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Long Game 2: The Devil's Den
Metacognition replied to Metacognition's topic in Sanderson Elimination
Shiv was a lot like the mists, incomprehensible and yet a steady constant within the lives of the Crew. So maybe it was destined that the sun would wait longer to rise and that the mists hung around longer. Or maybe it was because of the death of the Lord Ruler. No one knew for sure, but the Crew used the time to toast to their fallen comrade. "Farewell, you sneaky lout. We may not have understood you, but we won't let your sacrifice be in vain." The day has been extended for an additional 12 hours.- 1232 replies
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- aftermath
- day/night 9
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Long Game 2: The Devil's Den
Metacognition replied to Metacognition's topic in Sanderson Elimination
Night 5 (Gambits and Trust) Shiv hadn’t felt this betrayed since the time Renny had taken his eye. No, that wasn’t right... Shiv hadn't felt this betrayed since the disastrous results of the Intarian Job. Hmm, no, still not quite there... Shiv hadn't felt this betrayed since he was six years old, and Felsi had punched Dommik in the face on the Heap instead of him. She said she liked him! Yeah, that was more like it. This hurt worse because it also meant that he had failed to do his job as well. Modeft himself come to ask him to join the Crew. He had wanted someone who could filter through the noise and erratic-seeming movements within a Crew this large to make sure that no one in the Crew betrayed them. “Wasing the what of wonder when twist to the wrong?” Shiv whispered. These days, Shiv didn’t bother with inner monologue; no one could understand him anyways. Well that was going to be a problem now, because he needed them to understand him. They needed to know how much danger they were in. He wasn’t very flamboyant, so there were no grand leaps on to table tops, no sweeping gestures. Shiv just sat, arms crossed and with his feet on the table. "Hasing the true, speaking the Shiv is the speaking of is of the making to all of the wronging. Notting the hasing of first blind toss to the seeing and right rotting notting the lasting to. Have to the doing of the whatting to do, not to seeing of righting 'fore taking, revel right, always the roughing on the notting down.” With that his hand shot out and a throwing dagger seemed to almost magically appear in his fingers. It flew across the room and thunked into the table top where Cessie was sitting. She jumped and looked at him. “Hasing the has of knowing,” Shiv said, his eye never wavering as it locked onto hers. “Knowing the not in the winning. Hasing the have of the knowing, wasing the saying to the right rest brightness on almost. Cessie was the first to look away. The rest of the Crew retired to a corner of the room, somewhere not between Shiv’s table and Cessie’s to discuss. After much discussion, they approached Shiv. "Hasing the has making of the right? Twice to the mind, notting of feeling. Always to darking by the sight shining." Peng moved first and he moved with the grace and speed of Pewter, but Shiv was still quicker. He was out of his seat in an instant. He flew up and away from the crowd, as if he were being magnetically drawn to the rafters. While still in the air, he pulled another throwing knife. Shiv was more than good with his knives, he was deadly. Even so, he was no match for a Mistborn and though the throw was perfect, it only caught Peng in the shoulder instead of the throat, as planned. "Hasing running red on the twice, revel rot," he might die in a moment, and he still didn't know all their names. "Hasing the wanting to flowing, taking the evens." He grinned, gesturing toward his patch with the tip of the next blade. Unfortunately, Shiv knew his bravado and threat were false. He had no where he could go and no desire to actually hurt this Crew. Modeft had tasked him with protecting it and even now he wasn’t going to betray that. So when an array of coins shot forth from Pengs hand, Shiv didn’t even try to dodge. The coins bit deep into his skin, some passing all the way through and Shiv fell out of the air. Ever watchful, even through the pain, he saw someone at the edge of the group turn away, shaking and quivering, as if in an enormous amount of pain. Everyone else was so focused on him, that no one noticed. “Always as to the aiding,” Shiv thought. Then he smacked into the ground and world went black. ---------------------------------------------------------------------------------------------------------------------------------- Night 5 Begins! This write up was a little late because there was no way I could do as good of a job with the High Imperial, so I asked for Shiver’s help with that. As such, there will be 34 hours to this night. Shiv actually was a Lurcher! Player Votes Shiv - 8 (Gamon, Barty, Ridge, Vron, Kukri, Herwynbe, Dyring, Roban, Peng) Cessie - 2 (Quillion, Maxill, Shiv) No Kill - 1 (Aspren) No Vote - 9 (Windrunner, Wes, Seran, Aether, Mathieu, Aonar, Cessie, Wilson, Grayv) Updated Player List- 1232 replies
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5
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Long Game 2: The Devil's Den
