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Everything posted by kenod
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I mean as in the distance from the west coast of the west continent to the east coast of the east continent is the same as the distance of the west coast of the us to the east coast of the us, which seems rather small for an entire world, and more like these are just two continents and there are a bunch more around. It would also explain the lack of deserts, tropical and tundra regions.
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Sure. Does the map have geographical info as well, such as climate, mountains, forests, that kind of stuff? Also, I guess we don't have any established cultures yet except for Kuria? Edit: Are we going to keep the cultures the map gives? While they probably work for broad strokes, I imagine that actual cultural borders would probably be a bit different, especially when influenced by all the other world-building. Edit 2: It might be best if we don't stick to anything on the map except for country locations, relative size and height. The current map is only the size of the US, and doesn't seem to take things like temperature and humidity into account. I think this is mostly a software thing.
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Yes, and the only reason it works is because of the enormous pressure in the core because of all the gas and plasma being compressed there, and even then it only works because quantum tunneling lets a very small amount of the hydrogen fuse. If you look at man-made fusion experiments, they all require large amounts of energy, and never give more energy than is necessary to start the reaction. If they did than we wouldn't have issues with clean energy right now. The only method for using fusion to gain energy we have at the moment is hydrogen-bombs, and they use a nuclear fission explosion to get going, which is equal to the explosion of multiple kilotons of tnt. In other words, you can use magic to initiate fusion, especially when using deuterium, tritium and helium-3, you probably just don't get any more energy out of it than you put into it, not unless you put massive amounts of energy into it. There might be few tricks to do this in a way that gives a net energy gain though, but I'm not sure if Ritual magic can accomplish it, and it would probably require a nuclear physicist to figure them out, which you won't find in a classical fantasy world. Though you probably need someone like that anyway to get the knowledge about fusion even existing in the first place. So all in all, the magic might allow for fusion to happen, but it won't happen with the scientific knowledge this world has.
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I'm not sure if viable is the right term, since it's probably impossible to create a fusion reaction that gives more energy than it takes to get going, meaning that it would be much more efficient to use that energy for something else instead, and that's ignoring the massive amount of energy necessary to get the reaction going in the first place, which is made even worse from fusing hydrogen/oxygen, which are fairly terrible fusion fuels to begin with. Might work, but I have the feeling stripping electrons from the air doesn't automatically makes them go towards the target, I think they'd likely either go back to the air atoms that are now lacking an electron, or just scatter into the enviroment. Lightning spells in general are really wasteful when it comes to efficiency, or at least they are with the way fiction generally portrays them. Touch-based spells would probably work best for electricity spells.
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Alright, thanks. I was thinking of using them as a background for my character, so I'll probably put them in the planning doc once I've worked out the details.
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Alright, thanks. I had the idea for this cult in some hidden wood that was guarded by and served a spirit there, they wouldn't really go around harming people, though there are probably some rumors about them, like consorting with spirits, and not being fully human. Would they go after this cult or not?
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How would effects be created if you can't use magic to add momentum to things? I get that taking energy from something else would probably be cheaper, and might be a preferred technique, but not really allowing for using the Investure fuel as energy source would make magic rather underpowered I think. The only solution I know would be to take the kinetic energy from the planet instead, but other than that you'd be extremely limited in the ways magic can be used. My suggestion would be to have different crystals instead, each attuned to a different type of energy. As for air not really working for electricity spells, you're right at that. I guess most electricity spells would either be touch-based, or use some other conductor, although a few spells might ionize the air first to create a path for the electricity that does conduct it properly.
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I think it would depend on the difference in the tales. For example, a Greek god with a few small differences in their myths depending on the island would be a single person, who's a combination of the stories (possibly changing in strength depending on the region), while larger differences like between Greek and Roman gods would either have both versions walking around, or fully changing form and personality depending on the region they're in. If reconciling the stories becomes impossible they'd split into different versions. Sounds good, though how will their attitudes towards different manifestations of Natural magic differ? Will they only go after dangerous manifestations, or after everything? What is their attitude to other gods, especially ascended humans, or enhanced humans in general? Also, do they have a militant branch to take care of dangerous manifestations that are already established?
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Flame thrower: This makes sense, you need some form of fuel. Still, you can collect hydrogen from the air for this, or even take water vapor and extract the hydrogen. Kinetic energy: Why would you need to take the kinetic energy from something else? You're already getting energy from the Investure crystals that you're using as fuel. Wouldn't that take care of the energy? The same would go for thermal and electric energy. Opposing charges: Again, wouldn't the Investure crystals already give the energy to do this? Of course, since you're just creating a single charge at the electricity origin, aiming will be impossible I guess, unless you use a different trick (laser?) to ionize the air along the path to the target first. Also, why would you need giant objects? Can't you take electrons from the target and concentrate them at the lightning origins?
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Mental spell casting, requires a lot of training even for mastering a single, simple spell. Only archmage-level mages would be capable of improvising with this. Scrolls inscribed with the spells, probably with some additional component (mental?) for deciding on coordinates. Metal talismans inscribed with basic spells and fuel embedded into them, throw them and activate with voice command. Tools (sword, spear, wand) inscribed with spells. Tattoos that target whatever is being touched. Again, mental variable adjustment might be necessary for more complex spells. Using enchanting on yourself.
