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Kasimir

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Everything posted by Kasimir

  1. Only you can help prevent Seeker liars! Oh wait, that doesn't rhyme so good... I'll echo the calls for discussion, which was something I'd meant to put in my post but it slipped my mind with researching. PMs aren't the be-all-and-end-all and a lack of public discussion only hurts us: it makes the people in the PM the bottlenecks through which information passes through to the thread, and not all bottlenecks will be trustworthy! (This goes without saying.) In addition: I'm slightly surprised no one has commented on this--we haven't had any Coinshot/Mistborn-Coinshot action at the moment. It doesn't really mean that any Coinshot is therefore on our side, of course: given the number of people who said that we should assume any Coinshot action on Night 1 is hostile, it's possible that the Eliminator Coinshot has decided to do nothing. Strategically, I don't find it as likely, but that might be just how I consider Eliminator strategies. Last comment, for those who've read all of WoT: - Well, Karnad thought, the town certainly seems to be having things well in hand. The suspicious Terrisman had gone off, no doubt to save puppies from trees and to thereby protest that he couldn't possibly be evil. (He'd known noblemen in Luthadel: very magnanimous, beat their children nearly half to death, and used their skaa as furniture. Very charming people, altogether.) And the town storyteller and the local messenger had decided they had things to do, and of course, so did Karnad. Sights to see, time beckoned, and all of that. He thought he'd chance the barricades. Very nice town, Tyrian Falls, and he was more than glad to see the back of it. Whistling a quiet tune to himself, he gathered his things and tried to head down the path towards the road leading to Fadrex-- "I'm pretty sure the Captain told us about you," said the watchman on duty, and Karnad groaned inside. "Whatever you've heard," Karnad said, "It's a lie." The watchman scratched her ear. "No, I'm pretty sure it isn't," she said, stubbornly. "Captain said you was one of the auxiliaries he'd recruited. Had a feeling you might try to slip off in the chaos. Word is that anyone leaving Tyrian Falls is to be stopped and shot if they continue." Karnad gaped. "You--you're--this is insane," he finally managed, cross. "For the Lord--for somebody's sake. That's just paranoid. I'm a simple courier, and I demand--" "Captain's orders," yawned the watchman. She nocked an arrow to her bow. "And running away's desertion, in any case. Could shoot a man dead for that. Not just in the knee." "Fine," snapped Karnad. "You've won. You've all won. This is one crazy town, and I regret the first moment I stepped in it!" Fuming, he went off to get a drink to cool his head. He had to think this through. It was clear that attempting to escape Tyrian Falls would only be met by instant death. The only solution he could see was to work on the problem of locating the town's saboteurs and hoping that they could muster a defense against the koloss. Of all the places to die, Karnad thought, exasperated.
  2. Ideally, our Seeker has cleared someone last night. Assuming, of course, that we actually have a Seeker. Said person will then be the Seeker's contact, and the Seeker will presumably have opened a PM with said person. If the Seeker then discovers a Spiked, the Seeker will let us know through that mouthpiece. We then proceed to lynch the discovered Spiked, with the understanding that if the 'Spiked' turns out to be innocent, the Seeker and their mouthpiece will then be killed. That's how it's been done in past games. Doesn't require dangerous identity reveals on the Seeker's part. Edit: I swear I coded this right, but the editor swallowed up my code anyway o.O
