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Everything posted by Wyrmhero
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Wyatt will sign up to defend Nabrask. Something of a serious man, Wyatt has the nature and air of a fighter about him. More than that, an questioning soldier, willing to follow orders to the letter. He's been around for a few years now, but by no means is he the most senior man in the camp. Though these days, no-one really knows what he does around here anyway. All people know is that Wyatt used to have a higher position around here, but got busted down for something which the higher-ups refuse to talk about. There are many rumours flying around about what he did, but he has neither confirmed nor denied any of them - Even the more ridiculous ones, such as him being a Chalkling in disguise.
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You're a cruel, cruel man, Gamma.
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Well played, everyone. As Kas said in the dead-doc, I did call Convict-suicide earlier on, it seems Out of interest, why was I the first one to be killed off?
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Must admit, if I hadn't already voted, that would have pushed me to vote Jain.
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Well, now I will retract my vote for Navor . Bah, this makes the first game where I've not had a vote on someone... I'll put a 'vote' on Araris for now. Actually, I can put a 'vote' on multiple people, since it's not real. Haha, I shall 'vote' for Ryfe as well! In all seriousness though, those of you who are inactive do need to sign in and all. Sadly, I haven't caught anyone hiding in the shadows this game, so can't accuse them. From what I recall though, Araris should have had a long while to look at this thread now (if I remember timezones correctly), so I am more curious about him. ...What should we do about retracted 'votes'? Italics? Because if so, Ryfe.
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Interesting to note. I'm still waiting on Alvron to appear though, so my vote won't be retracted for now. But if he doesn't appear soon, my vote will stick permanently, as its somewhat unlikely I'll be awake before 9 AM on a Saturday. I guess in the mean time, might as well look at who has posted and who has 'voted' (of course, I'm the only person stupid enough to actually vote already >>). People who haven't posted: Jain, Navor, Wilem, Araris, Ryfe, Luce - Of these, only Araris and Ryfe do not have votes on them. People who haven't 'voted' but have posted: Aoran, Ash, Raze That's a rather large number of people, but I guess it's only halfway through the day. Nothing much to glean from that, sadly. Just useful to note.
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Wern grimaced as he was once again forced to endure the ramblings of a madman. He could understand a creature that large living in the forest - there were stranger things than that, to be sure, and he could somewhat imagine it being all black and white, though he thought all black would be better to hide with, but what he didn't get was the idea that this boy had seen one before him. Besides, black and white... That was a bad omen, to be sure. He downed his pint, and held a hand up to stop the boy continuing even more from the previous day. It was probably a poor idea to drink this early, but after coming downstairs to find someone had been murdered, and all that blood lying around... Wern wasn't squeamish or anything like that. He'd killed his fair share of critters before, for food as well as sport. Even the fact that it was human didn't matter to him, not much. It brought the atmosphere down a little, but it didn't affect him personally. No, it was the fact that the blood had been spilled so carelessly. Not even an attempt to hide the blood from the Shades. He shivered slightly. Those soulless, godless creatures were out there, weren't they? Without even noticing, his hand went to his bag, to feel the lump where his 'silver' lay within. As long as he had that, he was safe. He hoped. But if the murderers were locked within, then who could it be? Well... That Navor fellow seemed shifty. Wern could have sworn that he'd seen him take a few coins out of a pocket that didn't belong to him yesterday. The man was a thief, that was for sure. It was probably a failed robbery that killed the hired help anyway. If a man turned to petty theft in this tavern, what else could he do? He didn't accuse the man directly, but he instead started to mutter it to the next person he spoke to instead. ...And I forgot we can't change votes without using up a ration - which we don't have on the first day. Sigh... Well, I'll still take part of discussions etc. Just pretend its not there, unless you also want to vote for Navor - though if you do, remember mine's there. Let this be a warning/reminder to people, at least
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What happens if someone breaks these rules when they were about to be lynched anyway (an Eliminator suiciding, for instance)? Does the next person with the most votes get lynched instead? Because I kind of like that idea >>.
