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Metacognition

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  1. Day 1 is up! As per request, it is in a different thread. After the cycle, I'll merge it here! Enjoy!
  2. Hook, Line, and Death Modeft watched through a peephole in the wall at the rambunctious crew he had assembled. Even now, after months of success, it was difficult for him to imagine how he had risen this high. His crew had grown from only a handful of members to the point that they now controlled the entire northern half of the Harrows. It was a good thing; they would need all that space to house everyone. Aspren stood at his left. The man had been with him since the beginning and he trusted him, but with the job ahead of them, even the most trustworthy among them would be tested. With a sigh, he dropped the cover on the peephole. It looked like everyone had arrived. This was just the informal beginning. A chance for everyone to meet and test each other. It would allow him to know who would work well with whom and better divide them up into individual tasks. “You think they’ll go for it, Asp? Hitting the Canton of Inquisition itself would be a big enough job, but to try to topple the entire Steel Ministry? Even with a crew as large as this, we’re going to be stretched thin.” Aspren just shrugged, as he typically did. He was there to see to the supplies; he didn’t much care about something unless it could be quantified. Modeft went back through the plan in his head. The first part was hitting the Canton building within the city and rid the city of Inquisitors. If his sources were correct, they would find a large supply cache there and they’d have a stable base of operation with the city clean. From there, they should be able to find the location of the Conventical of Seran. It seemed like a ridiculous undertaking, but the Survivor had shown them that anything was possible. The murmurs in the crowd were growing restless. The mystery of the job had drawn some to him, but he had picked them well. He’d even managed to convince Lord Ollivier to do more than just sit on the sideline. Of course, he still hadn’t shown, but he’d sent a proxy in his place, which was as good of a sign of support as anything. Finally, Modeft entered the bar through the back room. Immediately all conversation stopped, as almost 30 pairs of eyes swung towards him. Modeft wasn’t much of a talker. He tended to let his actions speak for him and so far, he’d proven to be as mad as some people claimed, but also a man with a reputation for accomplishing the impossible. “I want to thank you all for coming out. I promise you all that you’re safe here. Weiry has posted lookouts throughout my territory so no one will come or go without being noticed. You’re all welcome in my home and while I know you’re all anxious about this mystery job I have for you, there will be plenty of time for that tomorrow. Tonight, we drink, we celebrate and we enjoy ourselves, for it might be the last time in a while before we get another chance. As such, all drinks are on me tonight!” A chorus of cheers sounded at that, except from Roban and Dyring. They knew they would be compensated, but free drinks meant a long night for them. Indeed, it was almost morning before everyone else stumbled out to find shelter. Modeft had opened his doors to them and that meant that any inn, home, or hovel was open to them within his territory. Although, if they tried to leave it, they would be rebuffed. Modeft was the last to leave. He had already told Dyring and Roban to get some sleep and they had complied. As he sat at a table, looking at his list of plans and a crudely drawn map, a shadow fell over him. “I made too much noise when I started raising this crew, didn’t I?” Modeft said without turning around. “Well, you may get me, but you’ll never leave here alive. I have orders in place for just such an occasion. Did you really think I’d just let my plans fail with my death?” The specter didn’t answer. In fact, it didn’t say a word, even after Modeft started screaming in pain later. Windrunner was the first to stumble into the bar later that day. As the crew’s favorite fall guy, it paid to be cautious. That’s when he saw the body. Modeft was bound at the feet and wrists and he was hung… with a hook through his mouth. “Oh, man.” Windrunner moaned. “I am sooo dead!” ---------------------------------------------------------------------------------------------------------------------------------- We’ll be starting with Day 1 this time. I wanted to give everyone a fair shot to argue for themselves. PMs with roles have been sent out, so check your inbox! If you did not get one, let me know! Day 1 will end 48 hours from now. If you have a role that allows day actions, PM me with your action before then, even if it that you do not wish to use your power. Good luck everyone! A player list can be found in the original post for Game 2. I will update it as the game continues. Windrunner never gave me a character concept, thus I gave him one, a fall guy for the crew. Let this be a lesson to the rest of you for future games!
  3. Ask and you shall receive. This is an excellent idea in the first place. It takes the burden off of just the GM to come up with roles and pools our creativity for the betterment of all games! I've set up a pinned thread (so we don't lose it during games) specifically to discuss and debate new roles being created. Wonderful idea, Gamma! I'd upvote you twice if I could!
