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Elenion

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Everything posted by Elenion

  1. I would want to see Adolin vs. Aragorn: both are masters with the sword, though Adolin's extra reach with his blade would be tough to match.
  2. Tank up TLR, Szeth is a fatality. 1. Hrathen- 8 2. The Lord Ruler- 18 5. Ruin- 9 7. Miles- 6 9. Bleeder- 11 10. Denth- 5 12. Odium- 6 15. Taravangian- 15 18. Szeth- 0 19. Mraize- 11 20. Tyn- 11
  3. Congratulations on becoming an official Sharder! A couple words of advice: Don't eat the cookies Check out the Sanderson Elimination subforum; SE's where the party is at. And have the customary upvote.
  4. @The Only Joe I have a question about the legionnaire role. Their action is listed as day active/night passive, and the long description says that during the day they arrest a player for the next night cycle. However, in the order of actions, the Legionnaire's action is listed at the end of the night actions. Two questions: Is the Legionnaire's action done during the day cycle (like the description says) or the night cycle (like the action order says)? How long does the arrest action last?
  5. Heal TLR, hurt Ruin 1. Hrathen- 8 2. The Lord Ruler- 17 5. Ruin- 7 7. Miles- 6 9. Bleeder- 10 10. Denth- 9 12. Odium- 6 15. Taravangian- 14 18. Szeth- 3 19. Mraize- 10 20. Tyn- 10 @WayneSpren I know better than to mess with your diagram. How about joining LG24 and taking me on in some SE?
  6. I'm in as Nonel, a slightly-sadistic trainer who prefers the Psychic type but will field anything with a high damage output. @Conquestor Nice name! @Amanuensis @Alvron *eye of Sauron voice* "I... see... you..."
  7. TLR tanks up, while Ruin gets Ruined. 1. Hrathen- 7 2. The Lord Ruler- 17 4. Marsh- 5 5. Ruin- 3 7. Miles- 8 9. Bleeder- 9 10. Denth- 10 12. Odium- 7 15. Taravangian- 11 18. Szeth- 8 19. Mraize- 6 20. Tyn- 9 @WayneSpren You're on. Consider yourself warned: I'm a Sicilian.
  8. The Lord Ruler compounds gold, while Odium gets slapped by Hoid. 1. Hrathen- 7 2. The Lord Ruler- 13 4. Marsh- 6 5. Ruin- 6 7. Miles- 8 9. Bleeder- 9 10. Denth- 11 12. Odium- 6 14. Amaram- 4 15. Taravingian- 10 18. Szeth- 8 19. Mraize- 6 20. Tyn- 7
  9. And that is why I always try to be courteous to cashiers, clerks, etc.: they have to deal with so much crap.
  10. To be fair, it's @Daniyah more than me *please ignore this response when it comes to compliments*
  11. offensive to anyone (@Ecthelion III I think you got ninja'd)
  12. Your poor dark-eyed peasant. Mine are blue/green. And please post another question to be answered.
  13. I'd rather be a skaa: they tend to live longer and have some semblance of a normal life. Would you rather be a skaa mistborn or a shardbearer (both blade and plate)?
  14. Ashkelon kept his hood up, obscuring his face. Although his Dula features wouldn't have appeared too out-of-place, he concealed them in an attempt to look as imposing as possible, in order to keep any would-be bandits away. He couldn't be robbed... not today, not while he still carried It over his shoulder. He turned and looked at the duffel, making sure that it was still there, even though its sizable weight was assurance enough. He searched for reputable housing: pick something too rich and he'd make himself a target; pick something too poor and those at the inn might become suspicious if he couldn't act the part. And he couldn't act poor very well: he had lived his life in elegance on a Dula Senator's salary, up until he had traded his previous life for It. He eventually rejected his previous logic and chose an inn that conspicuously was in monochrome: something that made it stand out from the multicolored street outside. My enemies wouldn't possibly suspect that I'm in the most-easily-found place around, he thought, even though the reasoning exacerbated his headache. He could reason when he wanted to, but he was tired from his travel, especially with It in the bag weighing him down, and the fatigue from the journey had given him a headache. He walked into the inn, and noted that the inside was as conspicuous as the outside. Reaching into his pocket, he deposited enough coins for exactly one week. He could have paid more, of course, but he decided that it was better for it to be assumed that he didn't have that kind of money. He also didn't leave a tip, that was for personal reasons: he hated the idea of giving someone else more of his money than necessary. He found the idea of tips especially abhorrent. He lugged his single duffel upstairs and into the room he had been assigned. He immediately pulled down the drapes: an uncovered window was an invitation for thieves, and thieves he hated even more than tips. They were the two T's that he hated: thieves and tips, symbols of corruption, anarchy, and generosity, all of which he hated with a vengeance. Ashkelon wondered for a second: What will happen to my company? The moneylenders don't know that I've sold out to the syndicate. But he didn't think of that too much: empathy led to generosity, and generosity led to tips and thieves. He opened the duffel, taking out the few things he'd brought with him. He took out each, examined them, and set them aside. The ledgers of his moneylenders came out first, taken so they would have no proof that there was once anything in the vault. Next was the money from the vault itself, because even though he sold the business to the syndicate, he didn't really count last month's profits as part of that. Third out was a gold-plated crossbow. While it was not very effective, anyone who crossed him didn't know that. Last came It. He had got It from the syndicate in exchange for selling his business. He had carried the briefcase inside his duffel for most of the trip, and it was It that had made him so paranoid about robbers. He opened one clasp, then another, then a third. He had sold his entire enterprise for It, against the wishes of the stockholders, directors, and the employees themselves. He opened the briefcase and leaned back as he smelled the money inside.
  15. Do not eat the cookies if you want to keep your soul intact. If you don't mind losing it, go ahead.
  16. Roaring Twenties
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