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I have to admit, I see a really dark humour in Dyring dying when the note mentions staying awake for a thousand days. Still, good job protecting the mist born. Quillion woke in one of the canals of Urteau, if rubbing his eyes and resolving to rise after a half-hours rest could be considered waking up. Searching for Cessie had proven a waste of time and effort. He leaned his head against the wall of the canal, staring at the sky, and suddenly realising how low he had sunk. I'm an obligator, he thought. One of The Lord Rulers faithful. But for once, the thought didn't excite pride or superiority. It was whining, petulant- and depressed. Quillion dragged himself to his feet unsteadily; was that the poison rushing through his veins? Exhaustion from his night hunt? Emotional fatigue from betrayal? Modeft. Cessie. Ollivier. They had all betrayed him. It was their fault he was in this situation, his cloak covered in ask, smelling like muck, rough stubble brushing against his chin. He'd always followed orders, and where had that gotten him? Here, at the bottom of a hole in Urteau. Means the only way to go is up. He stretched, feeling his joints pop, then began looking for a way out of the empty canal. After an hour of searching, he finally managed to pull himself up, and headed towards Dyrings inn. He didn't want to miss what happened today. Today was the day all his fortunes turned.
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I'm the opposite, actually. That part has always bothered me; given the speed of a bullet, I thought it was too convenient that Tan managed to time his pull and the direction of it well enough that he made Wax get a head shot. It could have been just awful luck, of course, but I figured there was something else going on there.
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My Little Pony: Friendship is Magic Analysis
Quiver replied to Quiver's topic in Entertainment Discussion
I haven’t been reviewing for the past few days, not because I stopped watching, but because of the vagaries of life and the alignment of the stars. Now that that’s been sorted (for the most part), it means you get a double-helping of my little analysis of My Little Pony. A Friend In Deed The Wonderbolt Academy -
You're a 17th Shard Misting and a MAG Ferrring. It's only natural to make use of both of them.
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So, I've been thinking for the past few days that I would kind of like to do a fantasy story with a major naval theme. I've kind of started plotting out some basics for the world, but while I'm finding the idea of a 'water world' interesting, I have no experience with boats or large bodies of water in general. Can anyone give any advice,either on things to consider while world building,nor places to get some naval/aquatic information? (And if anyone is worried (yeah right), I'm not dropping my at Tamith stories. This is just another idea that's been bothering me lately.)
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I think people starting shipping as soon as Hoid called him cunning and loathsome. It just screams of a bad break up.
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game Three Word Story Part 3: Doors Never Die
Quiver replied to KChan's topic in Forum Games & Random Stuff
Ruin's Mind Palace- 990 replies
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I've heard vibronicgoose feathers make for great arrow fletching. Would you be interested in testing that theory? Definite sympathy in the friends issue though. It's taken months for the only other fantasy reader I know to start Way of Kings. At least the forum is here to preserve destroy do something for my sanity.
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Yeh ereht! Emoclew ot eht smurof! I think I did that right? Anyway, welcome in either case, Pond, hope to see you around the here. The current game is underway, but if you like RPGs, you might be interested in the Sanderson a Elimination game. Alternatively, there are a few people here who play the Nistborn Adventure Game if that's more your thing.
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Yes, but unlike the inquisitor, each of the spiked should only have one ability, and can't convert anyone in their own. So, at least after tonight, we don't have to worry about an ever-growing army; we just have to take care of the ones we already have.
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Quillion marched down the streets of Urteau, not noticing the mists rising about him- or, perhaps, simply not caring. His walk had that aspect to it, of a man focused on a destination rather than the journey. Appearances, of course, could be deceiving. With his hood up, anyone he passed on the street might think him just a late night worker, or one of those Survivorists, on way to a gathering. They wouldn't expect the tattoos that curled around his eyes, the canes he crossed beneath his cloak, or the fact that he was walking in circles, round and round, trying to lose himself in thought... It didn't work though. Whatever e did, all paths led back to one, simple fact: betrayal. Betrayal by Cessie, which stung when it shouldn't have, and betrayal by Lord Ollivier, which didn't usury as much as it should. He knew. He had to have known who Cessie was. What Cessie was. The thought rankled, and no matter what avenues he pursued, he couldn't escape from it. Ollivier had to have known she was one of them. It must have been why he didn't want to conduct the deal himself. An overt move against the Steel Ministry by the Csnton could be disastrous... Not the only reason, something said. The other thought, the one that made his blood chill when rage has it flared. Lord Ollivier hadn't told Quillion who Cessie was, even when crew members started dying. But more than that; Quillion remembered what he'd said. He gave a bitter laugh that hung in the air like the mists. He'd remembered it because he had hoped int would be true, when Lord Ollivier told him she would be offered his protection. Could that be it, the Obligator asked himself. Has Lord Ollivier... could he have been protecting her all along? He didn't want to believe it. But he couldn't discard the thought. So instead, he paced the streets, duelling canes in hand. He didn't often have an excuse to use them; defending himself from Shimble on the first day had been an exception. He wasn't thinking about defence now though. He was thinking about how satisfying it would be to crack the canes over Ollivier and Cessies skulls. As much as Cessie played us, I have to say she's given me a lot more motivation for what to do with Quillion's character lol.
