Meet Me at Midnight
"Well, well, well." He smiles at you from across the table, his trademark unnerving grin, the one that you know so well now, glinting in the light of the stained-glass windows. Wait- no, that's wrong. Okay. There's no table. The two of you are... how about: he's in your house, sitting on your couch, sipping at some tea. You turn on Community, Season 6 Episode 10, "RV Repair and Palmistry." This is when the show is really starting to dive deep into the meta stuff, with flashbacks that aren't really flashbacks, constant fourth wall-breaking, all that jazz. Abed's face scrunches up, and a title card flashes: One Week-- oh, wait, I guess now it's One And a Half Weeks Earlier.
The Floral and Cochalis are talking. You hear the rest of their conversation from the previous iteration of the time loop, only now the scene continues, and they wander down into the basement. It's dark, creepy; you get the gist. It would be cold, only they're inside a giant tree hundreds of feet in the air. Trapped in what looks like a jail cell downstairs is a person.
If you played the role of "Affected" in this game, you're that person, whoever they are. You're a Carnation scion; one day, your Floral took you downstairs and forcibly injected you with some sort of shimmering black, oozing substance that he called "Midnight Essence." Since then, your reality has disintegrated, shattering into a thousand disparate pieces. You have become aware that you are not real, in the strictest sense. That you're a figment of the Narrative, to be used by it and discarded as necessary. You're learning all this now, as I'm telling it to you. The only thing you've done before this is murder Matrim. All you can remember is that insatiable bloodlust, the profound desire to break things- and people- that comes with mixing Whimsical Investiture into midnight essence then gluing the whole mess haphazardly to someone's spiritweb and hoping it sticks. That desire hasn't arrived yet, fortunately. (This is still a flashback, of course. But your heightened awareness of the Narrative has made you come unstuck in time, experiencing the story in the same order as the readers. (You're still a reader, too. Don't forget that.))
You must be confused right now. Good. It turns out that the fourth wall is load-bearing. If you break it down, the rest of the story's structure comes with it, and you're left with... whatever this is. Me, talking to you, but it's not really me and it's not really you and is this even set in the cosmere anymore?
You, or the Affected, if you're a villager, blankly stare(s) at Cochalis and the Floral as they talk. You/it try/tries to make out their words, but they refuse to take hold in your mind. A symptom of the Midnight Essence, you/it presume(d). Cochalis gets angry, throwing his hands up in the air; the Floral frowns, readying a needle of Midnight Essence behind his back. The Floral tries to surprise Cochalis by slamming the needle into his arm, but he misses, and Cochalis darts out of the room, running upstairs.
It's midnight now. I told you to meet me here, remember?
They/you tried to kill (execute- that sounds more civil, doesn't it?) you/it, but it didn't work. As soon as the axe, or guillotine, or whatever your weapon of choice is, split your/its head in two, you/it reached out, rewinding the Narrative. But there's no narrative to rewind anymore, is there? You/it won. They/You can't remove you/it anymore-- there are only two of them/you left. Removing someone takes three complaints, and that's the only way to truly kill an Affected-- by appealing to a power above the Narrative; in this case, the very foundation of the game itself.
You/they didn't figure it out, though. That's unfortunate. Is it my fault? Was the "COMPLAIN" in big red letters in the third iteration of Day Three not enough? Is it the IM's fault, for removing the barrier to complaints and turning them into a part of the game, making it impossible to stage the use of complaints as a revelation? Perhaps this game wasn't as thought through as I had presumed it was.
Oh, this is the Aftermath, by the way. You've probably figured that out by now.
So, you may be wondering, what's the point? What's the end of the story?
There isn't one, as far as I know. You'll have to make your own.
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[Frustration was removed using complaints! He was a Non-Affected Fighter!]
[Aeoryi was killed in Real Life! They were a Non-Affected Mindmage!]
The Affected have won! Congrats to @JNV and @The Known Novel.
I know this was a... weird experience, to put it mildly. I'll give you more context & insight into my thought process in my GM notes later, but I have homework to get done and writing this writeup has made me feel like I'm going insane.
Meet me at midnight!
- Szeth
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