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Kadrok

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Everything posted by Kadrok

  1. Very good point. I wonder if it would have had the effect of reducing the power available at each filling?
  2. Perhaps, if it is a fixed year, it is the year for where ever Ruin and Preservation came from... (Where ever the humans embodying the shards or the place the shattering occurred... or both if they're the same place). I can see Preservation and Ruin choosing a planet with the same orbit/year length or shifting the planet to that orbit as part of setting up on that planet.
  3. Genius. Have an upvote for voicing something I hadn't considered. As you say, if Rashek changed the length of years through orbit shifting, does the well filling follow the original years, or the new years? And if so, why? Is it about a fixed timeframe or something else like planet turns or sunlight? If it is something else, would it have been possible to stop the well filling altogether?
  4. I'm cheating a tad. I chose Twinborn, but what I really want is both Feruchemy and Allomancy. If I had to pick one... ooooh... tough call man. But definitely one of those two.
  5. The Lord Ruler. He is the closest thing to a wizard I have seen thus far... vast knowledge, long lifespan, several powers, epic combos, served by monsters he created, but dependant on a continued supply of something (Atium) I would have liked to have seen more of him in the books... we don't know a whole lot about his character. From what I've read of Hoid, I'd probably really like his character too he sounds pretty Wizardly, though the "Wandering Wizard" kind and not the "Evil Overlord" Wizard like the Lord Ruler. In the MAG I would really like to play a Mistborn/Feruchemist who lives in the final empire but doesn't rock the boat any more than the next guy... not to power game, I'd just like to play with all the powers (I imagine being so Advancement starved would help to balance such a character...) someone with an interest in uncovering secrets (what the Worldbringers knew about the cosmere springs to mind), that is, someone whose whose ambition is knowledge and not political power, and who is unencumbered by having the world resting on his shoulders SPOILER: (the Lord Ruler was preoccupied with running the empire and containing Ruin... tedious!)
  6. Clever. Is it 16 and not 18 (Malatium and Atium) because of the whole "Atium mistings are unnatural" business? One thing possibly worth considering: the MAG (as usual, grain of salt) suggests that the metal strength for a person becoming a misting off Lerasium is stronger than that of one becoming a mistborn off Lerasium... the manual indicates it generates "supreme misting ability". Numerically you're a power rating higher and also intuitively know more tricks with your power. To me this suggests that you don't just need 1 16th of the Lerasium because you're getting more than just 1 16th the power... however I must admit that dividing a Lerasium bead by 16 for "Misting Pills" is a very attractive idea... appropriately neat. Perhaps it is just more efficient having one power, and so despite the 16th of Lerasium you get more bang for it in a single power.
  7. That's it! I knew it was something Vulcan.
  8. If Lerasium is a "metal that anyone can burn", perhaps a Feruchemy charge (EDIT: In a Lerasium/Lerasium alloy -mind) can be drawn by anyone in a similar way?
  9. Count me in, depending on the price...
  10. As I recall the LR didn't move them to the top of the planet because he realised it would screw with the day night cycle. They are near the top, with the Terris dominance closest to the North pole. The LR did move the Well of Ascension to hide it (and rebuilt the Terris mountains to the north as a decoy) which had the side effect of moving the magnetic pole for some reason. I wish I could remember where I read all this, but I don't have my coppermind nearby... And yes, that is a brilliant observation... why did Harmony keep the people's separate?
  11. BRAINWAVE!!!! Recently in a topic connecting Gold Allomancy to identity I speculated thus: "Also, with regard to the theory connecting Gold to identity, while it is true that Gold is a temporal metal, I wonder if Aluminium Feruchemy could be used to store these shadow identities. A Gold/Aluminum Twinborn might actually be really interesting, able to have several different versions of themselves 'living' in different Metalminds able to be drawn in appropriate situations... or you could tap them all at once and have multiple personality disorder..." And then it hit me! What if this is the key to what you're talking about?! What if MALATIUM shades could be stored in Aluminium instead of Gold ones? The Malatium shades of someone from a different region? Obviously though there is more to being born somewhere than where you think you're from, as Phantom Points out. EDIT [Mistborn spoilers]: Forgive me if this doesn't give enough of an explanation, and sounds like crazed ramblings... I hope quoting myself (as conceited as that feels) from the other topic gives enough background, but brainwaves tend to skew my perceptions a tad. I remember this one time, I had an iced coffee before bed... it was all crazy fever dreams and arguments (in the logic sense) which made no sense running through my head at a million miles an hour... it felt kind of like how I imagine the Magic the Gathering card "Mind Unbound" would feel: a surge of insight and then your head explodes. Suffice it to say, now that I have cooled down a bit, I see some obvious problems... the Gold thread examines the connection Vin felt to her Shadow Self, but I don't recall if any such connection or insight was experienced by her when she burned Malatium... I only recall the visual she got... perhaps a trained Malatium burner could gain the connection to another's past/possible self to be able to store it in an Aluminium-mind.