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game Three Word Story Part 3: Doors Never Die
Quiver replied to KChan's topic in Forum Games & Random Stuff
That were allowed- 990 replies
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game Three Word Story Part 3: Doors Never Die
Quiver replied to KChan's topic in Forum Games & Random Stuff
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I was thinking she was just a spiked. At least now we know who the big bad is; even if she does survive the night (short of snapping, I don't think we have any coin shots still living?), we get her in the votes tomorrow. Aspen, I'm kind of inclined to agree with you. Cessie is going to die, one way or another; if I was in her position I'd convert someone, so my loss wouldn't drop the evil teams voting power. On the upside, though, that means after tonight, all our roles are set. It should be a bit easier to ferret out the spiked if we know what powers they have and know no re will be created.
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First of all, I like the prologue. Punching each other is kind of your 'thing'. The first scene is a pretty good set up for the rest of the Act, reintroducing Corazon to the party- I'm guessing her intro with the Vees last time was one of those secret scenes? The only thing of note I have to say is the promising set up at the end for a Seiko-Sylvie Showdown. It's another moment that probably works better with your new second scene lady time, since that explains why he feels this is so important now. Minor point for your attention; I'm making my way through the second scene and there's a bit of repetition between Seiko wiping the blood from her hands and the Sylvie looking at them 'which Seiko had been wise enough to clean'. I don't know if both those lines are necessary. Sorry. That nit-picking aside though, I really like the scene. It basically finishes whatcI've been saying for a while now. Seiko started out (to me) as the badass loner stereotype, but over the game he's had the layers of that peeled back. So I like his confessional here. The things he says he wants are so at odds with how he first appeared, but they add so much depth to him. I also like the line you said about still hearing the snap. Not to harp on it too much, but that's how I still feel about MoS. Oh damnation. Sorry, have to go, I'll finish this later EDIt Don't worry about it, I'm probably overdue a few neg reps by now. I'll finish my comments here, no point splitting them up. Scene Three Still reading, got to Miranda saying Hiddleston not being there is one of the reasons their poker group is better. Thought you might like to know I mentally added "The other is stripping". And done. I mentioned my suspicion that this arc will be Eleanor heavy or driven, so I'm glad this part featured so much of her. She came across a bit differently than she has in other sessions as well; this isn't the first time that she's smiled or laughed, but she did seem a bit more at ease here than in earlier scenes. I also noticed that we got a bit more of her thoughts, but that they were followed by her chastising them as not being professional, or as her being jealous, which... I'm sure is one of the few times we've seen her express things like that. I don't know if it was intentionsl, or just because I associate it with his speaking style, but I thought fiVe using Mira and Sylvie's surnames sounded Seiko-ish, as if she was standing in for him since he wasn't there, but I don't know if I'm looking too much into it lol. Scene Four Even though most of the dialogue is Sylvie's and Reyes, I think I found Seiko the most interesting character here. It's interesting how after he let the mask slip and throw his tantrum (as you put it) he was able to slide back into a different identity. But then, he still managed to slip and refer to Miranda as Mira so... I wonder if, the fact he's now being more honest to more members of his team might have impaired his judgement somehow,nor at least his discretion. It's fairly funny the slip, actually, given his reaction to Sylvie's for managing too remember which name he is supposed to be using. Scene Five YES. That is all. Scene six I'm guessing constable Brown got involved through Katie's contacts skill, the same way you got to Wulagu way back when? Anyway, I like the short dialogue between Katie and Zhu. It feels a bit more relaxed than it has in earlier sessions with Zhu admitting her mistakes about Sherman, and the way you used her first name at points to say who was speaking. Scene seven Oh my did I like this. You've been trying to balance the whole Vee fiVe thing over the last couple of sessions, but this really does lend a lot of support to the fiVe being broken thing. She