  4. I've set this up as a place for you clever people to discuss and create new roles for future games. Hopefully, this will become a list of well balanced roles that GMs can use in future games. If you post a role here, it is free game for anyone to use in their games, unless you specifically state otherwise. Be forewarned, creating balanced roles is incredibly difficult. You need to take into account how they will play with other roles and how they will effect the balance of the game. Creating roles requires running them through scenarios time and again, just to make sure that they don't break the game. No role should be so strong that the opposing faction can't stand against it. I'll let you get to it, but here are a few reference materials to give you some baseline ideas to work from. The Wiki actually has a pretty decent breakdown for the game in general. While this game specific Wiki has a ton of roles already in use and also gives some ideas of their playability. One final note, feel free to create roles and games for any of Sanderson's worlds. Eventually, we'll hopefully have enough roles to easily play anywhere in the Cosmere! Update: The reworked rules and Formats are up! Please keep these in mind while designing your games. The better you know which format you're planning for, the better other people's feedback can be! Long Game Elimination Format Rules With plenty of time and a lot of complexity, the Long Games typically have time for in-depth analysis and plenty of roleplaying opportunities. The drawback being that they typically take a lot longer to play out. Players: 18+ Game Duration: 3+ weeks Game Cycle Duration: 96 hours max. Turns: days and nights, each 48 hours max. Rollover Time: TBD by the GM What to Expect: lots of roleplay more chances for in-depth manipulation lots of complexity high levels of analysis Mid-Range Game Elimination Format Rules A middle ground style of game. The Mid-Range games run fairly quickly, but not nearly as fast as a Quick Fix. This allows for more roleplaying and analysis than a Quick Fix, but less than a Long Game. Players: 15-30 Game Duration: 2-3 weeks Game Cycle Duration: 48 hours Turns: days and nights can be combined into one full cycle 48 hours in length or separated for each to be 24 hours long Rollover Time: TBD by the GM What to Expect: fairly fast pace some complexity a bit of roleplay moderate analysis inactive player warnings/deaths Quick Fix Elimination Format Rules The Quick Fix games follow a faster paced schedule than the other elimination games. This format will have fewer roles than the other games, and be less heavily invested in role playing. Players: 8-16 Game Duration: 1-2 weeks Game Cycle Duration: 24 hours Turns: days and nights combined into one full cycle Rollover Time: TBD by the GM What to Expect: very fast pace basic roleplay simple structure basic analysis one post/PM per cycle inactive player warnings/deaths Game Creation: Table of Contents First of the Sun/Sixth of the Dusk Twei/Eol/Piff - Trappers v. Traders Nalthis lord Claincy Ffnord - Idrians v. Hallandren v. Pahn Kahl - Run as Long Game 4: Colours of War Gamma - Returned v. Traitors w/ sacrifices - Run as Quick Fix 9: The Court of the Gods Wyrmhero - Explorers v. Traitors w/ items, events, and omens Twei - Merchants v. Saboteurs w/ roles and Awakening Roshar Mailliw - Items-based w/ Nobles v. Ghostbloods - Run as Long Game 5: Noble Secrets Rubix - Darkeyes v. Merchants v. Nobles w/ boons and curses - Run as Mid-Range 1: Riots of Kholinar Renegade - Windrunners and Truthwatchers v. Skybreakers - Run as Mid-Range 2: Servants of Honor Wyrmhero - Blackthorn's Army v. Alethi spies w/ roles and events - Run as Mid-Range 4: Alethi War of Unification Aonar - Refugees v. Diagramists w/ roles and squiring - Run as Long Game 13: Traitors on the Plains Aspren - Items-based w/ boons and curses Mailliw - KR v. Skybreakers and Voidbringers Only Joe - Alethi v. The Diagram Kasimir - KR v. Voidbringers Renegade - Bridgemen v. Lighteyes w/ roles, items, and highstorms Winter Cloud - KR v. Parshendi w/ roles, events, and items Winter Cloud - Odium/Voidbringers v. Honor/Cultivation/KR/Shardbearers Wilson - Sons of Honor and Ghostbloods v. Diagrammists Mckeedee - Ghostblood Members v. Moles w/ roles and items Renegade - Alethi Nobles v. Sadeas' Consipirators w/ roles and corruption Araris - Odius Scholars and Voidform v. Regular Forms Wyrmhero - Ghostbloods v. Sons of Honour w/ roles and pairings (two-headed elimination) Scadrial Metacognition - Spiked v. Villagers w/ Allomancers - Run as Long Game 1: In the Wake of Koloss and The Anniversary Game: In the Re-Wake of the Koloss