Jump to content

Straw

Members
  • Posts

    2547
  • Joined

  • Last visited

  • Days Won

    3

Everything posted by Straw

  1. Me and Elbereth are going to run a QF! Ask us anything about our game or our selves. Elbereth may or may not have spare time to post here. Let the questions begin!
  2. I will do it for you.
  3. You get a TwiLyghtSansSparkles! *inserts a RAFO card*
  4. Windrunner 6 hurt Skybreaker 8 Dust bringer 10 Edge dancer 8 Light weaver 12 heal Else caller 11 Truth watcher 10 Bond smith 9 Will shaper 8 Stone ward 10
  5. Instead of a cookie have a stick and a upvote.
  6. I already discovered that. I was talking about before I figured it out.
  7. Same with me. It makes it hard to do anything.
  8. Can I sign up to do a black prism game. Elbereth is co GM. It will be for 16-20 players.
  9. Remember in the books the sons of honor want the parshandi to release the everstorm so their win condition is to keep the parshandi alive until cycle 10 when the everstorm is released (they think that the everstorm will return the heralds.) Edit: will sign up to do a quick fix during sometime in the future that will be set in black prism universe. Tell me if you are interested in doing writeups and co game mastering.
  10. Sorry to double post Basically, but they have human powers like surgebinding.This game would have to have a lot of players so please tell me if you would like to run it/play it and if enough people say they would play it than I will run it in June/July.
  11. Yeah, I agree. This took a lot of time to think up and make. Maybe you could run it because I don't have the time (I might do it over summer break though.) There will be secret roles in this game.
  12. Run as a long game, call it "war upon the plains" Factions: Army: win if all parshandi are dead Parshandi: win if army is dead Sons of honor: win if parshandi win Ghostbloods: try to survive Powers: Adhesion: you stick a person to a wall preventing them from using their action that cycle. Gravity: you redirect all actions used on a person to yourself. Division: you may attempt to kill one person. Abrasion: you turn one one person frictionless causing them to be able to use two actions the next cycle. Progression: choose one person who died last cycle to return, this person is now a average joe. Illumination: you can change the vote of one person to a person of your choice however the person becomes paranoid and cannot be affected by you again. Transformation: you can transform the blood of two people into a vile concoction that kills them in two cycles i.e. Poisoned on 1st cycle die in forth cycle write up. These two people are informed of their condition and who poisoned them. Transportation: you redirect the actions of a person to a random person. Cohesion: you can roleblock a person. Tension: you trap one person in their room during the daytime preventing their vote from counting. Roles: windrunner: adhesion and gravity. Passive ability: all actions performed on you reverse and are instead applied to the person who used the action. Skybreaker: Gravity and division Passive ability: you find out the alignment of a random person. Dust bringer: division and abrasion Passive ability: you kill a random person. Edge dancer: abrasion and progression Passive ability: you grow plants in the room of a random person while they sleep preventing them from leaving their room to vote during the day. Truth watcher: progression and illumination Passive ability: you have a vision telling you the role of a random player. Light Weavers: illumination and transformation. Passive ability: you put a message on a wall that all players will see. Else Caller: transformation and transportation Passive ability: you change the vote of a random person to another random person. Will Shaper: transportation and cohesion Passive ability: you change the receiver of a random players action to a random person. Stone ward: cohesion and tension Passive ability: you roleblock a random player. Bond smith: tension and adhesion Passive ability: you have two votes. Squire: you can use the passive ability of the order to which you are assigned Storm Form: you can kill one person. No form: you look just like a parshman. War Form: you can protect one player. Parshman: you can choose to be with the army faction or the parshandi faction. Shard Bearer: you can survive one attack or one Lynch and kill a player each cycle. Average joe: you have no powers but you can vote to Lynch a player. Notes: Passive abilities are automatically used if no action is used that cycle and can only be used three times in a game. No one can tell who is parshandi due to the fact that everyone wears paper bags over their heads. Parshandi, ghost bloods, and sons of honor get docs to communicate with. Each cycle a random player gets in the way of szeth and is killed. Every cycle a random average joe will have a 25% chance of turning into a squire and a 5% chance of turning into a surgebinder. A worldhopper has come to roshar and has to try to find and kill Hoid. They can find out the role of one player and kill one player each cycle. Hoid is in hiding and is trying to survive the coming storm while making sure that the army wins. He can change the votes of two players each cycle. After ten cycles all parshmen turn into Parshandi. Not all roles will be used. Factions should be about 60% army 5% sons of honor 5% ghostbloods 20% parshandi 8% parshmen 1% worldhopper 1% Hoid.
  13. I must say who defended me today for the person who did, who's name I say is... JerleShannara! Machines within machines, a toy with which to play! The person who told the truth? Anna! Stew I make, stew I serve, why I must very solftly say,"everything is stew today!" My only friend? His name is wit! Everything is a toy to play. You ask for a word, I say "straw!" Are we but common men today? It seems I must draw my saber! Dakhor monks, a field to play! Those are what I spy today! Lewis Carrol. Note: this is a code. Have fun!
×
×
  • Create New...