Metacognition replied to Metacognition's topic in Sanderson Elimination
Day 5 is done! Write up coming shortly.- 1232 replies
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Long Game 2: The Devil's Den
Metacognition replied to Metacognition's topic in Sanderson Elimination
It appears only one person snapped in the mists. I'm sorry, Jason, but I have to downvote you for this. You can't just copy/paste something I've said like that. I know that it wasn't your intention to break the rules of Fair Play, but you did. No one else should downvote you for it, but if they do, I'll hide the post entirely. You don't deserve that for a single infraction, but I also wanted to make it known how much of rule break this was. I don't want this to distract from the rest of the game, so please, everyone, leave this as it is. I just wanted to alert everyone to the infraction for future games or else I would've contacted Jason in private. Not only am I allowing it this time, but I will confirm it for you. If more than one person snapped, I would make the write up of the snapped section much more ambiguous than I did. ------------------------------------------------------------------------------------------------------------------------------------------------------------------- This is a test of the Emergency Rules System. This is only a test. Please continue with your regularly scheduled killings. Remember this is only a test.- 1232 replies
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Long Game 2: The Devil's Den
Metacognition replied to Metacognition's topic in Sanderson Elimination
I, by official decree of the almighty Shard of Death Notes, hereby grant you all another 12 hours to this day.- 1232 replies
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4
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Long Game 2: The Devil's Den
Metacognition replied to Metacognition's topic in Sanderson Elimination
Sorry guys. I forgot to add in the power that was given up. I'll do that now. In other words, yes, there was a conversion.- 1232 replies
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Long Game 2: The Devil's Den
Metacognition replied to Metacognition's topic in Sanderson Elimination
Day 5 (Not the Princess Bride) It was getting too easy. Before long, the Inquisitor would have this worthless Crew whittled away to nothingness. But not tonight. Tonight it had something more important. The Inquisitor slid through the mists like an eel in the water, making its way to where it had imprisoned its latest victim. The Inquisitor’s victim spat at it when the Inquisitor drew near. “Just kill me already. What, in the name of the Survivor, are you waiting for?” The Inquisitor pulled out the spike it had gathered the night before. In a gravely voice, it replied, “This.” --------------------------------------------------------------------------------------------------------------------------------- Cessie had just wanted to have an adventure. She had heard so many rumors about thieving crews, especially recently considering one had killed the Lord Ruler. She never expected it, nor wanted it to turn out like this. Adventures were supposed to be filled with swashbuckling and charming thieves and good conquering all. There had been no swashbuckling, just knives in the back and if these thieves were trying to be charming, they failed miserably. At the very least, a few of them could do with a shower. As far as good conquering all… well, that seemed less and less likely each day. It was at times like these, when her certainty wavered that she missed her father the most. He might not have been the most attentive of fathers, but he had a solidness to him that was hard to ignore. Herwynbe was nowhere in sight. Evidently the stresses from the last few days were even getting to him. This breaking down of protocol of even a Terris Steward seemed like a perfect metaphor for how things had gone so terribly wrong. Without Herwynbe around, she would need to find her own way back to the room she had rented. She told herself that it was just silly skaa superstitions; the mists weren’t some mystical thing. But looking out into them now, she didn’t feel so confident. Steeling herself, she finally stepped out away from the warmth and light of Dyring’s inn and into the night. By the time she was little more than a block away from her temporary home, she started to relax. It had been silly. She had let all the thieve’s talk get to her. The mists and what they hid held no dangers for her. As if to spite her, someone lept at her from the top of one the shanties, what looked like a dagger or metal spike in their hand. She cried out and put up a hand to defend herself, but her attacker just batted her arm away and drove the spike into her gut. Cessie’s eyes opened wide in shock and pain. She fell to the ground as her legs wouldn’t continue to support her. Her attacker stood over her, bloodied spike clenched in one hand and Cessie knew that she was as good as dead. Suddenly, the sound of a whistle and the bloom of a torch could be seen in the distance. Cessie still found it hard to believe that people lived so poorly as the people did in the Harrows, so she had accommodated