Metacognition - Inquisitor and Spiked v. Allomancers w/ Unsnapped - Run as Long Game 2: The Devil's Den jasonpenguin - Spiked v. Villagers w/ Allomancers - Run as Long Game 3: Blackwater Village Wyrmhero - Noble House War w/ Nobles v. Skaa - Run as Long Game 7 - The Annealing of Luthadel Bartbug - Koloss-blooded vs. Kandra - Run as Long Game 8 - Elendel Gang War Newan - Twinborn v. Spiked w/ kandra, mistwraith, items and a map - Run as Long Game 11: Twinborn Village Renegade - Passengers v. Coinshot Clan w/ coins and locations - Run as Quick Fix 8: The Steelway Express Swimmingly - Koloss and Allomancy 18th Shard - Agents of Ruin v. Islanders w/ allomancy, feruchemy, and hemalurgy Gamma - Flaring Metals Only Joe - Items-based and Allomancy Newan - Pits of Hathsin Prisoners v. Snitches w/ roles and snapping Renegade - Pits of Hathsin w/ Atium and Allomancy Wyrmhero - The Roughs, Thieves v. Lawmen w/ money and roles Kasimir - The Roughs, roles w/ economy, broadsheet, and cosmetic roles Winter Cloud - Skaa and Mistings v. Mistborn assassin w/ roles Wyrmhero - Heron Industries, Loyalists v. Mistrunners w/ roles and employment Seonid - House Conrad v. Venture Agents w/ roles Wyrmhero - Crew v. Traitors w/ roles, missions, and a planning Turn Winter - Venture allies v. Great House Spies w/ roles, items, kandra, contracts, skaa, Inquisitor Kasimir - Workers v. Informants w/ currency, roles, and broadsheet Sel Tempus - Traders v. Followers of the Jeskeri Mysteries - Run as Quick Fix 1: Jeskeri Mysteries Metacognition - Pirates v. Mutineers - Run as Quick Fix 2: Crushthroat's Beginnings Herowannabe - Jeskeri v. Shu-Dereth v. Arelon w/ roles, vote manipulation, Elantris exploration and secrets - Run as Long Game 12: Shadows of Elantris Kasimir - Heritage v. Glory v. Moderation v. Discovery w/ roles and bribery - Run as Mid-Range 7: Eighty Splendid Suns Serendipity - Dakhor v. Forgers and Elantrians Renegade - Forger v. Arbiter and Bloodsealers Panda - Elantris Gang v. Gang w/ roles, items, and Hoed Mckeedee - Derethi Converts v. Jeskeri Cult v. Dulas w/ conversion, elections, and religions Threnody/Shadows for Silence Gamma - Hell's Shadows - Run as Quick Fix 3: Shadowed Secrets Kasimir - Travellers v. Criminals (w/ Shades) Unknown Location/Shadesmar/World-hopping Only Joe - Seventeenth Shard v. Hoid - Run as Quick Fix 4: Conversion Alvron - Epics v. Rithmatists v. Librarians v. Cosmere w/ Hoid and Serial Killer - Run as Mid-Range 5: Competing Realities Quiver - Shards and Seventeenth Shard v. Odium and Voidbringers - Run as Long Game 10: A Game of Shards | Only Joe's reworked version - Run as Long Game 14: To Shatter a Shard Wyrmhero - Space Crew v. Traitors Winter Cloud - Scadrial v. Nalthis v. Roshar w/ roles, items, NPC's, and kandra Earth/Alcatraz Only Joe - Free World v. Evil Librarians w/ Talents and items JasonPenguin - Smedry's v. Librarians w/ Talents and post-censoring Earth/Legion Herowannabe - Legion's aspects v. Nightmare aspects w/ specialties, cupid, and rooms - Run as Quick Fix 6: A Time of Nightmares Earth/Reckoners Alvron - Civilians v. Epics v. Epics - Run as Long Game 9: The Empty Throne, Part 1 Renegade - Researchers (w/ Black Market) Kasimir - Civilians v. Traitors w/ roles and riddles Earth/Rithmatist a smart guy - Nebrask w/ Rithmatists v. Forgotten - Run as Mid-Range 3: When Chalklings Attack Defending Elysium & Firstborn Smart Guy - Humans v. Aliens w/ cryotonics and roles Randland/Wheel of Time Gamma - Forsaken and Darkfriends v. Channelers and Villagers (Wisdom, Wolfbrother, etc) - Run as Long Game 6: Daes Dae'Mar Kasimir - Logain v. Mazrim Taim w/ conversions Meta Games (17S Site) Adamir - Sharders v. Spammers w/ roles, items, locations, rep Role Ideas/Partial Games Terox - Feruchemy Gamma - Kandra Alvron - Items-based (Lerasium beads, etc.) Gamma - Terris Synod and Kandra Alvron - Alloy of Law w/ world-hoppers Macen - Seventeenth Shard v. Hoid Gamma - Shadesmar's ruling spren v. hatespren Clanky - Debtor and Debtholders Only Joe - Omnicide Non-Sanderson Ideas Jasonpenguin - Hunger Games - Run as Quick Fix 5: Hunger Games Aonar - The Old Kingdom Wyrmhero - Magic: the Gathering - Ravnica Wyrmhero - Discworld Wilson - Kingkiller Chronicle - The University, aka "The Most Complex Game Ever" Wyrmhero - Sandman - Dream Aspects Herowannabe - Star Wars Wyrmhero - Chronicales of Amber Kasimir - Doctor Who Kasimir - Assassin's Creed Adamir - Dishonored Wyrmhero - Sandman - Cereal Convention Adamir - Middle Earth
  5. The people from the last game will tell you that I'm a right Machiavellian kind of guy. I'd never make it that easy. ...Or would I? Which cup is the poison in, Sicilian?