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Wern signing up for the game. He's a hunter and tracker, and for the right price he'll even guide you into the forest. But you don't spend most of your time in the forest and remain wholly sane. Wern is very suspicious and fidgety character, and highly superstitious. He distrusts fires and those who like them, and always carries silver with him. Unbeknownst to him though, the 'silver' he owns is actually just highly polished steel that a trader sold him for a ridiculous price. I haven't read Shadows for Silence yet, so RPing might be a little difficult for me, but I think I get the basic idea of things. Basically break one of the three rules, and get killed by a Shade, right? Sadly, the rules prevent me from accusing everyone under the sun as I normally do, so I think I will have to play this game a little differently. That or make accusations not in red, which would probably be fine . Small rules checks, Gamma. Firstly, the group kill and Murder Hood take place at the same time, so they can't prevent each other happening, yes? And do we need to post and make our votes separately to get three rations, or can we make a single post with vote and get three?
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What are you playing right now?
Wyrmhero replied to Link Von Kelsier Harvey's topic in Entertainment Discussion
I'm currently replaying my way through Dragon Warrior Monsters 2, because I found my set of Gameboy games Also a friend pointed out that the first three Spyro games were available on the PSN for £8, so I had to get that as well. Currently about halfway through 3, after discovering how bad I am at manipulating camera angles in old games >>. -
A word doc is a minimum of around 26.5KB when empty. A 3000-word document (just words, barely any formatting) that I have on my computer is 45.5KB, so we can estimate that 1KB is approximately 160 words (~6 Bytes a word. Believable? Certainly, with formatting). Therefore, if we did a Google Doc of the size of House Urbain then, ignoring formatting, we can estimate that 100,000 words would take up 625KB of space. Google's servers can be estimated to hold approximately 10 exabytes of storage, or so XKCD would have me believe. An exabyte is 1 million terrabytes, or a thousand million million KB. Therefore, we need approximately 1.45 x 1017 words to fill up all of Google's servers. If you prefer, that's one-and-a-half thousand million million words (a tenth of a British trillion, or an American somethingillion). This is corrected for extra bit of data needed for every new Google Doc we need every time we hit ~1 million characters (thanks to QC for pointing that out), as from the Urbain doc calculation we see this is another ~5% data. That doesn't sound like a lot when written like that, so let's put it into perspective. It can be estimated that the entirety of the Library of Congress is just 10 Terrabytes, or 20 thousand million KB. In other words, you could fit a million Libraries of Congress into Google's data severs. In fact, you could fit everything humanity knew about the world and all the data we produced before 2000AD on Google's servers alone. But nowadays, we have images and video everywhere, so because of that we see a lot more than 10 exabytes of data being made every year. Alternatively, let's look at in relevant terms. My UK hardback copy of Words of Radiance is 1087 pages long, including the Ars Arcanum. A random page in the book can be estimated to have ~600 words (page 631, if you wondered) on it, so Words of Radiance contains roughly 660,000 words, and takes up approximately 4000KB of space. It would take 2.5 million million copies of Words of Radiance to fill Google's estimated servers. Previous Long Games have taken around 7 Cycles to finish, or 14 days in real-time. Gamma, Kas and Renegade and I would have to write approximately 46,000,000,000 copies of Words of Radiance each day to manage that. Assuming we're boring people with no lives and we spend only a third of our day sleeping or otherwise occupied, we would each have to write 800,000 words (or 1.2 Words of Radiance ) every second for all of that time to manage this goal - We would need to write more in a second than Sanderson writes a year. Challenge accepted. Curses, foiled! We'll create our own Spec Doc! With Shardblades! And Mistborn! In fact, forget the Spec Doc! Though if Bartbug doesn't want to make one, I'd be willing to do it as well. Gamma's also offered already >>. It seems people will speculate regardless, so might as well make it official/officially-unofficial. If one of us four did it, then we only have ourselves to blame for when we have to trawl through and censor Gamma people so it could be posted on the forum . Edit: For anyone wondering, at the normal rate it took the House Urbain Doc to get where it was, it would take the four of us roughly 6 thousand million years to fill Google's servers - Might be a bit of a tall order.
