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Era Three Proposals   

29 members have voted

  1. 1. Should we adopt Kenod's Laws (link in OP)? (Yes: check box beside each you want adopted. No, or if you want any adjustments made: don't check box.)

    • Law of Community Approval
      26
    • Law of Consequences
      27
    • Law of Proportional Weaknesses
      25
    • Law of Inverse Power Morality Correlation (the Mraize Addendum)
      23
    • I would not like to adopt any of these laws
      3
  2. 2. Would you like to adopt Kenod's Law of Power Increase?

    • Yes, as it is currently written.
      9
    • Yes, in principle. But it needs adjustment.
      17
    • No.
      0
    • No opinion.
      3
  3. 3. Would you like a points system to be used to quantify how powerful characters are when they are being approved? (Note: mods may still use their discretion)

    • Yes, for character creation. (RPers consciously reference list when making characters)
      5
    • Yes, for analysis. (May be used by mods to help determine if characters are too OP, but isn't advertised)
      18
    • No, I prefer our current system
      2
    • No opinion.
      4


Recommended Posts

Posted (edited)
1 hour ago, Kidpen said:

Why does Melody level ability and normal ability in Rithmatics have different scores?

Cuz Melody can kinda control her chalklings without giving them instruction

Edit: Also, I believe that the Reverse Lashing is a power only available for a Windrunner, their mixing of powers. Am I right about this?

Edited by erbiL ohcnaG
Posted
26 minutes ago, erbiL ohcnaG said:

Cuz Melody can kinda control her chalklings without giving them instruction

Lemme rephrase: Why does melody level and normal have different entries but the same score? 

Posted
36 minutes ago, kenod said:

I think that this would be allowed, as long as it's believable. So a radiant of oath 1 or 2 ending at 3 or 4 at the end of the era would be alright, but a first oath radiant getting to 5 within a month wouldn't be.

Probably.

I already have that issue with Althea. If I count the wedding presents in and the link with Max she is probably over 100 points...

Posted (edited)
53 minutes ago, 2001Kra said:

I don't think the link affects it, and most of the wedding presents don't give anything powerful.

Laonin's ring?

(And your shardblade, but I'm not counting that one for Althea)

Edited by Sorana
Posted (edited)

I think that the equipment section of the index should be about what they are currently using. 

EDIT: @Archer the point cap will definitely need to be improved, if only because the nature of the system has changed. When you set the 100 point cap, you intended it to only be for investiture, to see if a character is OP. We didn’t take into account the fact that characters are more than their investitures, and then we added all this stuff with out raising the bar.

My point is that you can have a pretty decent KR, who wouldn’t be OP. But as soon as you say that they were a soldier and are skilled in hand to hand combat, they are OP. That doesn’t seem right to me.

My idea would be to have multiple scales. Let’s say you can put 100 points into investiture, another 100 into the amount of skills they can have in a given area, and and a few more for gear that they could have on them at a given moment. 

Edited by MacThorstenson
Posted
14 minutes ago, MacThorstenson said:

I think that the equipment section of the index should be about what they are currently using. 

I agree.  The weapons training section seems a little too broad for me.  Some mundane weapons are more powerful than others (like guns versus swords).  

With the new weapons training area, my character's score is probably well over 200.

Posted
4 hours ago, kenod said:

I think that this would be allowed, as long as it's believable. So a radiant of oath 1 or 2 ending at 3 or 4 at the end of the era would be alright, but a first oath radiant getting to 5 within a month wouldn't be.

Swearing oaths is a very slow process, the RP tends to move quite a bit faster than, for example, the SA books do in time. It takes several months at least of particularly trying and appropriate circumstances to swear the next oath.

As for how it should be handled, honestly I think it should be the same as any power addition, a question that is floated past everyone and if no one has objections then it is allowed.

Posted
2 hours ago, MacThorstenson said:

My idea would be to have multiple scales. Let’s say you can put 100 points into investiture, another 100 into the amount of skills they can have in a given area, and and a few more for gear that they could have on them at a given moment. 

The problem with that is how it would hurt the Investiture-less characters. It makes it so there's no way for them to match up. I went through the guide and wound up getting Eve (she has no Investiture or special gear) a total score of around 265 (if I added correctly) from just skills without subtracting anything for weaknesses. 

Posted

Investiture and Invested items could share points, then skills separately?
So Non-Invested characters could have Shardblades, Fabrials, Medallions, etc.

