-
Posts
2916 -
Joined
-
Last visited
-
Days Won
77
Content Type
Profiles
News
Forums
Blogs
Gallery
Events
Everything posted by Windrunner
-
Well, if Hoid was once part of the Seventeenth Shard, I'd go along the lines of founder and former leader or something. Perhaps he taught the others to Worldhop. He's probably the oldest living character we've met. (not counting the original Shardholders, who are probably a similar age)
-
Translation of the Cover page of 'The Treatise Metallurgic.'
Windrunner replied to valkynphyre's topic in Mistborn
Not as far as I know, but I doubt there's a point to doing it. The letters double as numbers, so I'm pretty sure that's what we're seeing. I mean I guess you could check to see if there's some hidden message, but I don't think there will be one. We know that Brandon has changed his mind on which symbols represent which letters at least once since the release of the trilogy. -
Are you referring to the Heralds? The swords they carry are called Honorblades. (We aren't sure what the Dawnshards are, but I, at least, am certain that Dawnshards are different from Honorblades) Hoid is definitely not a Herald. Have you read Brandon's other books? Do you know about the cosmere? I don't want to spoil anything for you.
-
You are correct. Shardpool is a non-canon term we use to refer to pools like the Well of Ascension, which held power from Preservation. There has been two other (well kind of) Shardpools we've seen in the cosmere books, the Pool in Elantris. It's a commonly held belief that that Shardpool belongs to Devotion. The other one(s) we've seen belonged to Ruin. They are the crystals where atium forms, which Brandon refers to as mini-wells. Also, welcome to 17th Shard!
-
I'm just going off Brandon's glossary here, you're free to disagree.
-
It was just a Dula manner of speaking. The translation means something along the lines of, "Isn't that right?" or "Don't you think?" Just the same way someone might add a word like, "right" onto a sentence. "We're going to the mall next week, right?" Does that make sense? If you want to know more about the Dula language there are a few facts here in Elantris's glossary on Brandon's site. A few terms there are outdated or wrong though, so take everything you read with a grain of salt.
-
I made the point that there was no need to Compound there, they had the numbers. Why waste your stores when you don't have to? I discussed pewter in my post as well. Ruin wasn't trying to kill Vin and Elend until the end, so there was no need for pewter. Even Marsh trying to kill Elend, if I'm remembering right he basically took his head off as Elend was coming out of his atium vision. No need to become the hulk there. There wasn't a need for the energy. Perhaps they'd even been busy and hadn't had time to recharge their storages. Inquisitors spent much time sleeping during the time of the Final Empire, it takes forever for them to build up a decent charge. I don't think we're going to get anywhere with this conversation though. We're extremely off-topic. If you feel the need to disregard the quote, then I don't really have anything else to say to convince you. If you want to keep discussing this, feel free to start another topic, I'll even split off our posts from this one to get it going.
-
Okay I'm going to get majorly off-topic for a second here, Straff. My apologies. I think you overestimate the power of the Inquisitors. Firstly, Hemalurgic decay would have made it more difficult to store an attribute, as well as receiving less power when the metalmind burned. Secondly, there weren't a whole bunch of Inquisitors left, and there were no hints of making more. If I'm recalling correctly there was about 12-15 left throughout Scadrial during the events of the second and third books. So their resources would have been stretched thin. Thirdly, most inquisitors wouldn't have the ability to do a whole lot of compounding. Lets just talk about the (arguably) most useful abilities for an Inquisitor. Double gold and pewter would have been difficult to beat. However, there were very few Inquisitors equipped with an Allomantic gold spike. The Lord Ruler wouldn't have wanted them to have one. So the options here are either to find an Augur, which are considered fictional so most would be unaware of their powers, or to kill a Mistborn. Unless you're an Inquisitor who was previously a Mistborn (which is rare and they wouldn't even need an Allomantic gold spike) most regular Mistborn would be a difficult opponents, even to an iron and steel savant like an Inquisitor. It would be extremely hard to get a spike in the right bindpoint. Another point to keep in mind is that many Mistborn were slaughtered in the wars between the books, while the Inquisitors were busy sacking Tathingdwen and tricking themselves out with Allomantic powers. Now we can talk about double pewter, the other real combat problem. Firstly, no Inquisitor (in my memory, which isn't infallible) no Inquisitor ever really got a punch in on Elend or Vin. They could have been waiting for them to get closer and never got the chance. Also, you have to keep in mind that Ruin considered Vin and Elend to be his as much as he did any Inquisitor. He allowed them to kill the Inquisitors so they'd have an army that would be ready to turn on them, as well as trying to spike Elend and also so that they felt like they were accomplishing something. He really wasn't trying to kill them until the Battle of Fadrex City. If you remember then, Marsh was the only Inquisitor in the area. They weren't close enough to utterly slaughter them. All the Inquisitors were sent after Vin in Luthadel, and they really stomped her, which makes sense if they were Compounding. (They wouldn't be able to do any of that Pushing on metals in stomachs because they weren't Lerasium Mistborn and they had no nicrosil for Allomantic Compounding) They broke her arms like toothpicks and had overwhelming numbers. They might not have even felt the need to Compound, until Vin drew the mists they had an assurance of victory. After she drew the mists those who could Compound a useful power would have been doing so, but she was practically impossible to beat, so she wouldn't have noticed. Marsh fighting Elend didn't go well for Elend either. After he lost the power of atium, he was pretty much dead right away. I really really don't think it's a plot hole that some Inquisitors could Compound. If it was impossible or some sDNA trick, I don't think Brandon would have gone wishy washy. He would have either said no or RAFO'd us. If you look at the interviews, he never really lies or intentionally misleads us on things. He either sidesteps a question or refuses to answer it. Do I have any flaws in my arguments, that I've missed? Everything that I can think of checks out just fine according to what I know, but I'm not infallible (especially when it comes to Mistborn) so there's a real possibility that I've missed a detail somewhere. Yes, this possibility was brought up here. Feel free to add anything we missed there.
-
There is one more bead, according to Peter. (I realize I just posted this same link for you in another topic, but I figure this will be good for anyone else who's curious and wasn't following our discussion there.)
-
I agree Straff. Devotion to an evil purpose is pretty bad too. It really just depends on how far you take it, just like every Shard we've seen so far.
-
Wow, you have way more self-control then me. Even having read TWoK I'm not sure I could just put it down. Welcome to the forums, it's good to have you!
-
Theory: Each Shard has a Corresponding Number
Windrunner replied to The Lord Ruler's topic in Cosmere Discussion
Oh! This is where we were having that discussion! Sorry Observer I couldn't remember. I had a conversation on this in the chatroom with Chaos and Zas and we decided that it's probably most likely that you are correct in saying 8 normal Allomancers and the Lord Ruler. My problem was that I'd gotten it into my head that the "Nine Original Allomancers" was a religious term, whereas Sazed only mentions it in the epigraphs, with the full knowledge of Preservation and his metalminds at hand. I'm the one who was failing, like I always do about Mistborn. There's only one last thing that gives me pause. When Peter gave out the hint about the extra bead of lerasium he was replying to someone making a list of beads we'd seen so far. That person listed TLR separately from the Original Nine, but Peter didn't correct him. So I'm not quite sure what to think. (Post his here if you want some context) So sorry again for dropping out like that. Have an upvote for being probably right. -
I agree with Animar, I heavily doubt that Miles was Hemalurgically spiked. Miles smoked red and gold cigars, which Brandon heavily implied is related to the men of gold and red. (Personally I think there's a connection to the southern continent there, but that's irrelevant in this topic) Miles just has some insider info. He knows he'll die, but he also knows that these "men of gold and red" are going to do something that will end up with the people of Elendel enslaved. So he's throwing this out there as one last REDACT you to his executioners. Also, Aminar, Inquisitors can Compound. No Inquisitors would have had natural Feruchemy, so they must have been using attributes stored during spikes, and usually were burning the metals thanks to spikes as well. Sorry to burst your theory
-
What was the upcoming book featuring disabilities?
Windrunner replied to Asperity's topic in General Brandon Discussion
Okay found the quote from the old TWG. Turns out the character has a disease that makes him deaf, so I'm probably wrong about the disabilities. -
Woo! I'd noticed that you hadn't been around. Glad to have you back
-
What was the upcoming book featuring disabilities?
