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Alvron

Retired Staff
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Everything posted by Alvron

  1. *internal monologue* Curses, they are onto me. Must kill CadCom this Night */internal monologue* Why what ever do you mean CadCom? Why would I wish to kill a fellow elim when I could just hold onto the Gun. It's not like I'm a very trustworthy player in the first place.
  2. I disagree with you. If we take a Doctor into account then sabotaging is the fastest way to win. Sending someone to the Hospital only works if they stay in the hospital. Until the Doctor is dealt with, sabotaging is the elims best option. Having said that, there's no guarantee that they will keep double sabotaging every cycle. If an engineer gets sent to the hospital and there isn't two sabotages, it's a fairly easy guess that the engineer is evil. So by changing up when and how often they do sabotage, they keep us guessing and forces us to decide if it's worth the risk to heal a possible Elim engineer or hope we can find all of them before they sabotage the whole ship.
  3. The Gun would be a great option for me to go for but there is no Gun in the Supply dump at moment. I'm likely a target for a LoV already given I'm almost a confirmed villager at this point so me going for either the Radio or the Clock doesn't make me any bigger of a target. Striker contacted me about a LoW but by the time I saw the message, he'd already gathered enough, or so we thought. I instead spent my action grabbing the Map.
  4. As long as all players are treated equally, you can do almost anything you want. I would caution you against it unless you either do it every cycle (so as to be fair to those that don't check in later cycles) or you only do it for the first cycle or two and make it clear you're only doing it those times. Fifth is the one you should be asking about this as we are players and some of us wouldn't mind if some others didn't check in. Elims not checking in is good for village, village not checking in is good for elims, that sort of thing. Edit: And Burnt makes my post pointless.
  5. @Cadmium Compounder, where does your thiefing come in the OoA?
  6. The Gods of Luck and Chance approve this message. (I really should get a pic or meme for this.) Can we request the Bald Eagle? Agreed, this game is almost begging for a WGG. I wouldn't be at all surprised to find the Elims have a Doctor just to make it more likely to happen but if it did, I wouldn't expect it until mid game given how much discussion there has already been about it.
  7. That's not entirely true though is it. You're a Thief so shouldn't you be able to just steal the Bribe back from Snip?
  8. Praise be to the Gods of Luck and Chance for guiding my aim true.
  9. Since the Lantern needs to be activated for it to reveal you taking a Day action during the Night, it's actually the other way around. It would take an active choice to not conceal your actions. I suggest that whomever took the Bucket of Acid, for them to use it today and claim it once the Night starts so that we will have a better idea how much Chalk we need. Using the Acid asap is far better than wasting our Chalk unnecessarily.
  10. YAY! Burnt is back! At least for now. Speak for yourself. 10pm rollover for me which means no chance of getting me to post 2-3 hours before and 12 hours afterwards so if you want to hear from me, make sure it's not near rollover.
  11. Second of the Sky shall join and bring his special Bludium infused brand of fun to the game.
  12. The problem there is that if we agree on one person getting the Gun each time one shows up, it puts them all in one players hands. Someone that the Elims know the ID of and they will become a target. The Elims will also have roleblocks so if we vote and decide that a Gun needs to be used, it can simply be blocked. I would instead consider the option of one person getting a Gun and passing it to another secret person for either holding or using to kill inactives/high level suspects. The Elims won't know who to target to block the kill but it does come with the downside of it being easier for an Elim getting their hands on a Gun.
  13. So it's more an unlimited use item rather than passive. Interesting. Just to be clear, I'm not trying to nit-pick or anything, just getting some ideas for items for any future games I run.
  14. If you have a Lantern but don't want to be revealed when taking items from the Camp during the Night, do you have to get rid of the Lantern first or just place orders not to use it when stealing from Camp?
  15. I wouldn't be too sure. Passive lives are used up when attacked so it wouldn't be out of the realm of possibility that a Lantern is used when performing a Day action during the Night otherwise we might end up with a glut of Lanterns at End-game. Where's the fun in that? How about this, I might be currently planning on going for the Gun. Anyone else who wants to go for it is free to roll the dice with me. We'll even use my Dice if you want. Will I really go for the Gun? I give it 50/50 odds. Who wants to tempt Luck and Chance and join me?
  16. You could use it with a Crab or Acid that you pick up that Day. At moment, we would have to wait a full cycle after getting a Crab/Acid before we could use them but if someone has a Lantern, they could grab a Crab/Acid and use it that same Night.
  17. The Crab can already scan during the Night. You just have to use it during the proceeding Day.
  18. Those are actually spam/advertising accounts. Sadly even when they are squashed they still show up on the birthday lists. You should see all the ones on Jan 1st.
  19. I'm happy to sign up as multiple players if you want. Could be quite fun trying to keep everything straight esp if one of them ends up as an Elim.
  20. The odds of going to the store for a loaf of bread and coming out with only a loaf of bread are three billion to one.