Posted

 

1 hour ago, Voidus said:

Investiture and Invested items could share points, then skills separately?
So Non-Invested characters could have Shardblades, Fabrials, Medallions, etc.

Yes, my character hit way over two-hundred, and I was being more conservative than my character bio suggested.  I agree here completely.

Posted
8 hours ago, Kidpen said:

Lemme rephrase: Why does melody level and normal have different entries but the same score? 

She has the upside of advanced chalklings but the downside of poor line making skills. If I remember right she couldn't draw circles or lines very well, which made all of her drawing significantly weaker. Unless she traced over existing lines.

Posted
5 hours ago, Voidus said:

Investiture and Invested items could share points, then skills separately?

But in the end this would all non-investiture characters to have some invested items, if only to have access to the other points.

I prefer that you have one amount of points you can spend and if you pack it all in non investiture skills, then that's it. But nobody will play a non-investiture, non-imten character if that means that you only have half of the points to spend, than when you do.

Posted

How about you can use Investiture points to acquire skills but you can't use skill points to acquire Investiture?
@Sorana

Posted
7 minutes ago, Voidus said:

How about you can use Investiture points to acquire skills but you can't use skill points to acquire Investiture?
@Sorana

That would work. Limit the amount of possible investiture someone has and gives you the oppotunity to play a complete investiture free character.

Posted

If we went with that I'd suggest probably a 2:1 split, so probably 100 free points, 50 skill points.
So Investiture cap is still limited to 100, which I think prevents most of the broken combos.

Posted
10 hours ago, Voidus said:

If we went with that I'd suggest probably a 2:1 split, so probably 100 free points, 50 skill points.
So Investiture cap is still limited to 100, which I think prevents most of the broken combos.

A 50 point cap on skills is not even enough for an expert in one skill.  I somewhat agree, but for people with less powerful investiture, you should be able to make their skills bleed through to their investiture points.  My character has 55 investiture points, and if I can't use half of my points in investiture, than skills are the only thing I have, but with a huge cap on skills, I am at a severe disadvantage.  If you could make some skill points bleed through to investiture, than I would be fine.

Posted
20 minutes ago, King Taravangian said:

A 50 point cap on skills is not even enough for an expert in one skill.  I somewhat agree, but for people with less powerful investiture, you should be able to make their skills bleed through to their investiture points.  My character has 55 investiture points, and if I can't use half of my points in investiture, than skills are the only thing I have, but with a huge cap on skills, I am at a severe disadvantage.  If you could make some skill points bleed through to investiture, than I would be fine.

See voidus' post above.

 

11 hours ago, Voidus said:

How about you can use Investiture points to acquire skills but you can't use skill points to acquire Investiture?
@Sorana

You can use any excess investiture points in skills, but not vice versa.

Posted (edited)
14 hours ago, I think I am here. said:

I thought the Melody ability was to be added onto the existing rithmatist.

Yes, this is correct, I think. If you wanna be a Rithmatist and have Melody's power, you get both point additions.

EDIT: I have my characters' bios done, with points tallied up and everything. I'll post one here, and archer, if you find anything I did wrong, lemme know. If I got it mostly down, maybe we could use it as an example bio? Like, a template?

Spoiler

Name:

-Frederick Fortarn the Third

-Goes by ‘Fred’. As far as he knows, only three people know his true name: himself, Nei’an (his butler back in Scadrial, who Fred does not know is dead), and a not-so-dead Inquisitor

Gender:

-Male

Investiture/Non-Cosmere Connections:

-Hereditary Allomantic Pewter (+45)

Appearance:

-Tall, just over 6ft, muscular, broad-shouldered, and a smallish head covered with a mop of unruly brown hair (+5 [height and build])

-Looks to be about 20 years old

-He doesn’t have any arms. There aren’t even stumps. The shoulders end so abruptly that he just looks like a rectangle. (-20)

-He likes to wear tough brown pants and an armless, open vest. His Pewter keeps his warm.

Non-Investiture Abilities:

-Has mastered the sacred art of Giraffe fighting. This method, the art of swinging your head at your enemy like a mace, is his preferred style of combat. (+30 [hand to hand combat])

-Plays the Kazoo

-Can do a handstand. A very impressive feat* without arms to help stabilize. However, he cannot maintain it for long without burning Pewter for balance.

