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Oversleep

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Everything posted by Oversleep

  1. There's that topic: and here is my own order for the maximised cross references.
  2. I don't care whether it's good or bad. I've played through first five games in a about 8 months (and I'm the kind of a guy who went and collected ALL. THE. FLAGS. in AC I where it was totally pointless. I also took pleasure in taking Ezio on sightseeing tours) and have been obsessed with them ever since (it was 2014/2015).
  3. I know. Remember when I said I could pick Sharders to initiate them in that system and end up with a bunch of High Epics? I think that if I picked you, you could easily redefine "overpowered" Well, you still need to fuel those kinds of things. The more specific the more efficient your power is and the more powerful (for example, I nerfed telekinesis to avoid "why can't he rip them in half" problem. Then some people took that principle of specificity to the edge, sacrificing a lot of things and ended up as really powerful Coinshots and Lurchers. They are scary). So, moving earth. Telekinesis is not up to the task (nerfed it is) but you can go with earth and keep chopping things off until you end up with power of moving a precise amount of earth of precise shape. Not really so much as 1.000000000000000000000000000000000000000000000000000000000000 tonnes but you could totally destroy a city given enough time.
  4. I don't remember anything on that part about Hoid being urged to take power (and refusing). Do you mind linking a source?
  5. I think "minor inconvenience" is a too broad term. The thing is, the power has to run on something: illusion could be running on light or be a subset of mind manipulation. Fixing minor mechanical inconveniences could probably be done under telekinesis or metal manipulation. Fixing both those and electrical would be harder without tricks to use different powers (unless you decide to manipulate metal by magnetism and just go with electromagnetism). You see where I'm getting? Unless you find some common denominator for "minor inconveniences" other than the name itself Of course if the guy was infinitely powerful his power could be "reality bending" but at that point you're Dr Manhattan and you can do everything and you're a god. The more broad the power, the less powerful it gets. With something like that you'd need to drain stars to fuel your magic. Of course, trying to get the power from external sources is different and trying to channel so much energy would not be good for you. Reference: Vin Ascending. BTW, I forgot to said that all most Soulsmiths get basically Stormlight (improved body + regeneration).
  6. I'm awaiting eagerly I have already pretty much spammed Creation Daily with my ideas I think I'll start my own thread sometime. Simple answer: any sufficiently powerful mage can create his own power. It's exactly like building your RPG character. Longer answer: Without diving into details, an initiated Soulsmith chooses something, some concept or ability and molds his aura to it. For example the main character, Haesar, is a fire mage. It's not really original but he didn't really have time to think things through and later on just got used to it. [Here was a long description on how things work but I decided against posting it... yet. It's not yet polished and I'm a little paranoid ] There are a lot of common powers like fire, water and so on. Gravity, magnetism, electricity, sound... telekinesis...you know how it goes, just read any superpowers list... and then there are some bizarre ones, like Angle. Angle's power is - you guessed right - power to control angles. He could walk through a battlefield unscathed (he's protected by angle-warping field). He intuitively understands trajectories AND he can warp angles; too bad he can't get his hands on any ranged weapon. He has an infinitely sharp sword (the explanation of inner working of this is left as exercise for the reader). General rule is the more specific your power is, the more powerful it is. And that's where the fun starts. People have to walk a line between versatility and utility. One on one, air mage is gonna have stronger wind than storm mage (who can control air, water and electricity). But light mage can do all sort of fun things while laser mage can basically fire a laser... There's also another rule: your power has to make sense and be consistent - your power can't be teleportation and fire; but your power can be air, water and electricity since that's what a storm is. You can change your aura to be storm but how do you change it into fire and teleportation? I mean, that's the rules they worked out so far: something happened some time ago and a lot of knowledge was lost and they have to rediscover things earlier mages could do (like having unrelated powers). Because that's not impossible. There are some fun combinations (like tapping iron while Steelpushing oops wrong thread ). Fun fact: second in command in Haesar's team is an ice mage. They argue a lot. Cause since I already do have a fire-based leader I took it all the way with the tropes
  7. I don't think you could - I guess you'd have to have a mind of a wolf. Simply believing you are a wolf probably is not enough. Also, that shapeshifting is subconscious - it's about how you view yourself. IIRC Returned cannot go mad. I believe it was Llalimar who stated that you can't go mad at Fifth Heightening.
