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Aonar

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  1. 1. Voting for the lynch only occurs during Day turns, and all currently living players can vote. To make things easier on the GM (me) you should write the name of the person you're voting for in red somewhere in the post where you accuse them. (And if you change your mind, put their name in green somewhere to show that you no longer wish to vote for them.) 2a. This game is a little different from most in this respect. The majority of role actions can take place during either the Day, or Night turns, with different effects in each. (Exceptions being Transformation, Progression, Division, and Diagramist Kill, which can all only be used at Night.) At Night, actions have a direct effect on the other players, while during the Day, actions have various effects on the votes people make.* 2b. Players who are killed by the lynch vote die at the end of the Day turn. (In the end of Day write-up. A player who is attacked at Night will die at the end of the Night, in the end of Night write-up.) 3. Yes, in this game, alignment and role will be revealed in someone's death write-up. (Not all games function this way, but most do.) 4. Votes should be made public, in the thread for the Day turn. Actions, whether they're Night or Day actions, should be made by PM to the GM. *However, everyone should note that Radiants can only make use of two actions per every three cycles, regardless of whether they're used during the Day or the Night, and Squires can only do one. So be careful with your actions. (Wyrm: Do you still need a link to the doc? I noticed your name and colour were there already.)
  2. Now that I'm back at a computer, and have my lists all updated, it's question answering time. They will be informed of Division, the Diagramist Kill, Progression (if it saves them from a kill), Illumination, Transportation (if it successfully redirects an action) and Adhesion (if it successfully blocks an action, although this will be indistinguishable from action failure for other reasons). Yes, these two will be distinguishable. It will be noted if a player is saved by Progression, but no names will be revealed. Shh... Note: I realized that Squiring was forgotten in the order of actions, this has been rectified. (It comes right at the end, in case you were wondering.)
  3. This is exactly what I'm going for. You're not meant to be able to protect yourself with Progression, so I don't want people to be able to work around that. As Progression is healing, not protecting per se, I think it makes sense for it to come after kills. (It not protecting from the lynch is justified flavour-wise by the fact that to do so you'd have to act fast enough that everyone would be made aware of who saved them.) I can get the confusion though. Would it make more sense for me to place them concurrently, and note that someone who has Progression and is killed cannot save anyone, you think?
  4. The Everstorm has come. Heralds and Voidbringers alike are returning. The Vengeance Pact has broken, shattered like the Plains themselves. Some Highprinces flee, returning to their princedoms, trying to prepare as best they can. Others rally to Dalinar’s call, fighting their way across the near impassable Plains to the Oathgate, and Urithiru. Your small group once belonged to Highprince Thanadal’s camp, but now you are searching desperately for the Oathgate, hoping against hope that you arrive before you succumb to the elements. Bound together by adversity, you would like to believe you can trust each other. Not all is as it seems, however. Trouble has been drawn to your expedition like rotspren to a wound. Bridges collapse, chulls die; your progress has been hindered left and right. And it’s beginning to seem as if it might not all be coincidence… Factions: Roles: Mechanics: Welcome to LG13! Sign-ups are starting now, and will end on July 13th, at 11:00 PM CDT. (This will also be the regular roll-over time.) Check back to this post fairly often; I'll try to keep an up-to-date player list, as well as rule clarifications and links to various write-ups. If anything comes up, or you've got any questions about the Fair Play Rules, (which you should probably go give a read, if you haven't already) the impartial mod for this game will be Little Wilson. Feel free to ask any questions you might have, and if you're interested in being part of the Spec Doc, just send me a PM. Player List: Sani (The Only Joe) - Lighteyes who once scribed for Dalinar Kholin. Justin (Peng the Just) - Former slave. Sheon Idris (Seonid) - Selish Worldhopper. Ableah Edr (Haelbarde) - Woefully without description. Another Selish Worldhopper, of a clan of Selish Worldhoppers. Etam (Metacognition) - Scout. Madon (Mailliw73) - Crem