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bartbug

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Everything posted by bartbug

  1. Haha. Urm, no. Sorry Joe.
  2. i don't care if you make one, I just won't be making an official one. i.e., this game will be crazy enough for me to manage, and every single corner that I can cut, I will. @Quitecontrary: It's a hassle to update the player list, so I do it every night. You'll be on there by tomorrow morning.
  3. Actually, I wasn't going to do a spec doc in the first place. I was getting close to relenting, but now... I'll see. I actually took a break from the site, and the spec doc must have been a new innovation, because it wasn't in the first few games I played in. I'll see when we start the game. Mwahaha. The GM controls all.
  4. Aons 9 Breath 9 Elantris 8 Ferring 11 God King 3 Nope. Hemalurgy 9 Investiture 10 Lerasium 10 Miles 15 He doesn't deserve death. He deserves immortality. Preservation 10
  5. Aons 10 Breath 10 Chouta 0 Denth 8 Elantris 10 Ferring 12 God King 10 Hemalurgy 11 Investiture 11 Jah Keved 7 Kelsier 15 Lerasium 10 Miles 13 Odium 10 Preservation 10
  6. So Kandra starts as person A. Person A kills person B and steals body during nighttime. In the wright up, the bones of person A will be found. (I can't decide if I'll distinguish a Kandra kill (where they don't steal a body) and a Kandra abandon body).
  7. The Koloss and the Set do not have separate docs, but they know the identities of each other. Only the Kandra get a doc. People know each other as corrupt politician, Koloss, and the Set. None of these things are hidden.
  8. It can only be lengthened/shortened up to twelve hours at a time. If you used Cadmium at thirteen hours then it would immediately end. And yes, there will be around twenty hours of voting shenanigans. If someone uses bendalloy, then I won't post the write up at 24 hours; I'll post it at 36. (You know, I think I'm going to move the time from 6:Am to 6:Pm). Also, oh wow. I thought that a day had to be 24 hours. I didn't realize I could make it 48. Yeah, it's definitely going to be 48 hours, with 96 hour cycles. Thanks for catching that. There is a write up between day and night. A cadmium would shorten to 36, and a bendalloy would lengthen to 60.
  9. Yes, bendalloy ferrings are completely useless. I'll probably give it to one of the corrupt politicians as a power, just so that he can pig out without getting obese. Cycles, in total, are 96 hours.
  10. Okay... a bendalloy misting can add 12 hours to the day time or night time, once a cycle. (So he can choose each cycle, but can only do it once. So instead of night being 24 hours, he could choose to make it 36). A cadmium misting can do the same thing, but subtraction instead. If you don't get your actions in time, then they don't happen. The write up will always happen a couple of hours after the end of the cycle. The sooner the actions get in, the sooner the right up happens. In the prose of the write up, I might say that Jain (who is filling gold) coughed in passing.Or someone who is filling a bendalloy mind is breathing heavily. So it's not explicitly mentioned, and it's probably going to be more subtle than that, but people should be able to pick apart who's filling a metal mind. Some of the feruchemical abilities, like Gold and Aluminum, have effects that only have a chance of working. Chromium modifies these. With the Kandra, as soon as they dump a body, it will be noted that the body has been dumped in the write up. They give up their body. When they are posing as another player, they tell the other player what to post. Because the Kandra are master imitators, they can coordinate with the player to try and get their message to sound right. It is a little confusing and awkward on purpose . This game will probably be the one most centered on role-play, since the text will be analyzed so thoroughly. Planned rollover? Do you mean when the day and night cycles switch? The normal day and night are 48 hours each. They'll probably be updated at 6:00 Am, Pacific time. Edit: Win conditions for the Kandra are to kill everyone. The politicians just want to survive, and the Koloss Riots want to survive while killing as many of the Set as possible. The Set want to survive while killing as many of the Riots as possible.
