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F-Chromium: Can you Store Different Types of Fortune?
Steel Speedster replied to Steel Speedster's topic in Mistborn
Yes, but (assuming the “gut feeling” theory of Fortune) it wouldn’t make your gut feeling start misleading you, you would just have less of it. I never tried to imply that there weren’t downsides to storing. -
F-Chromium: Can you Store Different Types of Fortune?
Steel Speedster replied to Steel Speedster's topic in Mistborn
Yeah, that’s what I’m saying. That’s why you can’t get “bad luck” from storing. -
F-Chromium: Can you Store Different Types of Fortune?
Steel Speedster replied to Steel Speedster's topic in Mistborn
The technical explanation for that phenomenon was that Vin accessed Fortune by reading Zane’s reaction to his Fortune. It wasn’t a case of Fortune failing, it was simply a case of Fortune interfering with Fortune. It’s a weakness in atium, but not necessarily a flaw in Fortune as a whole. Yes, but other attributes can’t become negative while storing. When storing speed, for example, the theoretical limit is storing 100% of your speed, leaving you at 0 speed. You can’t store more, because you don’t have more to store. For Fortune, let’s say you’re starting amount is 10 (to use made up numbers), and 0 is a lack of any Fortune at all. If storing lets you get bad Fortune, then that means that you’re dipping into negative numbers. You’re no longer storing something beneficial that you already have, you’re taking on a harmful attribute that you didn’t already have. There’s no limit to how low you could get, unless it’s completely arbitrary. That’s why I don’t think you can get bad luck from storing Fortune. As far as the phrasing of the power’s description goes, I would just attribute it to being an incomplete in-world understanding. Compared to how much Fortune a normal person has, someone storing is going to seem unlucky. We know that they don’t understand the spiritual quadrant very well. I’m pretty sure Feruchemy is supposed to be 100% internal powers. I also theorize that atium and electrum are actually both internal metals. (I’m planning on making a post about that soon.) I don’t think there’s a strict divide between Fortune about others and Fortune about yourself. I think it’s just something those two metals happen to do. -
F-Chromium: Can you Store Different Types of Fortune?
Steel Speedster replied to Steel Speedster's topic in Mistborn
Isn't blocking another person's Futuresight simply a result of being able to see the future yourself? I don't really see how you could achieve that effect any other way. Okay, that's arguably true, but it's more or less just a disagreement in terms. Even if, at its root, there is only one 'type' of Fortune, we do see different methods of accessing it, different frameworks, to use your word. I might call it a filter, because the main difference (or perhaps the only difference) between methods of accessing Fortune is how you receive the information. Electrum and atium both give you only visual information. Electrum only gives you information about yourself, and atium only gives you information about other people. Innate Fortune is filtered into your subconscious, but presumably is broader in what information you get. So, to rephrase my question with this terminology, if you store Fortune that operates with a different filter, does F-chromium preserve the original filter, or does it take the 'raw' Fortune and stick it through its own filter? Okay, so basically, you're saying that storing Fortune will weaken whatever sources of Fortune you have, and tapping will strengthen it? I hadn't thought of that, but that seems quite plausible. An Oracle/Spinner Twinborn could be really effective, because you could just burn a bunch of electrum and store all of the Fortune ahead of time, which you could then use to enhance your normal electrum burn (not particularly useful, but if you need a bit more time to react, it could be nice) or just use it as basic gut feeling Fortune. This would probably be a lot better with atium, because thanks to the mental enhancements, you don't need to be able to see that far into the future, so you could just siphon off a bit of the extra into your chromiummind. The downside of this Twinborn would be, if you're right about how this mechanic would work, that you wouldn't be able to use your Fortune for gut feeling at the same time as electrum, because most of it would go to strengthening your burn. The reason I ask is because I'm wondering if that aspect of atium is actually just another form of Fortune. The mental boost lets you react to attacks from behind, without seeing the atium shadow. It seems like what the characters think of as a mental boost could just be some more Fortune that filters the information directly into their brain, in addition to