collector. Bartholomew the Blind (Bort) - midget barbomancer/Worldhopper. The Roszo (Renegade) - Herdazian who is determined to be more impressive than his glowing cousin. Adamir (Adamir) - Darkeyes who is convinced he's from another world. Seixa (phattemer) - Yet another Selish Worldhopper,* and once (pseudo-)Priest of Shu-Korath. Kip Sturm (Kipper) - Smart Alec Woefully without description. Ace (Macen) - Delusional man with a tiny hammer, believes that he's a Brightlord and a Radiant. Jain (Lightsworn Panda) - A panda. In a desolate wasteland. (Maybe he's Thanadal's exotic Shin pet?) Em C. Palah (Emerald101) - Emuli potter. (Needs Ace's hammer.) Citrona Vinid (Shallan) - Scadrian-Elantiran Worldhopper and noble who will not be questioned. Wannan (Herowannabe) - Darkeyed soldier. Alive, and assumed to be immortal, seeing how he isn't dead. Eradin (eramit) - Best darkeyed spearman in Thandal's army. Wol (Araris Valerian) - Old ardent who might know how to spell his own name. Findilti Findilt (idolevy) - Delusional man who thinks he's a Knight Radiant. Orlok (OrlokTsobodai) - Woefully without description. Plurn Burn (Feligon) - Engineer who is woefully ignorant of fabrials. Dow (dowanx) - Woefully without description. Eo (Spooky Eowyn) - Apparently Thaylen with fake eyebrows. May or may not be a Selish Worldhopper. Akirsefatafesrika (Bridge Boy) - Blasphemous pretend soldier. Smeagol (leiftinspace) - Obsessive midget Universehopper. Kazaaakplethkilik (Paranoid King) - Supposedly famous thief and Worldhopper. Alvonoha (Alvron) - Ardent, and owner of a strange cat. Catquisitor!?! Cla (Clanky) - Horneater who loves drinking contests. Torren (twelthrootoftwo) - Recalcitrant conscript, and spy for Roion. *Don't ask why there are so many Selish Worldhoppers, despite the danger involved in traversing the Selish and Rosharan Cognitive Realms. It's complicated. F.A.Q.s: 1. Why does Progression come last in the Order of Actions? Progression comes last in the Order of Actions because you are not meant to be able to use it to protect yourself, and I don't want people working around that. Additionally, as Progression is a healing power, it makes logical sense for it to occur after the kill has been made, so there is something to heal. 2. Will Division and the Eliminator Kill be distinguishable in the write-up? Are people saved by Progression revealed in the write-up? Yes they will. However, in the case of Progression, it is only made known that someone was saved from a kill, not who was saved. This holds true for players saved by Abrasion and Tension. (Progression will be distinguishable from kills blocked by Abrasion or Tension, though.) 3. Which actions will players be informed of if they are targeted by them? They will be informed of Division, the Diagramist Kill, Progression (if it saves them from a kill), Illumination, Transportation (if it successfully redirects an action) and Adhesion (if it successfully blocks an action, although this will be indistinguishable from action failure for other reasons). 4. Does someone with Transformation have to specify whether they are looking for a player's Alignment or Role? Yes, you will have to specify which you're looking for. If someone forgets to specify, I'll flip a coin to see which they get. Quick Links:
  5. First off, I know it's probably getting a little old, but I'm pretty sure this is one of the only sites on the internet where this many different people with different beliefs can have a calm, thoughtful discussion about religion. (And for over eight straight pages too.) Which is pretty awesome. ^Pretty much sums up my personal views on the subject, with a few little differences here and there. I've never found anything in my religion (I'm also a Mormon, if you were wondering) that contradicts what I understand of science (even though I know plenty of people who'll argue with me on that) so I see no reason to deny the logical truths present in evolution and other scientific models, even things abiogenisis. They make sense, given what we know about the world around us. So who is to say they weren't the tools God used to create this universe, and the life we see in it? If He created the rules by which this universe works, why would He not work within them? I guess what I'm saying is that while I'm perfectly willing to believe in a God that requires a certain measure of faith and agency from His children, I'm not willing to believe in one that would purposefully mislead them. I've found nothing in my faith that contradicts evolution and with the wealth of evidence backing it up, I don't really have a problem with it, and never have before. [/random two cents on religion] Please don't kill me. : P If this is construed as offensive in any way to anyone, trust me, it is not how I meant it, and you have my deepest apologies.