  3. At this point in time, I'm going to keep my vote where it stands. Here's something Hreo said that sounds very strange to me: There are two things that he could mean when he says, "as has been done in other games." First, he could mean that in other (earlier) games, the general, accepted, public consensus is that lynching someone at this point is pointless. Note that this would be to propose that we have previously agreed we should not lynch someone at this point in time. The second, weaker way to read what Hreo says is to attribute to him the uninteresting statement, "Someone has said that we shouldn't lynch people early on in previous games." I'm going to assume Hreo means the first point rather than the second for several reasons: as I've mentioned, the second reading is a weak and uninteresting reading. It seems to me that Hreo isn't just saying that this view has been proposed before, he's trying to say that there is merit to this view and that it should be accepted. This is something the weak reading can't support. So, assuming the strong (first) reading of Hreo's words. Is that really the case? (Before accusations of cherrypicking arise--note that I'm mostly citing from games I'm familiar with. In the majority of cases, this will turn out to be games that I've actually played.) LG1 (our namesake): If anything, people set off immediately to vote. Notably, Quiver and surprisingly, Claincy defend the role of early lynches. (Note that some players draw a distinction between voting to lynch and actually lynching: however, it's clear in Quiver's last sentence that he's not into drawing such a finegrained distinction.) LG5: Meta advocates voting. He abstains from committing to lynching, because of a particular mechanic local to LG5. In particular, GreyPilgrim and Awes have an exchange about lynching and lynch votes. Most notably, Claincy and Jim Bob Dirt have a prolonged--and at times, aggressive--exchange about whether or not to lynch or to vote. Note that the general consensus was, in fact, to vote. LG6: Ren suggests no killing; Awes begs to differ. In addition, GreyPilgrim shifts position because of how he fared in previous games. Village heads for a no-lynch but that is ruined at the last second by a horse, of all things. So no, I don't really see that as being the obvious consensus. But that's not really what I wanted to flag. The meat of what I find odd is that Hreo says "there are enough spiked traitors out there that you will be sure that they will sway the votes away from any of their members." That's weird. Isn't that exactly what we want? That's exactly why lynch voting gives us information, quite apart from the matter of actually lynching. At risk of dragging up that dead horse to the flogging post again, voting puts pressure on people to respond in a way that bolding their name or addressing them in RP doesn't always achieve. And more importantly, the information we can exactly get is when Spiked attempt to divert attention away from fellow Spiked when voting. This is the sort of thing that will help us draw connections between players and to make sense of what's going on in the game. So yes. We want them to help each other. That makes our job easier. I'm also slightly interested in Claincy's slight shift in position. Last major game of this format played was LG5. In LG5, as I've briefly noted above--he commences a long and at times, aggressive/spirited defence of lynch voting to promote discussion against Jim Bob Dirt. You seem to have taken quite a step back from being a proponent of both early lynch voting, and, if need be, lynching, in this game. So, what's up with that?
  4. Well, three Tineyes, assuming one wasn't holding out on sending a message. Could have reasons for that, I suppose. Or, as Araris pointed out, a Mistborn had tin last night. Frankly, as far as role distributions are concerned, I'd advise we simply stick with common sense. That we know Meta is determined to troll and shake up the (M)eta-game shouldn't be a deterrent to making generally commonsensical guesses: it just means we're going to have to keep in mind the fact we could be very wrong and be prepared to adjust those conjectures once we get some data flowing in. Alv's death reads to me so far like a traditional threat kill. I'd had the impression this would be a less successful strategy, with the mix of players we have in this game, but apparently, the Spiked feel it's still worth a shot. I'm going to leave analysis of Tineye messages to someone better suited for it than I am. Instead, I'm just going to try and open up discussion by the traditional method of voting for someone: Herwynbe/Hreo. I admit that I noted your agreement with Ren with interest: you did have the tendency of trying to siddle up to and agree with a vocal player when you were an Eliminator in QF2, after all. RP will come later, after I clear some stuff off the table.