the Fortune that appears as visual information. This isn't exactly how F-chromium Fortune generally works, but it might create a similar effect, using the gut instinct Fortune effect. Of course, if you're right, tapping chromium while burning electrum would mainly go to strengthen your electrum, so this wouldn't really work. Shards are acting on a huge scale across thousands of years, which provides many chances for things to go wrong. The further into the future you look, the more you start dealing in possibilities rather than near-certainties. Atium only looks a few seconds into the future, and, from what we've seen, is always correct, unless someone else accesses futuresight. Spinners are going to be a lot more like atium users than like Shardic futuresight. That is an interesting question. We know that the innate Fortune that everyone has is not powerful enough to interfere with other forms, like atium, because if it did, Fortune would be entirely unusable! One factor that matters is the ability of the two Fortune users to physically interfere with one another. For example, two people burning atium 1,000 miles away from one another don't interfere with each other's futuresight, because they're too far to physically interact. But what if instead, we have one atium burner tied to a chair, completely restrained, in the same room as someone else with atium. Will they interfere then? The person tied to the chair cannot do anything physically to interfere, so theoretically, there shouldn't be any way for him to change possible futures. Is the mere fact that both of them can see the future enough to interfere with each other's futuresight, even though one cannot act on it? I would theorize that the strength of Futuresight determines how much interference it can give. Even relative strength doesn't matter, because if it did, everyone's innate Fortune would be interfering with each other. Or it's possible that subconscious Fortune can't interfere with other Fortune, in which case F-chromium would be useless against someone with atium or electrum. So, what seems odd to me is that if innate Fortune gives you a gut feeling that leads you towards your desired outcome, then storing Fortune either means that you lose that gut feeling, or that the gut feeling starts misleading you into bad outcomes. There are two problems with the latter being the case. First of all, you could just determinedly ignore your gut feelings whenever you were storing Fortune. Second, this would mean that there was no upper bound to how much you could store. You could just make yourself 1,000,000x more unlucky than normal for a single second, which wouldn't be enough time for your gut feelings to have you kill yourself, so you could amass a ridiculous amount of Fortune at essentially no cost. Therefore, I actually think that storing 100% Fortune just means you have no gut feeling leading you towards your goal--you don't have instincts that are trying to lead you into trouble. Yes, especially with F-chromium, it would be risky to rely on. Atium or electrum could probably interfere with it working, which you might not even realize, because you wouldn't get the visual cue of shadows multiplying, like you do with atium. -
So, the generally accepted theory about F-chromium is that it stores Fortune, as in Futuresight, rather than simple luck. Every person has some innate Fortune that comes to them as gut instinct, which they can store. What I'm wondering is, what if a Spinner has access to another, more powerful source of Fortune? What if they're burning atium-electrum or electrum, or even pure atium? Can they store all that? And if so, how will it act when they tap it? Will it convert to an equivalent amount of "normal" Fortune, or will the effect be the same as if they were burning the metal? There is already precedent for storing Allomantic powers in metalminds. You can store A-pewter strength in a pewtermind, and bronzesense in a tinmind. If this is possible, it would be very useful. The Fortune that everyone has seems to be a sort of subconscious knowledge of the future--you don't know any details, or consciously know anything about the future, but you feel an impulse to act on it anyway. So, it seems to me that if you were able to store any sort of Fortune that you could get your hands on, that would be very useful, because types of Fortune like electrum and atium give you conscious knowledge of the future, which is generally going to be easier to use. Even if electrum and atium Futuresight gest converted into subconscious Fortune by storing them, it would still be incredibly useful, because you could store up ridiculous amounts of Fortune ahead of time. (As a side question, I wonder if tapping enough Fortune while burning electrum could replicate atium's mental enhancements?) What do you think? Does this seem plausible?