-He has some experience in the Thieving industry, but because of his lack of grace, he’s only adequate. (+25)

Commonly Carried Items:

-Several vials of Pewter and whiskey

-A kazoo

Psych:

-He is of average intelligence, something of a slow thinker,(-5) but able to comprehend pretty complicated concepts. (+15)

-He puts on a happy, carefree attitude, but it is a sham. He not only suffers from PTSD, but from several minor and major concussions due to banging his face around

-He also seems to have a phobia of running water, which has preceded his PTSD. This phobia not not include oceans, lakes, or even underwater currents specifically. The phobia includes faucets and drainage, but in a minor way. The major players are rivers, which he will not cross unless properly conditioned. (-5)

Guild Affiliation:

-Ghostbloods

History:

-Fred had known Nei’an personally. Fred was a full-blooded nobleman from Scadrial, owning a large sum of money and a lavish keep. Ever since he had been a young man, Nei’an had been around as the Fortarn butler, and, almost immediately, a close friend to Fred.

One day, Nei’an vanished. Fred waited for Nei’an to return. It never happened.

On Scadrial, Fred did some poking around. Nobody nearby knew where Nei’an had gone, so Fred went on a journey that started as a week-long ride to some of the outer parts and turned into a month-long trip. He found out many things about the nature of Scadrial, some of it questionable, but also discovered that Nei’an wasn’t 100% Scadrian. During his search to find out what this meant, he happened upon the Scadrian entrance to the Alleyverse. He did not enter, however, for he had been away from home for too long and wished to go back to his normal lifestyle.

However, back at his keep he was met with a stunning reality: Koloss raids. His keep, being out of the protection of any major city, had fallen to the koloss while he had been gone. Nobody remained of his family, or of his friends or servants. The keep was broken and looted, and the only living beings in sight were several larger koloss prowling the area.

Fred attacked, using nothing more than a dueling cane, his Pewter, and his anger, and killed three koloss before an Inquisitor arrived, and did away with Fred’s arms, but didn’t have the chance to kill him. He escaped, was bandaged up, and finally crossed into the Alleyverse, there being no more reason for him to remain on Scadrial. The experience never left him, however.

This was one year before the beginning of Era 3. Since his arrival, he made contact and joined, the Ghostbloods, putting on a cheerful face to cover up the boiling mass of anger, regret, and loss underneath.

*Pun intended

+90

 

 

Edited by erbiL ohcnaG
Posted

So it's decided that we do the 150 points, 100 investiture, 50 skill, investiture points can be used for skills but not vice versa?

If yes, I'll finish calculating my characters.

Posted
Spoiler

Wheel of Time index.

  • Male
    • 1-11 -1000
    • 12-17 -500
    • 18-36 -150
    • 54-72 -100
    • 37-53 -125

 

  • Male
    • ++1-++6 -1200.
    • 7-17 -1000
    • 18-35 -500
    • 36-53 -150
    • 54-72 -125

 

  • Tallents (Incomplete. If you remember any, post them)
    • Ter’angreal: your character can make ter’angreal with various strength. - 40 points.
    • Healing: your character can Heal other people of illness and wounds -10 points for normal proficiency, -30 for high.
    • Gateways: your character can make gateways -15 points for normal proficiency, -30 for high proficiency.
    • Foretelling: your character has the Foretelling, letting them see into the future -500 points
    • Cloud Dancer: Your character is a Cloud Dancer who can control the weather. -30 points
    • Ter’angreal sense: Your character can sense the use of ter’angreal -10 points.
    • Dreamer: Your character can glimpse the future in their dreams, and can dreamwalk. -30 points+dreamwalking

 

  • Aes Sedai: Your character is an Aes Sedai who has taken the Three Oaths. +25 points and non-combative (I’m too lazy to do Ajahs right now)
  • Asha’man: Your character is an Asha’man, who has received training at the Black Tower. -10 points
  • Warder bond: You bonded a warder, granting you the ability to know where your warder is, and the warder will protect you. -15 points.

 

  • Blademaster: Your character has a heron marked blade, which defines you as a blademaster. -25 points (-30 if you have a power forged sword)
  • Warder: Your character is bonded to a channeler, granting them increased strength and endurance, and enhanced healing. Your character will also know the emotions and location of their channeler -5 points

 

8

Wheel of time index V1.

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