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Kadrok

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Everything posted by Kadrok

  1. Are we sure it's a woman? Maybe Rayse has girlish arms and fabulous hair? That would certainly make me Odious. EDIT:
  2. Are there any codes floating around Australia, or do we just miss out?
  3. BRAINWAVE! Maybe the special quality of a Lerasium spike is that it doesn't make the holes in your mind/soul that certain forces, can use to influence or control you? By "certain forces" I mostly mean Ruin, but the Kandra and Koloss and possibly the Inquisitors were able to be compelled by Emotional Allomancy. I can't imagine Ruin and Emotional Allomancers are the only forces in the Cosmere who could capitalise on those "holes". If it is too much to believe that Lerasium doesn't make holes, perhaps it is the case that a Lerasium spike has some kind of "cover" which bandages the holes it makes.
  4. How?! I must see this for myself!
  5. In the MAG Atium spikes don't decay, but some have told me that Atium spikes actually do decay in canon, just very slowly. To me this makes the idea of a Lerasium spike not decaying odd. As someone else has said to me, why would anything be better at Hemalurgy than the condensed essence of Ruin?
  6. Woooh! Amending my ranges for HoA.You've gained two since I did up my list it seems. Funny story... I've never actually seen that page before... I just went through all the members, one by one... it was pretty sad, but I was procrastinating from writing my thesis... like I'm doing right now (the Hoed I encountered on a different occasion by accident... took a screen shot because it was an oddity. Oddly, the post by the Hoed seemed rather reasonable... what DID he do to get banned, my curiosity is killing me!). Also... any links to posts made by nega-individuals? I can't seem to access their member profiles, and look at their rep titles...
  7. Harder than stealing from a Feruchemist who is tapping Strength and ripping your face off while you're busy trying to spike him? (And I'm not sure I'd call any spiking "easy"). I wouldn't call it that out of the box, it seems intuitive to me, and I imagine to name_here as well (though I can't read his mind). To be honest, your interpretation doesn't "feel" right to me in much the same way that I imagine ours doesn't "feel" right to you... I don't think tearing off pieces of someone's spirit web should be as simple as shooting them in the heart if they have the ability to survive such a shot (obviously a kill shot would be fair game); it makes the spirit web seem far too fragile. I am inclined to believe that death is required in some way to tear the spirit web, which is why I am inclined to believe that someone surviving spiking is a strange phenomenon relying on extenuating circumstances which we simply don't know about yet, and not something that merely requires a bit of skill and pewter bullets. BRAINWAVE! I wonder what would happen if a Nalthian was killed to make a Hemalurgic spike (carrying, say, emotional fortitude or whatever) and then returned.
  8. Zinc compounder, or Gold compounder... such a hard decision!

  9. Yeah, that's about what I had, though I've seen a sliver at 75. I basically went through all the members one by one and set up ranges for the rankings based on what I've seen, so this includes no speculation whatsoever (though I suppose it is possible I made a mistake somewhere). The stars (*) indicate that I've seen this number, but I have no idea what the range of it is... there may be lower or higher versions of that title. Non-star pretty much means I've been able to clearly establish it as the range. . Here's my list: Lamespren -26* Hoed -14* Negaspren -4* to -2 17th Shard Trainee -1 to 4 Awakener 5 to 9 Misting 10 to15 Mistborn 16 to 23 Elantrian 24 to 30* Shardbearer 34* to 38* Full Shardbearer 40* to 49 Knight Radiant 50 to 61* Worldhopper 64* to 73* Sliver 75* to 96* Splinter 103* to 123* Shard 129* to 251* Hero of Ages 259* to 412* The Broken One 574* to 648* Adonalsium 1754* As you can see, there are some places where I could make an educated guess as to where the border is, but I'd prefer not to make any guesses at all and simply rely on what I've seen.
  10. Became Mistborn as a result of a comment about receiving Lerasium... awesome. You become a Shardbearer somewhere between 31 and 34, inclusive.
