therunner
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Extraordinary Senses and Where to Store Them
therunner replied to Koloss17's topic in Cosmere Discussion
Well, even if just half as extreme, that would be very debilitating. Chimeras v1 were made with a single spike! And those were some drastic changes. And unless Autonomy provided Set with some knowledge of how to create fullblown Hemalurgic constructs, those Chimeras were basically just people spiked with animal attributes. First version of them being most likely some physical attribute taken from a dog, and the second version having that same physical attribute (speed?) plus some sense from a dog, since they were able to track well. -
I would assume that in some places they would counteract each other, but pewter seems to dull only pain basically, maybe heat/touch sensitivity as well. So sight, hearing, taste, would remain affected. You would basically stilll get someone who is nearly blind, deaf but without being able to withstand pain/fire like Spook did Also, I would wager that Pewter savantism could also make you physically weaker, since the soul is used to being enhanced magically. So when not burning Pewter, you would suddenly be perhaps only 50% as strong as your bulk would suggest.
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We have WoBs on this though. One, metalmind can become full, then you simply cannot fill it anymore, that is self-explenatory. Investiture resists Investiture, so it would be like trying to put more gas in full tank or something like that. Perhaps you could somehow pressurize it or something, and stuff a bit more, but there would be limit even than. Two, per the WoB two Feruchemists storing in the same metalmind will create two pools of power that don't interfere. So there would not be issues with split metalmind, even when full.
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Extraordinary Senses and Where to Store Them
therunner replied to Koloss17's topic in Cosmere Discussion
The WoB you are quoting literally says it is possible through Bronze Allomancy (https://wob.coppermind.net/events/69/#e6113), hence it is within the scope of the sense, not a different thing. It is a tweak, not a full blown new sense. Per the WoB all non-Allomantic/non-Feruchemical spikes warp soul. And Koloss have just strength stolen, and from humans, and they end up looking like that. All of it will warp your mind, body and soul, that is what Hemalurgy does by its very nature. You cannot just avoid that. Yeah, and per the WoB (even with the extended context) Gold won't let you see. Atium, sure you will shadows of everything, but Gold only ever shows you yourself , and past version at that which is useless for navigating around. -
If Ranette Made Radiant Hazekiller Rounds
therunner replied to Duxredux's topic in Cosmere Discussion
Ah, that is understandable, and indeed only possible outcome of being forced into magi-tech support position Imagine those conversations: "But did you have proper Intent when using the fabrial?" "No, I was thinking about something else, as my son-in-law was talking to me." "Well, try to really focus on the Intent as described in the User Manual" -
If Ranette Made Radiant Hazekiller Rounds
therunner replied to Duxredux's topic in Cosmere Discussion
I don't see that working personally. He does not have Steelsight like Inquisitors do, he could only see the steel-lines, and since their strenght changes with distance, I simply don't see how he could navigate himself to one particular piece of metal, especially when assaulted by Illusions whenever he opens his eyes. Yeah, it that is true. Depends also on what cause object to have distinct representations. -
If Ranette Made Radiant Hazekiller Rounds
therunner replied to Duxredux's topic in Cosmere Discussion
Well, they hurt Doubt it would happen though, they are trained to fight and are used to fighting in groups. They know to not get in their way (or should). But even in tight setting, they can brake just as easily as they accelerate, the sole limitation is how much acceleration can they take, and they are improved and healed by Stormlight, so they can take more than Wax can. (And don't let me get started on how it does not make sense Gravitation causes G-forces ). I am sorry, but Wax does not have that good a memory, or nothing suggests that he does I assumed only Illusions around him, he can still see, just what he sees is not what is around actually. But since they can possibly create lasers, they could permanently blind him via strong enough light source/Illusion. Well, it is not that objects are shrunk down to fit in beads, the beads are just representation of the objects. Sentient souls are represented by flames for example. I assume the Connection could be re-established if the Coinhost stopped burning and then started again. Good old, turn it off and on again method -
Extraordinary Senses and Where to Store Them
therunner replied to Koloss17's topic in Cosmere Discussion
That is not the case, all Brandon said is that blind person would sense that things regular Gold user would. But specifically says they would not have vision with the eyes, likening to blind person dreaming. So they could not use this to navigate the world at all. -