  12. I laughed so hard at this. Where am I recognizing this allusion from? Also, with regard to the theory connecting Gold to identity, while it is true that Gold is a temporal metal, I wonder if Aluminium Feruchemy could be used to store these shadow identities. A Gold/Aluminum Twinborn might actually be really interesting, able to have several different versions of themselves 'living' in different Metalminds able to be drawn in appropriate situations... or you could tap them all at once and have multiple personality disorder... EDIT: Voyager? Is that the allusion?
  13. This is a bit off the wall, but perhaps the key is that when storing Feruchemy you lose it in the storing only temporarily, and likewise the one tapping it has Feruchemy only temporarily... unless instead of tapping it you burn the Lerasium (or whatever)... Feruchemy compounding. Gah, we're back to burning again...
  14. We know that one of the functions of buring Lerasium is to make someone a Mistborn, and everything I've seen assumes Feruchemy can be gained in a similar way (so forgive me if someone else has already thought of this). What if Feruchemy is gained not through burning but through tapping? Perhaps Lerasium*, or an alloy or it, or some other (god) metal carries a Feruchemical charge which can be drawn by anyone on Scadrial, and which when drawn makes you a Feruchemist? Or perhaps, fitting even further with the nature of Feruchemy, just as burning Lerasium fits with the nature of Allomancy, it requires first a Feruchemist to store their Feruchemy in the metal. They are weakened in the short term (or permanently) in order to create a Feruchemist. Thoughts? *I realise that Feruchemy is the power of balance between Ruin and Preservation, and Lerasium is only Preservation... the reason I suggest here it might be only Lerasium is because Lerasium has the "rewrite Spiritual-DNA" ability. This is just a possibility, as is the possibility a "Sazedium" is the key... obviously I'm leaving the metal open here, and am more interested in the idea that a Feruchemist-wannabe has to tap something, rather than burn something to ascend.
  15. Again, sorry for the unnecessary concern! Also, good job on a well written article!
  16. My question is: Can someone with Nicrosil Feruchemy, a charged Nicrosil metalmind and Allomancy use the stored investiture in the metalmind to fuel their Allomancy? Would it be kind of like a 'mana-battery'? If this is the case could they learn to do without ingesting metals, relying solely on their Nicrosilmind? Also as far as the question on why Sazed didn't use Gold Feruchemy to heal his castration, the MAG rulebook gives us an idea (though obviously this needs to be taken with some salt...). It takes at least a rank of 9 in Gold Feruchemy to grow back limbs and such, that is it takes someone incredibly skilled in storing and tapping health to do this. According to the rulebook Sazed never goes beyond a rating of 4, in fact his highest rating is 8 (Copper... makes sense). Thus I imagine Sazed could have learned to grow back his genitals if he'd set his mind to it in the same way as he set his mind to preserving knowledge.
  17. Gah! How did that get there?! And referenced too! You have my sincerest apologies. In other news... wow! I look forward to reading and finding that out.
  18. In the "Overview Box" in the wiki article for Hoid it lists Feruchemy as one of his abilities, yet this is absent from the main abilities section. As I'm not yet an expert on Hoid, I didn't know if the box listing was the error... I'd not heard anything about Hoid having Feruchemy elsewhere, but I also haven't read all the Cosmere books yet.
  19. Still, it makes sense doesn't it? Seekers only have the ability to sense Allomancy, nothing that really aids in combat. It's not like their training would introduce the kind of redundancies that, say, a Coinshot would have. And they would be very useful as Hazekillers. I could see them being one of a few exceptions to the general rule that Hazekillers are unpowered Elite Soldiers.
  20. To end the argument on whether Allomancers can be Hazekillers can I draw your attention to page 541 of the Mistborn Adventure Game Rulebook. In the description for seekers it reads: "While only the most powerful Seekers can penetrate the copperclouds of Smokers, these guardians remain prized assets as hazekillers, Steel Ministry agents, and others tasked with hunting down rogue Mistings." So we know that Seekers, at least, can be Hazekillers.
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