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Racial Stereotyping In Fantasy: Is It Justified?
Wyrmhero posted a topic in Entertainment Discussion
Now, before I get into things here, it should be noted that I am asking this question divorced from the idea of racism. Racism is never acceptable in our modern society, even though some more ignorant people think it still should be or that it's justified. It's a dying set of outdated beliefs held by dinosaurs from a less enlightened time (not actual dinosaurs. Racist dinosaurs would be weird). Now that that's out of the way, let's have a proper discussion So this question stemmed from something I was talking to my father about recently. Lately it's become illegal to offer cheaper car insurance to women in the UK, despite the fact that women provably less accidents on average than men do. This law was passed because the disparity in insurance prices was declared as sexist towards men. However, as I said, there was evidence to prove that this was true and not just prejudice towards male drivers. So at what point do we say that something is prejudice despite (or because of) proof? This lead me onto thinking about fantasy, and the subtle but almost omnipresent racial stereotyping and discrimination within - Elves are aloof and vain, dwarfs are greedy and usually drunk, orcs are vicious and primitive, etc. But the question here is how much of this is a social construct within fantasy, and how much of it makes sense? Now, in the case of dwarfs particularly, this stems all the way back to Norse Mythology, in which almost all dwarfs/dark elves (depending on where you look, the two can be one and the same) displayed these traits. So does this justify the blanketing of a race with a trait for the sake of being true to the source material? Are orcs provably more violent than other races within the same fantasy novel, or is this due to their upbringing rather than genetics or what have you? Is it even possible to prove such a thing in most fantasy like this, considering things such as biological makeup doesn't enter into most stories? How far does the social aspect justify making them like this? For that matter, is it possible to have a fantasy race without them all being stereotyped in some way? What makes a race different from one-another in terms of fantasy novels? If you did not homogonise all elves into being magical and graceful but arrogant, would the physical differences (usually height and ears) be enough to say that they are a separate race? Sanderson is actually a good example of justifying the stereotyping - Skaa are shorter, poorer and weaker because of a lower diet because of their place in society. Koloss are violent because they started off as destructive constructs and then it became a holdover from that time later on in Alloy of Law. Even Parshmen, which I was informed he was criticised for (solely due to them having black skin and thus being an apparent fantasy version of black people, which is beyond ridiculous reasoning) have their reasons for being so docile and slow-minded. Prachett's novels contain a lot of racial tension in them - mostly between trolls and dwarfs, but also with undead, and lately orcs and goblins. However, with regards to most of this, he plays with these ideas, since the Discworld novels are a deconstruction of the fantasy genre. There are many examples of people not confirming to their racial archetypes. But for those of you who have read Snuff, is dropping the moral anvil in that manner too much, considering the audience? As I say, this discussion is solely for dealing with the fantasy idea of races. Nothing to do with real life other than being inspired by a conversation in it and comparing to original myths. So what do people think on this? Do fantasy novels in which there are multiple races justify stereotyping like this, even when there are no reasons? Or should novels do more to try and combat this quiet discrimination below the surface? -
I'd say I regret nothing, but who would I be kidding? I regret all the things. Though, when did I claim that I didn't contribute to those last two? I only washed my hands of the Urbain doc This is almost enough on its own to convince me to play rather than spectate. I just pity poor Ashiok and Curiosity, really. They're the true victims here.