living quarter in a nicer part of the city. While she still considered it to be roughing it, it did come with a few perks. One of those perks was that there was an actual guard patrol. Her attacker seemed frozen in thought. Did they stay to finish the job or flee into the night. Eventually they choose to flee, leaving a bleeding Cessie to be found by the guards. ---------------------------------------------------------------------------------------------------------------------------------- This time, Dyring decided that he was going to stay up all night. He was going to catch them in the act and then that would be that. As the night wore on, he could feel himself getting tired. After what felt like the 20th time that he had almost dozed off, he decided he needed a drink. That would help keep him awake. Of course, that meant going down into the cellar and leaving his watch on the room, but he wouldn’t be more than a couple minutes. He figured that it would be fine. Dyring spent a little longer in the cellar than he expected. He found himself debating on how good of a bottle he wanted. If he caught the vandal, then he should have something rewarding. If he didn’t, then he didn’t want to waste a good drink. Eventually he selected a fair to decent bottle as he felt confident in his chances. When he made it back up the stair and out into the main room, the bottle slipped through his fingers. Evidently, he’d spent more than enough time in the cellar for the vandal to sneak in and write a new message on the wall not covered by his impromptu shield: Forever writing, The Tineye harries Dyring Harrying the Tineye, Written forever. ---------------------------------------------------------------------------------------------------------------------------------- Day 5 Begins! The time has been gradually growing later and later, so there will only be 34 hours to this day and of course, you can always ask for a 12 hour extension. And the ability the Inquisitor gave up was: UberCopper - While this ability doesn't protect you from emotional Allomancy like a regular Smoker would be, you register as a Regular Villager during any attempts to seek you. Cessie turned out to be a Thug! One life down. Good luck all!- 1232 replies
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5
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Long Game 2: The Devil's Den
Metacognition replied to Metacognition's topic in Sanderson Elimination
Sure. An extra 12 hours have been added. You guys now have 18 1/2 hours before the end of the Night.- 1232 replies
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Long Game 2: The Devil's Den
Metacognition replied to Metacognition's topic in Sanderson Elimination
Night 4 (Headaches) Eddy woke up with the faintest tinges of a headache. That wasn’t good. That meant that he was starting to sober up and if there was one thing Eddy didn’t want to do, it was sober up. If he did, he’d have to face those things he kept hidden away, face those truths he couldn’t accept. So he grabbed a bottle he had set on the floor the night before and started doing his best to drown any thoughts before they surfaced…. Eddy was the first to react upon seeing Lucy strung up the same way Modeft was. Fron wouldn’t have tolerated it, especially since Lucy was little more than a child and since he wasn’t here right now, Eddy acted in his stead. “Poor lass,” He thought. “ya just had to end up with a sorry lot like uz. Should have lived some lomber.” Something about the death itched at him in the back of his mind, so after getting her down and handing the responsibility over to someone else, he headed into the bar for a drink. “Oy, Lord Booze Priest guy!” He bellowed. “Gimme some salvadion, would ya.” Roban scowled a bit, but pulled out a bottle. He didn’t bother with a glass. After the first night, they’d realized that giving Eddy a glass was a surefire way to get them broken. Eddy just smiled at Roban. It didn’t matter that Roban didn’t like him. Priests weren’t supposed to be a happy bunch, but as long as they did their job, Eddy couldn’t fault them. It had to be all that religion that soured them over time. He picked up the bottle and slumped to the floor while taking a generous gulp. That was better. Now what was it they were supposed to be doing? Oh, right, trying to catch some person with spikes through their eyes. Eddy figured that seemed like a stupid place for spikes, after all, how were you supposed to see the bottle that way? Maybe they were really, really tiny spikes. Eddy would have to keep a close eye on everyone. Close eye, that was pretty good, he chuckled to himself. Fron would like that one. He’d have to remember that one for later. As Eddy started checking everyone’s eyes, he noticed that quite a few of them had turned his way. It took him a good long minute to realize that they must think that he had spikes in his eyes! He peered into the side of a bottle and checked. Nope, no spikes. Alright then, there was only one way to handle this then. “Zo, lets calm down and getz uz soma drinks! All of ya need booze! We´ll partey I tell ya!” He went to the bar, grabbed a few more bottles and stumbled back to his corner. He’d just pried off the top when someone sat down next to him. Wilson