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I like your theory. Good thinking, but there is so little we know about the Dawnshards (and the Shards themselves, really) for anything to really contest it. Definitely like the connection between the four... I don't really know what to call them, but aspects of Ado sounds cool. Also, lines up with the Allomancy/Feruchemy table (which we just justified Pres 'stole' from Ado) so, even more evidence? Have this to chew on as much as you'd like, I can see you still being right, but this HAS to mean something.
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Isn't it implied that Nightblood runs off of Ruin now (or at least his Intent, since black smoke is Ruin's manifestation and also what Nightblood has trailing off it 24/7)? Might just be a minor thing since he was created through Endowment but operated off of Ruin. Also assuming you meant Rayse and not Mraize in that other point, and while the theory works nicely, I find it hard to believe Rayse's futuresight wouldn't have interrupted their ability to plan for his death. Might've just been a lucky coincidence.
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I don't think the number is purely Ado's (in the way that it can be used by anyone), but that logic tracks. Preservation was probably happy to adopt it, but considering how Honor refers to it as the strongest or at least the most valid alternative, 16 just feels like a universal number all Shards can use, but most are drawn to using their own. However, I can definitely believe that Preservation never bothered to get a number or strictly uses Ado's number purely because of the preservative nature of not adopting a new one. Also, Ruin copied Preservation's homework when Hemalurgy came into existence, and it also uses 16 as a base, so it's clearly not just Preservation's number considering how different the two are as Shards. (Honor didn't want to use 9 because it was Odium's number, meanwhile Pres and Ruin don't care about using 16 together, as far as we can tell).
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It's Adonalsium's number, as far as I can tell. Honor mentions it, saying 'strongest would be sixteen or my own number of ten' when reformatting the Oathpact. Adonalsium split into 16 Shards, which is also very strong evidence. Assumably, if certain Shards don't have a significant personal number, then they default to 16 as the strongest number since it was Ado's (if Pres did have a number, I'm not aware of it).
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I agree, even if I am not a true Tin Cultist. Versatility has value.
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- magic system spoilers
- h and a tin are also welcome
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Just gonna give my two cents here, Alder's handling most of it. Small clarification, but Scadrial was created after the Shattering. Ruin and Preservation created Scadrial alone, Adonalsium did create all Investiture, but Ruin and Preservation, with their individual Investiture, worked together to create Scadrial after Adonalsium's death. Allomancy and Feruchemy are both binary (in the 'do-you-have-it' sense) and nonbinary (in the 'how-good-are-you-at-it' sense). Allomancy has raw strength- one guy's steelpush can be better or worse than some other guy's steelpush, varied by training, 'gene purity' (idk how to word this properly, essentially if you're a lerasium Mistborn or if you got it from your parents). Feruchemy has a similar thing (but no discovered Lerasium equivalent)- but it's referred to as Feruchemical 'efficiency'. The greater your efficiency, the less you 'lose' in the transferral process. When the attribute goes from 'attribute' to 'Investiture', it loses a small percent, returning to the Spiritual Realm. When the attribute goes back from 'Investiture' to 'attribute', another small percent is lost. A theoretically perfectly efficient Feruchemist would not have this loss, or have this loss be so neglible it's not even there. An extremely weak Feruchemist would lose a lot in this process, instead of an average Feruchemist losing little by little. I'm going off of memory here, and I don't have any WoB to prove it (I'm bad at finding them) so feel free to disregard this if there's no evidence, but I swear it worked like this. Sorry for not giving proof.
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You don't have to say who, but what's their age? Even if we don't know who they are we can see if there's anybody else younger.
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- hooray!
- this is actually a thing
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Nice work! You're practically the only person keeping this thread alive at this point, so thanks. Good work here as well. I particularly like the use of Commands more clearly, which is fun. I like it when magics accidentally emulate other magics.
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A bit late to Ookla season, but happy to join. I know this is for Peter's birthday, but where did 'Ookla' originate from? Happy to participate either way, but still curious.
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- ookla
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I feel like Gnats are going to play a big part later down the line. Within their own, solitary magic, they can be useless, but medallion tech and eventually off-world magics/magitech/tech will make them a lot stronger. You probably shouldn't do this for 'if the folks want'. We don't want to force you into anything, even by peer pressure- if you want to take a break and continue this thread, then that's up to you, but if you want to take a break and not come back to this thread, that also works. We'd be happy either way.