Windrunner replied to Asperity's topic in General Brandon Discussion
Nah this is a fine spot. The book you seem to describing is called "The Silence Divine" and it's a standalone cosmere novel. We are probably a decade or more away from seeing this published, with all the other books Brandon has said he wants to do first. If he does end up doing another stand-alone, the Silence Divine is first on his list. The Shardworld that the Silence Divine is set on is located in the same solar system as Roshar. I'm also like 90% sure that disabilities will give you powers too in this world. I may have seen that in the TWG archive. If I find it, I'll post a quote. I think the main character is supposed to be deaf, thus the title of the book. I hope this helped! -
I think that depends on who you ask and what kind of insanity it is. I know there are several mental conditions that I would prefer to be dead then have to live with.
-
I would like to announce that Stormlight 2 is at 2%! He's doubled its length in about a week, how incredible
-
So you were pretty much dead on with your advice. Drunk Sweet is a pretty good guru
Thanks so much! -
Welcome back to our “regular” Featured Theories column. We’re still working our way through a backlog of great older theories, that we think people should understand before we start moving into more complex topics. Today, as the observant reader will have guessed, we’ll be talking about Shardic Sentience and The Three Parts of Magic. Shardic Sentience So it’s a pretty safe bet that all things in the Cosmere are present in all of the Three Realms. (If you don’t know what those are check out Shardcast Episode 2: Unforgotten Realms) So that means that everything has a Cognitive aspect, the ability to think. So why is this ability only visible (for the most part) in humans? What makes them any different from a table, or a cloud, or a star? The main point of “Shardic Sentience”, a theory by emeralis, is that spiritual energy can be used to enhance the Cognitive aspect of items in the Cosmere. So it may well be that originally on many, or possibly all, the Shardworlds’s humans were hominids granted the power of thought by one or multiple Shards giving a small piece of the spiritual energy they are composed of. The Three Parts of Magic Now, we talk about one of my personal favorite theories, “The Three Parts of Magic”. It was written by our member Cuiiar and it explains some aspects of systems that no one has really been able to understand before, such as the color requirement of Awakening. The basic concept, like many great ideas, is simple. Magic systems have aspects that fall into the Three Realms as well. A Physical requirement, a Cognitive attempt to use the magic and a Spiritual source of energy. Deciding what attributes of each system fall into what categories is a bit more murky once we get into less explained magic systems, like Surgebinding. I’ll also do some speculation that may contradict what Cuiiar thinks, or is on systems that he did not originally speculate on. We’ll start with the one that Cuiiar first caught. Awakening Physical: The Physical aspect of Awakening is fairly obviously color. This theory neatly explains why Awakening drains color, something that appears almost unimportant for the operation of the magic system. Color isn’t the only Physical bit of Awakening though. It has some interesting interactions with other Physical things, like the form and composition of the object being Awakened. The closer the object is to the form of some sort of life, the fewer Breaths it takes. Ichor-alcohol also makes the Awakening of Lifeless a lot easier. Whether this too is an effect of the object becoming closer to living form (standing in for blood) is as of yet unknown. Some may point out that people must be in physical contact with the item they are Awakening. I don’t believe this is the Physical part of Awakening, as this requirement is circumvented when someone reaches the Ninth Heightening, and can perform Audible Commands. It seems to me that under every regular circumstance (i.e. not being powered directly by a Shard) all of the requirements would be necessary for performing the magic. As physical touch isn’t always necessary, I don’t believe it could be the Physical part of Awakening. Cognitive: The Cognitive aspect of Awakening seems to be the Command. While it must be Physically spoken aloud, the thought portion of this process is indubitably more important. This is shown by the fact that, even though the Commands themselves are easy to remember phrases, many Awakeners have difficulty getting the visualization quite right, so the Awakened object fails to act as Commanded. This idea that the Cognitive thought is more important than the spoken words is reinforced by the Mental Command ability, by those of the Tenth Heightening Spiritual: I think the most likely, and perhaps the only, candidate for the Spiritual source of energy for Awakening, is the Biochromatic Breath itself. It seems to be the power source for all sources of Awakening, even Nightblood when it has been unsheathed. The question of what, precisely, Breath