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Depends, there are a bunch of tricks for offensive usage, I've worked out a few myself, though they either require a lot of training or are fairly limited in flexibility.
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Found it, thanks. I think it should probably be added to the OP @xinoehp512?
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Which worldbuilding doc?
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To get rid of all bats. P.S. The mansion thing was because someone figured out an explanation for ghosts existing in this setting.
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So together with old mansions, my character will now also be destroying any caves they come across.
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Ugh. You need to watch out with me though, I once created a 12 page document when doing basic world building, 8 pages of setting details and 5 pages of character profiles to give a feel of the setting. I'm still not finished with it.
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It was actually something we discussed before, since it was a natural outcropping based on how the setting works.
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The idea behind Proginator reproduction was mostly an excuse to have special species around, like dragons, without having to explain why a bunch of people in different regions all thought the same dragon lived in that mountain near them.
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Animal rankings: Beast: Still a normal animal, they normally live longer and are stronger than general animals. Might be a bit more sentient than normal animals as well. Elder: Appearance begins to visibly differ from normal animals, through mostly in size. Longevity is further enhanced. Will need less food than normal animals of it's species, and is better at gathering it. Alpha: Unusual aspects start manifesting, such as a noticeable level of intelligence, and depending on the stories their behavior might start differing, such as a predator that only hunts humans despite the original species never doing that. Animal stops needing food, subsisting on the magical energies alone. Lifespans approach human lifespans. Apex: Undeniable sapience, they are at least as intelligent as humans, and are capable of communication, though they might need to learn the language first, and their moral compass might be weird. First supernatural abilities manifest, often connected to their legends. Appearance can be radically different than that of normal animals. Immortal. Monster: Great powers, and often possess a great stature, but might be capable of taking human form as well. Depending on the stories told about them they might lose their intelligence to some degree, becoming berserk monsters, or they might become more intelligent, still acting on their own bizarre morals, but not innately destructive. Capable of destroying entire towns when angered. Proginator: Appearance is different enough to classify as a new species, and they're capable of spawning children of their species, though with far lower intelligence and powers, these children are generally mortal and don't depend on believe to keep going. (bold part is a suggestion). Immense powers, capable of destroying entire armies, they are often regarded as natural disasters, but most will generally retreat into their territory at this point, becoming hidden guardians and legends. (most destructive ones would have already been rampaging in the monster stage, being killed at that point). Might have trancended physical form at this point, becoming bonded to their territories instead. Nature Spirit rankings: Will-o'-wisp: These have no real form or intelligence, and are basically just small bits of Investiture floating around, though they might react a bit to certain things around them. The level of Investure required for them is so low they can manifest in hot spots or even sometimes cities naturally, without believe really being necessary. Sylph: Child-like intelligence and no real physical form, they start getting a distinct appearance (which some might manipulate to some degree), and start becoming capable of communication, though, not much in the way of intelligent conversation. Compare to wind spren. Fairy: Basic sapience, though still not very intelligent. Larger, can take physical form, and interact with their environment. might have some really simple powers. Can be dangerous. Haunt: Intelligent, stronger abilities, they might be able manifest multiple bodies, but are more likely to get locked into a physical body, unable to dematerialize again. Daemon: Extremely powerful, these are much harder to kill than other spirits, and are generally much more intelligent than humans, but often far more alien in intelligence. Genius Loci: A special type of Daemon, they are a manifestation of a specific location. They have complete control and knowledge of this location, but if the location is damaged they'll be damaged as well. Will generally act as guardian spirits. Deity: Same power level as ascended humans, but often kept in check either by a disinterest in the rest of the world, or the other gods intervening. Special cases (spirits generally can't ascent to this, but are created at this level): Force of Nature: A personification of a force of nature, like fire or storms, these hold absolute power over their assigned force, but aren't capable of affecting anything outside of their sphere of influence. Think most polytheistic gods. They are stronger in the area of the world they originated, Concepts: A specific concept of the world gained intelligence and a will. Think Discworld's Death and the Four Horseman. They can only affect things related to their concept, but are basically untouchable and can easily destroy gods if they try to go against the concepts they embody. Notes: While I've been talking about intelligence and sapience here, it doesn't mean that it resembles human intelligence in any way. While this is possible, there's also a good chance it'll be quite alien to us instead, or even unrecognizable as intelligent to most humans. Higher-ranking animals can take traits of spirits, and vice-versa. The main difference is their origin, and if they have physical form. Spirits who don't take physical form will generally be greatly diminished in strength, mostly to prevent an unkillable monster from rampaging around. Everything here is just a suggestion, since the specifics of spirits and natural magic hasn't really been nailed down yet.
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... My character will now burn down every abandoned old mansion that they come across.
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I think killing someone this way would be extremely difficult, since their own Investure would resist the change. For reviving, I'm thinking something similar to what happened in The Emperor's Soul would occur, with a new spiritweb and body being created based on the ideas people had about them, though again, this would require a lot of energy. Also, as this spiritweb isn't a perfect recreation, they wouldn't really be the same person, though nobody would notice, since the person would still match their expectations of them (scary thought that).
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Agreed, creating it as a second story would probably be better, having about two stories in one thread is possible, with larger posts and planning between the people involved. This would also allow us to interact with both the more civilized sections of the world as well as the wild sides.
