Darth Woodrack he/him Posted May 20, 2020 Posted May 20, 2020 I think it's more like, they still have to be approved in the way that they don't have any remarkably game breaking powers or abilities, and that they aren't like Clyde's crazy birdman character.
Voidus Posted May 20, 2020 Posted May 20, 2020 We've occasionally made exceptions for non combat characters in the past but they still needed to be approved by the mods, and that process has been rolled up into the OP character submission process now. There's a reason we still assign points for things that aren't combat related abilities.
+Quitecontrary she/her Posted May 20, 2020 Posted May 20, 2020 I just want to pop in here to thank you for approving my character @Sorana. However, without a rating what does it mean for me, or in this case, her? Sorry to be so newbie about this. I need to do a crash course on RP rules since there's so much catching up to do. Quitty was powerful even before, and I don't really want to change that, but she always had chinks in her armor that I want to examine and reveal now. Speed reading on the forums to know where to insert her in this realm, but any guidance from y'all would be so welcome.
+Sorana she/her Posted May 20, 2020 Posted May 20, 2020 (edited) 26 minutes ago, Quitecontrary said: However, without a rating what does it mean for me, or in this case, her? I'm sorry, I thought I'd explained in our pm when you asked about how to transfer her to the AV, but obviously I might have been a bit vague. Please don't be sorry about asking questions! At first your character does have a rating, because I always make one to get a feeling about their skills and the distribution of their points. I simply didn't copy it into the thread, as I was on mobile and you were so exctied to get started, so I figured I'd approve her, so that you can get started even when I'm asleep. Copying things around on my mobile is a bit complicated and regularly I lose my whole post about it. Spoiler Name: QuiteContrary, more commonly known as Quitty Investiture: Gold Compounder (90) Skills: As former Mistress of the Wafflesworn Kitchens, she can cook for an army or armies. She can commandeer novices and beat them into creating and coming out with the food required regardless of budget. She has excellent sales skills, and keeps her kitchens hired to cater to both sides of a war. (Expert: Cooking & Selling her creations 20) Very wealthy, blood of an Elariel, money-making skills. Good with a knife, whatever the knife. (Average: melee weapons 30 (knives only)) A mistress of poisons and potions, which is her hobby when she's not cooking. (Skilled Handiwork Poison Mixing: 25) Charm is a skill she honed for a long time to hide her true murderous nature. Healing. (Average Handiwork Healing 15) Weakness: Has a love/hate relationship with blood. She hates that it brings out the murderous side of her, and a little bit cannibalistic in that she licks her fingers when it's coated with blood. (-20, including details from her psyche part below) She looks pristine all the time, but her temper gets the better of her and this usually results in fights. (-15) She's been killed and revived before (nobody knows how many times), and everytime she comes back, she's a little more insane inside. She's a little duplicitous, if it serves her. (-15) Psyche (can be combined with personality if neccessary): She's a little afraid of her own strength especially when she sees blood. She knows that she will become uncontrollable and unhinged when she's on a killing spree. Her commitment to wearing white is a reminder never to stain herself, and to keep to a narrow path of decency. Total: Investiture: 90Skills: 20+30+25+15 = 100 Weaknesses: -50 Sum: 150 As you can see from the rating, your character is exactly at the 150 points limit. You didn't use more than 100 points for Investiture related skills (which we added to avoid characters having no other skills but Investiture related ones). You've done an awesome job toning her down a little! What does that mean for you: you can hop into the rp and start writing and interacting with the others. If you have any other questions, please don't hesitate to ask them! Edited May 20, 2020 by Sorana
+Quitecontrary she/her Posted May 20, 2020 Posted May 20, 2020 57 minutes ago, Sorana said: As you can see from the rating, your character is exactly at the 150 points limit. You didn't use more than 100 points for Investiture related skills (which we added to avoid characters having no other skills but Investiture related ones). You've done an awesome job toning her down a little! Thanks for the compliment on the character. It was difficult to tone her down. She used to have Compulsion and had a weird tendency for controlling other people (with their consent), and had a whole army of Novices & Accepted running around to do her bidding. Massive ego. I loved taking her down the notches it took to make her more vulnerable. 57 minutes ago, Sorana said: What does that mean for you: you can hop into the rp and start writing and interacting with the others. If you have any other questions, please don't hesitate to ask them! Thank you so much for the assistance! And I can start writing now? OOOOOOOH.