If Ranette Made Radiant Hazekiller Rounds
therunner replied to Duxredux's topic in Cosmere Discussion
In basically all terrain Windrunners have advantage in flight, they can move in any direction they want, with any acceleration they want. You simply cannot beat that. They don't really have to sabotage the anchors, if they can easily catch him via superior speed and maneuverability. It can only if the solid object is relatively thin. It probably depends on density of material. But you cannot see through e.g. brick walls. But if you cannot see, you don't know where the anchor will get you, that is a lot of risk. Remember that Steel will push you away from anchor, and you don't know what is there without regular sight. You might jump right into Squire or Radiant. That would be so fun Yep yep. Yeah most likely Most likely yes, though probably air in different locations is different beads. It would be interesting to know how it works. That would be awesome Stonewards will be focus in the second half of SA, so it will be quite a while. BTW, one another thing that helps Radiants, Shardblades can cut Steellines Though since they cannot see them, it would be just pure luck. -
If Ranette Made Radiant Hazekiller Rounds
therunner replied to Duxredux's topic in Cosmere Discussion
Ah That does a lot to be honest. Still though, against Windrunner/Skybreaker of 4th Oath, Wax won't be able to run away fast enough, or break Plate fast enough. Gravitation is superior to even Steel+Iron + F-Iron, much less to just two powers Wax has. And also, Windrunner Squires would be able to mess with his anchors, so against Windrunner he would fare quite badly, as even Squires have powers that hinder his usual M.O. quite hard (unstable anchors, only aluminum bullets usable). Against, other orders he would fare better, though I would say that Elsecallers, Willshapers and Stonewards in Plate would most likely beat him as well (Elsecaller through Soulcasting anchors away and/or through simply attacking from CR, Willshaper and Stoneward could remove his anchors or make them unstable through Stoneshaping. Lightweavers and Truthwatchers lacks an option in catching him easily, however Illusions would seriously mess Wax's ability to anything. A bit difficult to aim or move when things around you are Illusions, and closing your eyes to navigate via Steellines leaves him completely open to attack by Radiant in Plate, who is Invisible to Steelsight. Edgedancers and Dustbringers would probably have the greatest difficulty, though Abrasion could let them catch up and mess up non-fixed anchors (like dropped bullets Wax likes to use). And finally, Bondsmith should dip out, they have little in ways of catching up to Wax. Yep you can, and apparently it can be easier to do too. Elsecaller (or even Lightweaver) could stand around in CR, and pick up (draw to themselves) representation of objects they want to change and do that. Should be, Cohesion lets them reshape objects as they desire, and Tension can be used to manipulate stiffness. Since Stonewards were the typical foot-soldiers of Radiants, even more so than Windrunners, it makes sense for them to use their powers to create good offensive and defensive tools. Interesting idea, but quite close to vs. threads F-steel and A-Chromium would be a good call, though they could use the Steel only sporadically. Edit: @Duxredux In that case, even Wax will have difficulty getting through Plate (or, will use more of his own F-Iron stores to strengthen shots). Vindication is basically .500 revolver, and those are the largest handgun you can get. Plate weights around ~400 kg, bullet hits will do very little in terms of knockback. Purely from momentum conversation, even if the bullet is moving at 1000 m/s (which it isn't), the person in Plate would start moving only at ~0.1 m/s, assuming 40 gram bullet! So even assuming unrealistically high speeds and unrealistically heavy ammo, it only barely staggers the Plate. Realistic numbers for weight of ammo are 4 grams, and speed of bullet is more like 400 m/s, so the speed after collision would be ~0.005 m/s, i.e. Plate would barely budge. Kaladin is faar heavier than a bullet, like ~1500x times And was lashed at multiples of gravitation, so his force was considerable. Even such a gun won't generate appreciable knock-back on someone in Plate. Well, SoTD 2 spoilers I doubt that. The WoB states right bullet, right time and right shot. So even for Wax, it would not be easy task, and everything would have to go right for him to break Plate in one shot. For all we know, it would require to Push on the bullet right before it hits, and to also tap multiple tons of weight to strengthen that hit. Only way Shardbearer staggers after getting hit with bullet is if Wax is actively Pushing on the bullet as it hits and is tapping enough F-Iron to be much heavier than the Plate. But Wax can do that only a few times in fight, before draining his metalminds. -
Extraordinary Senses and Where to Store Them
therunner replied to Koloss17's topic in Cosmere Discussion