  6. Aye Aye, Captain! For everyone else's benefit; I will probably close sign ups tomorrow night. Roughly 24 hours from now. Like before, we'll start with 48 hour days and nights. If this feels like it is taking too long, we'll shorten it then, but with as many players as we already have, I don't think it'll drag too much. So sharpen your pitchforks and ready the torches! You have little time left to prepare!
  7. I missed this last post. By all means, LMJ. In fact, I wholeheartedly endorse it! I was hoping other smart, creative people like yourself would come up with their own games. I'll help in any way you need. Would you like me to add you to the list of possible GMs for future games then? Indeed, this seems like it will work out best. Thanks to Chaos, I'm capable of merging two threads together, so we can have a new thread for each full cycle and then I can merge them to this one for prosperity! Everyone should send Chaos imaginary mental hugs for being awesome and fixing our issues so easily. Edit: You know, Chaos, the easiest way to keep an eye on us would be to just join up yourself. I promise we won't take some perverse pleasure in the reverse of power when if we were to kill you.
  8. It had better be a fluffy, cuddly wrath. I bruise easily and I would love to see you have to threaten with puppies and kittens!
  9. Wow, thanks Chaos! Much appreciated! I think you guys are underestimating how many games we're likely to have. We already have a few other people that would like to run one, so if we were to separate everything out, we'd have a lot of Day/Night sections that could get confusing later on. While I think it will just clutter things up to have multiple Day/Night threads up and running and I think it would be easier for newcomers to be able to see how a full game plays out by having it all in one thread, if this is something everyone would like, we can figure something out. I'll have so see what all I can do now, but I'm thinking that the best route would be to have a separate thread for each Day/Night cycle. So both Day 1 and Night 1 would be in the same thread. I have some other ideas that I will post later (I'm going out to eat) and we'll figure out the best way to set this up for everyone. Swimmingly: I don't think we need any special font for the dead. If they have something they'd like to say to the thread (like cursing them for killing them), they can already write it in OOC blue. Also, as per the rules, The Dead Don't Speak. This is because they tend to be privy to outside information and would go against the fair play rules that are already set up. On the rare occasion that the dead do speak, it will always be for RP purposes and will never reveal game information. Beyond that, I already have a Google Doc set up specifically for the killed off players to be able to discuss and have fun with while the rest of the game plays out. If you check out the first game, in my final write up, you'll be able to find links to those Docs so you can see how they work. It is a surprisingly good set up, in my opinion. On a side note: it's been just a little over 24 hours since I was given permission to restart the game and we already have 22 players! I am awed and humbled.
  10. Claincy: Have at it. That sounds like fun because I'm likely to forget about it and then remember halfway through the game and have to go back and read all your posts! Hero: I already have a Google Doc set aside for the Spiked people, just as I did last game (and my spreadsheet and a Dead Doc too). While I like the idea of the lone Inquisitor, slinking in the shadows, unknown even by their allies, I think it would throw off the balance of the game. So yes, all the Spiked players will know each other. Edit: Ninja'd on my own rules! You win this round, Gamma!
  11. I have to agree with Aether (Err, I meant Windrunner), even if he does so without a bunch of lists. A large part of a character's development is how they interact with those around them. Without that, the characters fall flat. My only worry is that the Wiki becomes too convoluted, but since it is the end all say all of our collective knowledge and not just theories, I'd suspect it to be nothing less than painstakingly thorough. It could also help us draw unique and revealing connections between the worlds and their people. This could be a bit difficult to balance (for example, Galladon drawing on relationships from many different worlds), but I think the end result will help immensely. Even so, I don't envy you the task, though I'd be willing to help in anyway I can.
  12. Princess: While a standing of knowledge helps immensely, I won't turn you away for it. The world of Scadrial (Mistborn) is the setting and theme. While you might miss out on some of the more intricate details and fun for it, it's not required. I do hope you take Bartbug's suggestion though. They really are a great read and the world is amazing. Dyring: The Misting does not come back from the dead. Don't you people know your Hemalurgy? Whenever a Misting dies (and only when a Misting dies I might add), the Inquisitor can convert someone else. They use the body of the dead Misting to fuel the change in the other person, giving them a 50% chance of inheriting the powers of the dead Misting. Everything else stays the same. I'll reveal a person's role and allegiance when they die. It's a positive and a negative for the Crew. Sure, they now know who the person was, but so does the Inquisitor.... It may seem like unfair odds; 1 vs everyone else, but (not to pat myself on the back) I think I've balanced it pretty well. You guys are going to have to be on the look out for people who have switched their views and such. Hopefully we'll get enough players for me to run with the entire compliment of special abilities the Inquisitor has! Mwahahaha!
  13. I just did a quick look around the forum and I think that the new set up is good for now. A "hot" topic should be one that people are discussing and debating. From the looks of things, if a topic already has a heavily debated or discussed page, people are directed there fairly quickly, so most previously espoused theories wind up on those pages already. Personally, I think this will make it easier to consolidate those theories and help us really get to the heart of them! In other words, I approve this move 100%, even if my approval means less than nothing.