mathiau he/him Posted May 20, 2020 Posted May 20, 2020 2 hours ago, Sorana said: I'm sorry, I thought I'd explained in our pm when you asked about how to transfer her to the AV, but obviously I might have been a bit vague. Please don't be sorry about asking questions! At first your character does have a rating, because I always make one to get a feeling about their skills and the distribution of their points. I simply didn't copy it into the thread, as I was on mobile and you were so exctied to get started, so I figured I'd approve her, so that you can get started even when I'm asleep. Copying things around on my mobile is a bit complicated and regularly I lose my whole post about it. Hide contents Name: QuiteContrary, more commonly known as Quitty Investiture: Gold Compounder (90) Skills: As former Mistress of the Wafflesworn Kitchens, she can cook for an army or armies. She can commandeer novices and beat them into creating and coming out with the food required regardless of budget. She has excellent sales skills, and keeps her kitchens hired to cater to both sides of a war. (Expert: Cooking & Selling her creations 20) Very wealthy, blood of an Elariel, money-making skills. Good with a knife, whatever the knife. (Average: melee weapons 30 (knives only)) A mistress of poisons and potions, which is her hobby when she's not cooking. (Skilled Handiwork Poison Mixing: 25) Charm is a skill she honed for a long time to hide her true murderous nature. Healing. (Average Handiwork Healing 15) Weakness: Has a love/hate relationship with blood. She hates that it brings out the murderous side of her, and a little bit cannibalistic in that she licks her fingers when it's coated with blood. (-20, including details from her psyche part below) She looks pristine all the time, but her temper gets the better of her and this usually results in fights. (-15) She's been killed and revived before (nobody knows how many times), and everytime she comes back, she's a little more insane inside. She's a little duplicitous, if it serves her. (-15) Psyche (can be combined with personality if neccessary): She's a little afraid of her own strength especially when she sees blood. She knows that she will become uncontrollable and unhinged when she's on a killing spree. Her commitment to wearing white is a reminder never to stain herself, and to keep to a narrow path of decency. Total: Investiture: 90Skills: 20+30+25+15 = 100 Weaknesses: -50 Sum: 150 As you can see from the rating, your character is exactly at the 150 points limit. You didn't use more than 100 points for Investiture related skills (which we added to avoid characters having no other skills but Investiture related ones). You've done an awesome job toning her down a little! What does that mean for you: you can hop into the rp and start writing and interacting with the others. If you have any other questions, please don't hesitate to ask them! To be exact I count Investiture: 90Skills: 20+30+25+15 = 90 Weaknesses: -20-15-15=-50 Sum: 130 Also, on the Index gold compounding is marked at 140 points, is it a change of the next Index version you teased us about? (also, can I have the ratings of NullBlade and era 5 Folorian )
Ashbringer he/him Posted May 20, 2020 Posted May 20, 2020 (edited) KITTY! I think you can also always add to your characters' personality and weaknesses a bit. If you want your character to have a "trigger" or weakness or something that isn't explicitly said, or just react in a way that makes the RP more interesting, I don't see any problem with it. Characters are supposed to develop, not just act how a sentence or two says they do. (My Byron's being "anti-social" quickly turned into social anxiety, because I thought it made more sense for the character and it was more what I wanted.) So long as they don't instantly master a skill or an Investiture, I think you can just ask to flesh things out a bit more as you get used to how the character acts. (Although I've been here for literally 5 days, so take my advice with a bucket of salt ) Quote Also, seeing Byron's point values could also be interesting, mainly due to him maybe having a latent power from the timeline switch. And it sometimes feels like ITIAH saw "Cadmium Savant" and just approved it . But it's definitely no priority to do so - this would be a gradual change that may or not happen at all. Edited May 20, 2020 by Ashbringer KITTY! and extra question