Binding point won't help too much, that primarily determines what you get (i.e. you need to implant proper metal in proper place). Intent could help a bit, however I doubt it would save you. It is required to perform magic, but does not necessarily change the effects unless that is nature of the Invested Art (like in Awakening). In Hemalurgy the effects are primarily determined by combination of metal, donor spiking location, and recepient bind point, that is what give effect. Intent is merely required to 'activate' the Invested art. Look at known examples of humans spiked with attributes and not powers: Koloss have humans strength spiked into them, and the changes to their souls are not too drastic (their Cognitive Aspects basically fully revert after death), and yet they are barely sapient monstrosities. And those are spikes made out of humans! If it was easy to make them even just a tiny bit smarter, it would make sense to do it The second example are chimeras, and those even with single spike are horribly mutated. So, all examples of human being spiked with something other than Allomantic or Feruchemical power end up horribly disfigured. This WoB basically says that is the thing that will happen: And this is talking about spiking part of human soul to human soul, spiking animal parts should result in far greater changes (and we do see that in Chimeras). And per this one Hemalurgy often has horrible effects (or side-effects I guess, unles Koloss transformation is necessary to obtain the power): -
Extraordinary Senses and Where to Store Them
therunner replied to Koloss17's topic in Cosmere Discussion
Two notes: One, Investiture detection works only on metallic objects, to see Investiture you would require quite powerful Steelsight (you probably could get that from F-Tin, but you would burn out your stores very fast.) Two: You get also a nice weakness in form of metallic dust basically blinding this sense. Allomantic Bronze detects kinetic Investiture, that is the sense. It detects both Allomancy and Feruchemy exactly the same way, they just 'sound' different. So most likely they are not separate senses. Nice catch on improved proprioception from A-pewter., never though of that. Don't think that would count as sense. The way they can feel them is basically the same way they give them orders, through strong Connection. No Connection, no sensing, and with F-Tin you could not store that Connection. You surely could spike yourself with animal sense, but you most likely would end up mutating into something like the Chimeras from Era 2. Those are strongly hinted at to be created via spiking animal attributes into human. So you would get UV/IR vision, at the low cost of your sanity. -
If Ranette Made Radiant Hazekiller Rounds
therunner replied to Duxredux's topic in Cosmere Discussion
Against Windrunners the only usable bullets are either aluminum ones, or coated in thick layer of aluminum (i.e. aluminum ones ), since any other bullet/grenade/projectile will be drawn towards Reverse Lashing Windrunners can place anywhere. One Windrunner of 4th Oath alone will slaughter anyone with just a gun (or even Wax with gun/grenade launcher), much less with 10 squires. And if you don't have any powers yourself, even a lowly squire would likely kill you faster than you can kill them (they are faster, stronger, more agile, heal and that is not even talking about Surges). Again, in Plate, Radiant with Gravitation will kill you faster than you can break Plate. Even Wax could break plate with 1 shot only in ideal circumstances, most of the time taking 2-3 shots into the same section. Accuracy into human sized target in combat scenario is even for trained folk around 40% only, so most of your shots will miss, much less hit the same location on body. Abrasion lets them turn any glancing hit into effectively a miss (the bullet would slide sideways a bit), but again, the dude in Plate will close distance before you can kill him. You can't shoot what you cannot see, so the person in Plate can again get close faster than you can kill them (person in Plate is faster than a horse). And they heal more powerfully than other Orders, making them far more difficult to kill. Again, can't shoot what you can't see, and they can blind you with bright enough Illusion and deafen you with loud sound. Yeah, guy with gun is dead. Elsecaller and squires jump over into CR, and then air around him into flame. How will you run when ground turned into quick sand and then hardens once your legs sunk into it? The moment they know where you are, you can no longer run, and they can just circle behind you and finish you off. Or again, Radiant in Plate just runs you down. Stonewards can use Cohesion and Tension to turn their regular clothing into armor that would be on par with steel armor if not better. Not to mention shaping their surrounding. They would most likely quickly make a small bunker, and then the one in Plate would come out and hunt down the shooter. Bondsmith should probably just dip out, or if they have Plate, simply run then down. Shooter is slower, weaker and less dexterous, they won't be able to dodge. I think you are severely underestimating