almost sounds a bit crazy when she talks about wanting to kill Sylvie's and then accusing Miranda of having been screwed with by Sylvie's drift. It's neat how you structured the scenes so that they all build up and come together in this one. I don't know if what happened with Miranda is just dissonance as they claim, or if fiVe is being paranoid (sort of crazy- again, supporting earlier comments the aves made about fixing her) but I'm excited to see the repercussions of it. This seems like kind of a big deal. Scene Eight So, Sylvie's confession to Zhu is a pretty big step forward in terms of responsibility, even if about half of the dialogue was her shifting blame (maybe correctly). If Zhu was a real person, I'd offer her a lot of sympathy at being stuck between Sylvie's and Mukes lover talk. I'm not sure what to make of it, but given all the fiVe glitches, I can't help but think that not letting Sylvie's drift (not letting Vee fix her) is significant. Also significant: de Banns not having checked in. For some reason that seems really, really ominous to me... Scene nine Nit the full on, Jerry Springer style family tear down I expected, but it's a start lol. I found Seiko's reaction kind of interesting; Miranda thought fiVe was broken, suggesting she was starting to buy into the machine thing, whereas Seiko takes it as proof of her being her own person. Considering what fiVe said to Amira a looking time ago about the difference between humans and machines dealing with memory, it seemed interesting. And, just as I was about to go to edit in scene ten... I just re-read Seiko's line about Mira liking Reyes, and wondering just how strong Advanced Hydrophobia is.... Scene ten CORA AND MIRA, IT COULD HAPPEN, DON'T TELL ME IT COULDN'T HAPPEN. And I'm sure you guys are gonna take it easy and rest, just like she suggested. Scene Eleven Wow Seiko, couldn't wait five minutes? Okay, seriously... I liked the conversation. I liked the fact that it's the two of them discussing it and dealing with it as ordinary adults, and I like that the dialogue (to me) seems really ambiguous as to whether their talking about making them work as a team, as a family or as a couple. Scene Twelve So, seeing Katie's reaction to this is another pretty interesting moment. You said you were surprised that everyone took foVes side earlier, but it looks like the lines are starting to be blurred a bit more. I have to admit, I sort of wonder how Katie would have reacted if it had been, say, Zhu in fiVes sights instead of Sylvie. As much as she steps back sometimes, Katie does seem pretty good at holding her people together, though I find it ironic that this session the group dynamic has been so broken, given how well they seemed to be at the start, the status quo is shifting a bit. Scene thirteen So... I find Vee's dialogue about the month they spent separated very interesting. It's something I've thought a little about. Sylvie has a pretty fragile ego. Having herself there to say she did good might boost her ego, but I imagine when she's in outright self-loathing it's fairly awful. How long has it been since the characters drifted? I know it hadn't happened since session 2 in game, but has it been off screen? And I just realised Vee is planning an intervention. That's sweet. Scene Fourteen Out of curiosity, how many of these Zhu conversations were secrets, and how many were you guys just playing it with in-character knowledge? And... again, I like that Miranda's words are half explaining her side and saying she messed up, while the other half is giving excuses and blaming Sylvie. It's interesting. Which is something I also have to say about her relationship with Vee. It seems like Vee is getting much closer to her and Seiko now, and I'm curious to see how fiVe reacts to that. My guess is not well. Scene Fifteen Hilarious, but now I want to know what happened in Lima. Though for some reason I think it'll turn out that Mike and de Bsnns remember Lima very differently. Anyway, more cuteness and more... well, of what I've said before about the Sylvie-Vee-Mike triangle. I feel a little sorry for Vee at the end, even though she herself admits that it's for the best. Scene sixteen That was interesting. Again, I find it interesting the role Vee is increasingly taking on this session to the rest of the team, while fiVe is getting more ostracised. The ending with Seiko might undermine it a little, but given they still seem to be on good terms... And fiVe hearing the recording makes me eager to see her reaction in the next session. I've been assuming she wouldn't be fixed until near the end of the campaign. If you plan on this lasting 8 acts, that makes playing the card this early interesting; I want to see what kind if complications we get out if this.