  14. The idea that Hoid held/shattered Adonalsium has been advanced quite a few times. I think the given consensus is that we just don't know enough to know for sure. What we do know for sure is that Hoid was there for the shattering, but I believe that's about it. Personally, I've built up in my head that Hoid very well might have been the Andonalsium holder (his line about putting a man back together again is too out of place and too poignant for me, as an example), but we just don't have enough to go on. As far as the existence of other Adonalsiums, that could be interesting. An ever increasing ranking like that seems like something Brandon would do. A lot of the characters that we expect are secondary roles turn out to be major players. Also, we know there was a force that opposed Adonalsium and that it still exists. I don't know. Either way, it feels a little cliché to me. Either the power goes on forever with no end or we have a battle of dualities. I suspect that Brandon will shake our expectations in the end though. On another note: Welcome to the Forum!
  15. To answer your question, Bartbug: No, the person/people that are Unsnapped will not know, but if the Seeker scans them, the Seeker will know! Mathieu: I specifically changed it to Sanderson Elimination so that future GMs don't feel like we need to keep it locked to Mistborn. I started there because it was one of the easiest to modify for the game (working with Breaths would just be weird and difficult), but I'm hoping that as time goes on we'll eventually figure out a system for all of Brandon's works! Lots of new faces already! I want to thank you all for joining up! I hope everyone has as much fun as I know I will!
  16. I would love to see that Gamma. Definitely let me know when you finish it!
  17. Don't worry guys. I've gotten permission to start this back up. In fact, that's why it's here in the RP section. They thought this would be a good place for it. We're good to go!
  18. Ah, Urteau; your home. Sure, things haven't been the same since the Lord Ruler died, but ever since Straff Venture went off to conquer Luthadel, your thieving crew has thrived. Where once you were just a no named crew, barely surviving in the Harrows, now people call you Kalling's Crew. Named after the ashmount nearest to the city, you've blanketed the town in crime sprees and cons. Recently, your leader, Modeft has called the crew together for a new job. He's calling it the heist of a life time and he may be right. It may cost all of you your lives if the Inquisitors catch wind of it.... The Roles Similar to the first game, there will be the 9 typical roles. Where this game is different is that there is only one evil role, The Inquisitor. THUG: They can survive a single attack. If they are killed during a night or day cycle, they survive and this will be revealed in the write up. If they are attacked again, they die… finally. TINEYE: They are messengers and are capable of writing messages to the town while remaining anonymous. Each night, they can send a message to the Game Master. He will then post it within the write up at the end of the night. As long as the Tineye is alive, players can send Private Messages back and forth. Once he dies, he can no longer deliver messages, so no more PMs. SMOKER: The Smoker is undetectable and he can extend this power to one other person each night. If scanned by a Seeker, the smoker or the person encompassed within his coppercloud will show up as nothing. Alternatively, the Smoker can turn his coppercloud off. This would allow them to be scanned. In addition to being undetectable by the Seeker, the Smoker and his target are unaffected by emotional Allomancy. As long as the Smoker is using their coppercloud, the Soother and Rioter cannot change their votes. SEEKER: The Seeker can sense when someone is burning metals. In fact, he/she has gotten so good that they can tell whether someone is spiked or not! Once per night, the Seeker can target someone to learn their abilities and alignment. COINSHOT: The Coinshot does what they do best. They push metals around; specifically into other people’s bodies. Once per night, the Coinshot can target a person for death. Unless otherwise disrupted, that person dies. LURCHER: Where the Coinshot pushes, the Lurcher pulls. Once per night the Lurcher can target someone and that person will be saved from death. SOOTHER: Their ability to dampen emotions puts them and the Rioter in a very special position. During any time during the day round (up until the round ends), they can negate one person’s vote. The change will be anonymous, but since I will be posting voting results at the end of each day, those that are observant should be able to tell whose votes were changed. RIOTER: The Rioter works in a similar fashion as the Soother, except once during the day round they can change one person’s vote. Using this power