+Quitecontrary she/her Posted May 20, 2020 Posted May 20, 2020 1 hour ago, Ashbringer said: KITTY! I think you can also always add to your characters' personality and weaknesses a bit. If you want your character to have a "trigger" or weakness or something that isn't explicitly said, or just react in a way that makes the RP more interesting, I don't see any problem with it. Characters are supposed to develop, not just act how a sentence or two says they do. (My Byron's being "anti-social" quickly turned into social anxiety, because I thought it made more sense for the character and it was more what I wanted.) So long as they don't instantly master a skill or an Investiture, I think you can just ask to flesh things out a bit more as you get used to how the character acts. (Although I've been here for literally 5 days, so take my advice with a bucket of salt ) I think my main consideration here was that she was an old old character, from my time here in the Shard, during the founding of the Dark Alley, before the Alleyverse. I didn't want to create a brand new character yet, and I just felt it fitting to revive her as a weaker version of her former self. She used to be quite strong, I think, still is, depending on how she'll develop. I'm writing a more fleshed out story about her now and will post soon. I changed her a little bit, based on what I see of the AV. It would be great to find out how someone with so much power before will react to the loss of it. It's good advice, doesn't matter if you're new. I needed a nickname for her because most folks shorten her/my name to QC. Quitty (here, kitty), sounded like it could grow on me. *purrs. 10 hours ago, mathiau said: To be exact I count Investiture: 90Skills: 20+30+25+15 = 90 Weaknesses: -20-15-15=-50 Sum: 130 Also, on the Index gold compounding is marked at 140 points, is it a change of the next Index version you teased us about? Yes! You're right. It's 130. TBH, I don't much care about strength or power ATM. I'm just wanting to get into the melee, and have a chance to write her. But yes, gold compounding looks like it's being adjusted. 1
Ashbringer he/him Posted May 20, 2020 Posted May 20, 2020 9 minutes ago, Quitecontrary said: I think my main consideration here was that she was an old old character, from my time here in the Shard, during the founding of the Dark Alley, before the Alleyverse. Looks at my own 31 posts... Quietly starts tiptoeing away and worldhops back to Roshar...
The_Archivist he/him Posted May 20, 2020 Posted May 20, 2020 6 minutes ago, Ashbringer said: Looks at my own 31 posts... Quietly starts tiptoeing away and worldhops back to Roshar... This pretty much sums up what I feel whenever I read through some of the older threads
+Quitecontrary she/her Posted May 20, 2020 Posted May 20, 2020 15 minutes ago, Ashbringer said: Looks at my own 31 posts... Quietly starts tiptoeing away and worldhops back to Roshar... Oh no. Doesn't matter where you're coming from, only where you're going. Isn't that the saying? I'm new here, after being gone for so long. I can't even begin to fathom the scope of AV, and I think everyone who comes in and contributes to it, especially the new characters, bring so much with them. Anyway, don't want to muddle this thread with my chit-chat. There's characters that need writing and backreading. So much backreading. 1
Rushu42 she/her Posted May 28, 2020 Posted May 28, 2020 (edited) I have a bit of a question for the mods regarding my character, if that's okay. I'm planning for this era to have a bunch of character development for Aln, and I'd love if that could culminate in her swearing her next Truthwatcher oath. I broached the subject of swearing the next oath a year ago 8 months ago (when I was very new), and was given some very helpful feedback on my character, and was told to RP with her a bunch more before that could happen. I was wondering if I might be able to pose the question again now? I understand if it's impossible, as her score is already pretty high, but I thought I'd at least check. She's entirely non-combative, and the main reason to swear the oath would be for the personal development, not the power upgrade. Again, if the answer is no, that's perfectly fine. I'm also happy to send more details on the subject. Thank you. Edited May 29, 2020 by Rushu42 I checked the date, and it was only 8 months ago, not a full year. I'm not great at time estimation, evidently. 1
+ZincAboutIt she/her Posted May 28, 2020 Posted May 28, 2020 The whole point of a Radiant character is to progress them through their oaths. Honestly, there has got to be a way to allow for this, otherwise we're just reducing a Radiant to its power level instead of the interplay between progression and brokenness. 2
