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Moraine wears a metal ring at all times, which means she won't exactly have much time to react. As most Aes Sedai deaths, and there are quite a lot, demonstrate, the vast number of things the One Power can do is completely meaningless if you get killed before you actually do them.
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Kelsier could also, you know, kill her. Aes Sedai die like anyone else when a metal object is shoved through their bodies at high speed, something that is responsible for quite a number of arrow-related fatalities or severe wounds throughout the series.
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The thing with the matchup is that it's pretty much Rocket-Launcher tag. Ordinary people not equipped as Hazekillers who get within line-of-sight of hostile Mistborn just kind of die. But while pewter makes Mistborn more resistant to injury, and possibly able to withstand a channeled fireball (witness Spook's dash though fire with Hemalurgically decayed pewter), it's going to do little to withstand lighting bolts and nothing to stop balefire. So it's going to come down to who goes for a kill shot first, and potentially how quickly Moraine reacts to being unexpectedly flung. Given how quickly Allomancy throws people when the user is braced (say, by being entirely encased in steel-hard air) I think she'd get taken out of the fight by concussion in the quarter-second it takes for her to figure out what's going on and react.
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On the other hand, Moraine wears metal objects constantly, which is more or less a death sentence against an Allomancer even especially if they're locked in position. I mean, remember when Vin swatted a twenty-strong group of Hazekillers because one of them forgot to remove a metal belt buckle?
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On the other hand, the Ghostbloods very much want it back, so they at least believe it's real.
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Oh, sorry, I was thinking of book 5, not 4.
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Rand loses Sadin due to being French-kissed in book 4.
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Male channelers are insulated from their emotions, not immune. Both genders will lose control of their channeling if they experience sufficent emotional extremes and can no longer hold onto the One Power. Now, it is something of an open question if emotional Allomancy can actually cause that without an Enhancement metal.
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Balefire has hideous consequences for the entire universe over the long term when used too much, but Moraine has demonstrated her willingness to use it when backed into a corner on two seperate occasions and it doesn't have immediate negative side effects. Basically, using too much Balefire makes space-time come apart at the seams, but too much is retroactively killing several million people last week, so people will use it if they really need to. Since Moraine can only manage enough to kill maybe a dozen people a few seconds ago, that's not too much of a hazard per use and it's utterly unstoppable. If she's losing, she will use it.
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Balefire is pretty much Moraine's win button in whatever matchup occurs. Though Kelsier might be able to keep her from holding onto Saidar by application of zinc, which could tilt the balance in his favour if he pulls it off.
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Given the bewildering quantity of Scadrial religons, one which instructs worshippers to destroy images of other deities isn't exactly far-fetched.
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Balistae aren't really single-target anti-infantry weapons. They're intended to break formations and fortifications, but using them to pick off a particular guy doesn't seem terribly reliable. I mean, I guess you could try and might get lucky often enough, but on a battle field missing someone in the middle of your own army will probably cause enough casualties that you're back to how many people you have and how little you care about their lives and might as well just issue a bunch of them warhammers. If you're going for seige weapons, a catapult loaded with a bunch of shotput-sized rocks might be better, because if you aim it at the Shardbearer before he enters your army you've got a better chance of a hit instead of punching a hole a few ranks deep right next to him.
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Technically, that would be power armor because it's technological in nature. Currently, there are apparently battery and cooling issues.
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I personally think Szeth's problem is that he couldn't get his plate to distinguish his lashings from hostile lashings, and plate is designed to protect the wearer from lashings. He does note that his lashings do not work directly on someone in shardplate.
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So, it's a popular theory that she's Shalash, but I have an alternate, not neccessarily exclusive theory: she's a Tineye. She has "strangely good" ears and black hair without looking like an Alethi. Given the way hair on Roshar is colored in proportion to blood relationship, this is highly unusual. However, both Vin and Mare had black hair, and it seems to be fairly common on Scadrial. Scadrial natives would likely not seem to be a member of any particular Roshar ethnicity. Also, while Radiant/Herald powers might very well permit enhanced hearing, they would also require a steady supply of Stormlight to maintain it, which long-term employees would probably have noticed even if she doesn't glow. Now, she does have violet eyes, but that can be explained by having a Shardblade. It is alternately possible she is also Shalash, and was transferred from Scadrial a long time ago.