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If Other Authors Wrote the Cosmere Novels
Wyrmhero replied to Fatebreaker's topic in General Brandon Discussion
While I don't really know enough about author styles to suggest things, I must say that I would really like to read a conversation between Hoid and Death. I think it'd be somewhat like Death and Rincewind, but with a lot more respect and a lot less cowardice. However, I do have one offering, by way of Stephen King's Dark Tower series: 'See the GREATSHELL of enormous girth!' ...'You see a speck in the distance, which seems to be rapidly getting closer. If you wait where you are to see what it is, turn to 331. If you hide in the bushes, turn to 238. If you summon your Shardblade and try to attack it if it gets close to you, turn to 111.' I really want a Cosmere Fighting Fantasy novel now- 163 replies
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Not quite right - I did LG4, LG5, MR1, then I skipped LG6, before returning for QF2, then I GMed LG7, and after that, played MR2 (actually meant 'was after three games, GMing one of them'). Also, after being a GM and a Windrunner, I think I need the heat to die down. >> You will have to go on without me, little panda! I can't be omnipresent during the GMT timezone every game, after all . I must say that I do find it weird that I've had a relatively big Role in all of my games so far: Returned, Grandbowman, Sharder, Gunner (not quite as rare as I thought, it turns out ), GM, Windrunner. I'm almost scared to play another in case I break this streak. Yay, someone else to troll talk to!
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Just going to give my thoughts on the points you've raised. I agree with the issues you've raised there, and have a few suggestions to make, though I'm not really sure what to do about Messaging in general. I think the problem with the Reverse Lashings was that there was no real reason for the Skybreakers to check messages instead of killing the person instead. If you reduced Division to one Skybreaker per Cycle, that would probably help to get the other Lashings used, but I still think Reverse Lashing needs a bit of a buff. Perhaps let it change votes as well, to give the Skybreakers a little lynch-control? The Messaging system though... As I said, I'm not quite sure what could be done about that. Part of the problem is that most players in these games highly value being able to talk to each other, and while the codes we saw were rather excessive, they made message-stealing somewhat useless because they hid all the information away. Of course, this sort of thing can't be fully stopped in a game where messages can be stolen like this. One possible way I can think of that could combat this is to limit the number of words that can be sent this way, to stop the more complex codes being shared. That might make it used more for information sharing rather than code sharing. For what it's worth though, I have no regrets sending spam Youtube links to my Squires, though generally I made sure there was more than that in them. At least it worked for showing who I messaged each Cycle? I will also add that I really enjoyed the temporary doc idea, and I thought that worked really well. They may invalidate messages a bit, I agree, but that couldn't be helped in a game with temporary docs, I think. For that matter, as we can see for your list, three inter-team messages were sent anyway, so they didn't totally make Messaging unused by them. I would have said that there would have been a trade-off between planning and creating the code in the docs, but 48 hours was enough for us to do both easily. Maybe 24 hours, though that might really punish players on different timezones. With more players, planning would become more complex and take more time, so codes may take too much time to set up anyway in that case. As such, I probably wouldn't really change anything here. I disagree a bit with only one Recruit per Cycle though, but I don't not agree with it either. If there was an average of one kill a Cycle, two Recruits would definitely be too much. But at the same time, it decreases the rate that the Henchmen get Squired, which could be an issue. Maybe remove the free Recruit at the start of the game if there are two Recruits per Cycle? I'd probably actually suggest just remove the first Cycle completely, to help combat the number of codes being set up while Reverse Lashings weren't a problem. Overall, I'm not sure what to suggest with Squires. Perhaps make it use an action? Then it would really be a difficult choice, but I feel that Squiring wouldn't be the right one to make in this case, at least not after the very early game. So that's probably a bit too much of a nerf. I'd say just that one Recruit per Cycle would probably be better than two, but I think the ideal number is something like 1.5. Generally speaking, the Henchmen exist to get Squired, and are meant to be a counter to the idea of Squiring everyone as we did. However, only really one of the Lashings benefits them, so I wasn't too worried about getting the wrong person (as we saw...). I think the Basic Lashing needs to be changed a little to be useful for the Henchmen to get, since at the moment it doesn't do anything for them other than let them be softconfirmed if they use it or use a WGG to