is and where it derives its spiritual energy is a complex one, with no clear answers. Many people believe that it arises as an effect of Endowment’s interaction with the people of Nalthis. There is however dissent one whether or not regular Breath is actually of Endowment. I personally believe it is, as the effects of gathering enough regular Breath is identical to the ones granted by Divine Breath which is confirmed to be a Splinter of Endowment itself. The evidence against this argument is that the Divine Breath cannot be used for Awakening in the regular way. The source of power for the Breath is also in question. The majority believe that Breath recharges after a while, while the minority think it draws power from Endowment. Allomancy Physical: The Physical portion of Allomancy is metal. The various shapes of the molecules formed by the metals and their alloys draw the spiritual energy through the metal in various ways, vaporizing the metal in the process. It is worth noting that as metal is the focus of Allomancy, specific metals and alloy proportions must be utilized for maximum effectiveness.of this Investiture. The form of the structure of these metals focuses the power to specific powers, much as the Aons focus the Dor. Cognitive: The Cognitive portion of Allomancy is the thought to “burn” the metals. It’s what activates the process and determines how fast the reaction occurs. Spiritual: The Spiritual power source of Allomancy is subject to some debate. Brandon has said that Allomancy is powered by the Shard Preservation, taccessing the “Powers of Creation”. Some people think this means the body (power) of Preservation, which they think counts one-sixteenth of the Power of Creation. Others think that these “Powers of Creation” are merely channeled through Preservation, coming from an even larger well of infinite power beyond. Which is true is yet to be confirmed. Feruchemy Physical: The Physical portion of Feruchemy is metal, this time though it isn’t burned. It is instead “charged” with some kind of energy. The metal isn’t used but rather serves as a sort of battery, or a method of moving energy through time. The condition of the metalmind isn’t very important, as power can still be drawn from it, regardless of whether the metalmind has been damaged or not. The amount of power that can be stored in a metalmind is proportionate to mass of the metalmind itself. It is not confirmed if the metals of the metalminds must have the level of purity or specificity of proportion that their Allomantic counterparts demand but it seems likely. The best theory for the negative effect of imperfect metalminds is that they are unable to store as much a charge, as a properly alloyed metalmind of the same size would be able to. Cognitive: The Cognitive part of Feruchemy seems to be the mental commands to respectively “tap” and “store” attributes. These mental commands allow the Feruchemist to increase the flow of power either coming in, similar to flaring in Allomancy (although with theoretically no upper limit) or being stored. Spiritual: The Spiritual source of energy for Feruchemy is fairly unique, considering that, unlike every other magic system we’ve seen, it has no external source of power. All of the spiritual energy used by the Feruchemist comes directly from their own body. So it is currently unknown whether this energy is of Preservation, Ruin, both, or just generalized spiritual energy, devoid of any intent whatsoever. Regardless of that, the stores of energy in the Spiritual Realm are the most likely candidate for the source of spiritual energy for Feruchemy. The powers of Feruchemy itself are based Realmatically as well. The reason for this is unclear. It could simply be some effect of Feruchemy being a balance magic,it could have just happened, or it could occur for reasons unknown. In Feruchemy, iron, steel, tin, and pewter are in the Physical quadrant. In the Cognitive quadrant are zinc, brass, bronze, and copper. Aluminum, duralumin, chromium, and nicrosil. Gold, electrum, cadmium, and bendally make up the last quadrant, called the Hybrid metals. They are seemingly unrelated to any Realm. Hemalurgy Physical: The Physical portion of Hemalurgy, like all of the Metallic Arts is the metals themselves. Like Feruchemy, the metals themselves aren’t lost in the process but rather charged with the a portion of the spiritual aspect, or Spiritweb, of the person who was used to create the spike. Cognitive: The Cognitive part of Hemalurgy is quite a bit more difficult to pin down then the rest of the Metallic Arts. The most obvious answer is that similar to how Hemalurgy steals the powers of Allomancy and Feruchemy, it also steals their respective Cognitive parts, burning, storing, and tapping. But there’s a clear reason that this cannot be the answer. As we see when TenSoon is using his Blessings, the human attributes are always active, no Cognitive switch needs to be thrown to get them to function. So I’ve concluded the answer is something far more subtle. It’s my opinion that the Cognitive portion of Hemalurgy is where the spikes are placed in the