  6. Hmm... Frostfire would immediately attempt to either charbroil him, or freeze him, depending on how close he was. Either way, Frosty would be screwed. Azrael would likely engage in a stimulating, (albeit highly disturbing, to anyone who wasn't insane) discussion of religion with him, and it's anybody's guess as to whether they would become mortal enemies, or best buds. Mirrorveil... This is a very good question. She's one of the few I can see resolving anything with Obliteration non-violently. At the very least, he seems to not be interested in killing without some sort of reason, so she might actually be capable of talking him down. Frostfire: Perhaps ironically, Frostfire would most likely be sorted into Gryffindor. (Going by the other definition, it's more 50/50 between Gryffindor and Slytherin.) He's very focused on duty and responsibility, and always does what he feels is right. (Although, as an Epic, more often than not this isn't what is actually right.) While he is often abrasive, brash, reckless and angry, he is deeply loyal to those who get close to him. Azrael is a toss-up between Ravenclaw and Slytherin. (Going by that definition in your other post though, he'd definitely be Ravenclaw.) He is obsessed with details and planning, and loyal only to himself. He's driven by what he's determined to be right, and will often put aside his personal inclinations in pursuit of a larger goal. Mirrorveil is a Hufflepuff. No question. Although under that other system she might be considered a Slytherin secondary, that has more to do with her condition than her personality. Her ability to emphasize forces her to see and understand everyone she meets, so she has no real choice but to see them as other people and treat tham as well as she can. (I really need to get back to writing her. That's waiting on the next game-day, though.) (Myself, I'd most likely end up in Ravenclaw either way, although going by the other definition, I'd probably have some Slytherin traits as well.)
  7. Lord Aodhan Izenry was not a young man. Not any longer, anyways. Even with the power granted to him by Rashek, the years had not been kind. He kept his pewter at a near constant burn these days, just to avoid the pains of age. And so, staring out at the flooded city of Urteau, Izenry started to wonder if he was getting too old for this. Leaning a little more heavily on his cane, he glanced across at Jeane. She somehow managed to look far better than he felt, as usual. Jeane was no younger than him, but somehow she seemed stronger, more self-assured, less affected by time’s passage. He shook his head slightly. And she doesn’t even have pewter. She smiled faintly, noticing his attention. “What’re you thinking about?” “Time,” Izenry said, sighing. “We don’t have much left, do we?” Jeane laughed, although her voice was edged with concern. “Come now Aodhan. We’re not that old.” “Perhaps not. But there is so much that we have to do. Capturing Urteau, working out trade deals, coordinating weapons shipments, finding suitable partners for Noerin and Maerys, teaching them how to wield their powers, rust, even just training them to handle themselves in court. How will we find time for it all?” “We’ll make time, dear.” “I hope so.” A quiet cough interrupted their musings. “M’Lord?” Izenry didn’t bother turning. His tin had picked out the Captain’s distinctive footsteps well before he arrived. “Yes Captain?” “The men are ready. Everything is in place.” “Good. And Maerys?” Izenry could feel his wife’s disapproving stare. While she agreed that Maerys was nearly an adult, and needed to learn something of how to run the House, she insisted that he teach her in less risk-intensive ways; never mind the fact that Maerys was a Mistborn, and likely the second most dangerous person in the whole army. “Well guarded, if somewhat annoyed at being so, and excited to be able to participate.” He nodded, chuckling inwardly. “My spear?” “Here, sir.” Taking the proffered weapon, Izenry gave it a brief inspection. The spear was a thing of beauty. Made of a fine Terris hardwood that had gone extinct with the first of the Ashfalls, it was intricately carved with swirling designs reminiscent of the gathering mists. It’s obsidian head was razor-sharp, glittering darkly in the sun’s red light. More interesting to Izenry, however was the iron counterweight sitting just below the spearhead. “You’re sure this will work?” “We think so, sir.” The counterweight was something he had designed himself. It was designed to detach if Pushed or Pulled upon by an allomancer, but could be locked in place if he needed to manipulate the weapon allomantically. “That will have to be good enough.” Izenry flared his metals, grinning at the rush of power that flowed through him. Flicking a boxing into the air, he looked back towards his wife. Although she tried to hid it, she still looked worried. “Don’t worry, Jeane. We’ll be back by supper, I promise.” With a thought, he Pushed against the falling boxing, and shot off into the air. Not my best work, by any means, but at least I managed to RP this time. Public Action:
  8. So, comment time: Kipper: I don't know if you think your (rather aggressive) dissection of Wyrm's statements makes you more trustworthy, but I know for me, anyways, it does anything but. It's particularly easy to attack someone's position when they coach you through it. I don't disagree with you, per se, (Outed, Discovery's agents are far less dangerous, but they still need to be kept in check, as they can't be allowed to control the vote.) but that whole thing felt a little... strange. Maill: Maybe you missed the code, but please explain yourself. We've received conflicting info, and would like more clarity in your statements. PEKVW LTLNM VTMVA UFVZM GTHIF CBVMI WUYTD SQSRM PNMHZ ZJCWL WWCBB OXVPW CPJUI FWOQM QJQIT VZGNW SRFPN HJXGR DCTAX RKEVBX
  9. It's not too late to sign up for this, is it? I don't really have anything to do this summer, and I could use some motivation to work on my NaNo project from last year. (My Username is the same there as here, if this is still available.)