smiled at him and took one of the bottles. Eddy smiled back. She was cute, in her own sort of way. Fron would like her, if he was here. Wait, was there two of them? Twins! Not long after, Peng showed up with even more bottles. “Ya know guyz, thiz iz gomma be the best drink I had in... well eber.” Eddy exclaimed. They drank and partied well into the evening. Peng kept on supplying him with drink after drink and they all sang songs and danced and laughed. He thought he caught a hint of something in Wilson’s eye. One of those itty bitty spikes? No, just a little light reflecting off a tear. Eddy grinned at them, feeling more woozy than normal. “If we habben to met up again I hafta introduse ya to mah brother, Fron. Was a goot lad I tell ya, would partey with uz and all of ya would get along great.” With that, Eddy slumped over, unconscious from so much drinking and never woke up. ---------------------------------------------------------------------------------------------------------------------------------- Night 4 Begins! You guys have 36 hours from now. Eddy was just a REGULAR CREW MEMBER! Player Votes Eddy - 9 (Gamon, Barty, Wes, Ridge, Vron, Kukri, Herwynbe, Dyring, Peng) Kukri - 1 (Quillion) Roban - 0 (Maxill) Herwynbe - 0 (Roban) No Vote - 11 (Windrunner, Seran, Aether, Mathieu, Aonar, Cessie, Eddy, Wilson, Shiv, Grayv, Aspren) Updated Player List *Oh, and I’m hurt guys. You think I’d be so cruel as to come up with something like that? What do you think I am, some kind of evil Shard, making you kill each other for amusement? Wait- don’t answer that last one.- 1232 replies
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7
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Long Game 2: The Devil's Den
Metacognition replied to Metacognition's topic in Sanderson Elimination
So I've noticed we have been building up quite an audience and some of the most anxious players have spoken out. In an effort to keep the outside disturbances down, I've created a new Google Doc for people outside of the game to discuss and debate the current game. So if any of you lurkers would like access to it, PM me and I'll send you the link. The rest of you should get back to killing. Ony 24 hours left already!- 1232 replies
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Long Game 2: The Devil's Den
Metacognition replied to Metacognition's topic in Sanderson Elimination
Day 4 (Of Mists and Ash) Lucy waited in the shadows until almost everyone else had left the inn. Dyring was trying to keep awake at the bar, intent on catching the culprit who kept vandalizing the place, but his head kept sinking lower and lower with each passing hour. Quietly, she made her way to the door. She was just starting to feel some hope again. Sure, they had killed the doctor, but no one had died during the night. That could mean that the Inquisitor was sucumbing to the poison Modeft has infected them with. She didn’t let herself dwell on any other possibilities. It had been too long since she’d felt accepted and even now, with an Inquisitor amongst them, she held onto hope. But with an Inquisitor among them, she still needed to figure out who she could trust. She felt a kinship to Peng. He had grown up abandoned, as she had. It was a fairly common story for the Skaa, but it took someone of strong mind and body to survive and if anyone could do it, it would be a Mistborn. She barely made it out of the bar before her instincts kicked in. Something was wrong. She quickly ducked to the side, finding solace in the shadows and watched the night. The mists swirled around her, but after a ten count, she still didn’t see anything. She still didn’t move. There were few ways that a young girl could survive the underground and none of them involved being bold. She trusted her instincts. They’d been honed to a razor’s edge throughout her life. But after waiting them better part of an hour, even she had to start to doubt. Hesitantly, she stepped away from the wall and slowly, cautiously made her way to a small hideout that she had found. It was close enough to the inn that she could see anyone and everyone as they left or entered, but secluded enough to provide protection from the night. She barely made it three feet. Off to her left, the shadows and mist melted away, revealing a figure rushing her with a spike. She yelped in surprise and tried to run, but it was too late. The figure was on her in seconds, stabbing down with the spike. The first one hit her in the chest and within the pain, she saw a vision of her past. It was of her mother and father being slaughtered by Inquisitors above them. She was only 4 years old and barely understood what was happening as her sister rocked her back and forth. They were hidden in a secret basement within their skaa hovel. The spike came down again, this time drawing her back to a scene just a year ago. This time, she arrived too late. The Inquisitors had already finished their gruesome slaughter. It was the crew she and her sister had joined after the death of her parents. Shera, the Crew Leader, only accepted female members; as to provide them a measure of protection within the underground. She was strung up the same way Modeft had been. At Shera’s feet, Lucy’s sister’s body was