  5. There goes the Watch, thought Karnad, breathing a sigh of relief. Not that it was something he was going to say aloud, what with saboteurs in the village. They'd think he was the one sneaking about trying to kill the Town Watch, at this rate. Which wasn't his style. He'd been dragooned into them, sure, but he wasn't keen on selling his life for some insignificant waystop town. He thought he heard Teys shouting orders in the chaos, which meant that his attempts to slink off weren't going to be particularly successful. "You there!" someone shouted. A watchman, Karnad realised, and swore quietly in his head. "Aren't you one of the auxiliaries? Get a bucket and start putting out the flames, now!" "The rope in the well's been cut!" someone else called out. "Lord Ruler," swore whoever it was who'd decided on taking command. Probably one of the watchman actually on duty, thought Karnad. Someone else'd said most of the poor fools were still trapped inside the barracks. "Look, get to the inn and tell the innkeeper we're using the rain barrels and horse troughs." Karnad said, "What?" "Are you deaf? There's people trapped in there, man! Move it!" A bucket was thrust into his hands, and Karnad couldn't just throw the rusting thing on the ground. Grumbling to himself, he set off in the direction of the inn. - Generally agreed. If we do have a Seeker, they should start building up a group of Seeked that can be trusted. At this point, the best bet is in fact for the Lurcher to Lurch themselves--would probably take an extraordinary amount of trust to Lurch someone else, anyway. Edit: colour. ETA: On Hreo's point, I'd say it'd also depend on what the person claiming Tineye's hidden. We've got some people who're pretty good at picking out hidden things in this game (just look at Maili and Claincy, and consider that there're a lot of new players who could be as good!) Preferably, we'd like to rule out the possibility that it's a fakeclaim from someone who'd already picked out the pattern.
  6. There was already a town messenger in Tyrian Falls, Karnad was informed. "I'm not a messenger," he muttered, annoyed, to the town watch. "I'm a courier. That means I carry messages and packages for important people in Luthadel--the Lord Prelan himself, I'll have you know!--not people in some small town." "Well, then, what are you doing here?" the watchman said, unimpressed. "I'm making a stopover, if you must know," Karnad retorted. "Not all of us are Pewterarms, you know, and journeying from Fadrex straight into Luthadel isn't well-advised, when--" When Luthadel was on fire, he added, silently. "Seems to me you're not much of a courier," said the watchman, dubiously. "Look," Karnad sighed. "Don't you have more important things to be doing than harrassing innocent travellers? Like dealing with the army of koloss marching on your--" very tiny, he silently added, "--town?" The watchman's eyes grew hard. "Well," he said, stubbornly, "What I do know is that we'll be needing every hand available to defend Tyrian Falls, here. And since you look as though you know your way around a blade, I'm conscripting you into the town watch." Karnad spluttered. "You can't--by the Lord Ruler, you can't just do that. Lord Tevidian himself will be outraged that you've dared to--" "Sonny," the watchman said, "Luthadel is in flames, and the Lord Ruler, the Sliver of Infinity, and all of that is dead. Quite frankly, I think the Lord Tevidian probably is too, and even if he weren't, he couldn't give two hoots about what's going on in Tyrian Falls right now. And that, as one of the town watch, is my responsibility. So yes, you're conscripted. If you want to argue about that, you can take it up at the other end of a sword. Understand?" "Fine," Karnad ground out. "Now out of my way." "Report to Farrow," the watchman ordered. "Tell him Teys said to set you up with some gear." By the Lord Ruler, Karnad thought, exasperated, watching the smug watchman stride off into the distance. He could make a run for it now, of course, but with the chaos in Luthadel, it wasn't advisable. The only other way was back to Fadrex City, but as he moved through the town, he noticed that the watch had begun to set up barricades. Rust. There was no running away, not now. Stopping at Tyrian Falls was turning out to be one of the worst decisions he'd ever made.
  7. Meta: Thank you for your response to my clarificatory questions--I do have one more minor question, at this stage. Should we or should we not be including you in all PMs? :S
  8. Actually, considering I have some RL stuff, I wouldn't mind volunteering to leave, either, if it becomes an issue. Just pushing it out there.