does nullify their own vote though. They are still capable of voting, but their vote will not be counted. The change itself will be anonymous, but since I will be posting voting results at the end of each day, those that are observant should be able to tell whose votes were changed. MISTBORN: There will only be one Mistborn. They have the abilities of all of the above, but will only be able to use one per cycle. At the beginning of every night, the Mistborn will be told which ability they have and it’s the only ability they have until the next night. UNSNAPPED: You are a Regular Villager, except you have a latent ability hiding inside of you. In the chance that a Misting is converted into a Spiked player, you'll finally recognize your true potential and snap into your allomantic powers. You will inherit the abilities of the converted allomancer, although there is a 25% chance of getting a different one. There is also a 10% chance that you will snap eventually anyways. Every night, the GM will roll to see if you snap. If you do, the power you get will be assigned randomly. REGULAR CREW MEMBER: You have no special powers, but you still get a vote every day. Who knows? Perhaps you were meant to be the one to save the town! Not all stories are about the strongest people in a group. INQUISITOR: Somehow, you've managed to hide amongst the crew. You must have a very good (and very large) pair of sunglasses. Like the Mistborn, there's only one of you, but whenever a Misting dies, you can convert a different player to your side with the role of the dead Misting. You can only do this with the freshly dead though, so the conversion must happen during the very next night turn. To aide you in quest, Ruin has granted you [X] number of special abilities. The number of these abilities will depend on how many players are in the game. To convert another player, you need a dead Misting and one of your Ruin granted abilities. Your target will have a 50% chance to gain the powers of the dead Misting and your Ruin granted power will be used up. The sacrificed power will then be revealed to everyone. If you give up your final Ruin power, you will die. You cannot convert the Mistborn. Cosmetic Roles These are additional roles that players can take on at their own discretion. They do not affect the game play in any way other than to modify how the player posts. If you come up with your own role, feel free to suggest it. There is no penalty for not using one. These are here for your enjoyment, not to be a deterrent. High Imperial - Wasing the wanting of speaking in High Imperial. You must use it at least somewhere in your posts. Note: you do not have to use it for every sentence and you still need to be mostly intelligible. Survivor Priest - Kelsier wasn't just a famous crew leader for you. Perhaps you were in Luthadel during the riots. Perhaps you saw him come back. Regardless, you're a believer and must make reference to the Survivor or the Survivor religion in each post. Drunk - You're never far from a bottle. Heck, sometimes you sleep with one curled in your hands. The reason you drown yourself in alcohol is your own, but within every post, you need to slur some of your words and/or appear to be drunk in some fashion. Cassanova - Good looks are such a curse; one you know all too well. While you didn't ask for it, to you, it's obvious that you are the best looking person ever and you won't let anyone forget it. In every post, you need to remind everyone of what a heartbreaker you are. The Jaist - Somehow, somewhere, you heard about Jaism and knew it to be perfect for you. Now that the Lord Ruler is gone, you've taken up the mantle of this lost religion and in Jaist fashion, you frequently mention your faith. You must end your posts with "Praise the Ja." And that's Game 2! Please state the name of your character (again, please keep it somewhat close to your username) and your role in the crew! I'd like to get around 25 players for this game, but we'll see how many sign up and I'll adjust accordingly. Once I have an idea of how many players I'll have, I may or may not give out the exact number of each role in the game. I will tell you if a role is absent from the game though. If you have any questions or comments, feel free to ask either here or in a PM! Let the Chaos begin! The Players 1. Gamma Fiend- Gamon (Casanova Spiked Soother 2. Bartbug - Barty Spiked (Madman) Tineye 3. Windrunner - Windrunner (Fall Guy) Thug 4. WeiryWriter - Weiry (Lookout) Lurcher 5. Awesomeness Summoned - Wes (pickpocket) Coinshot 6. 