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luckat

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Posts posted by luckat

  1. Matrim's Dice gave a good summary, but there are a few things I'd add. 

    In book 2, Egwene gets captured by the Seanchan for a time and is freed when Rand, Mat, and the Heroes defeat them.

    Egwene starts training with the Aiel dremwalkers in book 4. Also, the White Tower splits at the end of book 4.

    The Aes Sedai that oppose Elaida gather in Salidar in book 5. Min and Siuan go to Salidar, as do Elayne and Nynaeve. Also at the end of book 5, Nynaeve defeats Moghedien in the world of dreams, and Rand goes to Caemlyn to kill Rahvin.

    The Black Tower stuff doesn't start until book 6. In book 6, both groups of Aes Sedai try to get Rand on their side, but Elaida's group kidnaps him, which leads to the battle of Dumai's Wells, where the Asha'man are first used in battle. Also, Nynaeve heals Logain, and he later "escapes" Salidar.

    A large part of book 7 is Elayne, Nynaeve, and Mat looking for the Bowl of Winds in Ebou Dar so they can fix the weather (which had been too hot for a while). Also, Rand sends Perrin for Masema.

    In book 8 it really does seem like not much happens. There are a few things though. It is when the Bowl of Winds is actually used. Rand starts fighting the new Seanchan invasion. Egwene leads the Salidar Aes Sedai to Tar Valon. Also, Faile gets captured by the Shaido (the bad Aiel).

     

    If you want something more detailed, the summaries on wikipedia seem decent, and Dragonmount has pretty good summaries as well. For even more detailed summaries, Encyclopedia WoT has great chapter summaries (although footnotes sometimes refer to things that happen later), as well as a nice plot thread chart for each book, and great summary pages for characters (although, again it's easy to run into spoilers on those pages).

  2. I don't think the fact that there's something under a city makes much sense for a clue of "underground". It would make more sense if the clue was referring to something that was underground rather than something that was above something that was underground. While none of the words are underground per se (unless Rhapsody was thinking of the Kandra Homeland and didn't see that that was actually referring to something else), the Conventical of Seran is at the bottom of a depression in the land and has no windows, so it can give the feel of being underground, and the Pits of Eltania imply being underground in the name and have at least one cave. However, if you disagree with me and agree with each other maybe it's more likely Rhapsody was thinking like you, so you can guess what you want.

  3. I don't know how I missed Nale.... For the Parshendi clue, it really could have been Mraize since he uses a Parshendi weapon. Or Nale. The only option still open to guess I could possibly see it being is Red for existing on Roshar in the same place as Parshendi at some point, and that doesn't seem likely enough to guess it.

  4. On 4/20/2018 at 0:31 PM, kenod said:

    Do you have a link? I'm guessing that it's from before BoM, as it's said to be a resent development IIRC, and not yet widely used (I think only the Set knows about it).

     

    On 4/20/2018 at 1:31 PM, Quickbronze said:

    Only the Set has voice communications, but telegrams are common, as shown by the bank scene. I can't find the WoB, but in a 2011/2012 thing, Brandon said they didn't have telegrams and instead used Coinshot couriers. 

     

    For what it's worth, here's the WoB.

    Quote

    Questioner (paraphrased)

    People are going crazy wondering if there are telegraphs and telephones in Alloy of Law. Are there? And if not, why?

    Brandon Sanderson (paraphrased)

    There are not yet. And the reason why is because they haven’t needed them yet. Necessity is the, what the fuel of invention?

    Audience Member (paraphrased)

    The mother of invention

    Brandon Sanderson (paraphrased)

    Yes, the mother of invention, and they have messengers who run, Coinshots who are very fast. They also basically don’t need to go outside the City, and haven’t for a long time. They’re close, but they haven’t invented them yet for the same reason that they have very poor navigation techniques. Why do you need to ship anything or sail anywhere when you have some idyllic paradise to live in? And you have allomancers, who in some ways are preventing from achieving that next level, because a Coinshot can get it there really fast, and so you’re only waiting a few minutes for them to come back with your message, so it can actually stifle a little bit of technology by having a not-quite-as-good magical solution.

    There's also this from Peter that looks like it's a response to the same discussion that prompted that question to Brandon.

  5. I had to take a long break from Oathbringer toward the beginning of this part, which is why it took me as long as it did to finish it. But I did finish it, and I thought I'd try to post here before moving on to part 5. 

    This part was slow, despite being the shortest so far in this book. I'm not sure how much of that is because I took so long to read it and how much of it is the pacing in the part itself. While it was cool to see Shadesmar, I feel like more time was spent there traveling than needed to be. I think I would rather have been introduced to Shadesmar in an interlude or in a novella like Edgedancer. With characters in so many different places, it felt like we were jumping around a lot, especially when chapters ended on cliffhangers that made me want to know what would happen next with those characters but were followed by a viewpoint change to elsewhere. The chapters with Szeth felt more like what's been in interludes in the past than what's usually in the main parts of the books. And during the Dalinar flashbacks I kind of wanted to just get ahead to where he goes to the Nightwatcher. Overall, this part felt like setup for the final part. There were definitely great moments, but it just didn't draw me in that much.

  6. As Weltall said, Breath isn't usually used up in normal awakening. However, Brandon has said that if the Breath is left in the object for too long one of them vanishes. That seems to only take place over long time scales though, not over the amount of time of most Awakenings seen in the book.

    Also, as Weltall said, non-Nalthians do not have Breath. However, that doesn't mean they are Drabs. A Nalthian with a single Breath does have slightly more investiture than a normal non-Nalthian, but the amount in a Breath is more than that little bit so a Drab Nalthian has less investiture than a normal non-Nalthian.

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