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BigBadBagsworth

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Everything posted by BigBadBagsworth

  1. Keep your friends close and your enemies closer- Never really know who you can trust!
  2. To add on to @JustQuestin2004, you could theoretically burn metals outside of your body, but it would take a level of skill greater than Jasnah’s, and a stupid amount of Feruchemical Zinc. To explain, the reason that Mistborn can born metals inside their body and the reason metals in someone’s body are harder to push is the same: that in both cases, the Mistborn and everyone around them starts seeing the metal as part of the Mistborn, making their soul, which is made of investiture, infuse it, which makes it harder to push, and which provides the necessary connection to burn the metal by absorbing its investiture. But connections can be forged, even by non-bondsmiths, by thinking hard of the two things you want to connect as similar, or as one. Dalinar and Navani do this frequently in WaT without any Stormlight or bondsmith powers. So, if you tapped enough zinc and had enough practice thinking and believing the absurd idea that the metal is part of you, you could get the brainpower to overwhelm the thoughts of anyone seeing you and the metal as separate, and the metal would become burnable and harder to push. I’m not explaining it super well, but the TL;DR is that with enough practice and enough zinc, you can burn metals outside of your body.
  3. Mistborn or feruchemist?
  4. What’s your point? The dust clouds still would’ve worked, even if the shirt wouldn’t. To my understanding, clone is here with bands, and you despawned. Both of the dust cloud commands are impersonal. Your clone didn’t tap speed when he tried to strike me, so my dust cloud would absolutely have had time to trip him before he struck me, so my armor isn’t broken. And now my other dust cloud is preventing your clone from touching the Bands.
  5. This is before you can strike me
  6. Sorry. I read too much Wings of Fire. So what are the rules of your dragon? I awaken some more of the dirt with the command: Stop people from touching the Bands. It forms a buffer between K-Sauce’s skin and the Bands, preventing him from touching them. Realize, people, that anyone touching the bands could tap Speed, Strength, and Allomatic Atium and just… Win.
  7. How dragon special? Why special? Neurodivergent? Made of Anti-investiture?aluminum-lined stomach? I needs specifics. I Enchant @KaladinsSenseOfHumorSpren’s shirt with the command: Bring the Bands to me.
  8. If pressed I’d say Larkin, but I’m fine with whatever. Do we have a set start date?
  9. I leave and am replaced by one of my unnamed clones from BftS. Clone has the Bands of Mourning now, and compounds pewter and strikes Triple-B Call me trips. my dust devil trips you, and I dart away as it tries to pry the bands off of you. My dude, your dragon just ate something that’s basically Nightblood, but it can move on its own. If you choose to do that, your dragon would evaporate into black smoke. Also, @WhyEverNot_8, I awakened your glaive and it hopped off to attack Coder. But you could have a second glaive. Or something else?
  10. Favorite magic system? Spren or Taynix? Scadrial or Roshar? Fav Metallic Art? Answer all questions simultaneously with one word, please. Hey, isn’t that @CoderDrag0n8’s line? I haven’t heard about this. Tell me more.
  11. Nightblood is def as special case. but anyway, I use my voice to awaken WEN’s Glaive with the command “attack dragons”. The glaive darts out of WEN’s hands, and hopping on the hilt with the blade bleeding black residue, approaches Coder’s dragon.
  12. I think the possibility should be considered that the prophecy was created by a Feruchemist tapping fourtune. For those who don’t know, fourtune basically improves guessing ability. Someone not tapping fortune would have a one in a million chance to make a one in a million guess. Someone tapping an amount of fortune X would have a one in 500,000 chance. 2X gives a 1 in 250,000. So someone tapping enough fortune could guess at what would happen in the future, and only make correct guesses. Oathbringer spoilers: That’s also how the paintings in the Court of the Gods work; the gods are given access to a small amount of fortune by endowment. That would explain the vagueness of the prophecies, as the prophet had a limited, though very large, amount of fortune, and so could’nt make his guesses to specific. I remind you that preservation chose Vin, not Sazed, as the one who could use the mists. Why not Sazed? Because he didn’t know. He intended Vin to be his heir, not Sazed. This would also explain the references to Discord, which is far, far in the future. It might also provide a reason that Ruin didn’t Ruin the prophecy in the first place: he thought that a mortal could never produce something that important.