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Ah, that makes sense. Thanks for the clarification. True. At the very least, I suppose they probably will conform to quadrants. Youth definitely seems to fit in the hybrid quadrant, which tends to contain weird physical powers, like health, nutrition, and breath. They do. Those ones were mostly jokes, if it wasn't obvious. That would be really cool. It would have some really neat interactions with other powers. I've always wanted to be able to have a Twinborn with (SA spoilers:) But yeah, the clothes would probably be annoying. If the clothes fitted you well enough, you probably wouldn't have to worry about sliding out though. You might need a full one-piece jumpsuit though. (Although if you're wearing that, you're pretty much negating the effect of being frictionless or extra friction-y. I suppose if you have bare hands and feet you could make use of it still.
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How would a Full Feruchemist with all metals fight?
Steel Speedster replied to Trusk'our's topic in Mistborn
I believe people have attributed Bleeder's seemingly sped-up cognition while using F-steel to her being a Kandra, which isn't to say that that's definitely true, but I would be hesitant to make any generalizations about F-steel based on what Bleeder does. It seems unlikely that F-steel would enhance your mind so much, since that's supposed to be F-zinc's power. When we see Sazed use F-steel in WoA and HoA, there are no references to time slowing down or anything that would suggest that he can process things faster. All in all, we haven't seen that much of F-steel so far, so we'll probably have to wait a bit longer before we'll know for sure. -
How would a Full Feruchemist with all metals fight?
Steel Speedster replied to Trusk'our's topic in Mistborn
Cool ideas! I had the impression that F-pewter wasn’t very good for general athleticism, since it increases your bulk drastically at higher levels, which makes moving more difficult. I suppose since you can use iron to store weight, that counteracts some potential issues. As far as squeezing through tight spaces goes, you could potentially also use bendalloy to make yourself even thinner. Tapping bronze in combat could also be effective in a similar way to cadmium, brass, or bendalloy. I hadn’t really thought of the stealth applications of cadmium before. If you store weight as well, you could eliminate nearly all noise that might give you away. Electrum is by far the worst Feruchemical power in my opinion. It doesn’t boost your body, your mind, or give you any extra spiritual powers—all it does is improve your emotional state, which is better than nothing, but probably the most boring magical power we’ve ever seen. Actually, you could still use this even if your allies were only Ferrings, or even Mistings. They can’t give metalminds to you, but you can give it to them. Mistings could burn the metalminds for a brief surge of power, which could be useful as a surprise tactic. A Coinshot could suddenly move really fast, a Lurcher could become heavy to Pull on something big. Yeah. Really, all you need is steel, zinc, gold, and a gun. With steel and zinc you could shoot down enemies incredibly quickly, while avoiding return fire. Since Feruchemists can’t deflect bullets or withstand injuries using A-pewter, you need gold to stay in the fight. Everything else is just extra. I think the best strategy is to have a bunch of little metalminds implanted in various points of your body. This protects them from being Pushed or Pulled, and minimizes losses if you get leeched while tapping. I think zinc is more relevant to aiming a gun than steel is. Theoretically, you can move your gun to the right position quickly enough without F-steel, it’s finding the right position that takes time. Steel seems to only enhance reactions, and while blocking a hit, or striking with a melee attack, would fall into that category, I don’t think aiming a gun would. Of course, if you tap both, you can both aim and fire at ridiculous speeds. With enough chromium, you might be able to substitute that for zinc, but that seems more costly to me. -
Cool ideas! Don't flexibility and rigidity seem essentially like opposites? Storing one seems basically the same as tapping the other. (Also, I don't think the Feruchemical atium-alloys have abilities related to the base metal's ability. The one example we have is youth, which is completely unrelated to its base metal counterpart, which stores determination.) I'll throw out a few more ideas: Storing Volume: storing would make you deflate and collapse in on yourself. Tapping would make you inflate like a balloon, becoming bigger, but not gaining mass. Storing Likeability: storing makes everyone dislike you. Storing at high enough levels might inspire hatred and make people try to kill you. Tapping makes everyone like you more. Storing Importance: storing makes everyone disregard and ignore you. Tapping makes everyone notice you more and value your opinion.
