Walter The Moral Posted June 8 Report Share Posted June 8 In Era 1 of Mistborn, we knew very little of Realmatic Theory, but now we know a lot more. So I was wondering if we could figure out how all the Allomantic Metals work realmatically. Physical Iron: I'm not convince that Iron and Steel can only affect metal. I'm beginning to think more and more that they can affect the fundamental forces (https://wob.coppermind.net/events/482/#e15319). I think that burning creates a Connection between you and the metal close to you, and then Lurchers can manipulate that Connection to cause the metal to become closer to them. Steel: I think Steel is the same, except the Connection Manipulation causes the metal to become further away. Tin: We know Tin enhances your mental capabilities (https://wob.coppermind.net/events/270/#e7551) so that you can take in all the stimuli, but what is actually giving you the senses? I'd guess your Cognitive Aspect is enhanced, maybe heightening your Connection to the Physical Realm so that you are more aware of it? Pewter: I'd say that Pewter brings your Physical Aspect closer to your Spiritual Apect, and maybe powers your muscles with Investiture. Mental Zinc: I think there was a WOB (though I can't find it) that says the Zinc and Brass lap against your Spiritual Aspect, which contains your emotions. If there are holes in your Spiritweb, like from Hemalurgy, then the Zinc or Brass can "break into" your Spiritweb and take control. It probably also forges a Connection between you and the "recipient'. While lapping at your Spiritweb, it would expand the emotion part, flaring your emotions. Brass: Brass would do the same as Zinc, except it would reduce the emotions while lapping at the Spiritweb. Copper: Copper dampens all Tones around them, and prevents changes to their Spiritual Aspect (prevents Rioting or Soothing). It can prevent most forms of detection, most likely because they use access to Tones (it can evade Lifesense and Secretspren). It could probably also stop a lot of Stormform Singers from bringing the Everstorm because they wouldn't be able to hear the Rhythms. Bronze: Bronze is one of the most Realmatically cool metals. Bronze allows you to sense Kinetic Investiture by Connecting you to the Pure Tones of Scadrial (or probably whatever planet you're on) so that you can hear when people use Preservation's power. They can sense most types of Active Investiture, using these Rhythms. Temporal Gold: Gold most likely brings a manifestation of yourself that could once have been seen using Fortune. Fortune shows branching paths, so the gold Shadow probably Connects you to one of these paths, causing you to see what you coud have been. Electrum: Electrum gives you a tiny glimpse into the Spiritual Realm, giving you access to your Fortune. Cadmium: Cadmium and Bendalloy are hard. I think that Cadmium maipulates the Connection between your surroundings and time, allowing your surrounding's time to go by slower. It also sends all extra energy into the Spiritual Realm to prevent redshift (I swear I saw a WoB for this, but I can't find it). Bendalloy: Bendalloy is similar to Cadmium, but the manipulation of Connection allows your surrounding's time to move faster. Enhancement Aluminum: So Brandon still hasn't decided what exactly happens between two scenarios (at least according to what I've seen). The first scenario is that Aluminum immdeiately metabolises all metals in your body. The second (which I like more), is that it severs the connection of the metals to Preservation, so that they can no longer act as a key. I've also heard that it gets rid of all Investiture inside your body, but that can't be true, seeing as all living beings contain Investiture. Duralumin: Duralumin basically mega-flares your active metals, causing all of your metals to be burned. I really don't know what to say here, I would love to hear your thoughts. Chromium: Chromium does what Aluminum does, but it effects another person's Spiritweb, so maybe it makes a Connection? Nicrosil: Same with Duralumin, but maybe it also makes a Connection? God-Metals Atuim: Atium gives you a glimpse into the Spiritual Realm, giving you access to the Fortune of people around you. It also enhances your Cognitive Aspect, allowing you to comprehend all the Atium Shadows around you. It also seems to be a Mental Temporal Metal Lerasium: Lerasium rewrites your Spiritweb, creating a Connection with any shard whose Godmetal Lerasium is alloyed with. If you take pure Lerasium, you are Connected to Preservation, making you a Mistborn. Lerasium basically forges Connection and changes the Spirit Web. It also seems to be a Physical Enhancement Metal I would love to know what you think, as my Realmatic knowledge is not very good. 3 Quote Link to comment Share on other sites More sharing options...
