Tulir he/him Posted March 11, 2012 Posted March 11, 2012 Fine by me if we do a time passes thing. I'm not planning on doing anything.
Thor he/him Posted March 11, 2012 Posted March 11, 2012 Yea, I was planning on joining very soon. Probably come in after you leave the hideout. Maybe before you leave. Time will tell if I can figure out a way to put myself in the game.
Satsuoni he/him Posted March 11, 2012 Posted March 11, 2012 OK. Just let me get that equipment list. Everything is so expensive (and heavy...) Ten foot pole (spider) : 35 gp.. Meh.
Tulir he/him Posted March 12, 2012 Posted March 12, 2012 Can I use: 1. My bow as a quarter staff for close range fighting? 2. The grappling hook as a club? 3. Some arrows like daggers? I was wondering what I could do in close range fighting so please answer.
Eerongal he/him Posted March 12, 2012 Author Posted March 12, 2012 Can I use: 1. My bow as a quarter staff for close range fighting? 2. The grappling hook as a club? 3. Some arrows like daggers? I was wondering what I could do in close range fighting so please answer. Well, those would all be possible, but they would count as improvised weapons (which means you would take a -4 penalty to attack rolls). In fact, the arrows like daggers one is specifically mentioned in the rules (the others aren't, though) Arrows An arrow used as a melee weapon is treated as a light improvised weapon (-4 penalty on attack rolls) and deals damage as a dagger of its size (critical multiplier ×2). Arrows come in a leather quiver that holds 20 arrows. An arrow that hits its target is destroyed; one that misses has a 50% chance of being destroyed or lost.
Satsuoni he/him Posted March 12, 2012 Posted March 12, 2012 BTW, Eerongal , What do you think of mongoose publishing books? There were quite a few good classes there , like chaos wizard and rules lawyer.
Eerongal he/him Posted March 12, 2012 Author Posted March 12, 2012 BTW, Eerongal , What do you think of mongoose publishing books? There were quite a few good classes there , like chaos wizard and rules lawyer. I've personally never been a fan of them, they're fairly bad at balancing their stuff that i've seen. However, if there's something you want me to consider allowing, run it by me and i'll have a look at it. Do I spy a Mummy reference? Actually, i've never watched the mummy, so intentionally? probably not. Coincidentally? maybe.
Emeralis00 she/her Posted March 13, 2012 Posted March 13, 2012 Actually, i've never watched the mummy, so intentionally? probably not. Coincidentally? maybe. There is a character named Beni Gabor. Here is a relevant video:
Satsuoni he/him Posted March 13, 2012 Posted March 13, 2012 Hm. Don't remember it. The chars name resembles Trojan, btw. Is that coincidence too?
Eerongal he/him Posted March 13, 2012 Author Posted March 13, 2012 Hm. Don't remember it. The chars name resembles Trojan, btw. Is that coincidence too? Actually, i swiped the name from Tales of a dying earth, by Jack Vance, from the short story in the book "Turjan of Miir"
Satsuoni he/him Posted March 13, 2012 Posted March 13, 2012 Only read the Kugel stories from that myself ( forgot spelling )
Eerongal he/him Posted March 13, 2012 Author Posted March 13, 2012 Only read the Kugel stories from that myself ( forgot spelling ) Yeah, i think i recommended that to you in a topic in the books section or something, didn't it? And it's spelled Cugel But yeah, the name is from the first book in that series, which is just a collection of short stories, mainly. I just really liked the name, mostly, and it was what came to mind when i gave this guy a name
Satsuoni he/him Posted March 13, 2012 Posted March 13, 2012 Ah, right. Thought so. So, what class is he? Can I teach him cantrips? Is he likely to explode from spell mishap anytime soon?
Eerongal he/him Posted March 13, 2012 Author Posted March 13, 2012 Ah, right. Thought so. So, what class is he? Can I teach him cantrips? Is he likely to explode from spell mishap anytime soon? Heh, he's a factotum from dungeonscape. Starting at second level they can start casting sort-of spells (starting with cantrips). Basically, the class is designed as a jack of all trades, as he is putting himself forward as. They get trap finding, they have a medium BAB, D6 hit die, and get a few abilities that let them cover certain roles. So he will eventually "learn" some spells. The spells they cast are basically limited, and are cast as spell-like abiltiies. The specific text of the ability is something to the effect of "after watching spellcasters cast spells for a while, you are able to put together a few hand gestures and words and put together something that almost resembles a spell", so i was playing into that aspect of the class
Satsuoni he/him Posted March 13, 2012 Posted March 13, 2012 Ok, I'll check. Btw, in that world, is arcane magic also weave- based ( the same weave that has caused 4th edition by its failure )?
