Voidus Posted September 13, 2012 Posted September 13, 2012 Spikes don't have to kill, they just usually do.
Observer Posted September 13, 2012 Posted September 13, 2012 (edited) -snip- Edited September 13, 2012 by Observer
Observer Posted September 13, 2012 Posted September 13, 2012 (edited) Spikes don't have to kill, they just usually do. It is not a coincidence, I believe, that death is always involved in the transfer of powers via Hemalurgy. Marsh once described it as a "messy" process. Not the adjective I would have chosen. It's not disturbing enough. I think losing your soul is lethal anyways. As for Feruchemy, I'm all too happy to be sick on occasion. helps me sneak out of my stuff. Slowmindedness won't be bad, I think too slowly to care. Just fill that one for an hour in bed and I'll be fine. Speed (and strength) is the same, it's not like I'm moving, and I won't need it regularly. it's just all too convenient. Edited September 13, 2012 by Observer
Voidus Posted September 13, 2012 Posted September 13, 2012 ZAS678Does the person being pierced in order to charge a Hemalurgic spike have to die? BRANDON SANDERSON Not necessarily. A spike does require you to rip pieces of a soul from the victim, but that does not mean they must die. They would be a very different person afterwords though. Took me a while to find this one. 1
Observer Posted September 13, 2012 Posted September 13, 2012 Took me a while to find this one. You're still ripping out a soul. They'll probably be moolies by the time you're finished with them.
Voidus Posted September 13, 2012 Posted September 13, 2012 Well certainly a 'very different person, but we can't know how that would work until we see it. But there are ways to get Hemalurgic spikes without going around slaughtering allomancers, deathbed spikes, non-lethal spikes for coma patients? There are ways.
Observer Posted September 13, 2012 Posted September 13, 2012 non-lethal spikes for coma patients? I'm not sure they'd ever wake up after that, or be the same person afterwards, if a "person" at all. But yes, there are other ways. The laws around ripping out souls will be interesting...
Voidus Posted September 13, 2012 Posted September 13, 2012 I'm not sure they'd ever wake up after that, or be the same person afterwards, if a "person" at all. But yes, there are other ways. The laws around ripping out souls will be interesting... It doesn't rip out your entire soul, just a piece of it depending on where you place the spike. And you would only need 32 at most Actually that is quite a bit come to think of it. Better throw in some mental fortitude spikes.
Kurkistan he/him Posted September 13, 2012 Posted September 13, 2012 (edited) Well certainly a 'very different person, but we can't know how that would work until we see it. But there are ways to get Hemalurgic spikes without going around slaughtering allomancers, deathbed spikes, non-lethal spikes for coma patients? There are ways. A good rule of thumb as to whether something is or is not unethical is if you'd want it done to yourself, barring coercion of some kind. Golden rule and all. There is the question of people volunteering/being paid to be spikified. But that also smells a bit wrong. Would you want part of your soul ripped away, either killing you or deeply damaging you on some fundamental level up to the point where you're not even the same person? What about if it was the only way to feed your family through the winter? That's the point where we step into coercion territory, where your "choice" to be spikified would be a leonine contract. As far as deathbed spikes and brain dead coma patients go, that is a different matter where you might be able to ethically employ Hemalurgy. Although, in the case of coma patients, you might as well go the whole nine yards, if they're not recovering anyway and your ripping half of their soul out. Edited September 13, 2012 by Kurkistan 1
Voidus Posted September 13, 2012 Posted September 13, 2012 A good rule of thumb as to whether something is or is not unethical is if you'd want it done to yourself, barring coercion of some kind. Golden rule and all. I would see non-lethal hemalurgic spikes as being akin to Drabs, but we don't know enough about the effects of either to be sure. As far as deathbed spikes and brain dead coma patients go, that is a different matter where you might be able to ethically employ Hemalurgy. Although, in the case of coma patients, you might as well go the whole nine yards, if they're not recovering anyway and your ripping half of their soul out. Depends on what the family wants I'd guess and obviously if the patient had left any instructions in their will.
Aminar Posted September 13, 2012 Posted September 13, 2012 I'd give my hemalurgic donor card and have the spikes in my will somewhere. Of course they'd be copper spikes so my soul got linked directly to their brain. Gotta keep my intellect alive. Then I can talk to my family in their dreams and harass them about their sex life. That or have my spikes and those of my end of life significant other be used to make a Kandra, thus granting me and her immortality together. Then haunt the family. 2
Voidus Posted September 13, 2012 Posted September 13, 2012 That or have my spikes and those of my end of life significant other be used to make a Kandra, thus granting me and her immortality together. Then haunt the family. This^ I wonder if you can spike someone multiple times; one non-lethal, one lethal.