recipient. The location of the spike determines how the receiver is twisted, and whether or not the spike has any affect on them at all. It takes Cognitive thought, to place the spikes in the right location, so I think that is why it doesn’t require a Cognitive “switch” on and off. The spikes are always in the same place, so the attribute is always functioning.I don’t think that where a spike is placed to steal the power is nearly as important, because no matter how you get an attribute, it is still identical to the same attribute being stolen from a different point on the Spiritweb. Spiritual: The Spiritual source of energy for Hemalurgy is the piece of someone’s Spiritweb that’s stuck to the spike. This is typically of Preservation but some of Ruin may be there if a Feruchemical attribute is being stolen. AonDor Physical: I think the Physical portion of AonDor is fairly self evident. The Aons themselves are the most likely candidate, being physical shapes that are reflections of the shape of the land in the Physical realm, that must be Physically drawn. Everything points to this. Some people may think that being an Elantrian counts as the Physical requirement for AonDor. I’ll admit this was even my original belief. But being an Elantrian means you can access AonDor, which makes it no different then needing to be an Allomancer to access Allomancy, and the Physical attribute of Allomancy is metal, not being an Allomancer. So I think the Aons are the better solution. Cognitive: If the Aons are not the Cognitive part of AonDor, then it leaves precious few candidates for the Cognitive portion. The best that I’ve got is that it takes a cognitive effort to begin drawing the Aons. It’s interesting to note that Aon Omi requires another mental component. The Elantrian who draws it must feel a sincere affection for those around him, or the Aon will be ineffective. Why this separate Cognitive requirement is necessary, I have no idea. Spiritual: The source of spiritual energy in AonDor is easily answered, it is the Dor of course. What the Dor is, is another question entirely. Some people think it’s that same infinite “Power of Creation”. Other people think it’s simply a Shard. The problem with this theory is that Dakhor, presumably of Dominion rather than AonDor’s Devotion, still draws from the Dor, and these two Shards are separate powers. Dakhor Physical: I realize that we know very little about Dakhor, and every magic system from here onward for that matter. I will still give it my best shot on picking out the right portions of the systems, but from here on out I have a much higher likelihood of being wrong, and much less evidence. As we figure this stuff out, I’ll come back through here and fix the errors I will indubitable make fromt this point onward. The Alloy of Law Ars Arcanum says that all the Investitures of Sel are based on form. So I’d say that it’s a fairly safe bet that the Dakhor bone growths are what determines the powers they can use. This again runs into the same problem between the ability to use a magic and the Physical portion, so I may be off-base, or it could be due to a lack of information. Cognitive: The Cognitive part of Dakhor is the most difficult question I’ve had to think about for this article. The real problem with Dakhor is it gets very little screen time and no characters who we see use Dakhor while we’re in their point of view. Also, unlike ChayShan (which gets even less mention) we don’t have someone explaining anything to us. Along with the fact that, as a religious ritual, this magic system could be full of mysticism. This makes it difficult to separate what is necessary to use the magic system from all the unnecessary rituals the Dakhor could be performing The most obvious answer for Dakhor’s Cognitive portion is the chanting that Hrathen remembers from his younger days at the monastery. Unfortunately, this doesn’t make much sense to me. The chanting is never shown in the present, even when the Dakhor are teleporting. If this was truly the Cognitive part of the magic, then there would have been mentions of chanting as the monks ran around with their super strength slaughtering everyone. To use an Allomancy metaphor, I think the chanting is much more akin to snapping then it is to burning a metal. Once you’ve been chanted over and your bones are twisted, then you never have to do any chanting again. This left me in a difficult place. What could it be? I decided to look at the other two Investitures we’ve seen on Sel so far. In both AonDor and ChayShan, the actions that draw the magic can be performed without actually drawing the Dor. Aons can be drawn without accessing the Dor and Shuden shows that ChayShan can be performed without it as well. When the magic is being accessed though, the sign in both magics is glowing. So it stands to reason that when a Dakhor monk is drawing the Dor, his bone twists will glow too. So I looked at the only two scenes where the Dakhor bones are specifically described as glowing. They are during the teleportation scene and when Hrathen strangles Dilaf. Both scenes show no sign of chanting but no