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cometaryorbit

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  1. I think it's also that F-Gold stores not "wound healing rate" but a broader concept of "health". So it's not as simple as 4 weeks of storing at 75% = 1 week's worth of natural healing. It includes lots of other things (immune system strength, general vitality, etc) so it's not just putting healing from the whole body into one wound, it's also that much time worth of all those other aspects becoming healing.
  2. Truemind maybe? Copper is a mental metal, and that would combine the Identity aspect of aluminum with the mental resistance (anti-Soothing/Rioting) of copper.
  3. It didn't, because Ashyn still has humans (the "famous floating cities"). So not all the Ashynite humans were transported. I think you're really underestimating how alien and hostile non-Shinovar Roshar's environment would have been to people newly arrived from Earthlike Ashyn. All the characters in the books are used to it, and (except Szeth and worldhoppers) are from societies that have developed techniques to deal with it in basically every aspect of civilization - city sites, architecture, transportation, farming. So I think it wouldn't have been easier. Those farm animals and food would have been Rosharan ones very alien to them. People just new from Ashyn wouldn't know how to raise Rosharan livestock, prepare Rosharan plants for food or fiber, etc. They wouldn't even know what was edible. Also, they'd be walking into highstorm-land, which they would not have been prepared or equipped for. Learning to live on non-Shinovar Roshar would have been a very difficult and long process even without fighting Dawnsingers. Agriculture on (non-Shinovar) Roshar works a lot different. Early British settlers had trouble in Australia and even America with farming, and that's a way more similar habitat. The invasions that finished off the Western Roman Empire spanned a century (and it had been going downhill for at least a century and a half before that - probably since Marcus Aurelius' death in 180) so that's not really an argument for a one-generation conquest. And it wasn't as simple as numerical advantage. The sides themselves were mixed, given how much of the Western Roman Empire was 'barbarian' by that point.
  4. I don't know if Todium has any reason to care about Moash, anyway. He was useful in RoW because the plan was to use his Connection to corrupt Kaladin. Once that failed, I'm not sure he has any relevance to Odium's forces anymore except the Honorblade, and Odium would probably prefer it in someone else's hands now that Moash is blind - Windrunner powers don't really give a sensory ability. In fact, no Surge really does (Transportation/Transformation Cognitive sight might be the closest, and that's definitely not a replacement for regular sight in the way sonar or [Mistborn] can be). So I think he might be irrelevant to SA5 and have his plot arc finish in the back half. I used to think he'd be Odium's champion, but post-blindness that now seems very unlikely.
  5. That's totally possible, but a need to expand outside Shinovar implies an incredibly large population being moved. If it was so last-moment that there was ash in the air, how did they get that many people together? I guess it's possible that the entire land of Shinovar was Elsecalled across, complete with people and infrastructure, which would mean both a large population and existing infrastructure. But the RoW description makes them sound more desperate and without resources than that.
  6. Vin also heard the presence of Ruin as allomantic pulses whose metal she couldn't distinguish. There are WoBs that Seekers detect Kinetic Investiture, though, so I don't know if there's an exception for Shardic or near-Shardic levels of static Investiture or if the Well and Ruin's presence were partially Kinetic. Nicrosil Ferrings are called Soulbearers, so what about Soulear for this combo? (or Soulhearer as a pun?)
  7. Wheelwatchers (Double Abrasion) Order Theme/Core Ideal: I will guide Wheelwatchers are often leaders, but not top leaders. The Order tends towards learning, but practical learning rather than theory. They are most comfortable ensuring the success of a strategic plan and managing the details, not creating the plan themselves. They are about precise control of motion, both literally through their powers, and conceptually. During the Desolations, Wheelwatchers were often aides to commanders. Their powers were used primarily to assist in movement of bodies of troops or cargoes too large for a Windrunner to fly, using frictionless sledges or ships. After Aharietiam, they tended to take a variety of assistant leadership roles - they were quartermasters but not generals; navigators but not captains; ministers but not monarchs. They also discovered that the combination of increased friction with the great mass and strength of Shardplate allowed them to move incredibly heavy loads. Surges: Abrasion (x2) Wheelwatchers can use the Surge of Abrasion not only to "Slick" themselves, others, or objects - reducing friction to zero - but also to greatly increase friction, stopping a moving object, causing a wagon to crash by binding a wheel on an axle, anchoring themselves to the ground to better use the strength of Shardplate, etc. True Spren: Gearspren Gearspren in Shadesmar look like vaguely humanoid collections of wheels, levers, pulleys, and clockworks. Their Physical manifestations look like halos or arcs of sparks, generally appearing around an object. On a ship's mast, this can look like St. Elmo's Fire. Gearspren are very rare. They have no settlements of their own in the Cognitive Realm, but tend to serve similar roles in the cities of spren as Wheelwatchers do among humans. Platespren: Frictionspren Frictionspren are very rare lesser (non-sapient) spren born from the Surge of Abrasion. They are seen only when heavy objects are being moved, and appear as tiny green sparks, so are easily missed when they do appear. Ideals: Wheelwatcher Ideals are themed around directing others and accepting responsibility, and ultimately also recognizing the need for spontaneity in some aspects of life.
