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Haelbarde

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Everything posted by Haelbarde

  1. Just pointing out that with Elbereth also playing, "El" is a little ambiguous. So I've attempted to compile my own vote tally. If I've missed anything, do let me know. Vote Tally (with history): Straw(4): Stink{1}, Stink{3}, Araris{1}, Rae{1}, Elenion{1}, Flash{1}, Asterion{1} Drake(0): Stink{2} Stink(0): Straw{1}, Straw{3}, Flash{2} Joe(1): Randuir{1}, Straw{2}, Drake{1} Randuir(6): Brightness{1}, Joe{1}, Orlok{1}, Straw{4}, Yitzi2{1}, Crimsn{1}, Flash{3}, Jondesu{1} Elenion(0): Aman{1} Jondesu(0): Rae{2} Cloudjumper(1): Seonid{1} Shqueeves(1): PK{1} Vote Tally: Randuir(6): Brightness, Orlok, Straw, Crimsn, Flash, Jondesu Straw(4): Stink, Araris, Elenion, Asterion Joe(1): Randuir Cloudjumper(1): Seonid Shqueeves(1): PK
  2. I meant to clarify that, as I only noticed I hadn't spelt that out till this morning. For the moment I've decided to go with outnumber or equal the village. It's something I need to review when I'm not so tired though.
  3. I forget if I made it clear in the rules but if you are voting and retracting repeatedly in the same post, as you talk through an analysis or something, that's fine. And you can retract without having to put down a new vote. The main thing is I like to be able to easily track the way votes are made(, used and wasted), shifted, etc, and I personally find it hard to do that when previous posts get edited.
  4. Phew... I think that's all the PMs. Let me know if I've managed to miss you somehow. But no refunds or returns
  5. Still working at the PMs, but while I think about it - When PMing, please remember to add Doc and I to all PMs. EDIT: Oh, and while group PMs are allowed, you may not add more players to the PM after it has been created. If you need to add more players, create a new group PM. EDIT 2: Role PMs are still rolling out, but another thing while I think about it. Copy-pasting information from PMs into other PMs, or into thread is forbidden.
  6. 12 PM: The shouts began, as the plan was set in motion. Up went the barricade, built from borrowed wooden carts, leftover construction materials, and a motorcar that had been acquired somehow. This was to be one of many around the city, each setup in carefully chosen districts so as to be visible and defensible. Up went the cries calling for the people to join in a fight for their freedom, and join they did. The numbers at the barricade rose as ranks began to form. 1 PM: The constabulary, along with a fresh draft of volunteers, and some other hired Lawmen from the Roughs, who happened to be in town at the time, had arrived in force, preparing to siege the barricade. 1:30 PM: An initial firefight was fought, and men had died. Now there was silence for a time. “You at the barricade listen to this!” The voice from the Constabulary line rang out over the gap in a lull in the fighting. “No one is coming to help you to fight!” Emboldened by no response from the barricade, the voice continued. “You’re on your own, you have no friends! Give up your guns, or die!” As the proclamation died down, there was still no response from the barricade, just silence. Then one of the ringleader yelled out a response. “Rust their warnings, rust their lies! They will see the people rise!” Guns began firing. Took awhile, but here we go. I'll be sending out PMs as soon as I can. A few things to note: Here's the final version of the Thief: Thief - You never know your luck when there's a free-for-all. Here a little tip, there a little touch. Most of them are goners, so they won't miss much! You've not come to the barricade for glory. It's a world where the dogs eat the dogs, you're out to get a profit, and it's easy to steal from a corpse. You win if you survive and stole at least 4 unique metals over the course of the game. Each night cycle, you may target a player and attempt to steal something from them. If they have an allomantic metal, you will steal one charge from them. You can only steal from a player once. So that's how that'll work. PMs in this game are not open. Excluding this cycle, you may only PM at night, and only if I have notified everyone in thread that a tineye is burning a charge of tin. Whenever a new cycle starts, please check the thread first before responding to PMs. As an exception to the rules as written, just to start you all off, I'm letting people PM this day cycle only. Cycle ends in 48 hours. Now I have a little more time, I'll try see if there's a better time for rollover. Suggestions are welcome. Player List:
  7. Sign ups are closed. Game won't be going up immediately, as I said before. I should hopefully have it up within an hour, but we'll see how we go. If you've made it late and still want to sign up, send me a PM, in case I'm still able to sneak you into the game.