sign of any other Cognitive part either. So the only conclusion that I can draw is that there must be some sort of mental command going on here, where the Dakhor monk chooses to draw upon the Dor. I feel reasonably confident about this prediction because it has been seen in the cosmere before, in both AonDor’s requirement that you must intend to use it and in Awakening’s Command visualization. Spiritual: Raoden senses that Dakhor draws on the Dor when Dilaf uses it, so I’ll trust his judgement. ChayShan Physical: Sticking with the form-based Investitures, I’d say that the Physical fighting forms of the ChayShan determine what abilities are used, if ChayShan even has separate abilities. If it does not, the forms must be necessary to maintain the unnatural grace and strength the users of this system show. Cognitive: Shuden mentions often the focus and calm that is required in order to properly perform ChayShan, it is possible that this is the Cognitive portion of this magic. It also might require some sort of mental intention to draw the Dor like AonDor and possibly Dakhor. However, there hasn’t been any indication of that yet. Spiritual: I think the Dor remains the most likely candidate for the Spiritual source of energy and Raoden agrees with me. Forgery Physical: The Physical portion of the Forgery seems to be the Soulseals, the form of which, from what we understand, determines how the item they are placed on changes. Cognitive: We’ve also heard that you need a certain amount of determination and knowledge of the item’s past in order to craft a good Forgery of it, so I’d say it’s a pretty good prediction that those are the Cognitive part. Spiritual: I’m sticking with the Dor again. Surgebinding Physical: Here we go, Surgebinding is really cloudy right now. Gems seem to be the Physical portion in fabrials, and even for Jasnah and Shallan’s Soulcastings. But for Kaladin they seem to be nothing more than glorified Stormlight purses. The Body Focuses in the Ars Arcanum of The Way of Kings may offer some answers. Kaladin has to inhale Stormlight after all. But this time Jasnah and Shallan are the exception, they don’t seem to be tied to any others when they Soulcast. Cognitive: Again no easy answers. Kaladin has to intentionally look at something to Lash it. But Jasnah and Shallan don’t seem to do anything like this, as a matter of fact, Shallan Soulcasts by accident. You could perhaps throw the truth requirement in there, but it seems more in line with forming a bond with the spren, rather than using the power. After all, it would get pretty clunky having to have to call up the spren and give them a whole new truth every time you want to Soulcast something, especially if you’re in the middle of a battle. Spiritual: The Spiritual aspect of Surgebinding is the one easy answer. The Stormlight seems to provide the spiritual fuel for the magic to work. Now what Shard or Shards provide the spiritual energy for Stormlight is a whole different question. Well, I'm going to steer clear of Lightweaving, as we have so little information about it that trying to theorize would be ridiculous. I know that in the years to come many of these concepts will become outdated as we learn more. I'll keep this article updated and let people know if and when anything changes. Thanks for reading, and I promise that future installments won't have quite so much of a gap between them.
-
I just got how ironic it was that I didn't pick Surgebinding AonDor is my choice assuming I'm not going to be doing any fighting. I'd be a Windrunner all the way for any sort of conflict.
-
Falling off the wall and living doesn't make her an Elantrian. Raoden explains that they are frozen in time, unable to heal or die because whatever Aon is acting on them isn't finished. Their bodies don't realize that time has passed. Regular Elanrians could die like anyone else. If one jumped off a wall, they would die. There may be an Aon that could be used to create an Elantrian. Perhaps a Rao, with the right modifiers? Anyways, it doesn't seem possible for the regular Shaod to be the effect of an Aon. If it chose the first Elantrians, then no one was there to draw it.
-
I think we see modifiers differently. The Rao is built out of the walls, path, and central palace of the city. I don't think modifiers would be carved into the wall. That doesn't really jive with how modifiers have been explained in the books, at least the way that I interpreted it. The city itself is the Aon, it wasn't built over it. As long as it is made by an Elantrian, any material can be formed into a functioning Aon. I'm not really sure about the whole targeted versus non-targeted Aon thing. One thing I did notice is that both of the semi-functioning Aons we've seen were missing one of the basic lines of Aon Aon. The Elantrian healing Dilaf's wife forgot one, and Elantris was missing the Chasm line. I wonder if that's a coincidence or not?
-
I don't think she was turned into an Elantrian. She was simply the target of a bad Aon, just like the Elantrians.
-
Brandon saw this, and he had this to say on reddit. Just something to keep in mind.