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Maybe it could be storing reflected light: storing 100% would make you completely dark, which would be useful for sneaking. Tapping would release the light, making you glow, which you could use to illuminate a dark area or blind someone in a fight.
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Out of the sixteen atium alloys, the 16 lerasium alloys, and the 16 harmonium alloys, we only know the Feruchemical effect of one (atium-electrum stores youth.) This leaves a large number of unknown Feruchemical powers, even excluding alloys with non-Scadrian godmetals. List ideas for Feruchemical attributes that you could store, whether they are serious ideas, or just silly! I'll start with a few: Size: storing size makes you shrink, which can allow you to fit through smaller areas. Tapping size makes you bigger, which proportionately increases your strength and weight. Velocity: storing velocity slows you down (but can only be stored if you're moving.) Tapping velocity accelerates you in the same direction. Happiness: storing happiness makes you sad. Tapping happiness makes you happy!
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I think these are definitely some of the best combinations for A-gold (except of course for F-gold, although that combination doesn't enhance A-gold itself.) This one would be really cool, but personally, I think it's unlikely that it works this way. For one thing, is a gold shadow an "Identity"? At first glance, it looks like it would be, but from what we've seen so far, Identity is essentially just a spiritual ID tag. If that is all that it is, then your gold shadows would have the same Identity as you, so it wouldn't do anything. However, I would expect that burning gold while storing Identity would have some odd effect on the goldshadows you see, so this combination still has some interesting potential. I don't think A-gold gives you any extra Fortune. It's similar to Fortune, but instead of looking at possibilities like you are with A-electrum, you're looking at something that was a possibility at one point. You're definitely not seeing the future, but it's similar. That said, enhancing your Fortune while burning A-gold could definitely do something interesting. Maybe it would help with examining the gold shadow, due to A-gold's Fortune-like mechanics? Fortune is also just nice to have no matter what you're doing, so I'm sure it would help in some way. I think this is the combination that has the most potential. We know that electrum and atium work by reading spiritwebs and Connections to see future possibilities. I would imagine therefore that gold is similar--it just looks at possibilities backwards in time instead of forwards. Tapping Connection might let you glean more information from the gold shadow. Maybe it would let you see more gold shadows. Maybe it would even let you Connect to the shadow in a more permanent way, basically absorbing knowledge and skills from the shadow into you. I really hope that gold isn't useless, but there's a good chance that it might be essentially useless. In this WoB, Brandon mentions wanting to try writing about an Augur to see if he can do anything interesting with it (which implies that at that time, he didn't have ideas for anything interesting that could be done with gold): And this WoB says that gold was included as a clue about what malatium does: These WoBs don't in any way prove that gold doesn't have any uses, but they do seem to suggest, in my mind anyway, that Brandon doesn't see gold as having much potential. I think that even if gold proves to be useful, it will probably only be Savants or a few types of Twinborn who could use it effectively. From what we know so far, I would say that Augurs seem even less useful than Aluminum Gnats and Duralumin Gnats. Good thoughts! You picked out some interesting possibilities.
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I've been having some trouble deciding what to do with Fenna at the end of this era. The problem isn't that I don't know where to take her character arc, but rather the logistics of continuing with her versus killing her off for era 8. The problem is that she has had such a short arc so far, and it would feel like a waste to have her die at this point, but on the other hand, I really want to use the other two characters I posted for era 8, because I feel like they could fit in really well with some of the stuff that's already happening. I have three ideas of what to do: #1: Kill Fenna off, like I originally planned. I could do this in a way that would end her arc nicely, but like I said, it would feel like a bit of a waste. #2: Push her out of the picture for a while. I could do this in a way that would work well for her character arc, but it also feels like an awkward solution to this problem. #3: Make her a more minor background character for era 8. I have a specific idea for how I could do this, but it would involve things for the next era, so I don't think it's a decision I can make on my own. (@Koloss17, by the way, will the epilogue chapter be before or after we start planning for era 8?) For anyone interested, here is a longer explanation that includes some of the possible ideas I've had for era 8: So, if anyone has ideas of suggestions about this, I would be glad to here it!