  11. This has probably been asked before... but what happens when a Duralumin Ferring Misting burns Lerasium and Duralumin together? It has been mentioned that burning enough Lerasium to become a Lerasium Savant is basically ascension... does that mean a bursted Lerasium burn would let you steal all or part of Preservation? If that is the case, imagine if you could attune Lerasium to other shards... you could steal Odium from Rayse. Lol, I just worked out Hoid's master plan
  12. By the way, is there a list of all the ranking titles somewhere? Because if not, I'm working on one (and at present it only has a couple of holes).
  13. I think name_here's point is that we don't know enough about how the "non-lethal" spiking works. We know it is possible to steal abilities without killing* but we don't know the mechanics of the situation. For all we know it might be really obscure, and require a whole bunch of other factors we don't know about. If ordinarily someone needs to die for the soul tearing to work, barring x hypothetical factors, then I don't see how the Bloodmaker will lose their ability. Does that make sense? I mean, don't get me wrong it's a cool idea, I just think (and apparently name_here does as well) that we need to know more about how someone could survive being on the wrong end of Hemalurgy, before treating it like it could happen easily. *(that is, killing by Hemalurgy... in the scenario you describe, the Bloodmaker dies, certainly, but not due to his soul being torn up. Rather, he dies due to the sudden absence of the ability letting him survive being shot in the heart, if that distinction makes sense)
  14. Yeah, I know. I thought I'd start the question with a factoid. Me too, but it would be nice to hear him say it.
  15. Three questions (with Mistborn spoilers in them...) 1. Suppose the Lord Ruler got tired of the whole containing Ruin/running an oppressive Empire business and decided just to leave... not just the Empire, but Scadrial itself! Suppose he Worldhops to Nalthis and somehow gains the ability to Return (by manipulating Lerasium or through Hemalurgy or what have you). Not only does he gain the ability to Return, suppose he actually dies somehow and does Return... will he still be a Feruchemist and an Allomancer, as well as being a Type One Biochromatic Entity? 2. If he gained the ability to return via Hemalurgy somehow, and then Returned, what would happen if someone pulled the spike? 3. Could a Returned burn Lerasium? Could a Lifeless, properly constructed, burn Lerasium? What about a Kandra?
  16. ^ Brilliant.
  17. That certainly is depressing. Better just to hop over to Nalthis and get enough breath to bring you to the fifth heightening. However, there is still the problem of when you're actually storing the Nicrosil if you're spending your whole life storing Atium. As I said: If it is the case that you can't access your other metalminds while storing in a Nicrosilmind, you will be unable to use Nicrosil to pad out your run time if you're also relying on constantly storing youth. In other words, how much time do you gain (using your fancy maths that I don't really understand... I'm an Arts person...) by just storing youth all your life (and not using Nicrosil)?
  18. Well actually, the way MAG does Nicrosil Feruchemy, you can't access your other metalminds while storing blank investiture. If this is canonically true as well, it would mean that one couldn't use Nicrosil to pad out ones "runtime" if one needed to be constantly tapping youth to live because they would have to stop tapping youth to fill the Nicrosilmind.
  19. That's sort of how Nicrosil Feruchemy works from how I understand it. Basically you convert something else (Weight, Heat, whatever) into what I like to call "blank" investiture stored in the Nicrosilmind. Then when tapping something else, you can also tap the blank investiture to supplement the other thing you're tapping... you can use like half the strength or healing or whatever by filling in the gap with blank investiture. From what the MAG suggests, you definitely need some of the "flavoured" charges to tell the "blank" ones what to do (in the MAG this manifests as being only able to add as much investiture charges as you've added strength or whatever, meaning there still must be at least 50% real charges) so you would have to spend at least some time aged in addition to the time you spend colder/lighter/pick your poison and also in addition to the time you spend converting the heat/weight/whatever into blank investiture. Suffice it to say that monkeying around with extending your life by storing youth and then supplementing the tapping with Nicrosil is likely possible, but would require a fair bit of effort and would definitely be no where near as efficient as Compounding.
  20. A reasonable conclusion given my writing. I should have been more clear. Regardless, it is done, though it has occurred to me that the discrepancy regarding which metal imparts Feruchemical Gold (Pewter or Gold) may be an issue.
