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little wilson

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Everything posted by little wilson

  1. Just so you know we need factions before anything else gets done. We've got world and setting and the last of the three is factions before anything else is unlocked.
  2. Hm. That would depend very heavily on the special basic mechanics in question. I'm not entirely opposed to a game with multiple, but I'm not going to give this an all-out okay, either. You can try it, and we'll see.
  3. Just to warn you, neither of your esteemed GMs have read Alcatraz and outside of purchasing the series and reading it in the next week (which isn't really possible on my end), the odds of borrowing even the first one from a library is slim as libraries are closed and the online library I have access to is backed up for months with Alcatraz. So writeups will be lacking. If you still want it on Alcatraz!Earth, we'll do our best, but.....no promises.
  4. Long Game 64: Choose Your Own Sanderson Adventure! NOTE: Please read this entire post before signing up. Welcome to LG64! This is a modified rerun of LG38, which means you make the rules. However, in order to avoid the utter chaos of LG38, these come with two important stipulations: Follow the ‘Rules for Making Rules’ guidelines below, which indicate what possibilities you can create depending on your location in the signup order. Signups will be updated as often as possible to ensure the player list and rules are accurate. We, your esteemed GMs, have complete veto or modification power over any and all rules. If we choose to completely veto your rule, you are permitted to try again. (If you want to avoid getting a veto, don’t break the game. :P) If the end result has important holes in it, we’ll also choose how to adjust for that. We recommend strongly that you try to work together to create this game, and to make your rule work with the game’s rules as they already stand at the point of signing up. This game is not an excuse to throw together every cool mechanic you’ve never seen used before - it’s an invitation to you, the players, to make the kind of game you enjoy playing. Think about what you most enjoy in games you’ve played previously and see if you can work that in. The game will start on 29 Mar 2020 at 9 PM PDT/ 12 AM EDT, with rollover at time for future cycles. The game will have standard Day and Night turns. Elbereth and I are co-GMing this game. Rules for Making Rules In order to ensure this ends up vaguely sensible, the rule you create will be based on how many players there are at the time of your signing up. You may, if you choose, pass entirely (not create anything) or pass on your turn until a specified point later down (e.g. if you’re in the first five, you can say ‘I want to create a role’ and you’ll be allowed to do so when signups get to that point, letting someone else take your place in the first five). The way this works is something of an ‘unlocking’ system. Three basic things have to be set before anything else can be created, and so will default to the first players to sign up. These are: the world (must be Sanderson) and setting and at least two factions. One player chooses the world, after which a second player must choose the specific setting within said world. If the first two factions are standard village/eliminator factions, one player can choose to create both of them and declare their win conditions. This is the only instance in which one player can create two factions, rather than one. All basic elements have been chosen. Always Available: After the first three basic points are settled (world, setting, and two factions), any player may do one of at least two things. Roles: create up to two roles. Flavor: create some piece of flavor, like a GM character or a more specific story premise. Early Options: These will set to default if no player has chosen them by the 10th signup and no longer be an option to choose. Lynch mechanics: Default to two vote minimum, coin flip to break ties, a player lynched is removed from the game entirely. Special basic mechanic: Default is none. This could be something like MR38’s Fellowship mechanic, LG4’s breath mechanic, LG9’s room mechanic, LG28’s omen mechanic, etc. PM mechanics: Default to open. Unlockables: These options are based on the number of players currently in the game. At above 11 players, a third faction is available. At above 16 players, a fourth faction is available. At 21 players, players can create a single type of item which can be passed between players. Ruleset So Far World: Alcatraz!Earth Setting: The White House Flavor: Calvin Coolidge haunts the White House. Factions Librarians: You've lost your influence in the White House and are trying to regain it. Unfortunately, you quickly realize that there are people trying to thwart your efforts. Kill or imprison all of your opponents. Crystal Knights: You have followed the Smedry to the White House. Your goal is to brainwash the Librarians, converting them to your side by embedding crystal shards in the back of their necks. Embedding a crystal shard is a night action. Your second primary win condition is to protect and catch the Smedry, sending them back to the Free World. If the Smedry dies, you lose. The Rogue Smedry: You are trying to protect the President of the US from becoming a Librarian puppet. Your goal is to kill all the Librarians. You have a night action kill to help with this. You are not aware of any Crystal Knights in the White House, thinking you have successfully escaped them. You win when