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Alvron

Retired Staff
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Everything posted by Alvron

  1. I'll allow it so long as it's reasonable.
  2. Day 3: Wow, or rather, Cow! Daisy the Cow munched idly on some grass. The sun wasn’t shining but that was alright, it was still a nice day in Daisy’s mind. She caught a movement out of the corner of her eye as four bipeds approached her. She watched as they came closer only realising too late that they intended to cause harm. Daisy the Cow let out a warning MMMOOOOOO to the rest of her herd as the bipeds attacked her with sticks and an axe. As her blood seeped into the ground around her she saw her friends, her herd, coming to her rescue. One of the bipeds that hurt her was trampled as it tried to get away. Daisy felt no guilt at the death of them. In fact she no longer felt anything at all. Her final thought was that it would’ve been nice to feel the warmth of the sun one final time. Meanwhile back in the makeshift refugee camp, Tanky Zomboi was growing more and more hungry. He tried to restrain himself, after all these had been his friends at one stage, but the drive, the urge to feed was too strong. A group of refugees stood off to the side talking. Tanky Zomboi smelt it. That wonderful, intoxicating smell, Blood. He heard them before the others, the screams of the living. It was too much, the smell, the noise, the HUNGER. Tanky Zomboi leapt into the group in front of him, grabbing and feeding on the first one he could reach. The rest tried to subdue him even going so far as to run him through with their pointed sticks but they missed his vital organs so he continued to feed on all within reach only stopping when his head was removed from his body. Votes: Lum: (6) Rath, Fifth, Sart, CadCom, Kidpen, Ax’s Boyfriend Lumgol - Tanky Boi was lynched and killed and beheaded and is well and truly dead. Hemalurgic Headshot - Bill Woodsman was killed by a Cow! They were a Refugee with a Claymore Mine and a Sharpened Stick Rathmaskal - Rash Williams is now a Zombie! Cadmium Compounder - Andrew Andrewson is now a Zombie! Sart - Sarah is now a Zombie! Fifth Scholar - Friedrich was attacked by Lum and is now a Zombie! Daisy the Cow has died. You Monsters! This cycle will last 23 hours followed by a one hour rollover break. Revealed Mechanic: Lynching a Zombie causes half the voters (up to maximum of 4) to be Turned. After all, in order to lynch them, you have to get close to the Zombie. Close enough for it to infect you. Important Information: Terrain: Farmland Weather: Sunny Wind: Easterly (Headwind) breeze (One less vote needed for the lynch minimum) Wildlife: Some Chickens are scratching around the farmhouse As there is at least one refugee holding a Map, certain areas of interest are revealed. A barn and farmhouse lie a short distance down a dirt road. Smoke can be seen coming from the farmhouse chimney. Graves can be seen nearby Player List:
  3. Cycle is Over. Next one coming soon.
  4. 1 hour and 3 minutes till rollover. This cycle was extended an hour to make things slightly easier on me.
  5. Day Two: Revealed! Tanky Boi sat with his back to the campfire as he kept watch for Zombies. The smell of cooked fish still hung in the air while the taste lingered on the lips. So intense was Tanky Boi in keeping an eye out for those Zombies that he didn’t notice someone sitting down next to him. Not until they spoke at least. “Let’s be honest: no one really cares about my backstory or where I came from. They don’t care that I lived, though I did. They don’t care that I (un)died. The only thing that matters is the here and now, and here and now, I eat flesh. And brains. And your brain looks big and juicy. Can I eat it? Will you let me eat it? Please? I want it. I’m hungry. I’m always hungry. I need your brain. I need all the brains. Brraaaiiinnsss.” And with that final cry the Zombie grabbed onto Tanky Boi and started feeding. The noise woke the camp and they quickly dispatched the Zombie but now another problem had arisen. What to do with Tanky Boi? Carved into a piece of bark sitting innocently by the fire was the message “WE CRAVE PEACE, NOT SUBJUGATION” Votes: Fifth: (1) CadCom Ventyl : (1) Striker No one was lynched! Lumgol - Tanky Boi is now a Zombie! Everyone dined on cooked fish. This cycle will last 24 hours with an hour of rollover to get this more in line with RL. Revealed mechanics: Zombies are publicly known Zombies can’t vote Zombies can’t use PMs Zombies can only post Zombie like RP Important Information: Terrain: Farmland Weather : Cloudy Wind: Slight northerly breeze Wildlife: You can see some cows in the distance As there is at least one refugee holding a Map, certain areas of interest are revealed. A milking shed is nearby There are several felled trees running along the fence line Beehives are for some reason marked on the Map Player List:
  6. Cycle over. I will still be accepting actions for the next hour though so if you haven't placed any, do so very soon. Next cycle will be up in about an hour.