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Oh well. Theoretically, you could still duralumin tap any time you wanted to compress, and just store the excess back into a metalmind. Wouldn’t be as convenient as being able to do it ahead of time, but if duralumin can remove compression loss, theoretically you could still tap at any rate without losing any power. Actually, the best thing to do would be creating several small metalminds of the same size, so that way you can just duralumin tap as many as you need and not need to worry about the excess. Unfortunately, duralumin tapping would require you to tap in bursts, which wouldn’t be ideal for most metals.
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Yeah, I think it’s a good theory, and it would be cool if this works! The best part is, if you duralumin tapped your metalmind, then immediately dumped all the power into another metalmind, you should’ve eliminated all compression issues for that metalmind permanently. It would act like you had originally stored that attribute at 500% (or whatever), so you could tap it up to that level without losing anything, but you could also tap at lower rates. Basically like the compounding process, but just to increase efficiency.
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How would Mistborn fight with access to all the metals?
Steel Speedster replied to Steel Speedster's topic in Mistborn
I’m pretty sure aluminum is affected by time bubbles. If it wasn’t, it would make bendalloy bubbles even more powerful, because the aluminum wouldn’t be sped up, so you could dodge it easily. I don’t think an aluminum bullet is enough to pop the bubble either, because if it could, I’m sure we would have seen Wayne get his bubbles destroyed many times. It probably has to be a fairly large object. I did think of a weakness of this strategy though. If your enemies have any Sliders, they could try creating bubbles to bridge the gap in the cadmium (admittedly, it might take several of them.) They could just charge the bubble and surprise you by not getting slowed down as they make a line of bubbles. You could try duralumin, but that won’t last long, and then you’re out of bendalloy and cadmium, as well as other metals potentially, and you wouldn’t be able to refuel in a time bubble. Or, if some of their allies get trapped in the slowness, a Slider could run to the edge and put up a bubble to get them back in normal speed. Add another, and they go faster than you. -
That actually seems very possible, and it would make A-duralumin not useless if you were a Twinborn! It wouldn't be a huge difference, but being able to be more efficient would certainly be a nice buff. I seem to recall that that only extends up to a certain point, but the coppermind doesn't mention that, so I could be wrong.
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How would Mistborn fight with access to all the metals?
Steel Speedster replied to Steel Speedster's topic in Mistborn
It would make you faster than everyone, including the people outside of the cadmium bubble, although I guess that defeats the point if you're trying to trick people, (although it wouldn't give away the cadmium bubble.) -
How would Mistborn fight with access to all the metals?
Steel Speedster replied to Steel Speedster's topic in Mistborn
Alright, fair! But using bendalloy + cadmium relies on them all running into the belt of slowness around you. Once a few people have suddenly slowed to a crawl, the others will realize that they shouldn't go running in there. If there are a few enemies nearby, then duralumin + bendalloy should work fine, but if they're further away and you need them to come closer, then I can see that the bendalloy + cadmium strategy could work better. If you've got a Slider for a friend, you can do both! Double bendalloy bubble in the middle of a cadmium bubble. -