everyone else is dead. Lynch Mechanics: If more than 50% of the votes cast in one cycle are on the player who would be lynched, that player is removed from the game completely. If 50% or less of the votes cast in a cycle are on the player who would be lynched, that player is locked up, can still vote, cannot take any actions, and cannot start PMs. Locked up players do not count towards win con totals. Special basic mechanic: You can only use your action on people you have a PM with. Faction actions are immune to this rule. If you do not make a PM for two cycles straight, you will die. If you have a PM with all living players, you are exempt from this effect. PM mechanics: You can create one PM per turn, by placing an order in your GM PM. No group PMs allowed. You will start the game in one-on-one PMs with exactly two other players. Roles Oculator: once per cycle, can scan a player to learn who they opened PMs with that turn. Therapist: Your goal in life is to help people find their true potential! Once per cycle, you can choose to switch the role of two players. If one or both roles are alignment-specific, the switch fails. This cannot be used on captured players. Curator of the Library of the Congress: Much like your cousins in Alexandria, you are a specter charged with care of the Library of Congress. Once per night, you can lure someone into a trap, keeping them from taking action. (standard roleblock) Trouble Magnet: You were born unlucky, and trouble gravitates towards you. Once per cycle, target a player. If they are of a different alignment than you, both you and your target die. Gossiper: You've heard juicy secrets, and now you have to spill the beans. Once per cycle, create a temporary PM with yourself and as many other people as you want in it. This ignores the restriction on group PMs. The people in this PM do not count toward the people you can target based on PMs, so if you do not already have a one-on-one PM with a player in the group PM, you still cannot target that player with an action. The group PM is closed at the end of the cycle. Head of the Order of the Shattered Lens: Once per game, you can set up pillars which cause the actions of any player not in your faction to fail, including faction actions and PMs. Jail-breaker: has three chances to break people out from prison. Each time, they get more practiced in breaking people out, so they're more likely to succeed. But the guards become more and more alert, so they have a higher chance of being caught. - Try 1: 80% chance of failing, no chance of being caught. - Try 2: 50% to fail, 30% chance to be caught. - Try 3: 20% chance to fail, 60% chance to be caught. Transporter: You may target a player with whom you have a PM. For all intents and purposes you have changed positions. Any action that would target you is used on them. Any that would target them would target you. Madness Lenses: You may target a player. That player's actions are assigned randomly among legal targets this cycle (including those in jail. PMs excluded.) Criminal: You have been to jail so many times that you are a leader among the inmates. When you are locked up, each other locked up person's lynch vote has a 40% chance of changing to the same as your vote. Paper Tosser: You throw a wadded up paper ball at another player, distracting them and making any action they took delayed in the order of actions. Can be used once per cycle. Anonymous Contact: Can anonymously send messages to up to two people per cycle (submitted through the GM, who will forward the message to the player of choice). Airplane Spoon: You are a spoon shaped like an airplane. You are used as evidence in a crime scene, and can send one player to jail as an action. However, you are soon forgotten and the player is released after one cycle. The same player cannot be targeted twice in a row. Silimatic Engineer: You have expertise in different glasses used in the Free Kingdoms. All glass actions are night actions, including creating glass. You may choose what type of glass you create, but you cannot create the same type of glass twice in a row. Glass can be used twice unless otherwise stated. You cannot create and use glass in the same night. Glass types Communicators glass: set up an additional PM at night. Defender's glass: Target a person (including yourself), preventing anyone from visiting them that night. Enforcer's glass: Attempt to detain someone, putting them in prison with enforcer's glass handcuffs. If your target is of a different faction, they will be roleblocked. If the target is of your own faction, you will be roleblocked the following night (you cannot create or use glass). Grappler's glass: See who visits someone for the night. You will need to put the glasses on after creating them, before you can use them. Putting them on is either a day or night action. If you put the glasses on during the day, you will sacrifice your vote and have a 10% chance of someone catching you wearing the glasses, but you'll be able to use them the following night. Inhibitor's glass: Stop the person you target if their ability is based on silimatic technology or Smedry talents. Protector's glass: Protects from a single attack, but degrades two days after you've put it on if it hasn't been used. You can either put it on yourself or give it to someone else (through a night action). If given, it will automatically be equipped to the receiver, who will be informed. This glass does not protect from the lynch. Snarer's glass: See what actions visited your target that night (but not who). NOT YET UNLOCKED: Fourth faction Items Player List Quick Links