  10. Ashim considered himself a simple man. Only a minor functionary, a Grand belonging to a relatively unimportant faction; he didn’t have much stake in the events surrounding the Emperor’s decline. He just did his job, organized what he was supposed to organize, paid off who he was supposed to pay off, and occasionally, when the mood struck him, went out for a spot of tea. And so, on this particular summer night Ashim found himself at the Frozen Moon; hoping, as usual, to have his tea in peace; remaining unnoticed and unbothered by the other patrons. And it seemed, for once, he might get his wish. The storm outside had muted conversation, and what little was going on was quiet, private, most likely revolving around the various plots for ascension after the Emperor’s fall. It had been a long day, and Ashim was very nearly falling asleep over his cup. In fact, his head was slowly drifting towards the table. But just as his nose was about to take a dip in his now lukewarm tea, a glass shattered, startling him back into alertness. Groaning slightly and bringing himself upright, he took a look around. The room had changed. An unspoken tension had formed around the tables towards the opposite wall, as Arbiter Frava made veiled threats towards anyone intending to take Yazad’s throne. Which, given the location, was just about everyone in the room. Most surprisingly, however, was that the seat across from him, empty a moment before, had been filled. A slight woman wearing the greens of a minor bureaucrat; yet something about her suggested there was more there than met the eye. Ashim rubbed his eyes to ensure that she wasn’t some insomnia-induced hallucination. “...Hello?” “Hello. Interested in a game?” Blinking, Ashim noticed now the board that had been set out on the table in front of him. Thirty-two pieces, white and black, were arranged in even lines upon it. “I hope you’ll pardon the interruption of your nap,” she said, making a few final adjustments to the board. “I trust you recognize the game? I can never remember the name, myself. Some odd Svordish word.” “Yes, but I really must be going. It’s rather late,” Ashim said, looking around nervously. The woman appeared to be alone, but that didn’t mean she wasn’t dangerous. “Really?” She affected a tone of seemingly sincere disappointment. “I heard you were very good. I was looking forward to the challenge.” Nothing about her words of expression suggested any threat, but something told Ashim that leaving wasn’t an option. He slumped slightly, trying to force his bleary eyes to focus on the pieces. “Fine. What’s your name?” The woman smiled slightly. “I don’t believe that’s important to the game, Ashim” His eyes narrowed. Ashim had been hoping his feelings were just paranoia, but this seemed to confirm them. “What should I call you then?” She sighed, rolling her eyes. “If you must, you may call me Sheo.” A common enough name among the MaiPon or Jindo… And Aonic for death, ending or destruction. He shivered. Of course. “Now, let us play. You first.” ---------------------------------------------------------------------------------------------------------------------------- The teahouse had long since emptied. Only Wenshon and a bare handful of patrons remain, most of whom were asleep at their seats. Two however, were still very much awake. “Arbiter to E7. Arbiter takes Forger. Game in six.” Sheo spoke with a slight frown on her face. She seemed disappointed. “Good game, Ashim, but it seems you aren’t quite as good as you were made out to be.” Despite himself, Ashim had let himself get invested in the game. Sheo was a masterful player. One of the best he’d ever played against. He studied the board with intense interest. “Here. Let me help you out,” he said, ignoring her last comment. “Striker to B7. Check. Game in four.” Sheo’s eyebrows drew together in confusion. “You insist on playing this out? And then avoid the best move? Why?” “On the contrary,” Ashim said, flashing a brief smile. “You are the one insisting we continue.” “What?” “Take a look at the board.” Puzzled, Sheo looked closer. “I’m not seeing it.” “Arbiter takes Striker. Grand is Elevated to Arbiter. Check. Emperor