+Sorana she/her Posted May 28, 2020 Posted May 28, 2020 1 hour ago, Rushu42 said: I understand if it's impossible, as her score is already pretty high, but I thought I'd at least check. She's entirely non-combative, and the main reason to swear the oath would be for the personal development, not the power upgrade. Again, if the answer is no, that's perfectly fine. I'm also happy to send more details on the subject. Thank you. I'll get back to you. 59 minutes ago, ZincAboutIt said: The whole point of a Radiant character is to progress them through their oaths. Honestly, there has got to be a way to allow for this, otherwise we're just reducing a Radiant to its power level instead of the interplay between progression and brokenness. Of course it's possible, if, as Rushu wrote above, there is rp and character development involment. We already had Radiant characters swear their next oath and there is no point in generally forbidding them to swear the next one. It's simply nothing we have a general ruling for, but something we discuss individually.
Fatebreaker he/him Posted June 1, 2020 Posted June 1, 2020 (edited) On 5/20/2020 at 11:35 AM, Quitecontrary said: Oh no. Doesn't matter where you're coming from, only where you're going. Isn't that the saying? I'm new here, after being gone for so long. I can't even begin to fathom the scope of AV, and I think everyone who comes in and contributes to it, especially the new characters, bring so much with them. Anyway, don't want to muddle this thread with my chit-chat. There's characters that need writing and backreading. So much backreading. Ey, I thought I recognized your username! The profile picture threw me off. It's cool to have another sharder from the old guild days! Edited June 1, 2020 by Fatebreaker
Rosharan A.C. he/him Posted June 8, 2020 Posted June 8, 2020 (edited) Ok, so I’ve (finally) thought about my character Desmund a little more, and I think I want to make him an awakener as well as a forger. I have just enough space to give him the first heightening, but I’d really like him to have third if possible. Perfect pitch and perfect color recognition seem like things that would compliment him as a character, however this puts him 15 points over. The obvious solution seems to be taking away some of his skill in combat, or to give him more weaknesses. Any thoughts? Here’s his sheet, if you want to take a look: Spoiler Name: Desmund Kreylaw Age: 28 Gender: Male Physical Characteristics: Thin with a slightly above-average height. Not particularly muscular, but not scrawny, and can carry his own weight. Brown wavy hair, cut very short on the sides and a couple inches longer on the top. He has hazel eyes. Investiture: Trained briefly in the ways of forgery (three years of training, five learning on his own). Carries several basic stamps of his own creation, and eagerly looks for opportunities to use them. He is an awakener of the third heightening. He has roughly 650 breaths; just enough to get him to this heightening. Skills: Taught himself how to use a sword, which he handles with average skill. He also knows basic hand to hand combat from his time as a mercenary. In a fight, he can generally hold his own, although he likes using his stamps to give him the upper hand. He is musically inclined, and can play the lute and piano with grace. Equipment: His clothes include vividly brown trousers and a bright blue coat, both of which have many pockets, and a dark blue cloak with silver trim. He keeps a satchel with all of his soulstamps, a tin of ink, and a chisel. Strapped to his back is both a steel sword and a lute with delicate carvings. Around his person are several other small pieces of seemingly random equipment, including but not limited to: tape, a pocketknife, a few feet of rope, a lighter, chalk, a deck of cards, paper, and a bar of soap. Regarding His Stamps: Most of his stamps correspond with equipment he keeps with him. Some examples including: Changing his sword to several other shapes/lengths, for different situations. Changing his shoes to a pair of sturdy boots; another stamp adds spikes for difficult terrain. Changing his nice clothing to tattered clothing. Changing his lute to a wooden staff. Backstory: Growing up, Desmund’s family was very familiar with the arts. His parents taught him how to be delicate and creative, and he quickly gained a love for music and all kinds of art. More than making art, however, he loved to learn about it, to know pieces of art and beauty, and to observe them in detail. Through the years, he became very observant, yet outspoken at the same time. He left home as a teenager, seeking adventure, and wishing to find all of the world’s beautiful pieces of art and expression. But adventure, and living one one’s own was easier said then done. He eventually had to find work, and for some time, he earned