impaled on a spear. She seemed to be reaching out for something…. Only the final drive of the spike mattered. Thus, the figure took careful aim as its victim seemed to reach out towards something unseen. With one final blow, the deed was done. The figure moved away, only to return seconds later… with a hook and a rope. ---------------------------------------------------------------------------------------------------------------------------------- Dyring awoke from where he fell asleep on the bar. Sunlight was just streaming in through the windows. With a smile, he noted that his shield was still in place. He went to wipe at the drool on his chin, which caused him to look down. Written on the bar, barely inches from where he had slept was a message: “Behind you,” it said. Dyring feared turning around and yet he couldn’t stop himself. Eventually, his eyes finally caught sight of the wall behind him. Above his stash of liquor, a new message had been written. 25 Crew Members jumping on the bed 2 are traitors with spikes in the head 8 votes for the Doctor now the Doctor's dead 23 Crew Members with hands blood red Dyring’s screams of rage brought everyone running, but no one made it inside. Hanging just outside of the entrance was Lucy’s body; strung up just as Modeft was…. ---------------------------------------------------------------------------------------------------------------------------------- Day 4 Begins! It will end 36 hours from now. I wish you all the best of luck! Lucy was a SEEKER! Updated Player List- 1232 replies
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I like it. In a lot of other games I've played, the GMs rarely allow such easy access to PMs like we have had in our games. The Evil Faction always has communication, but not everyone else. Using the Seons the way Hero suggests is a lot like a role we've used before called the note passer. They basically function the same way except they allow the person to open PMs for any two people, not just themselves and one other person, and it lasts for the cycle. I like the idea of being able to pass on the Seons too. That makes it a bit harder for the evil faction to just shut down communications.
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Love the idea for the setting Serendipity! That just feels so natural to the world; Kudos. I personally think the use of Seon's would be inspired. Maybe make the Forgers a little like the Inventor that we were discussing earlier? They can give out single shot uses of some of the other powers, but they can't keep them for themselves? That does leave you without a power for the Elantrians, if you use the Seons though. This is just off the top of my head, so I'm sure it'll need some balancing, but... Elantrian - You're far from home, so your powers are incredibly weakened. You have three actions to choose from each night, but you can only choose one. You can hide yourself, using Aon Shao. If you do not use this, you will be revealed to be an Elantrian. You can send your Seon off to scan someone. They will report their findings at the end of the night. Because of this, you're illusion does not fall While it is incredibly weak in comparison to what you're used to, you can use Aon Daa to kill one person. This drops your illusion and you'll be revealed. If you use something like this, I'm almost thinking that you should make the Dakhor and the Elantrians two smaller factions that are warring around a general populace. The general Citizen's goal is to remove both factions from their city, while the Dakhor and Elantrians need to out number not only the Citizens, but also the other faction. I'm just throwing ideas out there. Feel free to use them or discard them.
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Long Game 2: The Devil's Den
Metacognition replied to Metacognition's topic in Sanderson Elimination
Night 3 (Healing Factor) The specter of Shimble’s sudden and wanton death still lingered over the Crew. They knew they needed to still find the Inquisitor, but many found they just didn’t have the stomach for it. They spent the entire morning in an usual silence, almost as if they were finally giving the dead the respect they deserved. When Peng finally looked up from his notes, he found all eyes on him. It was still daunting, considering he’d spent most of his life trying not to be noticed, and it made a part of him want to crawl under the table and hide. He held firm, his resolve to kill this Inquisitor giving him strength. “I’m doing the best I can,” he said. “There is so much to sort through and this is a thieving crew. Everyone here is so good at keeping secrets that it’s hard to find any discrepancies! I do have a few ideas though. Our doctor has been pretty silent recently. What if that’s to help him stay hidden amongst us? Besides, who would expect the healer to be the killer?” A few people nodded, but most people just looked away, unable to bring themselves to kill again. Aspren squeezed his eyes shut tight, trying to block out what he already thought of as another pointless and gruesome death. Except they were not the only one affected by the earlier deaths. Peng caught Vron’s attention and whispered something in his ear. Vron nodded and scurried out of the