  9. With the numbers growing, (excellent! This looks to be a big game! ) I've decided to be useful procrastinate from work and do up a quick player list to track the growing number of players. 1. Lord Pifferdoo - Baron Von Piffertiff the Third, professional rich person 2. Joe - Joe, the town's metallurgist 3. Mailli - Maill, cobbler 4. mckeedee123 - Melend Venture, stranded nobleman, plus Terrisman Mazed 5. Eoldren - Eoladdin, madman with a lamp 6. Kas - Karnad, stranded courier for Tevidian 7. Wilson - Wilson, town messenger (innocent and not bloodthirsty) 8. Winter Cloud - Cleo, metallurgist apprentice, kleptomaniac 9. Alv - Vron, alchemist who dabbles in metallurgy 10. Peng - Peng, a crazy old man 11. Seonid - Senn Conrad, minor nobleman 12. dominic1994 - Dom, retired Hazekiller 13. Jain - Jain, traveller with a toy panda 14. Ren - Rent, a greedy, territorial landlord 15. Ash - Ashette Cett, noblewoman 16. Newan - Newan, a teenaged hero 17. Hero - Herwynbe, former Terris steward 18. Claincy - Clancy, storyteller 19. Araris - Aralis, resident town grump 20. dowanx - Ament, local tailor 21. Jasnah - Damon Shan 22. ostrichofevil - Lord Ostrich Maliscei Tekiel, stained glass merchant 23. Sart - Satrams, the nervous barkeep 24. Unodus - Odustren Kuethershud, a travelling painter 25. Wyrm - Wyra, argumentative lurker 26. Weiry - Riew 27. Macen - Larry, balding, middle-aged dude 28. Sarcomere - Reeco, pizza-maker
  10. Meta: I do have two clarificatory questions, off the top of my head. First, if the Rioter does not actually place a vote, can they still use their Rioting ability? (I notice you say their vote will be nullified and it sounds a bit like a necessary condition, but not quite, at the same time...) My second question just refers to your comment that no hints will be given in the write-up. Might I just ask what the purpose of that statement is for? (I'm just wondering how to square that with Thug survival reveals--are you just basically saying that the usual stuff will be in a write-up but nothing more, so don't bank on the gender of attackers as reflected in the write-ups, etc, and all those little tricks? )
  11. When someone criticises Sanderson's books as being poor in terms of diversity and your immediate reply is, "Uh, which books are you talking about, and are we talking about the same Brandon Sanderson here?"
  12. Excellent! I've been looking forward to this one Hurrah to the anniversary of Sanderson Elimination! - Karnad stared outside the window at the softly falling ash and sighed. Of all the times to be caught up in one town's mess...He'd just finished dropping off a package in Fadrex City--the recepient hadn't even so much as given him a tip, before he'd found himself stopping at Tyrian Falls, in time to hear word of the Lord Ruler's death. Well, rust. He made his money running messages for the nobles and for the Lord Prelan Tevidian--he'd built up a reputation for swift delivery and honesty, having never taken a look at the letters he delivered. And working for Tevidian had given him a safe job--one which he knew he'd not be fired from. But now, all of it... Rust, Karnad thought again. Word was that Luthadel had fallen to a skaa riot, and the last thing he wanted was to go back to a city in the middle of a chaotic revolution for his pay. Was Tevidian even going to pay him at this rate? Wistfully, he stared at the falling ash outside the inn and wished that the world had not, all of a sudden, become so much more complicated.
  13. Hmmm. I think I'll have to drop out, at least for this month. One or two other clashing commitments.
  14. Wait, what Court? :S
  15. Some of the above seem to be somewhat missing the point of the question. I think what The truthwatcher was asking is, well, y'know all these Shards of Adonalsium like Odium, Preservation, Ruin, etc.? Well, let's say there were seventeen of them. What would the intent of Shard #17 be? Of course, we only have nine known Shards, so trying to extrapolate to #17, much less making any sort of inference from the Sharders to any hypothetical Shard #17 is a bit dodgy, I'd say...
  16. Last comment in this thread before I shut up since I'm a non-player. I am incredibly offend, Newan! I would kill Ren, of course, who else? It's a no-brainer P.S. Peng, is there a spec doc for this one? Edit: Sorry, I don't even know why this is in blue. Reflex, I guess.
  17. I'm not I get that enough as it is when uni's in session. "So, Chalmers defines physicalism as follows, but it's clear that Loar doesn't define physicalism in such a strong sense, because he's happy to concede..." On second thoughts, whyever not?
  18. Storm it, by the time I got on 17S, I missed Torturer of Heralds completely :/

  19. I'd like to sign up, but I hate games that require betrayal. So I'm staying out. I don't like betraying people and have a clean slate so far Should be right up King's alley though. Good luck, Tributes! And may the odds be ever in your favour.