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I expect Shardplate is protected against heat to some extent, and also chemical weapons. Given that Soulcasting was presumably used in the Desolations, being resistant to Air-to-Fire Soulcastings would be useful. Also, the vision slit is literally the only opening in the armor, so contact toxins would be difficult to apply. I'm not sure how they can breathe in closed suits in the first place, so I really don't know if they even require air outside. Going for the eyes works, but the vision slit isn't actually mandatory, as the rest of the visor is somewhat translucent, so nothing is stopping a worried Shardbearer from putting a steel plate over it, or at least Soulcast clear crystal. The big weakness of Shardplate is probably that it's very heavy, so, like tanks, there are some structures that simply cannot support its weight. I guess if they need external air you can also drown them, but I get the impression that the Highstorms render large-scale naval warfare completely pointless and nonexistent so that's a bit out. The other problem is the Shardblade. A Shardbearer has to stay clear of his allies because their massive sweeping blows can easily strike an ally by mistake. However, in the end the best way to deal with a Shardbearer without Shards of your own is massive quantities of blunt trauma. Avalanches, catapults, trapdoors a thousand feet up, etc. The Parshendi seem to prefer suicide teams with warhammers for open-field combats, which I guess must occasionally work, at least well enough to force the Shardbearer to give up the gemhearts, or they wouldn't bother.
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Well, you can splice together fragments from different suits, but you can't regrow a full suit. I wonder if you can grow, say, two right gauntlets if growing them wouldn't make either set into a full suit. Or maybe growing a second copy will produce an inert one that will either activate or crumble when someone completes their suit.
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I don't think they're used for currency directly, at least before they get broken up by repeated soulcasting, due to their large size. They actually go to the Highprince who won them, then the king gets some portion of their value by taxing soulcasting, which everyone has to pay for because it's necessary to keep an army supplied on the plains due to geography and Roshar's relatively primitive grasp of large-scale logistics and military operations.
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I believe that there is some limitation on how many suits of Shardplate could be produced, and the Radiants got them because, while they could be useful in civilian applications, ultimately it was more important to win in the Desolations than to make a thousand people capable of being really good manual laborers. Although the Radiants probably used them for that sort of thing too, they seem to have been pretty swell guys. Notably, when Dalinar is returning from the Tower, he thinks about his missing gauntlet and how, when his armorers grew a new one the missing one would go inert. So each suit is fundamentally a single item, not a collection of fabrials. Furthermore, he also states that if the Parshendi grew a full suit before he finished regrowing his, his suit would become inert, so it's not a matter of having a master control piece of some sort. The only explanation I can think of for why making multiple suits from parts of one suit is impossible but any part can be used to regenerate one suit is that there is some intangible entity that is distributed throughout the suit, and one entity is needed per suit. Whatever the nature of this (presumably a spren), if there were only ever a thousand in existence making more suits or copying principles would be largely impossible.
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The likely source of confusion on this point is that Szeth is a Shin Truthless. The Parshendi obtained his oathstone by unknown means and used him to provoke a war on the shattered plains for an unclear reason. It's not actually for the gemhearts, although they're strategically vital, as the Parshendi already hunted Chasmfiends. It is known that Gemhearts are used in soulcasting, particularly of food, but any greater significance is currently unknown.
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It seems to me that they're intended to be used as a set. Much like historical armor and weaponry, they would appear to have little in common in terms of design elements but are far less effective used separately than in combination.
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They may have been resizable at some point. I can't imagine how they would be more powerful, unless they acted as some sort of enhancer for Radiant powers.
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Thug, probably. They seem to be the most commonly used misting for countering Allomancers. But the nomenclature that seems to be in use in the books would simply refer to him as a Thug instead of as a Hazekiller Thug, even though he probably has much the same equipment and training as a Hazekiller. I guess mistings who don't have physical or external enhancement or internal mental metals or Atium/Electrum, and therefore no special advantage for fighting Allomancers compared to normal people would probably just be called Hazekillers, but except for Gnats they're simply too valuable for such high-casualty work compared to normal people who would be just as effective.
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I think mistings are definitionally not hazekillers, although mistings are frequently used to fight other allomancers. Hazekillers are specifically people who do not have allomantic powers but are trained and equipped to fight people who do. Now, nothing is stopping mistings from working with Hazekillers. Though usually they don't seem to be mixed; when mistings are used against Vin or Kelsier, there's generally just a group of Lurchers, Coinshots, and Thugs with no Hazekillers. Killing hostile Allomancers is part of the job description of physical Mistings and Mistborn by default.
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The annotations also indicate that Kelsier was able to use some of Preservation's power once Leras died but before Vin got Preservation. There's a point after Spook gets his spike removed where he hears Kelsier's voice, and that was actually Kelsier talking. Apparently, there's an intermediate point between life and the afterlife which Kelsier was simply too stubborn to leave.