  8. Just chiming in: that Lashing TLR to outer space thing wouldn't work. Lashing scales with mass and we do actually have a WoB that (I believe) confirms that you can dump your weight in ironmind and utilise a very cheap Lashing so TLR could just overtap iron.
  9. Actually most of the people have enough potential to be able to do some magic but as of right now it's commonly believed you need a considerable amount of power. This belief is gonna be challenged a little when one of the main characters discovers the mentioned vampire-derived mage thing. It's a magic trick that goes around the problem of not having enough power for advanced magic. And then there's a very specialized and reaally secret thing that allows even weak humans totally wreck the high-power mages. But I'm getting into the stuff I don't plan on revealing too early. And magic power is not everything - actual ability on wreaking havoc is a function of creativity, ability to think in a rigid system (like Realmatics) and, for a lack of better term, programming prowess. So I think I can safely assume that I could pick some Sharders, initiate them and end up with a bunch of High Epics. But yeah, no-magic folks are the poster people for "Collateral damage of magic battle". But even with absolutely zero magical power you can get some gifted abilities from some of the mages. It's a more advanced version of the vampire-derived mage thing (ugh, I think I have to invent some shorter phrase for that). You can't get High Epic with that but you can totally go Radiant Squire and that, combined with firepower, would considerably increase your survivability.
  10. @ShadowLord_Lith please do. Both lists would be extremely useful. If you happen to have anything on werewolves please also send it my way @Ernei well, I was under impression that if each bite turns victim into a vampire then the question is whether the victim was sucked dry and died or was not and survived to become a vampire. Nevertheless I won't be doing each bite = instant new vampire. Mind control - I meant control over mortals (normal humans). Pretty much every main character is some kind of a mage so the vampire would have to be really powerful to even start affecting them. Although normal human friends and relatives are vulnerable which can always come in handy.
  11. ... I stopped working on alcohol-based magic like a year ago... Heh, I thought I was original (then I moved to a food based one (like dairies let you freely control your bones and tehir growth and they're super durable and you can turn into freakish monsters) but it got nowhere)
  12. @Zathoth those I remember but I don't remember the rest of vampire attributes. Sunlight burns them in DF but I don't think we know why. @The Honor Spren I'll look for it online as I my library is in a whole different country Anyway, I think I'll be splitting vampires into two different things - original vampires (lots of attributes, partially demonic which will explain those dark-forces based weaknesses) and mage-version of vampires derived from the original vampires (it's something cool... I think. But the take-away is they're enhanced people feeding on blood).
  13. I'm in the middle of Grave Peril. But my world is more hard-magic. I actually don't remember what Butcher did with vampires; I remember the four kinds of werewolves but I did not like all of them although some were interesting.
  14. So I want to incorporate vampires into the supernatural part of my world. I am reworking them right now to fit into mechanics of my world but I realized I don't know which are the most important/widespread/popular attributes of vampires. A vampire is a being with body of supernatural capabilities when compared to human. Other traits include need for blood (sucking it in by biting people)... aaand? Other than havings fangs to do it? I have already went to TVTropes but that's (surprisingly) unhelpful. Anybody got some good study of vampires? Anything? They're associated with night (as sunlight is supposed to be harmful). Bats - either control over them or transformation into one; they can make new vampires by biting people although whether each bite is contagious is not agreed upon. Mind control over mortals? Only to lure them (like the Call in Watch series) or something more? Casting shadow or having a reflection... those are hard to explain if your magic sort-of obeys physics... The being pale thing I got down I'm not sure what to do with the coffins. Weaknessess: decapitation... it works on everything though. Fire and holy symbols are usually useful against creatures of the Dark... but what if they're not of evil? Also, the age-old questions: would cross work on Jewish vampire? Would atheist be able to scare off a vampire? Would anything work on atheist vampire? Silver. That's pretty universal but I'm not sure how would I incorporate it. It also works against werewolves but why? Is silver universally effective against dark creatures? Running water. No idea either what to do with it or what to make of it. Stakes. I understand it's because destroying heart of a being living on blood is hard for them... but why wood? Invitation... dark forces cannot enter homes until invited, right? Garlic. It almost feels random. What is garlic doing as somebody's weakness? Et cetera, et cetera. I may be later discarding things left and right but right now I want to see what can I fit in into the system.