flees.” A wolfish grin spread across his face as he spoke. Her eyebrows rose in surprised realization. “Oh.” “Arbiter takes Arbiter. Check. Emperor flees. Bloodsealer takes Grand. Checkmate, with the Emperor trapped by his own pieces.” “Masterfully done,” Sheo said, expression carefully neutral. “The game has changed, however.” She carefully reached out and twisted the board a hundred and eighty degrees. “It is your turn.” “...What? This is childish, Sheo.” “Perhaps it is. But this is my game, and you will play by my rules.” “Rules that I am not aware of?” “I’ve always found those are the only kind that really matter.” “And if I refuse to play?” “Both you and I know that’s not an option, Ashim.” He swallowed nervously. Nights, but this woman is insane. He took a deep breath, and let it out shakily. Okay. Think fast, Ashim. Even if you don’t know the game’s rules, at least they exist. More likely than not, they do have some logic. But what? Let’s try the obvious first. “How about we change the game back?” As he reached out to spin the board again, Sheo let out a high, cold laugh. “Not so fast. Only I can do that. I’ll have you know, Ashim, if you continue to stall, I will consider you to have forfeit. You won’t like what happens next.” Nights. Seeing no other option, he played his only move. “Arbiter takes Striker.” “Grand is Elevated to Arbiter. Check.” So what do I know? One of the rules is that the players can switch sides. ...Which tells me all of nothing. “Emperor moves to the only available square,” Ashim said distractedly. “Arbiter takes Arbiter. Check.” When can people change their whole point of view at the drop of a hat? Their whole ideology? ...Maybe when they were never truly who they seemed? He shook his head, confused. What sort of game is this? “Empe-” Sudden realization cut Ashim’s words short. It isn’t. This was never a game. It’s an assessment. For suitability in the political machinations surrounding the Emperor. “Emperor flees.” “You accept your defeat, then?” Sheo asked with a bored tone. “Bloodsealer takes-” “No.” Okay. If I’m right, there has to be some way to win, or else we wouldn’t be playing. This game is some sort of allegory for the political situation among the Factions. What can I do? I can change the game. “Don’t try my patience, Ashim. Please do try to retain your dignity. You’ve lost. Now lose gracefully.” “Wait. Nothing here is as it seems,” he began. “So, it stands to reason that the game cannot really change. All one can ever do then, is reveal the truth.” Without waiting for her to respond, he plucked a single Grand from her side of the board, one directly adjacent to her Emperor, and dropped it in his now cold cup of tea. Doing his best not to wither under Sheo’s glare, he fished the piece out. The white paint had flaked away in places, revealing the dark hardwood beneath. He placed it back in front of the Emperor. “Checkmate.” ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I may have gone a tad overboard with that. Anyways, Ashim, however reluctantly, is in. (Hopefully I die before my game starts.)
  11. Crap. Completely forgot when this turn ended. Well, I guess no RP from me this week, either. Got a little sidetracked. Who: Lord Izenry What: Constructing a Canal between Tathingdwen and Luthadel. Where: The straightest line possible between Tathingdwen and Luthadel, I'd imagine. When: This is my second action this turn. Why: Financial gain, and establishing a route for trade and the shipment of goods.
  12. [Pretend a bunch of other quotes are here. (Seriously, what's with all the posting right when I don't have a computer? )] Another thing to remember is that Edgerunner isn't the only one for whom this relationship is going to cause a bunch of character development. Frostfire is liable to change a fair bit too. Whether those changes will make him more or less likely to be abusive is still up in the air, but hopefully I can write him well enough to do the arc justice, and keep things interesting for all of you. How good does the violin playing in question have to be? If all it takes is a melody, no matter how basic (or squeaky) I might have finally found my calling as a Reckoner.