softconfirm two people (with extensive setting up, of course) - at the expense of a kill. The only way I can think of using it, however - Saving from a lynch - may be too strong though, as it makes the Skybreakers nigh-unkillable until we find and lynch their Henchmen. I've also already suggested a small way to buff Reverse Lashings as well, though this is already useful for Henchmen to get. I would consider buffing Division so that double-tapping a player hits through a level of Basic Lashing. This would help decrease the problems we saw here a bit with the Basic Lashings being so common, even if only one player's Basic Lashings came into effect this game. I think it's worth the possibility of wasting the extra kill to be sure. If Division was once a Cycle instead of twice, this would also stealth-nerf Full Lashings unless you got really lucky, which is good. As a thought - What if all Surgebinding was once every other Cycle instead? So Lashings, Division, (maybe) Illumination and (maybe) Progression could only be used every other day? That would make Division more consistent with other powers rather than if you let it be done on alternating days by the Skybreakers. It also means they can choose how to stack it as well, which could be very interesting. For instance, it would mean that you couldn't be sure whether you'd Full Lashed a Skybreaker - They could be saving it to double-tap a player the next day, for instance, if you found no-kills that Cycle, rather than knowing you'd certainly hit one because the kill is that much more valuable. The weakening of the Truthwatcher abilities here could be a little too much, but it was just a thought for extra consistency. Perhaps this weakening could be an answer to smaller-player-number games like this? Alternatively, it might be a good idea for one-Division/Cycle games, since that would slow the Truthwatcher down comparably. Making Progression an active ability is an idea, but probably a terrible one, so feel free to completely disregard that So summing up the suggestions I've made: Remove the 'free' First Cycle (or keep as is if there is action-Recruiting, but either prevent messages or give free Reverse Lashing to the Skybreakers (i.e, it doesn't start the cooldown) to prevent safe-messaging). Add a cooldown to Division similar to Lashings, but let double-tapping go through Basic Lashings. Buff Reverse Lashings slightly and let Basic Lashings be useful for Henchmen (I don't know what to suggest here though). Nerf the Truthwatcher a bit for low-player games/games with an average of one Division/Cycle (not sure whether this is really needed though). Add cooldown to Squiring (or consider it requiring an action, which may be too punishing but could work with a free First Cycle). Limit the length of Messages, and obviously in this case prevent players like me from adding links. These are just my thoughts, and obviously they're as valid/invalid as the next person's. Something to keep in mind is that it may be a little knee-jerk to think about so many changes this quickly though, with the game going as it did. Still, regardless of the issues that may have cropped up in this game, I enjoyed playing. Thank you for a fun game, Renegade
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I found it highly amusing that just as I started to read that article, Gamma PMed with with something along the lines of 'Have you seen this?!?!?!'. And neither of us are Standard players I agree with most of the playerbase, it seems - This can only really be a good thing, as long as they do it well enough. Third sets have always been terrible with Magic, so it's good that they're addressing this issue rather than trying to fix it again and again and again without managing it. Frankly this is something they should have looked at ages ago, considering they used to have to employ drastic changes for the third set which no-one liked (no allies, no werewolves, etc). Since they're decreasing the number of cards with this announcement that they put in a block, this should also mean less awful cards/limited fodder, since each card can pull its weight better. This is handy because they need to shore up the value of their booster packs, since currently you're almost always better off buying singles. They also need to spread their mechanics out less, such as the terrible idea that was Tribute, where it was on a few cards and then never seen again, so this may help by being more focused. Nothing I hate more in Magic than a mechanic used on 5 cards or so. Getting rid of the Core Set is a curious idea. I'm doubtful that anyone ever bought the Core Set specifically to learn the game (without being told they should start there, at least), and the power levels in Core Sets were generally lower too, so it was usually better to get Expert-level sets to make decks. As was mentioned, it being printed in the Summer also didn't help players who started in the Winter. However, Core Sets also contain the bulk of the game's reprints and needed spells. Where will they put kill spells (I miss Murder. damnation you Hero's Downfall...) or Rampant Growth? It sounds as though reprints in Blocks is the only answer, but I think that would just lead to a massive backlash from the players, unless they were really aggressive reprints. So we'll see, I suppose. It is worth noting though that they