    1. Fifth Scholar

      Fifth Scholar

      Good odds with the Gods of Luck and Chance at your side, though, no? Or do you need Mat Cauthon to help you complete this monumental task? :P 

    2. Alvron

      Alvron

      So far, I've failed every time I've taken the test.

  21. Indeed. It very likely started out as a temporary camp but as the war progressed from what they thought would be weeks or months into years it would've shifted to a fortified encampment followed by a fortified village as more and more services and resources were brought in. There would be outlying camps closer to the Tower as the primary defense but the village/town itself would be fortified as it would function as a fallback position.
  22. A figure stroked his beard, deep in thought while staring intently at the miniature landscape before him. The landscape, a small but prefect likeness of The Tower of Nebrask and the surrounding area, was colourful and meticulously detailed. Small puffs of clouds hovered in the air around the hills while a dusty haze hung in the air around the Tower itself. If one was to look closer they would even be able to see signs of life and movement. Small black dots like swarms of ants milled the streets of the makeshift towns and encampments that marked where the lines were held against the Chalkling swarms, each dot representing a person or creature. The waters of several rivers sparkled as they emptied into the sea. The Trickster God's eye surveyed the battleground. The charred remains of several camps that had been overrun scarred the landscape. The Tower of Nebrask rose proudly as a dark shadow among a growing sea of white as the Chalklings gathered nearby. And several tiny sailing vessels could be seen heading towards the shore, their pure white sails a stark contrast to the deep blue of the sea. While Ronald had failed him, he was but one tool at his disposal. The God's eyes narrowed, it was time. One last toss of the dice, one last flip of the coin, one last draw of the card. A new dot appeared on the miniature landscape. A purple dot. The board was set, the sides chosen. It was time for the game to end. And Blackbane has just entered the game.
  23. Blasphemy! One must always use an actual coin when deciding who lives and who dies. I personally have several coins and dice next to my computer exclusively for SE.
  24. You weren't the only one. Almost all the Zombies stopped using their actions except to attack. Personally I'm very, very disappointed that none of the Zombies thought to get together and Thriller dance. I'm glad you enjoyed it and hope you join us for many more games. You didn't really ruin the chance with the farmer. There were four possible Events I have in the game. Day 1, if anyone used their claymore mines then a group of Zombies would've been drawn in and have to be dealt with. D3 was the Farmer, the first to approach without being careful would've been shot dead. The players would then have to decide if they retreated to safety of if they attacked and overwhelmed the farmer, resulting in the death of both the farmer and the little girl. The Farmhouse would then become lootable with guns and food. D5 and D7 were triggered and we know how those turned out. If I was to run this type game again it would have to be as a LG with separate Day/Night cycles. I must say though that I was very surprised by just how much everyone got into the game and how much thinking went into the actions. Well, all but trying to kill a cow with pointed sticks. Do you know how thick a cows hide is? You might've made it if you at least separated the cow from the herd first. Besides, the beehives were the target you should've gone for. Honey and Wax are very useful items, not to mention the possibility of gaining a Jar of Bees. Very useful for distracting those pesky Zombies.
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