inn. As he left, the bar fell back into silence. Afternoon came and went before Vron finally returned. He walked up to Peng and handed him something. Peng nodded in thanks, then after a deep breath, convinced himself to stand. The Doctor wasn’t at the bar. He was more than likely at his home, which doubled as his office as well. Peng headed there. He didn’t go alone. Roughly half the Crew came with him for support. They indeed found Digits in his office. He had no clientele at the time and he seemed to be surprised to find over half the Crew in his home. “Here,” said Peng, holding out a small vial filled with a strange liquid. “Drink this.” Digits took the vial and popped the top. “The antidote?” He asked hopefully before downing the ingredients. Peng’s answer was barely a whisper. “No.” The drug worked fast, but then that was what Peng had requested. Something painless, but lethal. In less than a minute, Digits was dead. ---------------------------------------------------------------------------------------------------------------------------------- Night 3 begins! I’m just going to leave it at 36 hours from here. It’s a little later than I’d like, but I don’t want to keep jerking you guys around with the turn times. Dr. Digits turned out to be a Regular Crew Member! Everyone send in your Night Orders! Player Votes Digits - 11 (Gamon, Barty, Wes, Kukri, Herwynbe, Dyring, Edgedancer, Wilson, Peng, Grave, Lucy) Windrunner - 1 (Vron) No Kill - 1 (Aspren) No Vote- 12 - (Windrunner, Digits, Ridge, Seran, Aether, Mathieu, Aonar, Cessie, Quillion, Maxill, Roban, Shiv) Updated Player List- 1232 replies
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Long Game 2: The Devil's Den
Metacognition replied to Metacognition's topic in Sanderson Elimination
Hey guys. I just got back to the house. My girl got into a bit of a fender bender during her lunch break, so I had to take off for a few hours. She's fine, just shaken up a bit because she's only been in one other accident in her entire life. I apologize for yet another late writeup, but at least I actually have a reason this time! Any vote after 12:24pm EST will not be counted and I'll have the write up as quick as possible!- 1232 replies
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Long Game 2: The Devil's Den
Metacognition replied to Metacognition's topic in Sanderson Elimination
Day 3 (Fishing for Clues) Dyring kicked everyone out early. Not only did he need to get Roban to clean off the writings someone had scrawled onto his walls last night, but they’d left yet another body dead in his inn. And did they bother to offer help with the cleaning? Of course not. They just left it to him and Roban. Well, if that’s the way they wanted to be, then they could find somewhere else to hang out for the night! It took them the better part of the night, but they finally finished cleaning everything up. With a yawn, but a self-satisfied grin, Dyring and Roban went to get some sleep. ---------------------------------------------------------------------------------------------------------------------------------- The Inquisitor had no problems hauling the unconscious body it carried. While the mists helped conceal the Inquisitor, getting off the street was a priority. There was a new leader causing a ruckus in Urteau and this Quellion character was trying to convince everyone that they shouldn’t fear going out in the mists. He was wrong though; there were things to fear in the mists. Things like the Inquisitor. With another revolution rising up, many had already abandoned the city, so it didn’t take long for the Inquisitor to find an abandoned building. The sign out front showed a fisherman in his boat, surrounded by a canal filled with blue waters. The Fishing Hole, it was called. The previous owner must have had a sarcastic sense of humor considering it had been built in the Harrows, which meant that the canals had long since gone dry. The Inquisitor shifted the body on its shoulder and entered. The Inquisitor thumped the body onto one of the forgotten tables and pulled out the spike it had made earlier. This wouldn’t take as well as it would if the Inquisitor had had both people alive, but the Inquisitor recognized that it needed help. It could feel the poison coursing through its veins, which meant it needed additional help to end this quickly and find the cure. The person was starting to come to. They hadn’t awoken yet, but they were close. That was fine, they would be more than awake in a moment. The Inquisitor raised the spike above its head and plunged the spike straight down into his victim’s chest. ---------------------------------------------------------------------------------------------------------------------------------- Elsewhere, hidden in the mists, someone slumped to the ground, shaking from head to toe. The pain was too great for them to actually scream out, so they flailed silently, like a twisted marionette. The pain didn’t last long, but it was intense and afterwards, the person quickly fell unconscious. ---------------------------------------------------------------------------------------------------------------------------------- Peng was feeling pretty good. He’d been out scouting most of last night, hoping to catch