  13. Yeah. That's one of several the should probably be rewritten, to make how they function a little clearer. Any one player, including yourself, I believe it was. Gravity isn't exactly the coppercloud power. It's only one half of it, but buffed a bit. I decided with the sheer number of action-affecting powers, (transportation, cohesion, adhesion, tension, and abrasion) there needed to be an ability that balanced them out, and gravity is it. If you target a player with progression, you lose one charge regardless. It can just block extra kills with more stormlight. That's a good point, although for strategy reasons it might not be viable (no safe roles, lots of kills flying around etc) it is still an option. I'll probably end up working it around a % of the players in the game, rounded up. Another one I should re-word. Cohesion makes any power to target one of two people affect both of them (one of the two would need to be the player with cohesion). It's basically a slightly more powerful, and double-edged version of roles like MR1's Shamed Guard, and LG12's Pirate. Yeah, it is a little weak, but don't know how to fix that. It's meant to be a counterpart to Adhesion, but if I let it affect all actions, then it might become unbalanced. With Illumination nerfed though, that might not matter as much, as it'll be harder to get communication started. It might be worth it to just nerf Progression (one kill attempt only) and Transportation (target the player making the action, instead of the person receiving), and leave it as is. (Abrasion is alright the way things stand, I think. The ability is both a help and a hindrance at the same time, and it can only be used to protect oneself. ) *Grumble* Back in my day, when these games were still getting off the ground, we hadn’t even heard of anything so complex as all the new-fangled roles and mechanics these whippersnappers are trying to run. *Grumble* All kidding aside, thanks. I’m not trying to run anything too complex (already had my fill of that with LG11) but hopefully this will be interesting for people. ...Yup. What was I saying about all the new, extremely complicated games being built? Anyways, this game does look really cool. I haven't played, (or even heard of, actually) the board game, but this looks like it should be very fun to play.
  14. I prefer to think that it's really not that strong of an ability, it's more that the human body is really storming fragile. Throwing fireballs though has never been a part of his powerset. Far too mainstream. More serously though: I dropped a good chunk of his harder limits for that post, largely for shock value. A more realistic scenario would have involved much more time, as Frostfire had to stop and absorb more heat, as well as some not insubstantial internal trauma (+/- a few bullet holes) from holding very large amounts of energy. (Assuming some of the other Guards/Epics reacted well enough to attack.) If Elsa and/or MV got their acts together fast enough, there's even a good chance he would've died then and there. Either way, he would've been down for the count, and likely would've have kept living for very long. He is powerful, he does have an instant kill ability and he is hard to kill himself, but he's also extremely limited, and using his power at it's full potential is pretty self-destructive. (This is why I still maintain that Shiny is far more OP'd than Frostfire. )
  15. So, with my Roshar LG apparently coming up soon, I figure I should post the most recent version of the rules. What do you think? Any obvious imbalances? Any clarifications you'd like to ask ahead of time? Traitors on the Plains: The Everstorm has come. Heralds and Voidbringers alike are returning. The Vengeance Pact has broken, shattered like the Plains themselves. Some Highprinces flee, returning to their princedoms, trying to prepare as best they can. Others rally to Dalinar’s call, fighting their way across the near impassable Plains to the Oathgate, and Urithiru. Your small group once belonged to Highprince Thanadal’s camp, but now you are searching desperately for the Oathgate, hoping against hope that you arrive before you succumb to the elements. Bound together by adversity, you would like to believe you can trust each other. Not all is as it seems, however. Trouble seems drawn to your expedition like rotspren to a wound. Bridges collapse, chulls die; your progress has been hindered left and right. And it’s beginning to seem as if it might not all be coincidence… Factions: Roles and Powers: Mechanics: Also, if you're interested, I've got a couple non-Sanderson games in development (Garth Nix's Old Kingdom and Brian McClellan's Powder Mage series) that I wouldn't mind some help with. Those can be found here. (Just scroll down a little ways.)