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Honestly, we could just change this thread to a run-through of all Metallic Arts. We start with Feruchemy, then Allomancy, and maybe Hemalurgy. Up to Koloss in the end, though. Certainly, a metal that doesn't seem too useful, but maybe it can be. Trusk'our brings up many of the points I could make, but I also think it's quite useful for anything. 'The toughest choices require the strongest wills' kinda thing, maybe? The determination given by Electrum might make it so you can push past literally everything in the direction of what your goal is, including pain, strain, or even your own emotions. Plus, maybe there are some cognitive bonuses to this relating to perception and taking control of Hemalurgic creatures, as Trusk'our slightly mentions. However, beyond that, there may be more. What if determination isn't actually 'determination' in the emotional sense, but a strengthening of your cognitive aspect? That would most likely manifest as determination so it would be named determination, but since we haven't really seen any single-emotion magics (as far as I can tell, feel free to correct me) I doubt that Electrum only affects determination. If my crack theory of cognitive aspect strengthening is correct, I don't really know what that end result would be. Stronger Intent and Commands for magics relating to those, maybe? Perception certainly will be affected, whether or not it strengthens your cognitive aspect or just strictly gives you determination, which isn't that useful but for things like SP3 and Stormlight, it can be. My added analysis wasn't really an analyzation and more of just a cool little 'what if', but I figured I'd try my best with theories.
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I have to retype this entire thing, so I'm mostly just going to do a summary since the site was weird for a moment. Feruchemical Gold also offers the ability to heal beyond the Physical self, IIRC. It is the best Scadrian healing art, only Pewter being able to truly heal in an Invested fashion, at a significantly slower rate. The ability to manipulate diseases is important for Feruchemical Gold. When you get sick, you don't necessarily have to heal it away instantly. If you allow that disease to exist inside you, you could be very valuable for scientific reasons- curing diseases and whatnot. Need to test a disease's effect on a person with a weak immune system? Start storing, and see how it goes. Is a disease affecting you a little too much? Heal up a tad, and get rid of the damage. Testing over, no need to be sick? Heal up completely, accept your payment, and get out of there. You'd help science a lot when you can be a test subject for diseases that easily- and assumably the pay is good, allowing you to get more Goldminds. You can also become a pseudo-Kandra if you want. Hide a blade in your arm, and tear it out in a pinch. Maybe a gun in your thigh to rip free and fire. Or, if you don't fancy a deadly weapon under your skin, maybe a key embedded in your flesh? No need to worry about losing it then. Another option is to store the ammo itself under your skin, so that way you can refill your bullets at any sime. If necessary, you can break your bones and body to get out of bindings, like breaking your wrists and thumbs to slip out of handcuffs- and then heal it back easily. Maybe you can even kind of get a True Body of your own, by swapping out a few of your bones for stronger things- and hopefully, with a little bit of perception and Intent, you won't kick them out by accident. And if storing your health is an issue, don't forget that a lack of health does not instantly give you a disease. If you were to exist in a perfectly sanitized room for your period of storage, you could speed it up easily. Maybe there are perfectly sanitized hotels for Gold ferrings? That'd be fun. Just don't stub your toe! All in all, health has a lot of painful purposes that help a lot, but I think that's all I can mention for my overanalyzation. Also, does anybody know what that weird glitch was? I hit Shift and Enter twice to skip two lines, so I can space out my paragraphs- but for some reason, it completely deleted my text. It might've been my finger slipping and hitting the wrong key, but I'm still curious. That's why I had to rewrite this.
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The only downside is the way that Copperminds can be changed by strong enough forces, like Ruin. Certainly not too handy when you can't even trust your own memory. As an Archivist, though, I think the more important ability is not to be able to remember anything, but also able to forget anything. Bad breakup? Actually, what breakup? Don't want to sign an NDA? Toss those memories away. Or, for more day-to-day things, you can reread your favorite books. Want to rewatch a good movie? Actually, you've never seen it before! The possibilities just keep climbing, with a fully malleable memory storage.
