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kenod

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Everything posted by kenod

  1. To me the main issue with the multiple universes idea is that it causes trouble with the guild focus the RP currently has. While having a number of different, separate RPs/plot lines going on could work (looking at the Reckoners rp), guilds kind of throw a wrench into the whole thing. The problem is that we've been encouraging guild based plots a lot, with new people encouraged to join existing guilds, and having all kinds of smaller guilds around as well, with most people creating multiple characters to support each of their guilds, and generally participating in any events held by these guilds. If we split up the universes it will cause issues with the guilds interacting, and might cause most people to concentrate their characters on the universe their guild is the most active at. To solve this I propose the following solution. Going by the idea that completely abandoning the concept of guilds is probably a no go, and that guilds only being a thing in a single universe would cause most people to concentrate there, I suggest that the minor guilds would be spread out among the universes, the universe depending on where they fit the best, with the tech guilds going into one of the mega-corp sci-fi universes for example. This also allows for multiple similar guilds to form, since they'll have to fit a theme, or because said universe doesn't have that one yet. The great guilds would have departments in each universe, though probably with a decreased level of influence, to increase the focus on the smaller guilds. On the other hand they'll have knowledge of the other universes (though most characters probably won't), and have a limited ability to travel between them, and a limited level of coordination, though each local instance will differ from the others, fitting the local theme (taking the DA, in a medieval world they'd be a bunch a alchemists, and a sci-fi world would have them be mad geneticists). This would allow for a guild based RP, but with each guild fitting their setting, and people not creating all their characters in one world because it's where their guild is active. As for the current universe, we kind of have an issue, especially with the start of the new era just coming under way, and everybody's current characters being there. My suggestion for this would be to cut down on all ongoing plots until we only have a small number remaining, and focus only on politics in there (especially with how the politics thing is currently going that would cause a lot of people to move on different universes). We should also lock down a vision for the current universe and then double down on it. If we continue to add new things it'll turn into a main universe, which would cause everyone to stay there. As for the new universes, I'd suggest that together with giving them unique settings we might want to add an unique magic system or quirk to existing systems to them, to make them more appealing, and to make them fit better with their themes. This might also include modifications to existing systems, to make them fit better, or perhaps even cutting systems (guess this means an unique Index for each universe, depending on their rules). On a finishing note, I'm currently designing the setting for a magical girl style universe, if anyone is interested in joining. I might post it later, if anyone is interested, it might help nail down the idea of what these universes would look like.
  2. Can one of the mods change Laplace's affiliation to "Jackal/neutral"? I made a mistake there when creating the character.
  3. The main thing is that she isn't capable of not setting goals. It's one of her personality traits. Sure, she knows she shouldn't do it, but she does it anyway. Part of this is because it's necessary for her to motivate herself by setting goals, and part of it is because she's just so accustomed to it that she can't not do it, to the point that what she's going to eat for breakfast or dinner counts as a goal. As for unconscious goals, your interpretation is pretty good, and fear of failure might also work, but it would bring Limelight to mind, and stuff like failing another person doesn't trigger it, unless she already made it an actual goal for herself to help them. there's also the fact that failure tends to imply larger things, while for her something like not making the breakfast she planned to eat could trigger it, although only for a short time.
  4. True, but for Maxwell weaknesses still need to be calculated, since her abilities add up to 110 points. But if they're okayed, can you add them to the list?
  5. Thanks.
  6. There have been a couple of people who got fairly deep into the negative numbers legitimately. They're all banned though, mostly because of trolling.
  7. ... What.
  8. Maxwell: Could you take a look at my characters @Lord Meeker?
  9. Two new characters, mainly intended for Hunt for the Jackal. They use the powersets I discussed earlier, and I'll include Voidus' scores of them later in the post. Laplace: Maxwell:
  10. Alright, thanks. I'll keep that in mind for if I create characters using these powers.
  11. Yeah, that was a typo, it was supposed to be -60 C. Solids are supposed to be -5 C. The instant-kill trick wouldn't work, because of the difficulty of freezing anything that isn't a gas. It would take them at least 10 seconds to gather the focus to start cooling it. The cooling also isn't instant, though with gasses the speed is high enough that it'll seem that way. For liquids the time necessary to freeze someone's blood would take around 30 seconds, although giving them hypothermia might be a bit quicker. So while this would be a valid method, it would take too long, and would require a lot of their focus, meaning that they can easily be killed. this would be more of an execution/torture method. There's also the issue of actually targeting the blood. They'd generally have to target the body itself, which is a solid, and would take even longer to freeze. An easier technique would be to transfer heat into the body and cook it instead, but that would still take a lot of time, at least ten seconds to get to dangerous temperatures, and even then they wouldn't immediately die, with getting to those temperatures being even more difficult. It's a lot easier for them to just compound a bunch of heat into the air and fry them that way. The winds have a fair degree of speed, but don't carry a lot of kinetic energy, and would mostly manifest as gales, with fully controlled hot zones and cold zones having a maximum speed of 17 m/s (enough force to shake trees, or cause difficulty walking into, but not enough to cause actual damage to heavier or sturdier things), and can't really compress the air, but the can keep the air inside the zone even if the large amounts of heat would cause pressure increases (this can increase the amount of force, on the other hand, once this tosses things around you're basically being hit with fireballs, and I'd say being blown away is probably preferable to actually ending up in the center of one of these, since the impact might actually be survivable). They can however release control over zones they control, causing implosions and explosions because of temperature differentials (they can also use this with their synergy, but it is more difficult because of the speed, causing large efficiency losses, generally retrieving only 10% of the heat differential). If they have a bit of time to focus they can also combine their hot and cold zones to generate energy faster, or manipulate the shape and force of the explosions, this is a more advanced usage that needs training, and can't be improvised.
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