  7. Yes you can but if they don't take the action you specify, then your action will fail as a result. You lot are really getting into this. Like way more than I thought you would. I'm both very impressed and worried.
  8. I will inform a player if an action isn't plausible and am willing to accept new actions during the one hour rollover in that case. if an action isn't plausible and has sequential actions then the following actions are as successful as possible. Snip would still be able to make snares but they won't work as well as they could've.
  9. Damnation. Or wherever it is that the Heralds go to be tortured.
  10. @Sart 2 Answers: No No
  11. Day One: And so it begins As we join our intrepid travelers, they have just fled the town of Hankala after stumbling apron a rather large group of zombies. Due to their sudden departure they were forced to leave behind almost all of their belongings and are plodding easterly towards what they hope is a safe haven. This ragtag band of foot weary roamers are only mere hours ahead of the Zombie horde that hounds their heels. They banded together out of desperation and a deep seeded need to know that they were not alone in this new dark unforgiving world. Of Aman Lanigiro and Lorenzo Zombie-eater there was no sign. Everyone just assumed that they hadn't been able to make it out of Hankala and the zombies had gotten them. They knew more of them would fall before making it to where they were going but they each held hope that they wouldn't be one of the ones to pay the price. Survivors they were, one and all. They all had their own story, their own secrets. Some had secrets best left long buried… Important information: (pay attention to these) Terrain: Forest Weather: Sunny Wind: Slight northerly breeze Wildlife: Strangely silent As there is at least one refugee holding a Map, certain areas of interest are revealed. Nearby there is a stream of clean mountain water There is also a clearing not far from the path the group plans to take Revealed Mechanics: (OP will be updated with them as they become known) PMs are open but can only be one on one GM to be included in all PMs Actions are open ended but must be plausible You can take any action you can think of but only one of each action per cycle Players can take up to 3 actions per cycle Tied lynch results in the Gods of Luck and Chance deciding who dies Two vote minimum required for lynch unless otherwise interfered with Cycle will last 23 hours after which a 1 hour break will be taken so I can put my mind back together after what you lot are going to do to it. Player List:
  12. It is never too late to join the Spec Doc.
  13. Cycle 0.5: A close call With the decision made to cut the zombies down the action took remarkably little time. 19 vs 2 is hardly fair odds after all. Both zombies were systematically dismembered and the parts scattered in case they somehow could recombine. Thankfully no shots were fired as unbeknownst to the refugees there was a group of zombies well within earshot that surely would’ve come running at the sound of gunfire. With the grizzly work done, the refugees continued on their way with their hearts buoyed knowing there were two less zombies between them and their goal. Admittedly, I really didn’t think this event through. I just threw it in right before the game opened for sign ups as a way to encourage RP (which has been wonderful) as well as give fair warning that there may be some similar events that could happen mid cycle while the game is playing. I honestly didn’t expect there to be 15 players joining in 48 hours given the slow sign ups we’ve had in the last few games. I’m glad you didn’t shoot the zombies as that meant I would’ve had to start the game early. Sign ups are still open but the zombies are closing in. Join sooner rather than later.
  14. The zombies are within striking distance. One hour remains to decide how you're going to deal with them.
  15. Not quite. You have to decide how to deal with the zombies and like I said, it's a group effort. Does everyone who is able agree with the decision to shoot the zombies? 4.5 hours to decide on your course of action.
  16. Less than 5 hours to deal with the 2 zombies slowly making their way towards you!
  17. It is not set in any one particular country. If I had to, I'd place it somewhere in Europe.
  18. Sadly your phone call didn't go through. Like it says in the OP: No more phones, no internet, no power and very little food.
  19. In thread. It's a group effort.
  20. Not yet but a pregame event has triggered.
  21. As the refugees found each other and gathered together they found friendship and comfort from the horrors they had witnessed of the past few months. But as the group grew, so did the heat they gave off. This growing heat source had the unforeseen effect of drawing zombies to them from the surrounding area. EVENT TRIGGERED With 15+ people signing up within the first 48 hours it has triggered an event. 2 Zombies have picked up the scent of the group. You have 24 hours to decide how you are going to deal with them.
  22. I also said they were teaser mechanics. I never reveal all my cards, just enough to get your attention. You said summon, that implies necromancy or demonology. Neither of which will end well for the summoner. But if the players can come up with a way to do it... Immune to infection does not stop you from being ripped limb from limb. How do you suppose they build the boot without the zombies catching up to them when they are just one day away? It's plausible but very dangerous. I'll give you that. It might not work as you think given the terrain but if the players can make it... That is for the players to discover. Sadly plot armour isn't as foolproof these days. Killing off the main character is becoming commonplace.
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