a living as a mercenary, where he learned to fight. However, he never let go of his dreams, and eventually an old fellow found Desmund and took the young man under his wing. Unbeknownst to Desmund, the man was an experienced forger and worldhopper. Recognizing Desmund’s love of creativity, and his desire to know art, not just make it, he decided to train the boy in forgery, and leave Desmund his secrets before he passed from this world. Unfortunately, the man passed on not only his knowledge, but his enemies. Their training was cut short when these enemies eventually tracked down the two, and ended his mentor’s life. But, realizing he might soon meet his end, the old man told Desmund about worldhopping, and his travels to other planets, before he was killed. He tasked Desmund with continuing his work, and developing his skills as a forger. Desmund escaped, and took these words to heart. He explored parts of the Cosmere in the following years, visiting several planets before coming to the Alleyverse. He was fascinated by the diverse arrays of people and cultures, but the most splendorous and beautiful to him was Nalthis, where he spent the majority of this time. Desmund was drawn to the heightened sense of pitch and color recognition that breaths offered, and quickly became an awakener for these benefits. Weakness: He has a hard time making decisions, and overthinks things very often. He is still relatively new at forgery, and must take lots of time to create even simple soulstamps. Desmund acquired his breaths for the heightened senses, rather than being able to awaken objects. As a result, he has spent little time learning how to be an awakener, and is not very skilled in this regard. Family: His father, mother, sister, and two brothers live on Sel. He does not know what became of them after he left home. Home Planet: Sel Guild: unaffiliated Personality: He is quite observant, and prefers to know all he can about the things around him. Desmund likes people, and likes to help those in need, but will not get too involved in dangerous situations unless it is necessary. He also makes sure to be prepared for any situation. He is used to traveling, so all of his belongings fit on his person. Fighting Style: Desmund likes to fight with his gear, which he enhances with forgery and awakening. In close combat, he prefers to use a mix of sword fighting and hand-to-hand combat. Edited June 9, 2020 by Rosharan A.C. Updated Character Sheet.
BringerOfLight Posted June 10, 2020 Posted June 10, 2020 Maybe you should give him a physical weakness, like a disease or something? Something like narcolepsy, dyslexia, or something physical, like a missing foot. On 6/8/2020 at 4:02 PM, Rosharan A.C. said: Ok, so I’ve (finally) thought about my character Desmund a little more, and I think I want to make him an awakener as well as a forger. I have just enough space to give him the first heightening, but I’d really like him to have third if possible. Perfect pitch and perfect color recognition seem like things that would compliment him as a character, however this puts him 15 points over. The obvious solution seems to be taking away some of his skill in combat, or to give him more weaknesses. Any thoughts? Here’s his sheet, if you want to take a look: Hide contents Name: Desmund Kreylaw Age: 28 Gender: Male Physical Characteristics: Thin with a slightly above-average height. Not particularly muscular, but not scrawny, and can carry his own weight. Brown wavy hair, cut very short on the sides and a couple inches longer on the top. He has hazel eyes. Investiture: Trained briefly in the ways of forgery (three years of training, five learning on his own). Carries several basic stamps of his own creation, and eagerly looks for opportunities to use them. He is an awakener of the third heightening. He has roughly 650 breaths; just enough to get him to this heightening. Skills: Taught himself how to use a sword, which he handles with average skill. He also knows basic hand to hand combat from his time as a mercenary. In a fight, he can generally hold his own, although he likes using his stamps to give him the upper hand. He is musically inclined, and can play the lute and piano with grace. Equipment: His clothes include vividly brown trousers and a bright blue coat, both of which have many pockets, and a dark blue cloak with silver trim. He keeps a satchel with all of his soulstamps, a tin of ink, and a chisel. Strapped to his back is both a steel sword and a lute with delicate carvings. Around his person are several other small pieces of seemingly random equipment, including but not limited to: tape, a pocketknife, a few feet of rope, a