  8. It could probably be figured out by looking at prices in the broadsheet ads and comparing to ~1910 US prices for similar things.
  9. Yeah. And it's also by itself one of the better powers - and quite broad, despite the term "Thug" it's useful for much more than brawling.
  10. If "(old version)" means Blackthorn Dalinar not Bondsmith Dalinar, and the no-Shards rule means we get the non-Ascended versions of Vin, Kelsier, and Taravangian and TLR without the Well... ...then probably Ishar, for the reasons @Duxredux stated. Though TLR in his younger days - say a century or two after his conquest, before he got overconfident and bored - would give him a run for his money - especially if "on a wide scale" means TLR gets his mind-controlled koloss armies and a vast empire that he rules as god-king. TFE is probably larger and more powerful than Tukar, though we know so little about Tukar. Outside the listed people, it depends on what counts as too close to a Shard - Threnody's Evil killed a continent.
  11. In general, I agree with you. A-Atium might improve mental speed in the f-Zinc sense, but it might well be a non-overlapping kind of mental improvement; f-Zinc is strictly speed of thought, not mental capacity more generally. However, A-pewter strength does store in F-pewter metalminds: I think it's probably just strength though, not the other benefits of A-pewter (agility, speed, harder to break bones/resisting wounds/healing, resistance to temperature and intoxication, etc). You could presumably store the extra health in a goldmind and the extra speed in a steelmind. Thank you! Yay!
  12. I also went back and added a few things: Seekers are now renamed Pathseekers Still thinking about revising the Psychopomps.
  13. I think combining both Windrunners' Adhesion (and Shardplate-related? windspren tricks with air pressure) and Abrasion would do better than either Surge alone. Good point! So probably for in-atmosphere speed, Steel Compounder Twinborn Windrunner with Abrasion Honorblade and spikes for A-Pewter and A-Bendalloy, and savant of the latter [ideally]. If you can't get a honorspren to accept Hemalurgy, then either: - Steel Compounder Twinborn with spikes for A-Pewter and A-Bendalloy, and savant of the latter, or - A-Pewter/F-Steel Twinborn Windrunner with Abrasion Honorblade.
  14. 50ish does imply that Brandon isn't thinking of alien Shards' god metal alloys though. 16 normal + atium + lerasium + 16 alloys of each = 50. 51 with harmonium, 52 with trellium. Kind of implies Brandon isn't counting harmonium or trellium alloys, maybe harmonium alloying doesn't work right (it splits the harmonium or something?)...
  15. I kind of think Intent was biting Sazed pretty fast, and the problem in the South might not have been immediate. The climate might have taken some time to adjust. If it was too cold for them to go outside, how did they last 10-12 years at all? Surely they didn't have that much food stored up... I actually wouldn't be surprised if seeing what was happening in the South pushed Sazed toward inaction. I don't think Sazed really wants to reduce the Metallic Arts per se, but he doesn't want another TLR, which might be why he only made Spook a reduced power Mistborn.
  16. Yay! I didn't have much to say about the previous combinations, but this is a good one. What about Destineye for a name? Good points! This combo could be really deadly with a rifle, yeah. I like this idea!
  17. Oh, the Rockburners would love him! He'd be the perfect Rockburner Shardblade. Yeah I do know what Psychopomp means, thus the comment about them appearing to dead people in the Cognitive. The idea was Division / Death and decay + Transportation / Realmatic Transition = Psychopomp. I agree I didn't do a great job with the Ideals though. I might revise that Order and move some of the concepts that don't fit well to a different one (maybe the one whose Platespren are Anticipationspren). Glacier-ice looking Blades for Fortwrights is an awesome idea! Maybe their Plate too...
  18. Fortwrights (Transformation/Tension) Order Theme/Core Ideal: I will strengthen The Fortwrights were builders of stormshelters, city and town walls and fortifications, bunkers, and storehouses during the Desolations. After Aharietiam, they focused on building cities and towns well-protected against the highstorms. Beyond physical building, they strengthen societies, reinforce customs, and preserve traditions. Surges: Transformation and Tension Transformation allows the Radiant to Soulcast, transforming an object from one material to another. Tension allows a Fortwright to strengthen materials, increasing internal axial bonds. They use this Surge quite differently from Bondsmiths, and can precisely alter material properties, increasing hardness, toughness, stiffness, compressive strength, and tensile strength separately or together. Due to the interaction of their Surges, Fortwrights are more efficient (consume less Light) in Soulcasting to strong solid materials - those covered by the Essences of Lucentia/crystal, Foil/metal, and Talus/stone. By combining the Surges, Fortwrights can create superstrong walls or bunkers, Soulcasting stone from air into a form with perfectly axially aligned crystals. Resonance: Fortwrights have an exceptional resistance to cold. True Spren: Glacierspren. The glacierspren represents the combination of strength and change, like massive ice that flows. Platespren: Snowspren Ideals: Fortwright Ideals focus on strengthening and reinforcing. Other Notes: Fortwright Shardblades are semi-transparent, like ice (credit to @Argenti for the idea). Their Shardplate is much less obviously distinct, but it does glisten slightly.