alder24 Posted June 8 Report Share Posted June 8 12 hours ago, Walter The Moral said: Cadmium: Cadmium and Bendalloy are hard. I think that Cadmium maipulates the Connection between your surroundings and time, allowing your surrounding's time to go by slower. It also sends all extra energy into the Spiritual Realm to prevent redshift (I swear I saw a WoB for this, but I can't find it). The barrier of the bubble absorbs energy. And it has to do with SR. Those WoBs? Spoiler Steeldancer (paraphrased) According to General Relativity, there should be spatial distortion in speed bubbles. So, why does no one notice it? Brandon Sanderson (paraphrased) There is spatial distortion in speed bubbles, that's why bullets are refracted when they enter a bubble. However, I played with it a bit, and ignore the redshift that should happen. The barrier of the bubble absorbs it, otherwise everyone would just be irradiated. FanX Spring 2019 (April 19, 2019) Spoiler Questioner So my quick question: Can you use Identity (I love the speed bubbles!) to anchor speed bubbles to yourself? Brandon Sanderson Uh, this is possible. That's less a matter of Identity. What’s gonna happen there, like, the more someone uses the powers, the more familiar and intermingled with their soul the powers become, and they are able to accomplish things that others can't. This would be like a Mistborn learning to hover a coin, right, which they can do, but most think you can't. That's the sort of level we're going with. Necarion So a savant could? Brandon Sanderson A savant could totally do that. The problem is, things moving in and out of a speed bubble, there's a transference of energy. This is how we keep speed bubbles from irradiating people when light moves through them, right, red shift. And so there's a transfer of energy directly from the Spiritual Realm, which means that moving with a speed bubble, you're gonna run into that, and it's gonna be, it's gonna cause all kinds of problems, but it would be possible. Arcanum Unbounded San Francisco signing (Nov. 30, 2016) 12 hours ago, Walter The Moral said: Aluminum: So Brandon still hasn't decided what exactly happens between two scenarios (at least according to what I've seen). The first scenario is that Aluminum immdeiately metabolises all metals in your body. The second (which I like more), is that it severs the connection of the metals to Preservation, so that they can no longer act as a key. I've also heard that it gets rid of all Investiture inside your body, but that can't be true, seeing as all living beings contain Investiture. It can be. That investiture is locked into your soul, it's innate investiture. That form of investiture would be inaccessible to aluminum. But static and mostly kinetic can be touched. But it gets a bit wonky with Chromium and Breaths - it should work the same, and chromium can leech Breaths or maybe even Divine Breath. But that's no different from Preservation's fragment of Scdrians so you should also be able to leech that, but that fragment contains a Connection that gives you metallic arts, so technically burning aluminum or chromium should permanently get rid of Metallic powers you or somebody has. It's getting weird if you think about it that way. Maybe you can do all of that but with the right intent? After all aluminum savant can cleanse his body and spirit out of unwanted effects so it can affect that form of investiture. Spoiler Douglas What benefit does an aluminum savant get? Yes, I know this would normally never happen because aluminum burns itself up. Suppose a mad scientist with a willing Mistborn test subject shoved a feeding tube down the Mistborn's throat to pump in a continuous stream of aluminum, replenishing it steadily so there's always a new unburned supply. Add another tube to pump out excess water if necessary. What would he discover? Alternatively, what would Sazed with his Shard-granted knowledge know? Brandon Sanderson Ha, that IS a little silly of a method. However, on the extreme end of aluminum, I have in the notes the possibility of cleansing the spirit of unwanted effects of other Investitures. You'd get really good at this, and maybe even be able to cleanse the body of other impurities. 17th Shard Forum Q&A (Sept. 27, 2012) Spoiler Wyndlerunner You've mentioned in the past aluminum savants being able to somewhat heal their spiritweb, healing them of the cracks, sort of healing them of Allomancy. Could a chromium savant do this to other people, kind of like in the Avatar [The Last Airbender] finale where he seals bending? Brandon Sanderson I will say RAFO, but I will say you're theorizing along correct directions. Orem Signing (March 16, 2019) 12 hours ago, Walter The Moral said: Lerasium: Lerasium rewrites your Spiritweb, creating a Connection with any shard whose Godmetal Lerasium is alloyed with. If you take pure Lerasium, you are Connected to Preservation, making you a Mistborn. Lerasium basically forges Connection and changes the Spirit Web. It also seems to be a Physical Enhancement Metal Keep in mind that's not a primary effect of Lerasium. If Mistborn were to burn Lerasium it would do something else. We don't know what Lerasium does in Allomancy. Spoiler Brandon Sanderson Chapter Thirty-Eight Preservation's Power [...] As a tidbit, that was a side effect of what that bead of metal did. It wasn't the main purpose of the bead, and if another Allomancer were to burn it, it would do something else. The Hero of Ages Annotations (Nov. 12, 2009) 12 hours ago, Walter The Moral said: I would love to know what you think, as my Realmatic knowledge is not very good. It's quite good. 1 Quote Link to comment Share on other sites More sharing options...