According to this WoB, A-chromium and A-nicrosil work on Feruchemists while they are tapping their metalminds: So, this got me thinking about what use there might be in using nicrosil on a Feruchemist. From my understanding, using it with their consent, to boost their powers would be pointless, because they could already tap at as high a rate as they want. But you could do it as sabotage. In addition to losing their stores, here's the negative effects it could have for each Ferring. (I'm assuming that the Ferring has at least a moderate amount of attribute stored--if their metalminds are mostly empty, then nothing too bad should happen to them.) Skimmer Since storing gives benefits in many circumstances, I would guess that Skimmers tend to have pretty full metalminds most of the time, which means that they should have plenty of weight to crush them when they get nicrobursted. Also, even if they don't have a lot, the floor might collapse under them. Steelrunner I'm not sure if tapping a higher amount of speed automatically makes you go faster, or just increases your maximum amount of speed. If it's the former, then nicrobursting a Steelrunner could send them rocketing into a wall, or even make them burn up from wind resistance if they have enough speed stored. Good luck touching a moving Steelrunner though. Windwhisperer This would force them to use up any senses they were currently tapping. Duralumin on A-tin was already enough to stun Vin in WoA, but Feruchemists can carry a lot more power at once, so this would be even more devastating, assuming they had enough stored. Brute Since F-pewter increases your muscle size, I would imagine that too much could kill or at least harm you in some way. At high enough amounts, you should get crushed by your weight, due to the square-cube law. Sparker Nicrobursting a Sparker would cause them to tap all of their mental speed at once...giving them plenty of time to think through their next move now that you've used up their stores. However, F-zinc makes you hungry, so if they had enough, this might make them starve to death instantly(?) Firesoul This is the Ferring you would least want to nicroburst, because doing so will cause them to become very hot. And you have to touch someone to nicroburst them... Archivist I'm not sure that you even can nicroburst an Archivist, because you don't tap a coppermind in the same way that you tap other metalminds. Sentry This wouldn't have any significant effect except draining their bronzeminds. They would just feel super awake for a brief moment. Spinner Probably not a good idea to give them a huge burst of Fortune all at once... Soulbearer Not enough data to know what would happen. Trueself I'm not even sure if you can tap an aluminummind. Connector Not enough data. Gasper You can die of having too much air, so this could kill them. Subsumer Not sure why someone would be tapping a bendalloymind in the middle of a fight, but nicrobursting them would at the very least give them a crippling stomachache (although they could probably just re-store it and recover) or kill them with overeating. Bloodmaker This could heal some injuries (which you probably wouldn't want, as the nicroburst), but it would mostly just waste health. (Compressing health into a smaller amount of time isn't able to heal as much as tapping less for a longer amount of time.) Pinnacle They would become incredibly determined for a moment, but they wouldn't have a chance to do anything with that determination.
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How would Mistborn fight with access to all the metals?
Steel Speedster replied to Steel Speedster's topic in Mistborn
I know all the important spoilers already, so I don't bother avoiding them. I don't mind! With duralumin, time would be slowed down so much, that even without being able to aim, you would probably be able to fire enough shots to get lucky and hit at least some of your opponents. The deflection would also be a problem with the bendalloy + cadmium ring, so this at least isn't any harder. I don't think I said anything about moving the bubble... -
Which Twinborn do you think is most useful?
Steel Speedster replied to Dofurion's topic in Cosmere Discussion
The thing is, Brandon never mentioned a nicrosil Ferring in these WoBs. The questioner said Ferring, and Brandon didn't offer a correction, but it's likely he just didn't notice. We haven't seen A-nicrosil used once as far as I know, and we have seen (indirect) use of F-nicrosil with the medallions. I think it actually will be quite interesting to see a nicroburst. A nicroburst can't do anything on their own, but that means that instead we'll be seeing cool interactions with other Allomantic powers. A Soulbearer on the other hand can't really do anything without having other powers. I think of F-nicrosil (along with F-aluminum) as being a utility power--something that you can use to manipulate Investiture and create interesting things (like using F-nicrosil to create medallions, or F-aluminum to create unkeyed metalminds)--but not something that's interesting to watch someone use. -
How would Mistborn fight with access to all the metals?