  5. I've got a table a little further into the cougareat between two pillars on the side opposite the restaurants.
  6. Yep, the cougareat works perfect. I'll try to get there a little before 7:30 and I'll bring one of the Stormlight books to make it easier to find where we are.
  7. Okay so how about next week, maybe on the 11th? I could probably do the 12th as well. @Ookla the Tolkien @Brassweaver @Ookla the very snazzy Once we get a day/time, we should say something on the Discord as well so others in the area who aren't often on the site/this board can possibly come too.
  8. Maybe? Doesn't hurt to start getting an idea, since December is less than 2 weeks away.
  9. I can't do this week or next week at all - and next week is Starsight, anyway. I would say let's try to set a time for a December meet-up, probably the second or third week of the month.
  10. Don't worry about it. My reason for not wanting to be included was so my email inbox doesn't get spammed with notifications for PM's here, but I've just been turning off notifications for the PM's that I've been included in thus far. I just don't want to have to do that for 50+ PM's.
  11. So, uh. Tomorrow @7:00 in the cougareat? @Slowswift @Brassweaver
  12. This Thursday works for me
  13. As both a moderator of the forum and one of the mods of Sanderson Elimination, the admin and moderating teams do not want other elimination games running on the site that are not tied to SE. I understand your worry about SE being too complicated, and it's true that there are often more complicated rulesets played. However, we have a wide variety of games, some complicated and some simple, and if you ever have questions about the games, you are welcome and encouraged to post in the Questions and Answers thread As Straw posted, you are also always free to sign up to run your own elimination game as well. We love new GM's and players. If you are interested in playing a simpler Cosmere themed elimination game but don't want to continually check the forum for when a new game starts, the anniversary game will be a Stormlight themed simple mafia game and that will start roughly at the end of this year/very beginning of next (hard to calculate exactly when, since it depends on when certain other games end). As it gets closer to Christmas, I would suggest subscribing to the forum so you can be notified when a new thread is posted. Then you'll be sure to know when the anniversary game signups go up. We hope to see some of you over there.
  14. My issue with it actually has nothing to do with keeping talkative or experienced players alive or that I'm shocked I was killed so you guys had less to hide behind. At one point in time, specifically when I was active, we kind of let players who'd been regular and gone inactive for a while (say...oh, I don't know, a year and a half?) survive until around mid-game at least for their first game back, treating them mildly like new players. This was my first QF and I didn't even have time to adjust to the new format let alone start enjoying my first game back in a year and a half before I was killed, and let me tell you: I have basically no desire to ever play another SE game again knowing that you all were so intent on my death so early in my first game back. If you guys don't want me to play, why should I want to rejoin SE as a player?
  15. *Looks at ID* I don't see your ID, Tess. If you wanna fall on your sharpened sword, you better prove to us you deserve it! Because my sword is also sharpened and awaiting me. ....huh. When I said I was planning on bathing in blood at the beginning of this game, I hadn't planned for that to be my blood, but I suppose this works too.
  16. No, no. I'm pretty sure I'm the spy and you're the imposter. See, look at my spy ID. I'm totally the spy.
  17. That's hardly a nice thing to say. I think Bard's strategy there is perfectly valid.
  18. Well, huh. I got Alv and called out Elandera. Rae and Burnt are surprising but Burnt was the creator so I'm positive I would've gone after her at some point too. Clearly this makes me the Spy. Not these other imposters raining on my parade. Oh, also well done. And sorry, Alv. I mean, I'm not really sorry because I was right and you guys killed me anyway (really, a cycle 2 death in my first game back? What's up with that?!), but maybe I'm a little sorry about giving Asterion a panic attack. Maybe.