Arcanist Lupus he/him Posted September 13, 2012 Posted September 13, 2012 I'm going to go with being a Windrunner (Surgebinding on the poll). My reasons are a) Zero-G, and it's the only power that comes with an invisible friend. Feruchemy is tempting, but it doesn't come with zero gravity. Allomancers can leap about, but it's not the same. 1
Voidus Posted September 13, 2012 Posted September 13, 2012 it's the only power that comes with an invisible friend. I got Hemalurgically spiked and I have an invisible friend, he tells me to... Actually he says I'm not supposed to talk about that. 5
Windrunner he/him Posted September 13, 2012 Posted September 13, 2012 I'm going to go with being a Windrunner (Surgebinding on the poll). My reasons are a) Zero-G, and it's the only power that comes with an invisible friend. Feruchemy is tempting, but it doesn't come with zero gravity. Allomancers can leap about, but it's not the same. I just got how ironic it was that I didn't pick Surgebinding AonDor is my choice assuming I'm not going to be doing any fighting. I'd be a Windrunner all the way for any sort of conflict.
Observer Posted September 13, 2012 Posted September 13, 2012 Feruchemy is tempting, but it doesn't come with zero gravity. Allomancers can leap about, but it's not the same. *Stores weight in ironmind* You were saying? And I'm fairly sure once you spike somebody you can't do it again. You've already taken off the hemalurgic piece. Two spikes into a kandra seem to create a mix between the personalities and memories of the spikes and the mistwraith, but we don't know enough on that to say much...
Zas678 he/him Posted September 13, 2012 Posted September 13, 2012 I would choose Twinborn. Allomantic Steel, Feruchemy Copper. Get anywhere I want, and remember everything. I mean that test that I'm worried about? Just memorize that chapter for the test. That class I'm going to be late to? Just grab some pennies and get going! It would be great. Although if I couldn't have Copper, I'd probably have Connection (Chromium? Duralumin). I mean spend my online hours, or hours studying, storing connection, than use it when talking and interacting with people.
Voidus Posted September 14, 2012 Posted September 14, 2012 And I'm fairly sure once you spike somebody you can't do it again. You've already taken off the hemalurgic piece.Two spikes into a kandra seem to create a mix between the personalities and memories of the spikes and the mistwraith, but we don't know enough on that to say much... Not for the same ability, but if you non-lethally spiked a mistborn for say Chromium could you then spike them lethally for Nicrosil? Or one of the other attributes? Mental fortitude perhaps.
Observer Posted September 14, 2012 Posted September 14, 2012 Not for the same ability, but if you non-lethally spiked a mistborn for say Chromium could you then spike them lethally for Nicrosil? Or one of the other attributes? Mental fortitude perhaps. Brandon said something about mental fortitude driving humans insane. Something about 2 minds in one head.
Voidus Posted September 14, 2012 Posted September 14, 2012 Brandon said something about mental fortitude driving humans insane. Something about 2 minds in one head. Yeah I remember that one, but it also counteracts the emotional allomancy weakness also it seems somewhat more humane to the person you just killed if their mind gets to live on If you had a group of twinborns who between them had all the allomantic and feruchemical abilities and they all agreed to join into one twinawesome with mental fortitude spikes they would all get to share the fun. But yeah 16 minds in one body= Certain insanity 1
Observer Posted September 14, 2012 Posted September 14, 2012 You forget that the stapled minds would go insane as well. They have another mind in their head too, meaning it really isn't much better for them anyways.
Windrunner he/him Posted September 14, 2012 Posted September 14, 2012 I think that depends on who you ask and what kind of insanity it is. I know there are several mental conditions that I would prefer to be dead then have to live with.
Voidus Posted September 14, 2012 Posted September 14, 2012 I think that depends on who you ask and what kind of insanity it is. I know there are several mental conditions that I would prefer to be dead then have to live with. I'd have to side with you there, I have a huge fear of dementia or anything like it. But I could probably deal with multiple-personality disorder, although I suppose you'd have to experience it to know for sure.
Zas678 he/him Posted September 14, 2012 Posted September 14, 2012 How Leed's aspects REALLY work.... 2
Recommended Posts