Steel Speedster replied to Steel Speedster's topic in Mistborn
Honestly, Thugs seem pretty ineffective now just because of guns. I mean, sure they seem to be able to take a few shots, but a shot to the head should still take them out. Yeah, I didn't realize you could still target specific emotions with duralumin-zinc. Sounds like zinc and brass are still mostly interchangeable even with duralumin. I haven't read TLM yet, although I haven't avoided spoilers, so I know a lot of plot details (don't burn me at the stake for heresy!) In that case, zinc and brass will both work. Yes, but they don't make other metals burn instantaneously either. It's physically impossible for anything to happen instantaneously, because an instant is a theoretical concept. From my understanding, aluminum, duralumin, chromium, and nicrosil all burn at about the same speed, which is really fast, but not instantaneous (admittedly, we haven't seen much of aluminum, chromium, or nicrosil in action, so we don't have much evidence either way.) Even if you want to say that nicrosil is instantaneous, but chromium isn't, chromium is still clearly so fast that speed isn't going to be an issue in most cases. The WoB I quoted in my previous post says that the leacher would have to hang on for a few seconds, but that's for a compounder with Invested metal and piercings as well as standard flakes. Invested metal takes more time than normal, and piercings are fairly large chunks of metal compared to standard flakes, so I think it's safe to say you could leach a normal Allomancer with a quick touch. Like I said, I don't think chromium would take any longer, but other than that, that's a fair distinction: chromium is safer; nicrosil is more rewarding if you get it right, but more dangerous if you mess up. I do tend to forget how hard to see time bubbles are (I have to imagine them as being visible.) However, if you burn duralumin with bendalloy, deception isn't going to matter--you will be sped up so much that you can shoot down everyone outside before they can even react, and you don't even have to rely on them walking into a slow bubble on their own. The bendalloy + cadmium trick could certainly be useful in some instances, but I think in general bendalloy is going to prove more effective. It depends on who you want to affect. If you want to slow down your opponents so that other people have time to act, the cadmium ring works best, because it doesn't slow down everyone (relative to you), only people nearby. But if all you care about is slowing down your opponents relative to yourself, then you might as well just use bendalloy. (The double deflection of bendalloy + cadmium might also be desireable sometimes.) -
How would Mistborn fight with access to all the metals?
Steel Speedster replied to Steel Speedster's topic in Mistborn
I think the shadows inside the bubble would still be moving at the same relative speed. Thugs don’t have reach either (except a small amount if they have a weapon), and chromium can wipe metals pretty much instantly, so you could just block their attack and leach them at the same time. With duralumin, brass and zinc actually have opposite effects. Brass stuns, like we see on Straff. We see Vin use duralumin zinc on a guard in Fadrex, which makes him start a scuffle with another guard. I’m guessing the results could vary, depending on the emotion, but in a fight, you could probably get someone to get angry and do something reckless. It can be useful, but it seems to me that the situations where you would be able to pull it off are not going to come up frequently. You have to catch a Coinshot/Lurcher at the right moment, which requires you to be close. Coinshots primarily fight at a distance, so if you manage to get close to one, they’ve pretty much already lost. (I did mention that it would be effective on Tineyes, but they’re not very big threats anyway.) The problem is that most Mistings could be easily defeated by a Mistborn if they get close, Thugs being the main exception. Nicrobursting a Thug would be pretty dangerous—you might be able to mess them up a bit, but there’s also a chance that they use their moment of enhanced strength to obliterate you. Probably safer to just leach them. A common situation where it might work: you approach a Coinshot, who tries to Push into the air to escape. You nicroburst him as he does, which sends him rocketing into the air without steel to break his fall. A Lurcher also might try to Pull away, in which case you can send them rocketing into a wall. According to a WoB, chromium works as fast as duralumin. Seems reasonable to assume that nicrosil, the external counterpart to duralumin and pair of chromium, would work the same, so not instantaneous. Also, just from a balance perspective, I don’t think Brandon would make nicrosil better at getting rid of metal than chromium. They’re most likely interchangeable in many situations. It depends on if the burst of power will be beneficial to you or not. Like I said, this could be risky—duralumin/nicrosil boosted pewter is enough to absolutely destroy even someone with pewter. Catching them while moving would be your best bet. Technically, this wouldn’t be much better than only bendalloy, because instead of slowing down everyone, relative to you, you’re only slowing down a ring of space. It would mainly be useful if you have allies on the outside, or you just want two layers of deflection between you and your enemies. Good thoughts, everyone! -
Which Twinborn do you think is most useful?
Steel Speedster replied to Dofurion's topic in Cosmere Discussion
I’m guessing that’s still his plan. Probably why we didn’t get to see any nicrobursts in era 2.