IlstrawberrySeed Posted June 8 Report Share Posted June 8 18 hours ago, Walter The Moral said: In Era 1 of Mistborn, we knew very little of Realmatic Theory, but now we know a lot more. So I was wondering if we could figure out how all the Allomantic Metals work realmatically. Physical Iron: I'm not convince that Iron and Steel can only affect metal. I'm beginning to think more and more that they can affect the fundamental forces (https://wob.coppermind.net/events/482/#e15319). I think that burning creates a Connection between you and the metal close to you, and then Lurchers can manipulate that Connection to cause the metal to become closer to them. Steel: I think Steel is the same, except the Connection Manipulation causes the metal to become further away. Tin: We know Tin enhances your mental capabilities (https://wob.coppermind.net/events/270/#e7551) so that you can take in all the stimuli, but what is actually giving you the senses? I'd guess your Cognitive Aspect is enhanced, maybe heightening your Connection to the Physical Realm so that you are more aware of it? Pewter: I'd say that Pewter brings your Physical Aspect closer to your Spiritual Apect, and maybe powers your muscles with Investiture. Mental Zinc: I think there was a WOB (though I can't find it) that says the Zinc and Brass lap against your Spiritual Aspect, which contains your emotions. If there are holes in your Spiritweb, like from Hemalurgy, then the Zinc or Brass can "break into" your Spiritweb and take control. It probably also forges a Connection between you and the "recipient'. While lapping at your Spiritweb, it would expand the emotion part, flaring your emotions. Brass: Brass would do the same as Zinc, except it would reduce the emotions while lapping at the Spiritweb. Copper: Copper dampens all Tones around them, and prevents changes to their Spiritual Aspect (prevents Rioting or Soothing). It can prevent most forms of detection, most likely because they use access to Tones (it can evade Lifesense and Secretspren). It could probably also stop a lot of Stormform Singers from bringing the Everstorm because they wouldn't be able to hear the Rhythms. Bronze: Bronze is one of the most Realmatically cool metals. Bronze allows you to sense Kinetic Investiture by Connecting you to the Pure Tones of Scadrial (or probably whatever planet you're on) so that you can hear when people use Preservation's power. They can sense most types of Active Investiture, using these Rhythms. Temporal Gold: Gold most likely brings a manifestation of yourself that could once have been seen using Fortune. Fortune shows branching paths, so the gold Shadow probably Connects you to one of these paths, causing you to see what you coud have been. Electrum: Electrum gives you a tiny glimpse into the Spiritual Realm, giving you access to your Fortune. Cadmium: Cadmium and Bendalloy are hard. I think that Cadmium maipulates the Connection between your surroundings and time, allowing your surrounding's time to go by slower. It also sends all extra energy into the Spiritual Realm to prevent redshift (I swear I saw a WoB for this, but I can't find it). Bendalloy: Bendalloy is similar to Cadmium, but the manipulation of Connection allows your surrounding's time to move faster. Enhancement Aluminum: So Brandon still hasn't decided what exactly happens between two scenarios (at least according to what I've seen). The first scenario is that Aluminum immdeiately metabolises all metals in your body. The second (which I like more), is that it severs the connection of the metals to Preservation, so that they can no longer act as a key. I've also heard that it gets rid of all Investiture inside your body, but that can't be true, seeing as all living beings contain Investiture. Duralumin: Duralumin basically mega-flares your active metals, causing all of your metals to be burned. I really don't know what to say here, I would love to hear your thoughts. Chromium: Chromium does what Aluminum does, but it effects another person's Spiritweb, so maybe it makes a Connection? Nicrosil: Same with Duralumin, but maybe it also makes a Connection? God-Metals Atuim: Atium gives you a glimpse into the Spiritual Realm, giving you access to the Fortune of people around you. It also enhances your Cognitive Aspect, allowing you to comprehend all the Atium Shadows around you. It also seems to be a Mental Temporal Metal Lerasium: Lerasium rewrites your Spiritweb, creating a Connection with any shard whose Godmetal Lerasium is alloyed with. If you take pure Lerasium, you are Connected to Preservation, making