are also planning another new-player-friendly method of getting into Magic. Some people have suggested these cards with be permanently in Standard and will have the core cards needed for it. A really basic Core Set that doesn't rotate, if you will. This is a pretty decent idea, considering there are already a few cards in Standard right now that you can't get from booster packs, so that might be considered a trial run or something. It may instead be that they start doing more diverse versions of older staples, which utilise set mechanics to make them different and tie them more to the world. That could be interesting, though they need to really make them interesting here, or else they'll make Theros' terribly boring (and underpowered) 'Spell + Scry 1 for 1 more mana' spells, which were a bad idea in my opinion. If they do straight reprints instead, then the art will have to tie to the world a lot better - Though reprints in Blocks have always had new art anyway. Again, we'll have to wait and hope they do this right. One thing that was said is that this would lead to a more interesting metagame (or at least a less stagnant one) for Standard tournaments, since dominating strategies such as MonoBlack Devotion won't stick around as long, or there would be more changes. The fact that some cards are in Standard for less long doesn't really matter, since the average was about that long anyway. This may also lead to lower prices, since the longevity of the cards is a bit more limited, but we'll see. A smaller amount of cards and less time to focus on each Block does mean that the story will probably suffer a bit, even if they get more creative people on board. Frankly though, Magic's writing hasn't been its strong point recently, even if they hit flavour well with the cards. The latter point doesn't matter quite as much as it should though, since a lot of cards get ignored for their poor power-level anyway, even if they hit the story well. Hopefully they will step their game up a little here. Basically, as a casual player, what I see is: More useful cards, (most likely) less reprints, more commonly used mechanics, and hence this is a good thing for me.
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I think I'm gonna take a bit of a break after playing three games in a row and GMing one, so could I please be sent a link to the speculation doc when the game starts?
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My apologies - I think I was getting confused from the original ideas we were throwing around in the doc. I was also surprised that you weren't attacked on Cycle 3 - I even went and protected you then, after all. As to your playstyle... I'm not quite sure what to say specifically. Just try and post logical discussions on what's going on, and draw them to a conclusion wherever possible. The main problems are due to three reasons, I would say - inactivity, vagueness and randomness. Inactivity - This is simple enough, just ensure you can be present enough to offer some useful input each Cycle and get any actions/votes you want to make in. Vagueness - Give specific details on what you think. When you post your thoughts on previous Cycles/actions, don't leave it at 'this happened', or 'this happened and this could have happened'. Tie it together in a meaningful conclusion. 'This happened and this could have happened. If so, then I think this player is guilty for it'. Randomness - Don't do things, especially votes, without a solid reasoning behind it. More than that, share your reasoning with the class, unless it contains very sensitive information. As for things specifically for you though... I think the main issue here was that you were rather active this game compared to normal. It made it obvious that you were more excited for this game than any other, that you had a special role to use. You were involved with all the discussions and pointing things out, but in short bursts. In addition to that, while what you were doing was helpful, there was little of your own thought process behind them, other than agreeing with what people said. So it made you more prominent in peoples' minds, but less useful, if you see what I mean. Also, it's never a good idea to draw connections between yourself and another player in a game like this where we are the win conditions for a side, like you did between us in Cycle 2. As soon as one of us was revealed, the other was too, basically. Since we couldn't just turtle it out due to the cooldowns on Basic Lynching, that could have led to a very quick loss because of a single mistake. This was kind of made worse by your requests of 'what should the second Windrunner do', because as I said before, it was obvious that you were asking for yourself. I'm not sure what I would have suggested here instead though. Maybe use that method we had discussed in the doc of checking with the other player and saying yes/no. But yes, I hope that helps, and I'm sorry if it seems a little harsh here and there. Also note that these are just my thoughts - Other people will tell you otherwise, I've no doubt.
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Nope. Would never happen. Totally wasn't going to be three if we hadn't lynched Tulir that day instead >>. I just wanted to complete my collection of Sharder-Squires (other than me, of course). Was that so wrong?