sight of the Inquisitor. Instead, he had heard nor seen anything. While he should be upset about another night that the Inquisitor walked free, he couldn’t help but be glad that no one else had died. His passion and determination to find the Inquisitor and kill it was still there, but it had been tempered by Shimble’s death yesterday. They couldn’t allow themselves to become so divided in the future. The Crew needed someone with a clear head and a plan, not the mob rule that had so far been dominating them. He’d become that person if that’s what it took and because of such, he could be happy with a night without deaths. The sun was just peaking over the horizon and the mists started to fade away when he heard a bloodcurdling scream. “Oh no,” he thought. “And we were so close to making it through the night!” He shot off towards the sound, which seemed to be coming from Dyring’s inn. He threw open the doors and dashed in without slowing down even a bit. There he found Dyring kneeling on the ground, crying. “What’s wrong, man? Are you hurt?” Dyring just shook his head and pointed towards the far wall, the wall he had spent a good part of the night cleaning. It wasn’t clean anymore. There was a new rambling message written there: "Lead us, O Mistborn" we said I do it because I’m Awesome. He told us Wes should be dead Short for A. Wesomeness Summoned, the Third. It left us confused the Emoti-quisitor And some refused With a rope! And Shimbles was hung, instead Who is more foolish? The fool or the fool who follows him? ---------------------------------------------------------------------------------------------------------------------------------- Day 3 begins and it ends in 36 hours from this post! No one died, but a Conversion did occur. I won’t tell you whether the converted target received the role or not, nor will I tell you what the Unsnapped got either. This is the power that the Inquisitor used up within their conversion: UberBronze - Gives the Inquisitor the ability to pierce Copperclouds as well as the typical Seeker role abilities. Smokers who have their Copperclouds pierced will lose their protection from emotional Allomancy, as well as their target. Have at it guys!- 1232 replies
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Long Game 2: The Devil's Den
Metacognition replied to Metacognition's topic in Sanderson Elimination
Perhaps a bit less bloody, depending on the "ink" they use. Even so, this was the first thing I thought of after Aether started training Wilson. All Hail the King!- 1232 replies
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I used to think that The Broken Sky meant we were talking about Taldain. It would make sense, but I've been rereading through Mistborn and now I'm convinced that Scardial is the Broken Sky. My evidence is simple, but strong. I was reading back through Hero of the Ages when I noticed the name of Part Three. Care to guess? The name of part three is The Broken Skies. In my opinion, this is too big of a coincidence to miss and I don't think we could/should discount it. Considering how devious Brandon has been about these types of things, this is the best proof we have as of yet to name an expanse. Thoughts? Edit: Not to mention that if I'm right, this gives us an entirely new way to look at how the Shards and how their interaction affects the worlds. If Scadrial is the Broken Sky, then that gives us a great clue to figure out the other expanses.
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Long Game 2: The Devil's Den
Metacognition replied to Metacognition's topic in Sanderson Elimination
If someone snaps, it'll be in the write up. I won't tell what power they got or who it is, but I will announce that someone has snapped. The person who snaps will know what power they gained. Whether they share it with everyone is up to them.- 1232 replies
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Long Game 2: The Devil's Den
Metacognition replied to Metacognition's topic in Sanderson Elimination
A reminder to everyone: It's around this point in the game (during the middle, hectic part) that things can get... intense. I don't want to have a situation like last time, so please remember to keep things civil. Don't call people names and such. If you are offended by something that someone has said, say so right away rather than let it fester and grow. More than likely (and hopefully), the person didn't mean for what they said to offend someone and will apologize. If not, I will deal with it; even if that means putting you guys down yet another player by removing them from the game. I doubt it will come to that though. I have faith in you guys. Just remember, it's still just a game and the end result is to have fun.- 1232 replies
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Long Game 2: The Devil's Den
Metacognition replied to Metacognition's topic in Sanderson Elimination
Wes didn't get his vote changed in time. The end of the day was 5 minutes before his post. Considering this was so close, I figured I'd give you guys this one. Plus, it's the first time something like this has happened, so now you'll know to look for it.- 1232 replies
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Long Game 2: The Devil's Den