  19. In the past, we've usually met in the evening, like around 7.
  20. El, keep in mind that I've never played a QF before and there's a difference between intellectually knowing that each cycle is only a day and actually experiencing that. I haven't played a game in roughly a year. Ish? I can't even remember, but the games I did play were 48 hour turns and I didn't usually like to come out swinging with votes. If you expect it to take less than a turn for me to adjust, think again. And as for playing less assertively, every time I post, it's a debate with myself whether I should actually engage with the game/discussion or just RP and ignore the conspiracy, since Zhier doesn't really care about any of this, and by extension, I shouldn't either (and honestly, I'm not sure I want to get too invested). Kas told me to have fun and gave me a perfect RP prompt for that and I don't really want to ignore it merely because you want me to be more assertive. As for Elandera, I'm not actually suspicious of her. I'm wary. It's a light gut read and it probably won't develop any further that. Alv. This is probably confirmation bias, but that felt like you toying with me. I'm sure you'd make that comment regardless of alignment since it's just your style (or it was when last I played with you, and it doesn't look like much has changed), but I don't think you'd leave it there, with the paranoia and wariness, if you were village. QF's move too fast for sparring around each other with IKYK's.
  21. I mean, I went to sleep last night under the impression that it was going to be a Gods of Luck and Chance between Alv and Striker. Not sure why Striker removed his vote, but it's not like it matters anyway since Tess added a third vote. I don't suspect anyone who actually voted for Striker. I think there's probably at least one elim involved with the discussion, but considering no one had more than one vote at the end of the day while Striker had two until Tess voted, there would've been very little reason for an eliminator to cast a vote there and get involved. I don't particularly care for Bard's logic when he wanted people to save Alv because Alv would've died early in v1 of this game, when the same logic applied to Striker as well (since even though the lynch wasn't going to kill him, the elims were offing him the very next cycle) and yet he didn't have any super strong feelings about that. That said, I'm not sure I suspect Bard. Kinda depends on how Alv would flip. My gut doesn't really like some of the things Elandera said about the discussion and the votes with cycle 1. It seemed a little....wishy-washy? Or maybe not wishy-washy, but more stating the obvious but doing it in a way that looks like you're trying to contribute without actually contributing. It's not necessarily an elim tell, but it's definitely something I watch for now, after seeing so many elims do it. I have very mixed feelings about the Tess kill. Mostly because of Alv's vote on him and then he dies. My initial reaction would be that obviously the person who voted on him is innocent, and yet...this is Alv. My initial vote was a joke because he was Discovery before and clearly that's where Zhier would vote if she had to. But now I'm actually wondering if he is. He came close to dying until Striker removed his vote and Tess voted. If he's evil and they wanted to find some way to make him seem a little cleared, one of the best ways would be to kill the person he was voting on because no competent elim would be tied to the death that clearly. And I know that turns it into an IKYK, because this is Alv and he would know that but...call it paranoia or what have you but I never trust Alv so I'm wary about it. Plus, he's one of the ones who stayed out of the Striker stuff, and I think you're right that that's something most eliminators would avoid. I'm going to withhold my vote for now because I want to see what others have to say, but I'm leaning most towards Alv right now. I think the Tess kill was about more than just someone who hadn't spoken much and voted for another villager. I could be wrong about that though, which is why I'm not going to vote, yet.
  22. I mean, meeting at the Cougareat always worked in the past, unless we want to go somewhere else. When works for everyone? Let's start with day of the week. For me, the best nights are Tuesday and Thursday, though I can make Wednesdays work depending on the week. Fridays are sketchy and Mondays are a definite no.
  23. Considering why he just ran off, I don't think he needs a hug from Zhier either. Or maybe he does.... That could be fun. >:) Pfft. Excuse me? My vote is perfectly warranted. What better reason than a former agent of exactly what we're looking for?
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