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So, I read this write up like three times wondering how I became a Survivorist before remembering the guy from Hero of Ages. I was voting for Cessie before it was cool, so yeah, after everything that has happened I think it's safe to say she needs to die. Quill ion didn't know how to feel about the noble woman's disappearance. He sat in the corner of the establishment, not with the ease he had been affecting for the last few days, but with open agitation. His duelling canes were crossed over his knee, the tips bouncing off his shoes. He was keeping his gaze straight, trying not to look at anyone or anything. He tried to keep his mind on the bizarre pattern painted on the floor, trying to tease out meaning from it, but his thoughts kept returning to the first day of this I told her to run, he thought. After Shimble died, I told her she should get away before she died, too. He twisted his grip on the canes. She must have been laughing at me this entire time. He made his face stay stony, or as best he could. He rose from his chair with a shudder, and looked around the room. "The Canton of Orthodoxy will pay a bounty to whoever brings me her head," he said to the room at large, his voice cold, and hard, and threatening to crack. Without waiting for a response, he stormed out of the establishment and onto the streets. First Cessie, he thought to himself grimly. Then Ollivier.
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I will BROOD in the NIGHT of my CITY. I will be the TERROR on the WIND and in your DREAMS. I will be the GODDAMNED BATMAN. I may have been reading Frank Miller lately, I don't even know.
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Oh my god, this, this, so much this. Seriously. The Half-Blood Prince is my favourite of the books because I love seeing Voldemorts backstory and how it dovetails into what we already knew, the parrallels with Harry's etcetera. But SWEET HARMONY was the romance in that book bad. I genuinely found Harry's feelings of repressed anger towards Dean Thomas hilarious. For something that is supposed to be tearing Harry apart, I just found myself laughing at it. The movie wasn't much better, and I think it's the movie that a lot of this Harry/Hermione stuff comes from. Rupert Grint ended up just being comedy, and he didn't have nearly the same chemistry with Emma Watson that Radcliffe did. Quite honestly, I don't hate book Ron getting with Hermione; it's a trope. But I wouldn't have hated movie Harry and Hermione getting together either.
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Huh. Wilson has a list. How completely unexpected. Elimination game jokes aside, thanks. That's a lot of help; as I said, I've made myself memorise the codes for Blue and Red, because that's what we need for the game, but having a list like that (especially one I can quickly refer to) is a huge help. Thanks!
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My Little Pony: Friendship is Magic Analysis
Quiver replied to Quiver's topic in Entertainment Discussion
I remember watching some Sailor Moon. It was when I was younger, and anime (at least, anime on television, for kids) was starting to become a big thing. Actually, considering that I vividly remember watching and enjoying Sailor Moon, Cardcaptors and Escaflowne, three shows that are sort of feminine (even though edits made them more action boy oreinted), maybe I shouldn't be so surprised I'm enjoying My Little Pony. Anyway, Dragon Quest. Spike becomes tired of the other ponies teasing him for being cute and cuddly, their little "spikey-wikey" instead of being fierce and fearsome, like other dragons. He follows the Great Dragon Migration in an attempt to find out where he comes from and what he is, followed by Twilight Sparkle, Rainbow Dash and Rarity. After proving himself to a group of teenage dragons, Spike is taken on a raid to steal and eat eggs stolen from a Phoenix nest. Caught between the dragons and his friends, Spike finally announces proudly that he's a pony. At the end of the episode, one of the eggs hatches into a baby Phoenix that Spike names Peewee, promising to teach him "everything there is about being a pony". First of all, this episode takes place in the second season, after Fluttershy's encounter with Iron Will. I mention that because, in the pre-credits teaser, Fluttershy is featured refusing to do something, eventually screaming "NO" and running away. It's a funny moment out of context ("Look at the shy one shouting!") but in connection with Putting your Hoof down it surprised me. I expected the lessons Fluttershy learned at the end to be forgotten, and for the character to revert to being passive. Seeing that character development carry on, in a children's show, was a pleasant surprise. Honestly, I'm still trying to work out my feelings for this episode. Maybe I ought to wait until I have a clearer picture, but since I'm conflicted, I thought I'd best use that. I get the message of this episode. Again, it's an important one; more than that, it's an oddly appropriate one. I mentioned that this analysis was inspired because of the story about an eleven year old boy who was bullied by his schoolmates because he liked MLP. And that's exactly what the story here is. Spike is abused by the other dragons for being a 'Pony'. The Dragons that bully him are fairly stereotypical male teenagers, and the rites they make Spike endure are rough-and-tumble games and rude actions usually associated with men, like burping the loudest or king of the hill hoard. If Spike can't do those things, the logic goes, that he isn't one of them- and since all the Dragons are male, and the pony's