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Everything posted by The Wandering Wizard
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Therefore you can get drunk on sleep.
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Do you do things and say things you normally wouldn't do when extremely tired but you aren't going to sleep?
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You can be drunk on things other than intoxicating things, like love or sleep.
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:O I must rectify this! It is a very very fun fully cooperative game. In that every in the game plays a different spirit of which in the base game there are eight, extra expansions add a total of 29 extra spirits. But the main goal of the game is to scare the invaders off of your island before they blight it or before they can't be scared anymore. Mainly you do this by adding your presence to the island, creating areas of your power with which to pound the invaders, scare them silly, or to shove them out of your lands. If there are two of your presence in a single land that creates a sacred site, a site of great power and influence. Each turn you will play power cards that affect the invaders, some are fast, meaning they go before the invaders take their turn and others are slow, meaning they go after the invaders and their actions. There are two ways to win and at least three ways to lose. You win when at the end of a turn, meaning everyone has taken their actions, including the invaders, and there are no invaders of the specified type on the fear level left on the board. Or you can win by generating enough fear to scare the invaders all the way back to their home, tails tucked between their legs. The first terror level requires you to remove all invaders from the board, the second terror level only requires all towns and cities to be removed, and the third terror level requires only all cities to be removed. And the last terror level means the invaders peed their pants all the way home, utterly terrified of your power over them. You can lose by having all of a spirit's presence destroyed by blight or other effects. You can lose if the invader deck ever runs out of cards and you can lose if all the blight on the blight card is ever all gone. I could explain soooooooo much more, but I'll leave you with the basics for now. Oh yeah, it does come with a kinda steep learning curve, like most board games it will take you longer the first time you play it, but it will go so much quicker the next time. I can do it with just my dad in usually an hour to two hours. Because the more people there are, the longer it tends to take, kinda. But also not, because everyone takes their turns at the same time and then you go til you've done everything and then you start again. It is only four people, but if you like it, you can get Jagged Earth and get up to six people. Jagged earth does come with a lot of extra stuff, mostly helpful stuff that will help you win, but also things to make it more difficult and ten more spirits. I should also put that each spirit is unique and has it's own play style because most spirits have four unique power cards that they start with, some do have more, but those are all in expansions Also that is a great poem!
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Having a Bad Day?: Get 'yer Hugs here!!
The Wandering Wizard replied to Curious Anamaximder's topic in General Discussion
If you need to talk to someone I am here if you need me, though I will admit that I am not the best at social interaction. At least with people at school, easier at other places like church but hardest at school. -
White Iron - The Reaper Corps
The Wandering Wizard replied to Channelknight Fadran's topic in Roleplaying
- 894 replies
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- nothing makes sense
- mythology
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The Person Below Me
The Wandering Wizard replied to The Awakened Salad's topic in Forum Games & Random Stuff
FotTs2 is the fellowship of the thing season 2, a revive of a really fun roleplay that always open to more people. I don't think I've had to pay a late fee for a lost library book... I think TPBM needs to be focusing on something else. -
*Sigh* Yes, I'll sign up. Not going to have a character right now... Well I know their race, Snake-humanoid-thingie. EDIT: And I have a idea for a Technique: Spend X amount of power, if a enemy player would move into a space infront, behind, or to my side I can cause them to end their movement and all tag actions against them while constricted have advantage, but I can only have one constricted person at a time. Rough idea, I'm willing to lower it and change some things if you think it is too OP @Channelknight Fadran ...Too much D&D like I think ED2T: @Ranryu @That1Cellist, I think you may be interested in this.
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Yes Have you heard of Spirit Island, the board game?
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I am still serving waffles, though I don't know for how much longer. Get some before they run out!
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Our Archipelago - A Chaotic RP
The Wandering Wizard replied to Channelknight Fadran's topic in Roleplaying
"In the exact same spot? Or would more trees have to be cut down?"- 3518 replies
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- low-quality due to budget cuts
- high fantasy
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(and 2 more)
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