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I must admit, I was not expecting that... I would have said this victory was more to do with luck though, or at least skill heavily helped with luck (there will always be some of each in a game like this). The game would have gone very different on Night 2 if Ashiok had stuck to the original plan and Basic'd Meta instead of myself, for instance. For that matter, it was unfortunate that Meta was an Eliminator in a game with a Cop running around. If either of these two things were different, the game would have changed immensely. I think the only one we really got with skill was Tulir, thanks to twelfth's excellent analysis. Don't feel bad about that though, its just using the tools at your disposal. Anonymous messages should definitely have been written in a different style to hide their senders. So, thank you for a fun game, Renegade, just a little unfortunate that things unfolded as they did. I had fun thinking of how best to use my powers and organise things and troll people. My only regret is that I can't just surprise you all by not actually being a Windrunner Thank you for saving my life multiple times Ashiok, though in all honesty I am surprised that you survive the game. That bit early on when you started an RP with me really made me wince, since it drew a connection between us. When I was revealed, your role became rather clear - hence all the Eliminators trying to get you lynched (nominating him here for an [annoyed grunt] award). You also kept asking what the Windrunner should do, which is kind of a flag saying you are one, we've noticed (just mentioning since after the last game you asked for advice). Still, I'm glad you changed your mind on Cycle 2, or else the game would have changed quite a bit in their favour. Good game to the Skybreakers and their flunkies, despite the poor turn of events they sufferered. I look forward to reading your doc and seeig what your plan was, as well as seeing what my Squires were saying about me behind my back. Edit: Also, two minor requests, Renegade - Could we have the link to the Spec doc, and would you mind giving us the non-editing link, if possible? Just want to get rid of that annoying error whenever you click...
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Well, our combined accusations of Gart have at least revealed that both he and QC use rather interesting arguments against each other. I agree that QC does not appear to be the most Village amongst us, but the idea of narrowing down the suspects by voting for people you don't suspect is not the way to go about things. However, I also disagree that wanting to tie is Eliminator, particularly when he's trying to save himself. Nor do I believe that the Eliminators wouldn't pretend to be almost completely inactive either, so in my opinion QC's argument falls slightly short as well. So as I go to bed now, I will leave my vote on Gart, though honestly I'm not expecting too much from it. But then, I thought the same from the Rulit vote, so who knows? Maybe we'll get lucky again . See you (hopefully) in the next Cycle.
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"I'm sorry sir, but we have a problem. The crates are too heavy for the chulls to pull." Wurum sighed and turned away from the boat to assistant. "They're chulls. How can a crate of bottles of blue wine be too heavy for them? It's just wine, for Storm's sake!" Though admittedly he had ordered in a bit too much this time. With Skybreakers running around, he thought that people could use a good drink, and he was always ready to cash in on such an opportunity. "You shouldn't blaspheme against the Stormfather," Heran warned, her legs dangling off the pier absently as she looked out over the ocean before her. "He might get mad and take me away. Or call a massive Highstorm here to sweep you into the water. He does that, you know. Takes Spren away when he gets angry, I mean. He got poor Sylphrena to return because of what her partner did. But I guess you're not really breaking your Oaths." The Windrunner put a hand to his face in exasperation. Annoying as it was, and perhaps too cautious as well for a spirit that used to be a Windspren in another life, she did have a point. He really didn't want to lose his Surges at this time, let alone Heran's company and ability to turn into a weapon. "Sorry," he muttered, to the surprise and eventual understanding of his assistant. The Honourspren may have been almost completely invisible to normal people, but she was quickly becoming infamous around the town, now she no longer needed to hide. Not a single shoelace was safe from her tricks. "You could help," Heran suggested, looking over her shoulder and up at him. It was slightly difficult to make out what she was doing, considering her diminutive