  8. Noted. But there's already so many thematic roles D: And none for the evils... Won't stop me from adding just one more though, at Wilson's suggestion. Have to run now, but the short of it is we'll be adding the Thief - neutral - can steal metals, or recover them from dead bodies. Wins at the end of the game if they get a full set of metals. Doesn't know who their child is.
  9. Oh and before I forget, rollover might change times after first cycle - the current time is about the only time I know I'll be able to get the game running this weekend. I'll have plenty more time going forward to potentially shift rollover to better accommodate everyone
  10. (I've gone through and changed Baron to noble to be more gender neutral, in line with the rest of the roles.) Hmm. Good question. I'll need to think through the balance of the interactions I think, but I think that the Ward's effect gets priority. So yes, a love triangle can form. Two ways to play it - RAW, Pauper dies if either dies, or they die when the second dies. If the later, I'd further rule that the Pauper reverts to village, I think. I sorta like the second option, though the it feels unbalanced… I'll need to think. Also, if anyone does have balance concerns about the thematic roles, I'm happy to hear them.
  11. No there isn't. So deciding if and when to use an ability will be important. Edit: Oh, and it is possible to not have a role in this game.
  12. Okay, so player list has been further updated. Could probably do with a player name from @Shqueeves at some point, unless I missed it. About time I sorted out when the game starts. My weekend is incredibly busy, so it's going to be a bit of a messy start. I'm going to close signup at the following time: And I will endeavor to get the game up within an hour after that. And finally, changes to the rules: We have one last thematic role: Thief's Child - At night, as you live inside your head, you walk with them till morning, happy with the company you're keeping. But they've never seen you there. As they go to fight at the barricade, you follow along, hoping to win their affection, or die trying. You win if you survive or if the Pauper Noble survives You are a Lurcher. Each night, you may spend a charge of Iron to block an attack on your target. If you save the Pauper Noble from an attack, you become Lovers with them you die if they die, and get a permanent PM with them). This role results in a slight change to the Pauper Noble. If they become Lovers with the Thief's Child, they retain their village allignment and ability, unlike with the Convict's Ward. One last change is that I noticed I forgot to give the Escaped Convict a win condition. Their win condition is now to Survive, or have their Ward survive.
  13. For the lg14 parodies, look at my post in seacropolis for some, and check the end of the eliminator doc for a list of all the parodies written (full or partial) in the game.
  14. Oops. I see it now. And this is exactly why I announced having updated the player list, so people know to tell me that I've missed their sign up. Adding now.
  15. Player list has been updated. For all this talk about love triangles, anyone would think we needed another neutral role to give us one in the game...
  16. The game doesn't end. It just means he has achieved his goal, and gets a win from the game regardless of which team wins and if he survives or not.
  17. He is the fastest man alive, so I'm not sure what you were expecting to happen... I forget when exactly I put my name on the list, but I think it was about a year. You guys are doing better than me - I found it hard to engage with the 15 chapters of priest description stuff. I'm more familiar with just the musical (mostly the Original London Cast recording, though I got to see it in London in January, which was really cool!). I should probably get to the book at some point.... Probably, at least partially anyway. It's set during Shadows of Self (Mistborn 5), though I wouldn't say we're dealing with any major plot stuff from any of the books. Stuff from the end of Book 3 might get indirectly spoiled I guess, and some of the general setting stuff for the Era 2 stuff. But the important plot details from Books 4 and 5 shouldn't be touched on at all. Edit: This is in general. As far as the rules themselves, the only bit that would spoil anything is the opening two paragraphs of RP, which give the setting info from Books 4 and 5. The rules otherwise don't spoil Mistborn. They may potentially spoil bits of Les Mis though.