Eerongal he/him Posted March 13, 2012 Author Posted March 13, 2012 Ok, I'll check. Btw, in that world, is arcane magic also weave- based ( the same weave that has caused 4th edition by its failure )? Yeah, i believe that magic in all or most settings in D&D is the same or similar. That is, there's a sort of "magical fabric" that everything works off of, though i've never really looked too deeply in it, so someone can feel free to correct me. Though, we can go with this regardless, since its largely inconsequential which way we choose.
Satsuoni he/him Posted March 13, 2012 Posted March 13, 2012 (edited) What? You don't know? That does not bode well... Also, it looks like I've made a mistake. I thought finger bones were material components of summon undead rather than a focus. A pity. Edit: So, could I cast a variant spell : one with prepped carved bones a focus, other with unprepped as a mat component? Please? Edit2: founds a new confirmation that acid created through acid splash spell persists: (from d2srd): CreationA creation spell manipulates matter to create an object or creature in the place the spellcaster designates (subject to the limits noted above). If the spell has a duration other than instantaneous, magic holds the creation together, and when the spell ends, the conjured creature or object vanishes without a trace. If the spell has an instantaneous duration, the created object or creature is merely assembled through magic. It lasts indefinitely and does not depend on magic for its existence Acid splash duration is instantaneous, subschool creation. Edited March 13, 2012 by Satsuoni
Eerongal he/him Posted March 14, 2012 Author Posted March 14, 2012 [OOC] I'm fine with that, and I have a question. Striax speaks Draconic, how are we going to do areas where only Seynir and Striax can speak?(answer me in the other thread)[/OOC] If we get to somewhere where draconic (or any other language someone speaks others dont), basically only the characters who speak said language will be able to understand them. If it's the NPC, i'll maybe make up some works that sort of look like a language, so no one will really know what happened until it's shared, but if its a player character I'll just indicate which language they're speaking in, and any characters who speak that language will be able to understand them. Others who dont, will not, and will be required to roleplay as such. edit: Edit: So, could I cast a variant spell : one with prepped carved bones a focus, other with unprepped as a mat component? Please? so you want to replace the focus component with a similar regular material component? Any particular reason why, since a focus is generally superior (only ever need one)? I mean, i don't really see an issue with it, it's not like it fundamentally alters a spell in any way. Edit2: founds a new confirmation that acid created through acid splash spell persists: (from d2srd):Acid splash duration is instantaneous, subschool creation. Yeah, that section gets brought up a lot in the debates i've read about conjuration-based energy spells and if you can keep/store the things they make instead of using them for the spell's only purpose. I don't really have an issue with storing acid for later use from spells like acid splash, so long as they function as their mundane counter part (a vial of acid is usually going to be weaker than the actual spell cast, which is why i even usually let people store so many vials of it when they use it) The main argument for it not sticking around is that spells generally can only do what they specifically describe in their description and pretty much nothing else. Also, some conjuration spells get kinda weird if everything always sticks around afterwards (i'm looking at you orb of force )
Satsuoni he/him Posted March 14, 2012 Posted March 14, 2012 If we get to somewhere where draconic (or any other language someone speaks others dont), basically only the characters who speak said language will be able to understand them. If it's the NPC, i'll maybe make up some works that sort of look like a language, so no one will really know what happened until it's shared, but if its a player character I'll just indicate which language they're speaking in, and any characters who speak that language will be able to understand them. Others who dont, will not, and will be required to roleplay as such. So, lets assume a dragon (lvl 50-60 or so) speak to us (in Draconic) "If you surrender, I'll eat your friends and keep you as pets". Wonder how we should roleplay that. so you want to replace the focus component with a similar regular material component? Any particular reason why, since a focus is generally superior (only ever need one)? I mean, i don't really see an issue with it, it's not like it fundamentally alters a spell in any way. No particular reason, excepting a few mistakes I made in the "Hear ye" thread (I have assumed that the bones are consumed, mixing this spell with one eberron variant, thus the hand with a few missing fingers) Since I have not received an answer from you, I just used the focus in my demonstration. The only issue with the mechanics would be if I lose my spell pouch during the day I need to use the spell, since I'll have to take time to carve bones before using. I don't think that will come up often. Yeah, that section gets brought up a lot in the debates i've read about conjuration-based energy spells and if you can keep/store the things they make instead of using them for the spell's only purpose. I don't really have an issue with storing acid for later use from spells like acid splash, so long as they function as their mundane counter part (a vial of acid is usually going to be weaker than the actual spell cast, which is why i even usually let people store so many vials of it when they use it) Hm? Acid splash is 1d3, vial of acid : 1d6 (+1 for splash damage). So, about half a vial. The main argument for it not sticking around is that spells generally can only do what they specifically describe in their description and pretty much nothing else. They should use summon subtype, or duration: 0.1 sec then Not instant creation. Also, some conjuration spells get kinda weird if everything always sticks around afterwards (i'm looking at you orb of Force ) What about an orb of Force? Well, in case of force ... I kind of assume that once created, the materials decay into equilibrium with normal physics quite soon, like the acid splash becomes affected by gravity, etc. Like Soulcasting someone to flame: - for a few moments the shape is retained, then physics takes over and it dissipates, smoke diffuses, unless contained, etc.