Metacognition replied to Metacognition's topic in Sanderson Elimination
Night 2 (A Noble Cause) Time stood still. Well, not really, but it felt that way to most of the members of the Crew. Three people dead within a blink of an eye. Especially after the day before, it seemed like a slap in the face. Dyring took one look at the wall of his establishment and started kicking people awake. “Wake up, you fools! Someone has vandalized my establishment! …..Oh, and three people are dead.” As everyone stood dumbfounded, Peng stormed into the bar. The fire in his eyes from last night didn’t seem like it had diminished. In fact, it seemed as if he was even more confident, more determined. “While the rest of you acted like typical nobles and either concerned yourselves in your own matters or ignored everything and partied, I went out searching for our foe. It’s because of you! Because of your reluctance to help me, that they escaped! I could’ve sworn,” he said with a shake of his head as he thought about Lam’s death. “No matter, I will hunt them down. With or without the rest of you. I. Will. Hunt. Them. Down!” He slammed his fist onto the table, punctuating every word, creating an enormous clap. Wes jumped at the sound, his instincts kicking in and he dropped the pencil he was using to doodle on a sheet of paper. Peng caught the sight out of the corner of his eye, and his fury turned on Wes. “Him! It’s got to be him! Kill the Pickpocket!” As Wes cowered in a corner, someone stepped in front of Peng and the coalition forming up behind him. Then another and another stepped in the way. Before long, the Crew was divided into two groups. “Out of the way,” growled Peng. “You have to trust me, this needs to be done.” Aonar shared a look with Herwynbe and shook his head. “We won’t just let you kill at your own whims. Get some water and cool your head. We’ll hunt down this Inquisitor, but we won’t do it by just killing randomly. In fact, the one that’s most suspicious right now is Shimble.” Several people nodded in agreement. Peng threw up his hands and stormed off towards the bar to get a drink. As the sun set (for the second time?) Aonar and Herwynbe’s group convinced the Crew of Shimbles guilt. Once there was a majority on their side, it didn’t take them long to turn into the same bloodthirsty monsters they accused Peng of being. A simple knife in the back and the minor nobleman was no more. Afterwards, when they realized that Shimble was far more than just a simple noble, but a Coinshot as well, they were agast. They stared down at the body as if somehow wanting to turn back time. Peng just sat at the bar and raised his glass to them. “Congratulations.” ---------------------------------------------------------------------------------------------------------------------------------- Night 2 has begun! Considering how late this is, the Night turn will only last 33 hours. That should get us back on schedule. Sorry for making you all wait! I’ll try to make sure it doesn’t happen again! Shimble was a Coinshot! Player Votes Wes - 6 (Gamon, Barty, Ridge, Kukri, Dyring, Quillion, Peng, Lucy) Shimble - 7 (Vron, Aonar, Herwynbe, Eddy, Maxill, Wilson, Aspren) Lord Ollivier - 1 (Wes) Herwynbe - 1 (Roban) No Kill - 3 (Aether, Seran, Cessie) No Vote - 6 (Windrunner, Digits, Shimble, Mathieu, Shiv, Grave) Updated Player List- 1232 replies
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Long Game 2: The Devil's Den
Metacognition replied to Metacognition's topic in Sanderson Elimination
So your GM got horribly, unnaturally, sloppy drunk last night and I'm just now getting online. I'll be doing the write up and I'll try to get it up as soon as possible! Sorry everyone!- 1232 replies
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Long Game 2: The Devil's Den
Metacognition replied to Metacognition's topic in Sanderson Elimination
All night actions happen simultaneously. This means that someone converted doesn't even know they were converted until the end of the night. Unfortunately, this also means that if the Seeker scans someone on a night that someone is converted, they were not converted at the time of the scan. I may give the Seeker a 50% chance at it though, considering that they would've been technically watching their target throughout the night. This is a situation that is very unlikely to come up though and if it does, that's the type of situations that GMs are here for! Edit: This has nothing to do with this game, but I thought you guys might get a kick out of it. This is the OP for the game I'm playing in on the other forum I frequent. Technically, sign ups are still open if anyone wants to give it a shot, but I just thought you guys might enjoy seeing how much more complicated things can get. Heck, even some of our players are amazed!- 1232 replies
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Long Game 2: The Devil's Den
Metacognition replied to Metacognition's topic in Sanderson Elimination
There are a few things you'll just have to find out for yourselves. I will say this, the Inquisitor can only use one of their abilities in a turn; they just have access to all of their Ruin granted abilities to decide between.- 1232 replies
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