  18. Player List Jay (The Flash) - has at least two steelminds - a ring, and a helmet Name Name (Straw) - has a name Albin Brodeur (Jondesu) - Skaa Crew Member Siv (Cloudjumper) - has unrealistic expectations Luigi (Shqueeves) - roots for the underdog Edmond Dantès (asterion137) - is seeking revenge for a wrongful imprisonment Carcer (Paranoid King) - is all for rebelion Dariend Castel (StrikerEZ) - walks a dark path Roger Elariel (Elenion) - is not the Pauper Noble Alonine (BrightnessRadiant) - is probably not the real Eponine Alrin (Arinian) Aimes (Araris Valerian) - in above his head, wants to fade away Bartolomeus Teki (randuir) - is slightly suspici... Darius Castel (Ecthelion III) - is self-centered, with a brother Keera Wilde (little Wilson) - fights for the right to be free! Siena Mattel (Seonid) - is running away from love Lukas Fehrweight (Drake Marshall) Altea Meza (Crimsn-Wolf) - here because she was told to Jack (A Joe in the Bush) Dandi (_Stick_) Kliff (TheMightyLopen) - roped into manning the barricade, possibly by a cousin? Garshin (Yitzi2) - thinks he's in Elendel when he really isn't... Rorik (Dalinar Kholin) Mykal (Amanuensis) - is a missionary of the path Phil (STINK) - is simply Phil Julie (Arraenae) Locke Tekiel (OrlokTsubodai) Suterna (Elbereth) Sign ups close in:
  19. It’s the year 342, and the discontentment of the people at the injustice of Elendel is barely seething below the surface. As chaos errupts around the Basin, with the growing food shortages in the outer areas of the basin going unanswered by the government, now is the time to act! In Bilming, the largest port city, and home to many a university, you have made your home, and now you are fighting to keep it that way. Led by students inspired by Lord Elend and his fellows, supplies have been stockpiled, with plenty of guns and ammunition to go around. When the signal came, you rushed to do your part in setting up a barricade in a carefully chosen location. Now you make a stand as you wait for the people to rise up with you and overthrow the upper crust that doesn’t care at all for the working class. Welcome to L35: Miserables. Being unwilling to miss the opportunity to make that pun, here we have a game inspired by Les Miserables, set on Scadrial, in the Elendel Basin, around the time of the riots and chaos of Shadows of Self. But before you go any further, there's something from Doc, my Co-GM, to read. Be sure to check it out. There'll be a quiz later. It's also the shape of things to come. The Rules: The Friends of the ABC are manning the barricade to oppose a corrupt government. It’s the job of the Constabulary to end this riot by any means necessary. While they are able to keep the Friends pinned down, they don’t have the numbers to overwhelm them. So instead they have to rely on Infiltrators who have joined the ranks of the Friends to sabotage their efforts from the inside. As long as there are infiltrators in their midst, the Friends cannot hope to hold the barricade. Each cycle will be 96 hours, broken up into 48 hour ‘day/night’ turns. Note that flavour wise, this will be more like 6 hour blocks of time so that 4 full cycles will be a day of in game time. During ‘day’ turns, everyone may place a single vote on someone to lynch. The player with the most votes is killed. In the case of a tie, one of the tied players will be chosen at random. Votes are placed in red, and retracted in green. If you place multiple votes, only the earliest vote will be counted. Don't go back to older posts and edit in retractions - if you need to vote then retract, do so in the same post, otherwise post the retraction in a new post. During ‘night’ turns, the Infiltrators get to attempt a kill on one player. The game will be starting on a day turn. Roles The game will start in a week. Once I've worked out what will work best to start the game (next Saturday is a bit messy for me), and the best times for my Co-GM, I'll edit in a countdown, and give a final rollover time. One last thing to note - I have a couple more ideas for thematic roles that I may also include in the game. I will make a further post about these later if I decided to include them. Quick Links:
  20. Hey cool. Re: Hosting videos elsewhere, it's not that hard to strip the audio from a video file usually. For completeness sake, you could do that so you do always have a local audio copy, but link to the video option if people wanted to see it.
  21. People still care about tuition reductions, even if you don't. And most people probably aren't suspicious of anyone and won't be for a few more cycles either. But I agree votes should be more serious, so RP for tuition reduction is preferable to random / bandwagon votes. As a skindancer last game, we found the destruction of all 9 schools to be an impossible task. Concern yourself more about them removing everyone. Preventing them from becoming Masters is still important, but to prevent them having control of DP, elevations, and having more skills. Edit: @Cluny the Scourge Please edit the quote from your GM PM immediately, as that's a violation of the rules of these games. (Edit 3: Thanks.) Edit 2: And as the others have said, saying your field lets people barrow down what everyone else is. For instance, there are only 7 people who could have been elevated in Naming, making it even easier for them to work out who, for example. Edit 3: I did say 9 hours ago that Aturan nobles could get a gram last cycle with a loan… I'm also not really feeling the Burnt lynch. I think I would have bought the gram as there's only one, and it's not necessarily going to be replenished in the near future, whereas the bodyguards are always available, although can get expensive. But that's not really a concern for a Vintish.
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