  13. D’you think awakened objects can touch aluminum without ill effects?
  14. My dust cloud catches the thrown Sai by the handle and throws it back at you.
  15. Wait, the “fundamental glyphs” correspond to the radiant orders?
  16. My weapon? Five hundred twenty-five thousand six hundred breaths! Also, because what K-sauce picked was so op, aluminum plate armor. I awaken the dirt beneath me (the parts of it that are leaves and dead skin cells) to “protect me”.
  17. Trafalgar Hecadecagon. Cuz 16.
  18. Y’know what beats the Fr*nch? Admiral Nelson at Trafalgar Square
  19. You get the entire temple where the bands are kept. Like, the whole thing. Full size. Complete with miniature living versions of all the people who were fighting in it at the climax of The Bands of Mourning. Dunno how that fit in there. *inserts the vending machine into itself*
  20. First off, Called it. Second, my friend is very adamant that JinDo is the third continent, so I assumed there was at least some evidence for it. I guess he was just being errogant. ¯\_(ツ)_/¯ Second, I think that not all invested Selish symbols have to be language. When discussing the marks of a soulstamp briefly in Emperor’s Soul, A few things are evident. First, language is very likely a uniting factor for who can have what magic system. Teos don’t necessarily think of themselves as Arlish, but can nevertheless become Elantrians. I believe that similarly, The rose empire, MaiPon, and the nation of the bloodsealers all speak the same language, which is why they have Rememberers, forgers, and bloodsealers respectively. Unless the symbols are some sort of ancient MaiPon characters, which I feel is unlikely, these symbols have no meaning outside of soulstamp carving. Another point: The Aons, according to Khriss, existed before the Aonic people arrived, and they chose to adopt them into their language. The only reason that worked is because AonDor is super open ended, with Aons for basically everything. But I actually happened to imagine the writing system as something that bears a similarity to Celtic knotwork, something like the ornate version of the invented language of Kēlen.
  21. Warning! This post will be very technical, and requires that you read Elantris and Emperor’s soul for full comprehension, and there are mentions and spoilers of Stormlight archive up to Oathbringer First off, a few things: I am bad at new to this. If my magic system sucks, which it likely will, please inform me which parts leave something to be desired. Canonically, Sel harbors 3 main sets of empires: the ones in Elantris (Arelon, Teoran, and Fjordell and it’s vassals), the ones in Emperor’s Soul (mainly MaiPon and the Rose Empire), and a vague third. Some say this third is JinDo, but, to paraphrase Khriss, there are three large Selish empire that mostly ignore each other. JinDo, however maintains great and near-equivalent relations with both sets of countries, so that I think it’s probably out of the running. But there’s a possibility that Treamayne pops up 15 minutes after this is poster with a relevant WoB disabusing me of my false notion. The mentions we have of it give impressions of a smallish trading powerhouse, a Selish Theylenah, which is very different from the sizes of the two viewpoint areas. So this is my idea for the magic system of the mysterious third. To start off with the theory and broad details, users of this Invested art have free-floating connections attached to their spiritweb. These connections can latch on to an object, and can act like wires, conducting energy. Connections latch on to objects in pairs, and energy can only be conducted from one object to another, with a pair of “wires” latched on to each one, creating a kind of circuit. Energy can only be drawn out of an object if there’s an object in the circuit ready to receive. TL;DR: users of this system cannot invest. Energy can be drawn out of an object and converted to investiture, but only if it is then immediately turned back into energy and placed into a different object. But since the energy is transformed into investiture and back, you have the option for it to come out in a different form; heat into directional force, or radio waves into visible light, just to name two examples. Now into the more granular details, like initiation rites and other specifics. It should be obvious by now that the system is end neutral. It is something like 45% Devotion, 55% Dominion due to the yet-to-be-explained initiation rites (although I’m wavering quite a bit on that percentage), and is probably 20% Physical, 60% Cognitive, and 20% Spiritual by Chaos’s categorization system This system has magical symbols, like every other Selish system, which look something like Celtic knotwork, and are placed on the skin of the user’s hands. I’ve been calling the symbols “Runes” in my head, the users “Runics”, and the system “Runic Magic”, but that’s kind of a placeholder name more than anything else. If anyone has a good suggestion for the name of the symbols and the system, I’d