are female, if Spike isn't a dragon, then he has to be a girl. That logic is enforced at the beginning of the episode as well, when his appearance is wearing an apron and baking cupcakes for the mane 6. Neither are traits traditionally associated with "male" identities. But then, the Pony's don't help the situation either; Rainbow Dash laughs at him for it, and Rarity undermines whatever confidence he has in his identity by calling him cute, even after he expresses how much he doesn't like it. At the end of the episode, Spike writes a letter to Princess Celestia, explaining how he's learned that who you are isn't as important as what you are. People who have been speaking to me in PM's, or reading my reviews of Sydney Scroungers (READ FEATHERWRITERS TUMBLR GUYS, SERIOUSLY) might know that I've been trying to expand my knowledge about gender roles lately. I was raised thinking there was a strong delineation between men and women, with homo-, hetero- and bisexuality as the only options. It's only really since speaking to people here that I've been disabused by that notion, and it makes me look at this episode in a different light. I'm sure I'm reading too much into this, but is Spike's decision at the end, his resolve to teach how another lost soul like him how to be a pony, indicative of a nongender binary character in a children's show? Spike calls himself a Dragon (male) at the start, and a Pony(female) at the end, and the lesson would seem to be that you don't have to adhere to stereotypes to be one or the other as long as you're happy. Spike enjoyed the party with the Dragons; it was their antics, the theories and beliefs that underlie their attitude towards the Ponies he takes issue with. And, while the Pony's make fun of him, at least two of them (Fluttershy and Rarity) have itnerests and pursuits in things which are particularly feminine. Which also makes me think of the team that actually follows Spike. It consists of Rarity, Rainbow Dash and Twilight Sparkle. Whenever I was younger, I used to have some identity issues because, like Twilight, I enjoy reading; the problem was that, until I was about twelve years old, I never knew another guy who shared those interests. I watched Sailor Moon, or Cardcaptors, or Digimon/Pokemon, but I was always afraid to tell people in case they thought it was girlish, or babyish. Now, when I was in my teens, I met some guys who shared similar interests, but I still partly think of reading as a feminine thing, whereas competition and sports are masculine. In fact, of the three who go with Spike, Rainbow Dash is the one I would say is the most traditionally masculine. She can be a bit mocking, is more physical than the others, has the stupid-brave trope going for her... I'm not saying that those qualities aren't present in Girls, or that Rainbow Dash identifies as male. It's a kids show; I don't expect it to deal with stuff like that. But I am impressed that it seems to be advocating a message that it's possible to pick and mix societal identity traits, and to not be ashamed of who you are or what you like doing, even if other people try to make you. -
Okay, first of all... the second scene. I know I've said before you should leave these out and edit them later as flashbacks or something, but I'm glad you didn't for this one. It does seem sort of important; it changes how the rest of the Act plays out. Whenever Miranda rang him, I thought he hung up on her sharply because of how irritated he was. Obviously he still is angry, that's clear from the way he's sitting in the car, and how he addresses them.But this new scene kind of tempers that a bit; reading without it, I would have expected Seiko to stay, in a word, pissed at them longer than he might end up doing otherwise. As for the first few sessions, It's hard for me to comment on them. Do you guys get better at playing off one another, and meshing your characters and words together? I'd say so. But I still maintain that the first few sessions can be somewhat disorientating, especially if he's read the prologue beforehand. As you say, third person omniscient is the only way FATE core could be written, but it's still a tad confusing to move from a "traditional" piece of writing in the prologue to that style. As such, while you do get better I'm hesitant to say how much of it is because that includes acclimating to the style. As the sessions go on, I found it easier to distinguish between the characters, but at first, I'd recommend Mailliw do what I do and keep the roll call open as a cheat sheet. And, uh... sorry for stealing all your words.
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game Three Word Story Part 3: Doors Never Die
Quiver replied to KChan's topic in Forum Games & Random Stuff
, off key and- 990 replies
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Gross question:Why not soulcast from the latrines?
Quiver replied to priceless's topic in Stormlight Archive
I have nothing to add to this discussion beyond the fact my first reaction to the suggestion was "ew" and the second was "but, then again, why not?" I can't help but wonder, when we begin discussing the cognitive and realmantic aspects of human waste, if we've gone too far. -
game Three Word Story Part 3: Doors Never Die
Quiver replied to KChan's topic in Forum Games & Random Stuff
Windspren prancing Sadeas- 990 replies
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Sorry, random thought, but the idea of drawing something out of an object, taking it to it's height of quality... For some reason, I think of that and think of the word Polish. I don't know if it's any use or not, but... I don't know. I'm reminded of wiping a table down to make it shine.