  20. So, does Aonar qualify for Most Lynchable? For that matter, have I just confirmed my place as the Agro Magnet once again? With the distinction that I actually survived those? >>
  21. Thanks to King for running this and everyone else who played! Also, thanks Araris--really appreciate the save. I'd pretty much said, "Sod this" and thrown the personal victory out of the window because I just wanted to survive one game as a Team Good player. (For the record, I've played eight games so far, including this, and I die in all but two of them. And the last time I survived, it was by riding on Team Evil. So yeah, I really badly wanted to survive but thought that explaining it in-thread would be kind of awkward. As in, major awkward. King knows, I had major sads in the game PM. So of course, he was hoping I got lynched, just so I wouldn't survive. Thank you for helping me achieve that.) One point of sadness for me is that I did figure Twei had the spanreed, thanks to having logged the base amount of time everyone spent in the Personal Messenger, and having been around to see her put in a really odd amount of time there in the cycle following Macen's death. And then I promptly forgot about it because that data table was lost somewhere in my notes >> The funny thing is, with regard to paranoia in this game, Ren and Wyrm are the ones I feel I really can't trust. With Wilson, it's this intellectual notion that everyone who trusts Evil!Wilson generally gets chulled over pretty badly, but at the same time, it's distant knowledge. With Ren and Wyrm, the scars run deep. Very deep Probably explains why I generally spend a lot of time suspicious of Ren in most of these games. Sorry, Ren! Most importantly, I'm saying it now: please don't expect this amount of activity from me in future games, much less assuming that it's my tell when I'm on Team Good Once my exams ended, I was in a pretty lucky period where I had the time to be a lot more active in this game than I really usually am. Otherwise, don't count on it! >>
  22. Kaddar stopped, mid-glyph. Ink welled from the nib of his pen, smudging the half-written glyph. "Storms," he cursed, quietly. The letter wasn't ruined, of course, but... He sighed, and began again, writing by the light of the sphere-lantern. Old friend, By now, word of my death must have reached you. I believe we have successfully discovered all the eyes the Highprinces have placed within your forces, and as I write, those among us who remain loyal to you and to your brother will be moving to blind them. It is perhaps as well, Gavilar, for I tire of war. We have Roion and Aladar on the back foot now. If Dalinar has not yet written to you, then know this: we have fought numerous skirmishes against Roion, and two more against Aladar. Roion's forces are weakened and I have spoken personally to soldiers who wished to defect. They simply cannot afford to continue this war, and under Dalinar--the Blackthorn, they're calling him, have you heard?--they continue to lose ground. Eventually, Gavilar, you may be able to consider the resolution we spoke of. Incidentally, I'm absolutely sick of getting shot at. And I've tried insulting Roion from a safe distance, and behind my shield, which might explain it. The only other Highprince here to insult at this point is your brother, old friend, so unless I was put here to insult him...I did say I wouldn't question your decisions, did I? Well, I'm about to die. So I'm questioning them, now. Very hard. The other letters were perhaps written far too hastily. Now though, I think my death approaches for good. Hopefully, by the time word of my death reaches you, you'll also have received news from Dalinar that your forces have been purged of spying eyes. Just consider yourself fortunate we didn't have to slaughter our way through most of your army to do it! I admit, I was hoping it would not come to that. The first chapter of this new Alethkar will, unfortunately, be written in blood. To write it, however, in the massacre of good men, most of whom were innocent... He paused. Hulin squawked. "What is it, girl?" he asked, quietly. He added, on the very last sheet of paper as a post-script: Please take care of my warchickens, for me. One last favour to an old friend. Perhaps they'll fend for themselves, but if they remain with the camp, then I could think of no one else I'd prefer to entrust them to than you. Kaddar ran his fingers through the chicken's feathers, and thought long and hard about the skirmish on the morrow.
  23. When you're clearing out your family's very old computer games (I have found some that run on Windows 95/98) and you read "Myst: Uru" as "Urithiru" and get irrationally excited.
  24. Good luck with that. I don't think the order of actions agrees with you, there, but who am I to deny breakers of the King's Laws? Ren, Kaddar For a while there, this was looking just like how the game began
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