lighter, chalk, a deck of cards, paper, and a bar of soap. Regarding His Stamps: Most of his stamps correspond with equipment he keeps with him. Some examples including: Changing his sword to several other shapes/lengths, for different situations. Changing his shoes to a pair of sturdy boots; another stamp adds spikes for difficult terrain. Changing his nice clothing to tattered clothing. Changing his lute to a wooden staff. Backstory: Growing up, Desmund’s family was very familiar with the arts. His parents taught him how to be delicate and creative, and he quickly gained a love for music and all kinds of art. More than making art, however, he loved to learn about it, to know pieces of art and beauty, and to observe them in detail. Through the years, he became very observant, yet outspoken at the same time. He left home as a teenager, seeking adventure, and wishing to find all of the world’s beautiful pieces of art and expression. But adventure, and living one one’s own was easier said then done. He eventually had to find work, and for some time, he earned a living as a mercenary, where he learned to fight. However, he never let go of his dreams, and eventually an old fellow found Desmund and took the young man under his wing. Unbeknownst to Desmund, the man was an experienced forger and worldhopper. Recognizing Desmund’s love of creativity, and his desire to know art, not just make it, he decided to train the boy in forgery, and leave Desmund his secrets before he passed from this world. Unfortunately, the man passed on not only his knowledge, but his enemies. Their training was cut short when these enemies eventually tracked down the two, and ended his mentor’s life. But, realizing he might soon meet his end, the old man told Desmund about worldhopping, and his travels to other planets, before he was killed. He tasked Desmund with continuing his work, and developing his skills as a forger. Desmund escaped, and took these words to heart. He explored parts of the Cosmere in the following years, visiting several planets before coming to the Alleyverse. He was fascinated by the diverse arrays of people and cultures, but the most splendorous and beautiful to him was Nalthis, where he spent the majority of this time. Desmund was drawn to the heightened sense of pitch and color recognition that breaths offered, and quickly became an awakener for these benefits. Weakness: He has a hard time making decisions, and overthinks things very often. He is still relatively new at forgery, and must take lots of time to create even simple soulstamps. Desmund acquired his breaths for the heightened senses, rather than being able to awaken objects. As a result, he has spent little time learning how to be an awakener, and is not very skilled in this regard. Family: His father, mother, sister, and two brothers live on Sel. He does not know what became of them after he left home. Home Planet: Sel Guild: unaffiliated Personality: He is quite observant, and prefers to know all he can about the things around him. Desmund likes people, and likes to help those in need, but will not get too involved in dangerous situations unless it is necessary. He also makes sure to be prepared for any situation. He is used to traveling, so all of his belongings fit on his person. Fighting Style: Desmund likes to fight with his gear, which he enhances with forgery and awakening. In close combat, he prefers to use a mix of sword fighting and hand-to-hand combat. 1
+ZincAboutIt she/her Posted June 10, 2020 Posted June 10, 2020 Giving someone a weakness can be a great way to deepen their character in addition to allowing you to stack abilities. I always like to give my characters weaknesses that are a good inverse to their strengths. Perhaps Desmund could be naturally colorblind, for example, and his Heightenings are the only thing that "cures" this. It could be a reason why he doesn't Awaken as often or as highly as he could otherwise, since he doesn't want to lose his color recognition ability. Maybe he has a hand tremor, which would interfere with his ability to Forge or play music. Or perhaps he has sustained nerve damage in one of his hands, that would cause him to have to re-learn some aspects of his Forgery and musical arts in new ways. Maybe that's something he's looking for in the AV. Lots of people approach weaknesses in a kind of random "what can I get away with" manner, as a way to allow their character to be even more powerful. But the right weakness often makes a character who they are, or motivates them through their character arc in ways you couldn't expect. For example, my Tineye character has terrible eyesight when not burning Tin. Her reliance on her ability to see everything that needs to be seen, as the Counterintelligence Department Head of the DA, is pushing her closer and closer toward savantism and all its negative effects. In her compensating for one weakness, she is effectively slowly creating another one for herself. 1