  11. Aons 10 Breath 10 Chouta 3 Denth 10 Elantris 10 Ferring 11 God King 10 Hemalurgy 11 Investiture 11 Jah Keved 8 Kelsier 14 Lerasium 10 Miles 12 Odium 10 Preservation 10 I have to agree with ya, chouta kinda stinks
  12. Howdy, folks. This is the Long Game 8: Elendel Gang War, the first Sanderson Elimination that I've run. This game will require a lot of attention and is fairly complex, so be warned. Anywhere from twenty to thirty people should be good. My time zone is Pacific, so there's that too. A day or night will be 48 hours, with the total cycle running at 96. On to the game! The various gangs in Elendel have slowly, but surely, torn the city apart. The Set has become more and more known to the average person, widely regarded as the most wide spread and dangerous of them all. The only rival to them are the Koloss Riots, a brutal group of men who kill and slaughter for fun. Various corrupt politicians are ruining the city as well. Setting: In the midst of all of this violence, people have begun to turn to Harmony for help, and Hermony is not one to let down his followers. These brutal wars are beginning to take away the people's ability to choose, and so Harmony has allowed a small force of his Kandra into the city. Their mission is to destroy all of the corruption so that Elendel might become the bastion of civilization that it once was. Roles The Set can have any sort of Misting, Ferring, or Twinborn. Each member is guaranteed at least one power, and some of you may have two. Compounding works as getting a free charge (without tapping) instead of using your allomantic metal. Additionally, the members of the Set can delegate a Spiking to one member each night to use instead of his action. To Spike another player's ability, you must accurately say the victim's power. If successful, then the Set may give the Spike to any one on their team. The Set wants to survive while killing as many of the Koloss Riots as possible. The Koloss Riots have access to any of the Allomantic or Feruchemic powers, but cannot spike. Additionally, they have different koloss blooded members on their team who have to be double killed on a single night to die. The Koloss Riots cannot Spike, and if they find a Spike, they cannot use it on their players. They want to survive while killing as many of the Set as possible. The various corrupt politicians do not have any abilities; these players function as the "civilians" of the game. They want to survive. The Kandra start off spread out as player throughout the enemy teams. They can only be killed through execution and cannot have their vote influenced through Soothing or Rioting. If they obtain a Spike, though, they can use it's powers. Each night, the Kandra can choose one person to kill. If they desire, they can steal the body for one of their own to take. If the kandra steal a body, then the person killed has an obligation to check up on the game once a day. The kandra and the player killed will be allowed a google doc to coordinate. After a kandra abandons a body, then the player will be revealed as dead and kandra killed. The Kandra are trying to kill everyone. The full list of Allomantic and Feruchemic abilities are in the spoiler: This page will serve as a sign up sheet and a place for you guys to pick holes or elaborate on the rules. I suspect that the game itself should start on Thursday at the earliest. (For your roleplay, roleplay away but don't give yourself an affiliation quite yet.) For PMs, I need to be included on each one, especially with all of the PM altering abilities that I have. Players: 1. Aonar (AonarFaileas) 2. Alim (Malliw73) 3. Jedal (The Only Joe) 4. Jain (Lightsworn Panda) 5. Tulir (Tulir) 6. Popeye (navybrandt) 7. Willa (little wilson) 8. Kamden (dants) 9. Peng (jasonpenguin) 10. Koll (killersquirrel59) 11. Araris (Arais Valerian) 12. Quitania (Quitecontrary) 13. Terra (Pupper) 14. Bunnt (Binnut) 15. Alron (Alvron) 16. Met-al (Metacognition) (16 so far. I want at least 20 to do this one justice. Less will work, but then many of the roles will be left out.) Secret Rule: There's always another secret. Quicklinks
  13. Aons 10 Breath 10 Chouta 10 Denth 10 Elantris 10 Ferring 10 God King 10 Hemalurgy 10 Investiture 10 Jah Keved 10 Kelsier 10 Lerasium 10 Miles 11 (Too beast to die) Odium 10 Preservation 10 Edgedancers 8
  14. Hallandren 10 Idris 8 Thaylenah 13 Alethkar 10 Herdaz 14 Jah Keved 11 Azir 10 Shinovar 6 The Final Empire 9 Terris 11 AOL Empire/ Elendel Basin 9 Duladel 10 Teod 4 Arelon 8 The Rose Empire 10 Hushlands 4 Nalhalla 5 Fractured States 13 United Isles 10
  15. Final Empire 17 Alloy of Law 22 Legion 8
  16. Final Empire 20 Alloy of Law 23 Legion 9
  17. Final Empire 20 Alloy of Law 22 Legion 15 *if splitting your hurt isn't allowed, then it is done unto Final Empire
  18. Alcatraz vs The Evil Librarians 4 Legion 12
  19. No clue, but I asked Brandon in the San Francisco signing and no, it isn't Hoid. As far as I know, no one else on the site really has a theory either.
  20. Alcatraz vs The Evil Librarians 7 Legion 12
  21. Alcatraz vs The Evil Librarians 9 Alcatraz vs The Knights of Crystallia 6 Legion 12 Final Empire Alloy of Law
  22. I could see it very easily being Threnody, if only because they seemed fairly technologically advanced when we see them in Shadows of Silence, and because they have a huge impetus to get the Damnation off of their planet.
  23. Alcatraz vs The Evil Librarians 11 Alcatraz vs The Shattered Lenses 4 Alcatraz vs The Knights of Crystallia 8 Legion 8 Final Empire Alloy of Law
  24. The Way of Kings 0 Warbreaker 4 Alcatraz vs The Evil Librarians 10 Alcatraz vs The Shattered Lenses 8 Alcatraz vs The Knights of Crystallia 10 Legion 6 EDIT: MWAHAHAHA! REVENGE!
  25. The Way of Kings 4 Warbreaker 3 Alcatraz vs The Evil Librarians 10 Alcatraz vs The Shattered Lenses 8 Alcatraz vs The Knights of Crystallia 10 Legion 7
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