you a Mistborn. Lerasium basically forges Connection and changes the Spirit Web. It also seems to be a Physical Enhancement Metal I would love to know what you think, as my Realmatic knowledge is not very good. Iron and Steel: We know that when strongest, it's most like fundamental forces. Connection is often theorized as the lines, but I disagree since the lines can be stored/stoled in tinminds/spikes, rather than with durilium. I haven't though about Tin or Pewtar much - they seem strait forward, but realmatically it isn't as clear. Could definitely be. Interesting, for Zink/Brass. I agree with copper, but I think bronze detects tones given off by kinetic investiture (as well as strengthining ambient tones). Gold is pretty solidly Fortune, but it is unclear if it gives you a sense as well or not. Electrum is also Fortune, but Fortune Keyed to the future rather than the past future. Cadmium and Bendalloy have to do with gravity, in some way, though I don't have the WoB on hand. Aluminum and Chromim gets rid of kinetic investiture, then also does something to metals. These are separate effects, and he hasn't decided (or released) exactly what happens to the metals. (@alder24, I justify the difference between Breaths and PresSeed as the fact that Breaths are partially physical, while the Seed of Preservation is only Spiritual). I have a very niche/contraversial opinion on what Durilium and Necrosil do. How I see it, (explaining like only allomancy exists) each Allomancer has a little bit of investiture flowing to them that is keyed to one of the metals they can burn. The amount of this investiture is based on your strength (allomantic strength and savant level) in said metal, and can be used to "burn" the metal it's keyed to. Burning pulls investiture into the PR keyed to the effects the metal has. Durilium and Necrosil's investiture is keyed to rekey itself to the initial "burn metal X" investiture. (With the side note that Durilium doesn't do Durilium, and Necrosil might not either, or might not burn Necrosil.) It's more complex than I make it out here, due to other magic systems, fuel, etc; but the basic idea is here. I really should just make a post, so I can just put the link. Atium is actually Nalatium, an alloy of pure atium and elecgtrum. We don't know exactly what P-atium does Realmatically, but it lets you see into the SR directly. It could be fortune, a sence, a mix, or even simply peircing the realms. However, in the Hathsinian alloy of Nalatium, (There are 17+ alloys, though that could have been non-allomantic or all have the same effect) the electrum keys the effects of the P-Atium to be shadows of the future (same with gold, malatium/11th, and the past). Somehow, the P-Atium is focused outward, or the internal directness of gold/electrum has deconstructive interference with P-atium. We know practically nothing about Lerasium. What we know was a side effect, and could be it's ambient thing, like Rasdium's investiture pump or (hemalurgically charged, possible alloy) trellium's investiture repulsion. 2 Quote Link to comment Share on other sites More sharing options...
Treamayne Posted June 9 Report Share Posted June 9 12 hours ago, alder24 said: and chromium can leech Breaths or maybe even Divine Breath. But that's no different from Preservation's fragment of Scdrians so you should also be able to leech that, but that fragment contains a Connection that gives you metallic arts, Actually they aren't very similar: Preservation's Fragment is a part of each Scadrian's born Spiritweb Lerasium changes that fragment to make you a Mistborn - Mists Snap the fragment, allowing dormant Misting abilities of that fragment to manifest Breaths are a fragment that is part of all three realms and, inherent to Endowment's Intent, are designed to be removed and re-atached A Returned is a Cognitive Shadow re-attached to their original body by a Divine breath (that, like other breaths is all three realms and designed by Intent to be passed on). 1 Quote Link to comment Share on other sites More sharing options...
Ookla the Silver Posted June 10 Report Share Posted June 10 On 6/8/2023 at 3:25 PM, IlstrawberrySeed said: Iron and Steel: We know that when strongest, it's most like fundamental forces. Connection is often theorized as the lines, but I disagree since the lines can be stored/stoled in tinminds/spikes, rather than with durilium. You store the ability to see the lines, not the lines themselves. 0 Quote Link to comment Share on other sites More sharing options...
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