size and the fact that she was slightly ethereal, but he could feel the disappointment in her gaze. "Instead of just standing there and complaining." "It's a waste of Stormlight," Wurum replied, crouching down to pick her up and hold her closer so he could have a whispered conversation with her. "It has to last until the next Highstorm. Frivolously using it on simple tasks such as this could be the death of me. Of us. Besides, I can't do everything for them." "It's just a little bit of help," Heran said, putting her hands on her hips in a scornful manner that Wurum couldn't help but smile at. "It isn't as though they'll start asking you to move things around the town. Besides, maybe you'll be rewarded with a Highstorm," she said with a wink. Ever since he'd been revealed as a Windrunner, Heran had taken great pleasure in not telling him when Highstorms were coming, just so she could get some recognition for her 'work' for a change. Wurum looked at her for a few seconds as he thought, then sighed, his arms falling to his side and forcing her to start floating in mid-air instead. "Fine, you win." He took a sphere out of his pocket and breathed in. Walking over to the crate, he slapped his hand on top of it and Lashed it so that it felt only half the effects of gravity. "Okay, there you go, get it shipped to the inn." He started to walk off, Heran settling on his shoulder again. "See, isn't helping people like that better?" she asked. Wurum just gave a noncommittal grunt in response. I too would like to know what Tahrin was talking about to Rulit, and more importantly what Rulit said. Regarding messages in general, I agree with messaging Gamma - Though I think he already knows what Lashings I can use . Since I'm not a Squire though, I don't have to listen to him, so it's back to trolling for me! I don't agree with how Gart is voting though. Voting for someone suspicious despite the fact that you personally don't think they are? No, I don't think that makes sense. Nor does the idea that this will end the game quicker - The game only ends when the Skybreakers die, or the Windrunners and the Truthwatcher die. Killing an inactive player who is a Darkeye has no real effect on the game. Sure, it narrows down our options, but so does voting for someone you think is suspicious. For that matter, I can vote for Gart with exactly the same reasoning as he is placing forward. So I'm not going to remove my vote yet. To my ally, I am returning to my list with Cycle 5's player. My actions this Cycle should be obvious. I suggest that you target your Cycle 7 Squire. If Gamma says he is targeting them, then target your Cycle 8 Squire instead.
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I'd like to hear Gart's reasoning for continuing to vote Ashiok, as stated before. Might as well make it an official vote. Edit for the sake of expediency: I would like the Squire who contacted me that I have responded to already to Basic Lash me this Cycle. Edit2: Is it worth Gamma revealing who he will target this Cycle so we don't double up? Edit3: Smart has read the thread but not responded.
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That is not dead which can eternal lie... Well, that's a somewhat surprising but pleasing writeup. I guess it does make sense that Tulir would implicate Ashiok like that - assuming that he did send that message, of course. I also have news to report - Despite acting strange this game, Mailliw is not a Skybreaker (though as Rulit proved, he could be a Henchman. But I find it unlikely that there would be more than four Eliminators). So let's look at the possible candidates. Of these, I am willing to cross Jain, Binnut, Naihar and Ashiok off the list as well, due to circumstances: Jain - He messaged me Cycle 2, same one he would have had to attacked and tried to kill me on. Binnut - Voted for Joe and Rulit Naihar - Helped to confirm the lynch against Rulit when it was still derailable Ashiok - Assuming Binnut is honest, then he must have received the message implicating Ashiok. Skybreaker Candidates This leaves us with Kaladen, Twlv, Quismet, Gart, Tahrin and Lyce. Now... Anyone else find it strange that I was attacked this Cycle? I was defended on Cycle 2 as well, so the Skybreaker should have known that I would almost definitely be protected. This suggests that the last one is someone who hasn't been paying too much attention to the game, someone mostly or partially inactive. Of course, this is just an assumption, and it only really removes Twlv and Gart from that list. Maybe Tahrin, but I'm not sure. So I wouldn't mind hearing from them Kaladen, Quismet or Lyce this Cycle. I'd also like to know why Gart never changed his vote. For what it's worth, I received five messages last night, and one was not signed. Gamma, did you send me that link?