Eerongal he/him Posted March 14, 2012 Author Posted March 14, 2012 So, lets assume a dragon (lvl 50-60 or so) speak to us (in Draconic) "If you surrender, I'll eat your friends and keep you as pets". Wonder how we should roleplay that. well we'll have to find out when/if it comes up No particular reason, excepting a few mistakes I made in the "Hear ye" thread (I have assumed that the bones are consumed, mixing this spell with one eberron variant, thus the hand with a few missing fingers) Since I have not received an answer from you, I just used the focus in my demonstration. The only issue with the mechanics would be if I lose my spell pouch during the day I need to use the spell, since I'll have to take time to carve bones before using. I don't think that will come up often. Yeah, it's fine. Also, you could technically make it like you were bluffing to Murl instead, since he knows nothing about magic Hm? Acid splash is 1d3, vial of acid : 1d6 (+1 for splash damage). So, about half a vial. Yeah, acid splash isnt more than a usual vial, but I other, higher level acid spells. Most will generally deal quite a bite more damage than a vial of acid What about an orb of Force? Well, in case of force ... I kind of assume that once created, the materials decay into equilibrium with normal physics quite soon, like the acid splash becomes affected by gravity, etc. Like Soulcasting someone to flame: - for a few moments the shape is retained, then physics takes over and it dissipates, smoke diffuses, unless contained, etc. Well, the main problem with orb of force (and most of the orb spells, like orb of sound) is that conjurations spells specifically state that the magic for the spell exists only at the moment the spell is cast, so technically the magic for the spell should go away before its thrown (though people argue back and forth on this point, but i digress). Also, with orb of force specifically, since its conjuration, it means that what it conjures is "non-magical", because its just something mundane you pulled from somewhere magically. So you end up with a non-magical ball of force. The problem with this is that force is pure, raw, magical energy. So you end up with a non-magical ball of pure magical energy Like i said, there's arguments about these spells all over the internet (a few i've participated in back in the day on the wizard of the coasts forums), they can certainly make for an interesting read.
Satsuoni he/him Posted March 14, 2012 Posted March 14, 2012 Yeah, acid splash isnt more than a usual vial, but I other, higher level acid spells. Most will generally deal quite a bite more damage than a vial of acid Is that increase in quality or quantity, or both? Like, I can only summon weak/ organic acids on low levels, and progress to Tsar Vodka (you call it Aqua regia, i believe)? Or do I make a bigger ball? or both? Yeah, it's fine. Also, you could technically make it like you were bluffing to Murl instead, since he knows nothing about magic Nah, I wasn't bluffing, I would have paid to see them cut their hands off. Totally serious there. Let us assume I have made spares.
Eerongal he/him Posted March 14, 2012 Author Posted March 14, 2012 Is that increase in quality or quantity, or both? Like, I can only summon weak/ organic acids on low levels, and progress to Tsar Vodka (you call it Aqua regia, i believe)? Or do I make a bigger ball? or both? Well, it doesn't specifically say, since normally you can't really bottle it (or at least it doesnt give the rules for it), so that's something we can determine when you get access to spells that go over. Maybe for every 2D6 damage it deals you can bottle one bottle of acid or something (trying not to make it so that you can make a ton of them really fast, so I dont wanna go with for every 1D6 damage it would deal, because damage scales pretty quickly with many spells) Also, yeah, for us its aqua regia, i believe (so long as we're talking about the same thing. Highly corrosive acid that can melt the "royal" metals, right?) Nah, I wasn't bluffing, I would have paid to see them cut their hands off. Totally serious there. Let us assume I have made spares. That's fine.
Satsuoni he/him Posted March 14, 2012 Posted March 14, 2012 (edited) Also, yeah, for us its aqua regia, i believe (so long as we're talking about the same thing. Highly corrosive acid that can melt the "royal" metals, right?) Yes. BTW, do acid attacks reduce AC on metal armors? The holes left after some acid balls of 5d6 or so should be quite spectacular. Ed: I am thinking about Chaos Mage from mongoose. Or maybe something else. I don't know about balance, having never played. Edited March 14, 2012 by Satsuoni
Emeralis00 she/her Posted March 14, 2012 Posted March 14, 2012 Yes. BTW, do acid attacks reduce AC on metal armors? The holes left after some acid balls of 5d6 or so should be quite spectacular. Ed: I am thinking about Chaos Mage from mongoose. Or maybe something else. I don't know about balance, having never played. No. Unless you target the armor itself.
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