213 - Digits (Doctor) Regular Crew Member 7. Simmingly - Shimble Leice (Minor Noble) Coinshot 8. PorridgeBrick - Ridge (Rigger) Seeker 9. Alvron - Vron (Alchemist) Smoker 10. Serendipity - Seran (Reformed Assassin) Thug 11. Kurkistan - Kurki (Knife Guy/Jaist) Regular Crew Member 12. Aether - Aether (Priest of the Survivor) Thug 13. LoganMathewJohnson - Mathieu (Faux Noble) Regular Crew Member 14. AonarFaileas - Aonar (Ex Hazekiller) Spiked 15. Princess - Cessie (Noble Woman) Inquisitor 16. Herowannabe - Herwynbe (Ex Terris Steward) Tineye 17. Dyring - Dyring (Innkeeper Front) Lurcher 18. Edgedancer - Eddy (Bouncer) Regular Crew Member 19. Lord Claincy Ffnord - Ffnord (Stealth Expert) Regular Crew Member 20. Quiver - Lord Ollivier (Obligator) Spiked 21. Mailliw73 - Maxill (Young Recruit) Soother 22. Robot Aztec - Roban (Bartender) Regular Crew Member 23. Little Wilson - Wilson (Messenger) Spiked Coinshot 24. JasonPenguin - Peng (Orphan) Mistborn 25. Sivertongue - Shiv (Cutpurse) Lurcher 26. Leonardus - Lam (Body Sweeper) Regular Crew Member 27. Grayv - Grave (Twixt) Rioter 28. Luckcat - Lucy (Paranoid Urchin) Seeker 29. Aspren - Aspren (Supplies Manager) Smoker Quick Links:
  19. Previous Games LG1: In the Wake of the Koloss LG2: The Devil's Den LG3: Blackwater Village LG4: Colours of War QF1: Jeskeri Mysteries LG5: Noble Secrets MR1: The Stormfather and the Nightwatcher QF2: Crushthroat's Beginnings LG6: Daes Dae'Mar: The Great Game LG7: The Annealing of Luthadel MR2: Servants of Honor QF3: Shadowed Secrets LG8: Elendel Gang War MR3: When Chalking Attack LG9: The Empty Throne Part 1: The Barrow Barons QF4: Conversion MR4: The Alethi War of Unification QF5: The Hunger Games! AG: In the Re-Wake of the Koloss QF6: A Time of Nightmares LG10: A Game of Shards MR5: Competing Realities QF7: Living (and Dying) Rough MR6: A Venture in Atium LG Game 11: Twinborn Village LG Game 12: Shadows of Elantris QF8: The Steelway Express MR7: Eighty Splendid Suns LG Game 13: Traitors on the Plains QF9: The Court of the Gods MR8: Highborn Intrigue LG Game 14: To Shatter a Shard QF10: The Scadrial Atium Rush MR 9: The Steel Ministry QF11: Cultist in a Snowstorm LG15: ...The Shards Themselves... MR10: Divided Loyalties QF12: The Time of Reckoning AG2: The Return of the Koloss LG16: The Empty Throne Part 2: The Catacombs MR11: Paradise Lost QF13: Winter is Coming LG17: Heronfall LG18: Holly and Iron MR12: Turf War QF14: Corruption in the Senate LG19: Twinborn City MR13: Treachery on the Terris Peaks QF15: Death Note LG20: Warcamp Enigmas LG21: To Reforge a God MR14: The Canim Fury LG22: Corenne al'Daishar LG23: The Siege of Luthadel MR15: The Dula Revolution LG24: The Godless City LG25: A Breath of Power QF17: Gotta Kill 'Em All MR16: War of the (Cosmere) Worlds QF18: The Black Prism Games in Progress LG 26: Cognitive Dissonance Games Beginning MR17: Hic Sunt Leones
  20. Sanderson Elimination: Questions and Answers and Game Meta Discussion Here, as the name implies, is where to come to get all your questions answered and discuss different aspects of the game. If you’re unsure about anything, feel free to ask. If you want to discuss the virtues of certain playstyles, have at it. Topics range from the games, the metagame, the schedule, when sign ups will be, game theory, signing up to GM a game, and anything in between. If you have questions or concerns, let us and the rest of the community help! This thread is open for anyone and everyone to help provide you with answers. A few disclaimers: As usual, there is to be no discussing of currently running games. If you have a question about something occurring in a game that has not finished, please ask your GM or the Impartial Moderator for clarification. Feel free to debate and discuss topics and questions as you see fit. Just keep in mind that the Etiquette Policy is in effect even here. Treat others and their opinions with respect. If you are unsure if your question has already been asked, then ask anyway! If it has, someone will be able to link you to the relevant discussion/answer. If it hasn’t, then we’ll do our best to answer it. There is no such thing as a stupid question in this case. Even if your question has been asked before, new information may have come to light since the first time it was asked. As this thread used to be the Original General Rules thread, if you’re looking for the true start of the Q&A, that is right here.
  21. Let's not turn this all into a fight. If the game isn't for you, that's fine, Darnam. It's not for everyone and that's okay. I'm sorry you didn't have fun, but most people did. If it upsets you so much, I suggest not reading it anymore. Please stop trying to take the fun out of it for others. I don't believe Bartbug wasn't trying to antagonize, he was jesting with everyone who played. I don't get a tone of "I'm better than the rest of you! You're all morons!" from Bartbug's post. If he had done that, then yes, it wouldn't be very cool. But you did do that, Darnam. You called everyone idiots and morons twice now, which as I said is not cool. I'm not going to downvote you for it, but please just leave it be. No one is forcing you to continue to read this thread and again, I'm sorry you didn't have fun.