be very thankful. The Runes are brushed onto the hands of soon-to-be-Runics, using the same kind of animal based inks Soulstamping uses, before being “set” by a single stitch per rune of a needle made of bone and a duralumin thread. The stitch is pulled half through, with four of the Selish measurement closest to inches left dangling on each end of the stitch. The duralumin wire then evaporates into Devotion/Dominion’s Light, becoming loose threads of connection attached to the hand. This tattoo is nearly permanent and unchangeble without messing with the Runic’s spiritweb, and a runic cannot change their Runes. When you chose your runes, you choose them for life, so choose carefully. With great power comes great amounts of pancakes. Runes take up most of the space of the area they’re drawn onto; each Runic has one wrapping around each non-thumb finger and extending all the way from the base to cover the fingertip, and two semicircular ones on the front and back of each hand. 8 fingers + 4x2 on the palm and back of each hand give 16 runes in total. One hand, when getting the Runes tattooed, is set as the absorptive hand, and the other the expressive. Runics generally have to touch an object to transfer energy, and it’s easiest if they use the proper part of the hand, but more experiences Runics learn to absorb or express energy with their whole body. It is a very advanced skill, however. Each Rune is set to absorb from or send to a specific range of things on its creation, and cannot be changed. The range of things a Rune could be set to interact with is formatted as <type of energy> to/from <type of object>, and the more specific each category is, the quicker a Runic can transfer energy using that Rune, but conversely, the Rune will be less versatile. The following are the Runes of a character I made for a DnD campaign, along with explanations as to what the Runes would do, intended as an example. Right (absorptive) hand: Front of hand: Heat of water vapor 2x Back of hand: Heat of water vapor, kinetic energy from shoes First 2 fingers: Momentum guided by Intent to do harm 2x Third finger: Kinetic energy from shoes Fourth finger: visible light This character revolves around forming weapons and projectiles out of ice by freezing airborne water vapor, so three of his absorptive runes are meant for that purpose, while the remaining back of hand rune is a less powerful but more versatile “heat” Rune. Though most Runics choose their expressive hand as their dominant one, because he’s generally forming weapons out of ice by absorbing heat from water vapor, he chose his dominant right hand to make it simpler. To clarify, in my head, Heat is energy with no general direction, Momentum is energy with a general direction, and kinetic energy is any non-photon/non-electromagnetic energy. The kinetic energy from shoes would effectively make shoes colder and harder to move. It’s intended to give you a moderate, variable bit of intake energy by tapping your toe quickly up and down, or by kicking your shoe if you need a lot, then absorbing its momentum. The rest is self-explanatory; this Runic can halt the momentum (relative to him) of objects someone else intends to do harm to him or others. The Runes he chose are the Runes of someone very confident in their intuition for investiture; forming specific shapes with sharp edges from air, rather than just a blob of ice, requires years of practice. Stormlight Archive spoilers: Imagining a sword- or arrowhead-shaped piece of air as an object takes a huge amount of visualization power, and to be clear, Runics can’t practice before getting their runes, which are theirs for life. So this guy was very confident that he could eventually do it, despite having no practice, other than som visualization exercises, when choosing this path. The Visible light finger will be explained later. Left (expressive) hand: Back of hand: momentum to ice 2x Palm of hand: Visible light 2x First and third finger: Heat to flesh 2x Second finger: momentum to ice fourth finger: Visible light First of all, I mixed up the finger order just to show that you can do whatever you storming want with the order. Momentum to ice is simple: make an arrowhead of ice, hold it between your elbows with its point and your arms pointed toward the target, add momentum and keep in contact with your left hand to keep it accelerating, like a railgun. Hear to flesh allows you to avoid freezing your digits off while swinging a giant icy battle axe around, and to give third-degree burns to your opponent. Visible light allows for two things: lasers, albeit weak ones, and illusions. You can’t make illusions over clothing, but you can absorb all incoming light that hits your skin (which is what the right pinky is for) and replace it with whatever visible light you want, creating illusions. Also difficult to master, but very useful. So, that’s my magic system. Please tell me your thoughts, suggestions, and naming ideas! Tripple B out
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