Rosharan A.C. he/him Posted June 10, 2020 Posted June 10, 2020 1 hour ago, BringerOfLight said: Maybe you should give him a physical weakness, like a disease or something? Something like narcolepsy, dyslexia, or something physical, like a missing foot. Hmm, that could work. 28 minutes ago, ZincAboutIt said: Giving someone a weakness can be a great way to deepen their character in addition to allowing you to stack abilities. I always like to give my characters weaknesses that are a good inverse to their strengths. Perhaps Desmund could be naturally colorblind, for example, and his Heightenings are the only thing that "cures" this. It could be a reason why he doesn't Awaken as often or as highly as he could otherwise, since he doesn't want to lose his color recognition ability. Maybe he has a hand tremor, which would interfere with his ability to Forge or play music. Or perhaps he has sustained nerve damage in one of his hands, that would cause him to have to re-learn some aspects of his Forgery and musical arts in new ways. Maybe that's something he's looking for in the AV. Lots of people approach weaknesses in a kind of random "what can I get away with" manner, as a way to allow their character to be even more powerful. But the right weakness often makes a character who they are, or motivates them through their character arc in ways you couldn't expect. For example, my Tineye character has terrible eyesight when not burning Tin. Her reliance on her ability to see everything that needs to be seen, as the Counterintelligence Department Head of the DA, is pushing her closer and closer toward savantism and all its negative effects. In her compensating for one weakness, she is effectively slowly creating another one for herself. That’s some really good advice! I can totally see how much better a weakness like that would be. I like the idea about him being colorblind, so I might use that one. It would make even more sense why breaths were appealing to him. Thank you! 1
+ZincAboutIt she/her Posted June 10, 2020 Posted June 10, 2020 (edited) On 6/10/2020 at 3:24 PM, Rosharan A.C. said: That’s some really good advice! I can totally see how much better a weakness like that would be. I like the idea about him being colorblind, so I might use that one. It would make even more sense why breaths were appealing to him. Thank you! Of course! Happy to help. Another good thing about these kinds of weaknesses is that they're built into the character and into each interaction, so you don't forget about them ---- Editing this in so I don't double-post here ----- Hi @Channelknight Fadran! I'm not a mod but if you want to discuss any questions about your new character in terms of how to build them, where to put them, etc, you can do that here! The Characters thread is solely for submission and mod feedback, so if you're interested in workshopping your character this is the place to be :] I noticed in your character sheet that you mentioned your character has a "slight attunement to Surgebinding" which will almost certainly put you into OP territory. If you want to make a Radiant character, go for it! But you'll almost certainly need to pick two or fewer Surges to fit into the point cap. Edited June 14, 2020 by ZincAboutIt 1
Channelknight Fadran Posted June 14, 2020 Posted June 14, 2020 (edited) On 6/10/2020 at 4:31 PM, ZincAboutIt said: Hi @Channelknight Fadran! I'm not a mod but if you want to discuss any questions about your new character in terms of how to build them, where to put them, etc, you can do that here! The Characters thread is solely for submission and mod feedback, so if you're interested in workshopping your character this is the place to be :] I noticed in your character sheet that you mentioned your character has a "slight attunement to Surgebinding" which will almost certainly put you into OP territory. If you want to make a Radiant character, go for it! But you'll almost certainly need to pick two or fewer Surges to fit into the point cap. Alright. I made it so that he knows about other Investituture but never uses them. He's just an Truthwatcher now. As I continuously look through all these posts the more oblivious I realize I am. I call upon the mighty gods of the Alleyverse to HELP ME PLEASE, I'M CONFUSED!! Edited June 14, 2020 by Channelknight Fadran Whoops, wrong Radiant