  22. Now that the game is over, don't worry about using the OOC blue until the next game starts. Good game everyone!
  23. Aftermath (In the Wake of the Koloss) Three deaths in the night were three too many for the remaining survivors. By the time they woke the next day, the Koloss had closed the distance. They weren’t attacking yet, but it seemed like it was only a matter of time. As the survivors stood on the wall, looking out at the monstrosities at their gate, a sense of despair fell over them. One by one, they left the wall and went their own way. Gambles found himself at the freshly turned graves, bottle in hand. Surprisingly, he didn’t feel like drinking anymore. Perhaps if he had been sober more often, he could’ve stopped all this. He poured out the drink, a final show of respect to the dead and resolutely made his way to the meeting he knew would be taking place. Maill tidied up his shop. Some might have laughed at him for it, but he took pride in his craft. A pair of well made shoes could last a person their entire life, taking them wherever they wanted to go. As he looked around his shop, he wished one of the pairs would take him away from this hell that they had found themselves in, but they all just sat on the shelves, pristine after his cleaning. With a heavy sigh, he left and locked up the store. It was almost time. Wilson kept close to Beetle. It wasn’t clear if she was trying to protect him or if he was just a pillar of support for her within all the chaos. Besides, there weren’t any messages to run. She didn’t let herself think about how that was because there were so few people remaining, but the thought nagged at her anyways. Together they arrived at the square in the middle of town. Darnam sat in his office. Ever since the town rejected his ideas, he’d kept himself apart. He didn’t want to be involved in their senseless slaughter. That didn’t stop him from hearing the cries, the pain, and the sorrow though. He fidgeted in his chair. As much as he hated their wanton, illogical violence, he found he just couldn’t let them go through it alone. Surprising even himself a little, he left his office to go to the meeting. Clancy was already at the square as the remaining villagers started to arrive. He typically spent his days here. Most days he’d be telling stories, trying to bring joy and brief respite from the villagers worries. At least that was what he would tell others. Not that there were many people left to hear his tales anymore. He nodded to Mat as Mat wandered into the square in a way that only a wanderer could wander. When everyone was finally gathered, Beetle found himself a pedestal and preached down to the waiting crowd. He ranted and raved as well as any priest, riling up the crowd. He jumped up and down. He waved his hands wildly. He shouted and called for a final purge. How one little street urchin had been risen so high, he never knew, but he used his position to instill fury into their hearts and then gave them a target: Maill. With almost unerring precision, the entire crowd turned on Maill simultaneously. The grabbed him and started to drag him off towards one of the small parks where a pyre had been erected by unseen hands. Only three people didn’t join in the push of the crowd. As the mob pushed a screaming Maill towards his inevitable death, Beetle giggled. “I can’t believe that worked!” He said, barely containing his laughter. “You evidently have a gift for public speaking. Once we’re done here, perhaps I should train you in the ways of storytelling. It has to be better than living on the streets,” said Clancy. “Yes, well while you two are busy patting each other on the back, some of us have work to do. I’ll go let them in. They should be fairly riled up by now. I’ll meet you at the designated spot, as planned. Oh, and don’t forget the couple bottles we stored away.” With that, Mat dropped a coin and flew off towards the gate. The slaughter lasted hours. It was getting close to evening, but the sky was still lit by the flames of burning buildings. Mat, Clancy and Beetle sat on the roof of Dyring’s inn, watching the world burn around them. They shared a drink and recounted their stories of their time in Tyrian’s Fall. Clancy stood up and held his drink in the air. “For the glory of Ruin!” “For the glory of Ruin!” exclaimed both Beetle and Mat. At that moment, a crash came from behind them. Three Koloss had found the door to the roof and were now on the rooftop with them. They were some of the bigger ones, standing almost 8 ft tall. Their eyes were glazed over with a thirst for violence that could never be quenched. The glass slipped through Clancy’s fingers, falling to the ground and shattering. Mat’s face grew paled. Beetle fell to his knees and cried out, “Lord Ruin! We are your faithful servants! Save us!” The Koloss rushed forward. Over the sounds of the mayhem, they heard a voice. It was only a whisper, but it seemed to cut through everything else. “Everything has its time and place. Once it has passed its usefulness, it is time for it to return to Me. You have passed your usefulness.” All was silent on the rooftop after the Koloss had finished. It was the silence of the grave. ------------------------------------------------------------------------------------------------------------------------------------------------------------ The Spiked win! …Well, sort of. Good game everyone! I doubt I need to list the remaining people’s allegiance and roles, but here they are, all the same. Maill was a REGULAR VILLAGER! Gambles was a REGULAR VILLAGER! Wilson was a REGULAR VILLAGER! Darnam was a REGULAR VILLAGER! Clancy was a SPIKED SOOTHER! Mat was a SPIKED MISTBORN! Beetle was a REGULAR SPIKED! Day 4 Votes Maill - 6 (Clancy, Gambles, Beetle, Wilson, Mat, Darnam) Mat - 0 (Maill) And here are the Google Docs to everything I used in the game: Master Doc Wake of the Koloss Spreadsheet Mistborn Heaven Ruin’s Guide to Destruction We’ll start a new game soon. I’ll be doing a summary of it later on (probably tomorrow) and after that, I’ll be accepting players. Everyone is welcome to join, even if you’ve never played before! If we get a HUGE influx of players, I’ll be taking newcomers and those that died early in this game first. Also, at this time, I’d like to start a GM list. If you’d like to try running one of these (and let me tell you, it is a blast!), feel free to speak up. The GM list will be first come, first served. Instead of having a huge list of possile GMs though, the list will be limited to 5 GMs. That way, if later on, you’re no longer interested or have something come up, we don’t have to keep waiting and going down a long list before we find a GM! I’ll make any and all changes needed to the OP and we’ll go from there! I hope you guys had as much fun as I did! You all were so good at killing each other, even if it was only metaphorically!
  24. You probably mean the Night Angel Trilogy by Brent Weeks. He also has the first book in a new series called Black Prism. Sanderson was the one that drew me to Weeks' books and he was spot on.
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