  19. I think Ruin was pretty much consumed by the power by the time of HoA. The way he revels in Elend's death is pretty telling. He wasn't thinking about possibilities then. All through HoA he also talks as if Ruin is inevitable, all fighting against him just accelerates destruction, etc. If the question is why he didn't see his death earlier, I think Preservation was just better at both future sight and planning before he sacrificed his mind. Secret History spoiler Re Inquisitors: I think the Keepers were dead before Ruin got loose. It's close time-wise, so I'm not 100% sure, but I think the Inquisitor attack on the Keeper Synod was before the battle of Luthadel and thus before Vin goes to the Well. Making Marsh Ruin's number-one does seem like a specific slam to the crew though.
  20. Zane learned at some point Vin had duralumin; I'm not sure when exactly. If he already knew when he gave her the bead, then yeah, he'd have no reason to expect her to use atium against a force of non-Allomancers. In that case, his apparent surprise that she wasn't burning atium in that fight could be a deception to cover up that he knew about duralumin. Zane was a Mistborn with double ability with steel, and knew duralumin himself - and he still felt he needed unfair advantages against Vin (fake atium + TenSoon). I kind of wonder about the Misting assassins sent earlier in WoA (and it sounds like there were several groups between books). How exactly do you get a bunch of Mistings to go fight the person who just killed the Lord Ruler?
  21. There's a 2021 (post-retcon) WoB saying this is still true of bronze and copper:
  22. Yeah, exactly. He expected Ruin to try something, but not a rebellion. He knew that couldn't work - no one, and no group, could kill him. And he'd have been right, if Preservation hadn't chosen Vin. Without the ability to burn the Mists, Vin wouldn't have been able to Pull off his bracers; she'd have died there, and TLR would have gone on to personally crush the rebellion with his own powers (including incredibly powerful Emotional Allomancy). TLR was angry and hateful even before Ruin's influence, but he did have an interest in humanity's survival.
  23. I think Marsh can Push an object between his hands, too. It's possible, but I think it'd be even harder than Pushing on separate parts of a metal bar to spin it (which Kelsier can do, but the average Coinshot or Mistborn can't).
  24. Yeah, it seems likely that Breeze is like Kelsier or post-retcon Wax with steel or TLM-era Wayne with bendalloy: his soul is changing so that he can get more out of the metal, but it's not (yet) full-on savantism. Breeze is considered to be unusually capable, but he can't pierce copperclouds. Breeze could be a savant though: we know bronze and copper savantisms are subtle, maybe all the mental metals are. TLR was almost surely a brass savant, even post-retcon, so its effects aren't super obvious (unless it makes you overconfident or bored!). But still, his lack of coppercloud piercing argues against it. I think piercing copperclouds requires a significant strength difference, though. There's some natural variation in strength, but yet it's considered totally impossible. I wonder if savantism is a sliding scale anyway... Is it like a threshold that you suddenly cross - like Snapping - and now you get extra power but negative side effects, or do both the positive and negative effects slowly increase from unnoticeable to barely noticeable to significant? If so, maybe Breeze is a weak savant but not to coppercloud-piercing point yet.
  25. "Ram drag", yeah - which isn't exactly friction, but if Abrasion can't handle it, Adhesion should be able to, at least for a sufficiently skilled Windrunner (I don't know if Kaladin's windspren-based tricks would be possible for the holder of Jezrien's Honorblade). So maybe high Ideal Steel Compounder Twinborn who becomes a Windrunner with a Honorblade for Abrasion and spike for A-Pewter? They could reach near light speed via Gravitation in space (plus A-Pewter to take more G-forces without unconsciousness), effectively fly through vacuum in atmosphere with some combination of Adhesion and Abrasion, and on the ground use double steel + A-Pewter toughening. Problem is that Radiant spren don't like Hemalurgy, so this probably won't work. Windrunner A-Pewter/F-Steel Twinborn with an Abrasion Honorblade might be as close as possible. Hmm, good point. I guess it depends on the kind of speed involved. For maximum peak speed, yeah, Duralumin A-Bendalloy (maybe throw in F-Steel too) probably wins. But bubbles are small, so over a distance they don't really help (given the necessary delay between bubbles).
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