  21. Sorry, I didn't mean to bug you about it, I just wanted to make sure no one would bite my head off if I added it to the wiki (I've only touched a wiki once before, and never this one).
  22. Because I'm struggling so much with this topic report, let's distract Kadrok by assigning Ferring and Misting powers to Magic colours! I'll start, and you guys can tell me I'm wrong! Allomancy Iron and Steel: Telekinesis to me seems to fit into Blue/White territory thematically, but given what Iron and Steel are used for, I can see Steel fitting into [blue or White]/Red (flying, tapping opponents and direct projectile damage) and Iron fitting square into White. Tin: Strikes me as Blue. Tin is all about information gathering and to me that fits squarely in Blue Pewter: Green. Buffs toughness and power. Green. Copper and Bronze: Shrouding also seems Blue, especially when combined with the metamagic approach to it... you're essentially countering Bronze. Bronze likewise strikes me as Blue: ye olde looking at your opponent's hand. Zinc and Brass: Ah, now these are interesting. Thematically there are a lot of enraging spells in Red, and the controlling aspect of it fits with Red's slew of "gain control for a turn" spells,so I'm putting Zinc as Red. For Brass? Blue again. Drowsing someone's emotions (to reduce the power of their attack) has been in Blue, and the whole manipulative angle of Blue fits with this. Alluminum: Lol. Duralumin: Seems like a ritual to me! Red or Black, which has the best history with ritual effects? Chromium: Is it countering (which would make it Blue) or land destruction (which would make it Red) or Silence (which would make it white)? Nicrosil: White? The Temporal Metals (Gold, Electrum, Cadmium, Bendalloy): Seem Blue to me. Blue does kind of have that Time Manipulation thing going on, and Gold-Electrum fit with the card drawing-gaining knowledge business, though I could see Bendalloy fitting into Red because of the whole 'Haste' thing. Some heavy Blue going on there. This isn't the first time I've noticed this with Allomancy, so imagine my surprise when I heard Sanderson's favourite magic colour is White! I'll do Feruchemy and Hemalurgy (lol. Black) later when I've done this blasted report!
  23. That is hilariously brilliant, and if any of my MAG characters ever get to use the well, I am going to do pretty much that, though with what Shardlet has pointed out, the best I'll probably get is piles and piles of Gold. Which, I imagine, would allow me to fund research into developing the other metals.
  24. Some metals are expensive and rare (did he even burn Atium in the fight?), and it isn't like Rashek knew that he was going to be fighting or dying that day, which means it is unlikely he had any of them on him. If he was told by a reliable source "in three days you'll face a horrifying extraterrestrial threat" I have no doubt he would have ingested the other metals, and had some on him, but this end of FE was a completely different situation... boring meetings with the upper management, the execution of an easily squashed rebellion... oh, a Mistborn killed one of my Inquisitors, how droll, I guess I should finish him off... yep, that went quickly... back to the boring meetings I guess. When you have so many advantages already, the constant expense and inconvenience of maintaining rare and expensive metals (not to mention the risk others would discover them) simply isn't practical. It would be like if Professor Farnsworth had to give up one of his doomsday devices because it had an additional expense in maintenance... but he's got several others, so it isn't like there's much of a loss of power. On an unrelated note, I'm not convinced Rashek could have used the well to mine some of the precious metals given that Preservation was metal-blind like Ruin.
  25. As brilliant as Vin was, she didn't explore the potential of all metals... in fact, in my view she seemed more concerned with the metals with a more immediate payoff (which is perfectly understandable given that she lived in a time of pretty much constant strife). For example, she barely touched Allomantic gold. How many of the 'feeble' metals merely required a greater exploration to unlock their potential? (The MAG of course has a lot to say about Electrum, but the obvious counter would be to question the MAG's canonicity, so I've gone with more of a "we don't know the full potential of metals which haven't been touched on screen" approach. By the way, the link to your Lerasium and Atium theory in your sig seems to be broken, it just leads to this topic.)
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