  16. That's the thing. He would have no real power over the Dreamstate, but the Dreamstate would give him immense power. He's really only a very minor mentalist, and an equally weak reality warper. It's the combination of the two that make him dangerous. Basically, his mental powers amount to giving people a bad acid trip. (Well, an extremely bad one, but still. Nothing terribly damaging in the long term, without prolonged exposure.) He can also make what someone perceives as real, become real. (In a sense. They never actually appear, but any damage they would do if they were real does.) This comes in useful by making the effects of the hallucinations he can induce physical, as well as mental. Within the Dreamstate, he could make the effects of it transfer over into the real world. He would have no real control over it, he would just be able to kill contestants by making any injuries they sustain real, instead of just imagined. A rough version of his profile, if you're interested:
  17. So, Voidus, quick question. I was watching the X-Files, and got the inspiration for an interestingly limited mentalist/reality warper Epic. I call him Nighterror. My question: How would Soulcaster react to an Epic who's powers allowed him to kill from within the Dreamstate/make Dreamstate fights deadly? Especially if they signed up as a spectator (perhaps even pretending to be a vanilla) in order to start sabotaging fights?
  18. My computer decided to quit on Thursday, so no RP from me this time either. (Too much of a pain to do over mobile.) What: Trying for an heir. Who: Lord Izenry and his wife (whom I will get around to naming eventually) obviously. When: This is my third action for the turn. Where: Once again, I'd imagine the answer to this to be fairly obvious. Why: To ensure the continuance of my House, preserve allomantic strength, and further potential future alliances. Names: Cifan if male, Maerys if female.
  19. I would have liked to have RP'd at least a little bit, but it didn't end up working out. Hopefully next turn works out better. (Probably not, with exams, but one can hope right? ) Public Action:
  20. Gah, I really want to sign up for this, but I'm not going to be able to be properly active until the second turn... I guess that's not that bad, right? I suppose I'll be claiming the Izenry line for my own, before anyone else can. "Will you follow me?" Aodhan Izenry leaned against the cave's wall, staying out of the way as various families accepted or rejected Rashek's offer. Most accepted. After that first display, they were afraid not to. Some were more hesitant than others, however. ​Rashek is temperamental. Occasionally violent, and rarely predicable. He's younger even than Alendi was. He's not going to make anything like a good leader. Aodhan remembered the impossible force that had buried a sword inches into solid rock. But he does have power. Real power. And if he's offering to share it... Who am I to turn him down?
  21. Just letting everybody (IE, SE and Oregon RPers) know, I'm going to be a little inactive for a few days. I'll try to stay largely caught up with stuff, but if you need to reach me for some reason, send me a PM or something.

    1. Kobold King

      Kobold King

      Alright-y! Have fun on your impromptu hiatus. :)

  22. Hmm... Locke is an interesting choice. While he proved himself plenty capable during QF7, was he really worth a first day hit? Why not Meta, or Wilson, or Vron, or any other potentially dangerous player? Perhaps because Locke had gotten close to the truth somewhere? Perhaps because he had been far off? Perhaps because they wanted suspicion cast on to, or away from, those who voted against him? Perhaps because one of the more experience players is evil? Perhaps because they want us to think they're evil? ...Perhaps even because they are, or are suspected to be, Lovers or Pirates paired with Cultists? Vague, shoddy and inconclusive deductions all around. However, the single useful post Vron made last cycle peaked my interest, and it's related to one of the above points. He appeared to show particular interest in the Lovers/Pirates when no one else was really discussing it, and used it to justify the lack of a Day One lynch. This is odd in itself, albeit less so when one considers the possibility that Vron is a Lover/Pirate. If it were in conjunction with the role of a Cultist/Gyorn, it would make still more sense. I mean, who wants to lose two potential teammates the first day? The jig is up, Wilson! : P Sorry I don't have much to contribute. I might throw a transitory vote on Vron, for the time being, just to see how he responds. I’d like to note though, I may well not be able to get on and retract the vote if I need to. I’ve become busier still, and the SE is a distraction I can’t really afford at the moment. I shouldn’t be inactive too long, just a cycle or two, but I’d much appreciate it if y’all didn’t lynch me in the time being.
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