I think I am here. he/him Posted June 15, 2020 Posted June 15, 2020 50 minutes ago, Channelknight Fadran said: As I continuously look through all these posts the more oblivious I realize I am. I call upon the mighty gods of the Alleyverse to HELP ME PLEASE, I'M CONFUSED!! Hello! As a first try, your character sheet wasn't actually that bad! It would probably help to know what exactly you're confused about, but some notes: I saw your question about backstories, and they're important to add. If your character can't remember it, then mention that as well, but write the backstory anyway. It can be as simple as a basic sentence (eg. He grew up on Scadrial, followed a worldhopper into the Alleyverse) but a backstory should be present. You can also omit some parts from a character's backstory if you want to an awesome dramatic reveal later Also with your character sheet and the appearance you wrote down, they also don't need to be overly detailed, but it's good to mention at least basic descriptors (are they tall? Short? What nationality do they look like? etc), so writing 'looks like a regular guy' wouldn't really work (what does a 'regular guy' in the Alleyverse look like anyway Other than that, your character sheet was good, the theme song was nice, and I couldn't really see any other issues with it (except for the 'attuned to Investiture, specifically surgebinding', which I admit I didn't really understand, but it seems you changed that) Hope this helped.
Channelknight Fadran Posted June 15, 2020 Posted June 15, 2020 15 minutes ago, I think I am here. said: Hello! As a first try, your character sheet wasn't actually that bad! It would probably help to know what exactly you're confused about, but some notes: I saw your question about backstories, and they're important to add. If your character can't remember it, then mention that as well, but write the backstory anyway. It can be as simple as a basic sentence (eg. He grew up on Scadrial, followed a worldhopper into the Alleyverse) but a backstory should be present. You can also omit some parts from a character's backstory if you want to an awesome dramatic reveal later Also with your character sheet and the appearance you wrote down, they also don't need to be overly detailed, but it's good to mention at least basic descriptors (are they tall? Short? What nationality do they look like? etc), so writing 'looks like a regular guy' wouldn't really work (what does a 'regular guy' in the Alleyverse look like anyway Other than that, your character sheet was good, the theme song was nice, and I couldn't really see any other issues with it (except for the 'attuned to Investiture, specifically surgebinding', which I admit I didn't really understand, but it seems you changed that) Hope this helped. Many thanks! I actually hid that one and made a new one now that I have more understanding of what's going on. It's not super different, but I think I adjusted it to be less OP.
AonEne he/him Posted June 16, 2020 Posted June 16, 2020 (edited) 11 minutes ago, BringerOfLight said: Weakness: Is starting to develop multiple personalities. His parents split up when he was 15, and started a gang war with each other. Torn between the two, Augur Drane killed both his parents and disbanded their gangs. Broken by the trauma, his brain nearly split into two. Psyche: Unhealthy, he is developing multiple personalities to deal with trauma. Hi! Human brains can’t really do the whole trauma-splitting-DID thing after the age of I think 8, by that time your personality and brain have already solidified. If your brain was already doing that before that age, it’s possible it would fall back on that same method of protecting itself, but you can’t start developing new identities as an adult. He could have some similar things happen, but not that, if that makes sense? Edited June 16, 2020 by AonEne
BringerOfLight Posted June 16, 2020 Posted June 16, 2020 Just now, AonEne said: Hi! Human brains can’t really do the whole trauma-splitting-DID thing after the age of I think 8, by that time your personality and brain have already solidified. If your brain was already doing that before that age, it’s possible it would fall back on that same method of protecting itself, but you can’t start developing new identities as an adult. He could have some similar things happen, but not that, if that makes sense? I'm not really trying to base it off of any real life mental disorders- that's why I refrained from saying things like he has DID or multiple personality DISORDER- he just has multiple personalities. I don't want it to get too scientific, I just think it'll be fun to play that kind of character.
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