Jump to content

Araris Valerian

Members
  • Posts

    4724
  • Joined

  • Last visited

Everything posted by Araris Valerian

  1. Except converting someone removes their information just as well as killing them does. I think I agree with Kas/Mat here, at least that strategically keeping your odds of getting randomly voted out low is a solid play. I personally would probably just convert Kas, but that would just be for fun.
  2. I was just checking to see if you had any honey. Which you apparently don’t. It was an Honest Mistake, and I hope you’ll forgive me. I’m still bothered by Tani, but not going to vote there, since it didn’t go anywhere last cycle. I’m currently thinking some sort of CC might be a good way to start things off, since Sja has plenty to gain by staying quiet and not much to lose. I’ll vote on Drought for now. Watch out village, the bus is coming for you!
  3. Yes. Murder is the highest complement in the world of SE .
  4. Okay, I've edited the other docs into the initial post. Nobody submitted a location list, but given how the game played out, that doesn't surprise me that much. I have a few thoughts about how the game went: First of all, in terms of how things actually played out, I think the game was fairly balanced. The elims had good odds of winning up until the missed hammer, although I think they might have been a little too gung-ho there. One of the things I had in mind while working out these rules was a balanced way to give the elim team a kill role, so I kind of had my heart set on a bit of a smaller team. The downside is that between how D1 played out and then Steel/Connie having low activity, the small size was a bigger deal than it might have been. Ultimately, even without the missed hammer, the village still had 2 protection roles left alive (though Tani wasn't really fishing for locations at all) and was beginning to form trust groups in PMs (courtesy of @Squirrelwatcher's fake Tineye claim, which was awesome!). The elims were also unable to leverage all the tools I tried to give them, mostly due to their small size and not getting location claims, which leads to my next thought. I think in a rerun of these rules, the location actions need to happen during the Day Turn, and that players should get an action per Turn, rather than per Cycle. That means that a single elim can still carry the team without needing a special exception, and frees up the elims to use other actions. In this game, that would have meant freeing up the elim Seeker, and less concern about teammates being around to send in actions. This change also means the elims don't have to worry about voting off the person they location scanned, which wasn't really intentional on my part. I just arbitrarily decided on the OOA being allomancy before locations, and had that result. This rule change by itself would probably make for a fine set of rules, with mostly vanilla flavor. On the other hand, the location roles this game were rather underwhelming, which had the secondary consequence of making location claims mostly permanent (or truthful ones, at least). That, combined with the fact that sharing locations D1 would give the eims what would have been 2 free kills, meant that most players didn't really mess with this aspect of the game too much. The elims in particular weren't really incentivized to share their locations, and didn't really go out of their way to actually find any. To fix that issue, I would probably make a couple of changes. First, all allomantic roles would be infinite-use, but missing the target location would trigger a cooldown of 1-2 turns. The Metallurgist would still be a day action, and it would remove this cooldown, and also have unlimited uses. I would probably rework the location mechanic into something that doesn't involve permanent roles at all. The location roles for this game were pulled from One-Night Werewolf (except the Night Crew, my Pseudo-vanilla role), but the downside to that meant that I basically had to give everyone a role to keep them engaged with the location mechanic (which didn't really work out anyway). In a rerun, I might take more direct inspiration from One-Night and just randomly redistribute location powers every cycle. That way players would be encouraged to use them more, and giving away your location wouldn't be as big of a deal. Once again, thank you to everyone for playing, and also to @Elandera for being my IM. I'd love to hear feedback from you all on the rules, my suggested changes, and possibly any other improvements that could be made.
  5. Okay, my vote is definitely going on Tani, because I was just trying to help Kas, and she is trying to kill me. Also for trying to interfere with the porch business. If Arenta was still around she’d whack you for being so presumptuous as to assume that a young whippersnapper such as yourself knows anything about the value of porches. Fortunately, Pooh has his own perfectly fine front porch, so he doesn’t actually want another one. That was Arenta, and she’s mostly gone now. Arenta wants all the porches. Then she can charge you rent for them.
  6. Well, guess this makes 7 in a row . I'm going to vote for Kasimir, because if he doesn't die right away, I'm not sure that I could resist converting him. Definitely has nothing to do with me wanting his porch. Nope, this is a charitable act with only Kas's best interests in mind.
  7. The remaining skaa knew Steel was the last obligator spy that was hiding among them. His failed attempt to save Ven would have been damning enough, but had also come out that he was a Tineye. Hollaback Atcha, the one who had sensed Steel's powers with his own bronze, reasoned that any skaa Tineye worth his salt would have been able to spot who was carrying out the murders days ago. Or at least one of them. It didn't help Steel's case that he had been conspicuously absent from much of the group's discussions. Unfortunately, that lack of presence meant that nobody knew exactly where Steel was basing his operation out of. On the other hand, there were plenty of skaa to go around, and only a few tenement buildings close enough for Steel to have reasonably haven been staying in any of them. Stuart and Rastan waited outside the Hasting Tenement, each with a hand on a cudgel under their cloaks. It had been agreed that a pair of skaa would wait outside each of the nearby tenements in the hopes of catching Steel as he left. The two were so intent on watching the skaa in the streets that they almost disregarded the obligator approaching, accompanied by a couple members of the Luthadel garrison. Stuart nudged Rastan. "That obligator. He look familiar to you?" Rastan took a long look before replying, "Yeah, he does indeed. Smudge some ash around those eye tattoos and dirty up those robes, and I'm pretty sure that's our 