  15. Focus is the same: metal. I only said that with the logic that "Preservation's magic destroying metals is weird" also Hemalurgy is weird as it is of Ruin but the metal is not destroyed.
  16. The proper story begins about page 80 so you barely just started
  17. Metal is not Invested in and of itself; it's a conduit to power and burning it opens that conduit through which Preservation's power flows into Allomancer. Anyway, with that logic Hemalurgy should destroy metals it uses. But the thing is, the inflow of the power Preserves the piece of Preservation in Allomancer's soul; it can also be seen from the angle that maintaing equilibrium (=preserving) requires constant input of energy to counteract entropy. That's why Preservation's magic is end-positive.
  18. When Hoid's concerned, I start to think everything has backstory.... "Q: In that scene Hoid has two different socks. Why? A: RAFO" "Q:Why did Hoid choose to buy a cheeseburger instead of hamburger? A: RAFO" "Q: Why did Hoid cross the road? A: ...RAFO"
  19. I thought there is no confirmation about that but if we trust that WoB (it's paraphrased so I'm a little hesitant) it's official.
  20. Guess what I found! Offical score! (And there is that House of the Rising Sun I was looking for!)
  21. It's something I'm calling Meta-Realmatics. I think that instead of focusing on how things work we could think about how would they work: How would Metallic Arts work if instead of Preservation it was Cultivation who ended up with Ruin? It's making a step back to see the whole picture: So far we can't directly compare different magic systems as each one has unique twists. Dominion and Devotion is in Cognitive instead of Spiritual and is Splintered. How did it work before all that? Also, Dor is a mixture of two Shards and so far we haven't seen any system powered by two Shards at once (well, it depends on what exactly Stormlight is). Given what we know about each system, how would it work should another Shard invest in the planet? What if we switch Shards, what would change and how? There's a whole section about fueling the magics - each case is unique and hard to compare as result. A fun exercise is to imagine what would happen if a Shard was directly fueling its magic like mist-burning or Vin fueling Elend's Allomancy. Ruin would be the weirdest but there's nothing to fuel in Hemalurgy (Hemalurgy is in my terminology one of the Passive systems). But if Endowment were to fuel Awakening... Or fueling Feruchemy (or any end-neutral system, really). Another thing I'm interested in is secondary focuses... I mean, Scadrial's focus is metal. But it also has the mist thing going on. Focus of Nalthis is Command but there is that thing with colors. Yet another is secondary boosts you get along with the magic: why do Elantrians have augmented bodies while other Selians (presumably) do not? Having a lot of Breath augments you in specific ways which are vividly different from what Stormlight offers and yet it's also different from what Elantrians have. Meanwhile Scadrian or Taldain magic offers no augmentations just by virtue of having power. I'm very interested in Sand Mastery so yesterday I sent a request to get the prose version
  22. Ehh... Don't be so sure. See, lerasium-gold alloy would turn people into Augurs and atium-gold alloy would let you see other's people alternate selves, rIight? Now, let's alloy the lerasium-gold with atium and atium-gold with lerasium. What do we have here now? Is there a difference between lerasium alloy of malatium and atium alloy of lerasium-gold? I think there is (I mused on those things here).
  23. There's something bouncing around in my mind. It's not a theory, more of a project. I feel there's an unexplored angle we could use to analyze Cosmere. I don't know how to approach this; the best I have came up with is a series of discussion threads. Perhaps with appropriate tag.
  24. Well, if it's possible to tap while sleeping, I bet TLR figured it out. Maybe bronze protects from insanity side-effects of never sleeping but it would still wrack your nerves to always be awake.
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