'friend' Steel." Stuart glanced nervously at the soldiers. "We should go get some of the others. Those fellows are well-armed, and I don't fancy taking them with just these clubs." Rastan smiled in response. "Don't sweat it. I've got a plan, if you're willing to trust me." Stuart hesitated a moment before nodding, and then the two faced back to the road. It didn't appear that Steel recognized either of them, and he strode up to the entrance along with his escort. Just as the triad passed between the waiting skaa, Rastan burst into motion. He whipped his cudgel out and swung an overhand blow at the top of the first soldier's helmet. Not pausing to see the effects of the attack, he carried the motion through and slammed his weapon into Steel's side. Stuart was shocked still, and could only think, How is he moving that fast? The first guard toppled, his helmet crumpled like so much paper, while Steel was flung against the nearby wall and fell to the ground, motionless. The second blow was accompanied by a crack, and Rastan was left holding nothing but a short length of wood. Pivoting, the other soldier drew his sword and swung at Rastan in a single motion. Rastan's unnatural speed saved him from a sure death, but he still took a vicious wound to the gut. He collapsed to the ground, dropping the remains of the cudgel. The spray of blood was enough to jolt Stuart into motion. Imitating Rastan, he hefted his on club and swung at the head of the remaining distracted guard. *thunk* Unlike Rastan's attack, Stuart's swing barely dented the soldier's helm, although it left the man seemingly dazed. In that moment of opportunity, Stuart dove for the first guard's weapon, feeling the unfamiliar weight in his hand as he rose and turned to face his opponent. As Stuart awkwardly raised the sword, a hand reached around the soldier's leg and yanked, sending the man to the ground with a crash. Unskilled though he was, Stuart could certainly hit an immobile target. His thrust pierced the guard's breastplate and chest alike, killing the man instantly. "We need to get out of here. Already too many people watching." The voice, strong and familiar, came from behind the slain soldier. Stuart stared in shock at Rastan, who was climbing to his feet. "How... how are you not dead?" "Pewter does amazing things for one's health." Rastan smiled back through a slight grimace of pain. "But... you were a Tineye! And after that, you have me convinced you aren't an obligator either. What in the Lord Ruler's name caused you to say you were a Tineye?" He put a hand to his head. "And we all just took your word for it..." "We can talk about it later. I'll be fine, I have plenty of pewter left." Rastan gestured to a nearby alleyway, and after a moment, Stuart followed. The two headed off to the other skaa leaders to let them know that the crisis was over. Steel/Connie was a Ministry Agent Tineye Metallurgist! The Skaa have won the game! Thank you everyone for playing! I definitely had a lot of fun GMing my first game, even more that I had expected to. I'll post some more detailed thoughts on the game, the rules, and so forth later. If anyone wants to go for the Lord of the Slums award, send me your list of players and locations by rollover time Tuesday. This is open to all villagers alive by the end of the game, but please don't discuss player locations in the thread or PMs until a winner (if any) is announced. Once all that has happened, I'll edit in the master spreadsheet and elim doc. Player List: Links: Dead Doc Elim Doc Master Spreadsheet
  8. Okay, so despite not having heard from everyone, I'm going to call the game here. I'll put up the aftermath shortly.
  9. If everyone remaining agrees, I’ll shorten days for the rest of the game. @The Unknown Order, @Tani, @Matrim's Dice, @Condensation, @Chantara
  10. Stuart was one of the first skaa out of his tenement in the morning, and was the first to notice the body poking out from a nearby alleyway. Normally another dead skaa wouldn't draw his attention, but something seemed odd, so he went over to investigate. Rounding the corner, it became clear that the body belonged to none other than Arenta, the self-proclaimed landlady of the slums. Stuart thought for a moment, then bent down and slung the body over his shoulder. The other skaa hunting the ministry spies would be interested in this for sure, since Arenta had been the one to kick off the search in the first place. A few streets down, Stuart was startled by a quiet rasping coming from just behind him. "Put me down... you great lummox!" The noise was so unexpected that Stuart let go of Arenta, and she slipped off his shoulder and fell to the ground. "I'm not *cough* dead yet. As much as I know you all would like me to be, there's life in these bones to last me decades!" As Arenta spoke, strength rapidly returned to her voice. "I just was... taking a rest. Certainly didn't trip and hit my head or anything like that. And by the way, for dropping me like that, you owe an extra 20% on the next month's rent! Come to think of it..." Stuart fled before the crazy old woman could come up with any further ways to empty his already light pockets. Pity I didn't think to search for her coin while I had the chance. Arenta was not actually killed! And neither was anyone else. Day 6 has begun, and will end at 6:00 PM EDT on Monday. Player List:
  11. It was pretty clear by this point that Ill Way was a spy for the Ministry. What really surprised everyone was that she was back among the skaa the next day, as if nobody suspected her. The decision to kill her was practically unanimous, and following a brief but ugly murder, evidence was found confirming the crowd's suspicions. They just hoped that the last remaining spies would be as easy to remove. Illwei was a Ministry Agent Seeker Overseer! Night 5 has begun, and will end at 6:00 PM EDT Saturday. Vote Count: Player List:
  12. The turn has ended. The Night won't get posted for a bit over an hour, but hopefully that isn't an issue. Non-Illwei folks can get on with their PMing.
  13. I would treat Thug and Lurcher the same in a writeup. Also I'd like to clarify that if I tell you that your action succeeded, it just means that you correctly submitted the location of your target. It doesn't necessarily mean your action had any effect.
  14. And just to clarify, if someone was attacked but survived, I would have revealed that in the writeup and to that player in their PM.
  15. Several skaa were up late into the evening, fearing a retaliation for the ministry spy that they were sort of responsible for the death of. However, the night was uneventful, and everyone was present to discuss further the next day. No one has died! Day 5 has begun, and will end at 6:00 PM EDT on Friday. Player List:
  16. Whoops, thanks for pointing that out.
×
×
  • Create New...