just how tough Plate is, and just how deadly just someone with it is. Per WoB's plate would resist bullets well, and even Wax with Vindication and his powers would typically take multiple shots just to break a single section. Radiants in Plate are faster (on par with sprinting horses), stronger (between 15-20x as human) and more agile (further improving Stormlight agility), they can withstand bullets, and even if you happen to break one section, that is just you destroying one piece of armor. If the shooter does not have powers, they don't really stand a chance against someone in Plate. And even if they do have powers, they most likely don't. Add on 10 Squires, and most of these would be over incredibly fast. Without powers, shooter cannot stay out of range for more than a couple of seconds, and then it is game over, no Surges necessary. With powers, unless those grant mobility it is really the same story. If the powers do grant some form of mobility, it can help them stay out of range, but 6/10 Orders also have Surges that help with mobility, so that leaves it open. Best powers for shooter would be something that lets them move away fast, and lets them better aim. Probably F-zinc, F-Steel and maybe A-tin? Edit: @Trusk'our I would say no. There is this WoB (https://wob.coppermind.net/events/31/#e1710) that basically says you cannot create Investiture of another Shard with Investiture of different Shard. Since Compounding is Powered by Harmony/Preservation, and Breaths are gaseous Investiture of Endowment, it would not create them most likely. -
That would not work (I think) for two reasons Heat alone is not enough (Wax in TLM notes that heating methods failed to separate Harmonium), it is heating while running running an electric current through it that achieves partial separation. Primer cubes don't seem to affect themselves, only their surrounding (and whether is set to be affected via fabrial construction). Nah, its a 'regular' (for given meaning here ) nuclear reaction, not antimatter-matter reaction, those happen on Roshar only at the moment. Even in nuclear weapons the energy comes from matter-energy conversion, since the difference in mass defects is converted to energy (mass defect is difference in mass between elementary particles and whole atom, and different atoms have different mass defects). In this case, the mass defect (or something like it) comes from fission of harmonium into atium and lerasium (where some lerasium and atium combine back into harmonium most likely, and only trace amounts of atium are left as a result of Ruin being a bit stronger than Preservation).
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And if he would get his weird effect from duel in WoR and he would actually beat all the Seers Mate, they have Basic Lashing, they can drop however fast they want They don't need to be too high in air, those on the sides can basically follow on the ground anyway. At most they have to be 3 meters up, and even if they just dismiss lashing they are down on the ground in less then a second, and then start Infusing the ground. This spreads from them in a circle, and all they have to do is cover their surroundings. As seen from Dalinar (and Kaladin in RoW under suppression), Full Lashing spreads relatively fast, as in multiple meters in seconds. So yeah, they can do that. And no, it does not have to be that thick, 3 meters would be enough because Seers cannot jump over it. The goal in this is to stop them from running away. which this would accomplish. Once you limit some directions, you can cover the ones left open. And as they are doing this, Squires are just standing around and letting them do it? They see them pick up cloaks, they can lash them. They seem them go for stones, they can lash them. good one, how the hell would Seer walk across that? They don't have better balance. Edit: Sidenote 1: I do think that in 1-1 duel, Seer vs Squire end in draw, simply because neither can approach the other (Seer dodges, Squire denies access via Full Lashing). Kaladin vs Elend with Atium I would most likely give to Elend, or it would again end in draw. Sidenote 2: Seer vs dude with machine gun, who wins that?
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Well, the issue there is that the best way for Kaladin to protect them is 1) Stay alive, so his men have powers and can heal. 2) Use Reverse lashings to stop Elend attacking from distance. The nice thing about spreading Full Lashing below themselves is that in that situation neither Seers nor Elend can't attack Squires, so those are safe (or as safe as you can be). So Elend is not much of a danger, since he cannot attack effectively.
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If Ranette Made Radiant Hazekiller Rounds
therunner replied to Duxredux's topic in Cosmere Discussion
Was it confirmed he was 1st Oath? Or was he something along the lines of squire? The early Oaths are a bit fuzzy. Anyhow, without Stormlight there is not much he can heal. But yeah, decapitation is probably too much for Squire/1st Oath. Though 2nd Oath would probably be enough, they can already heal broken bones fast enough no one notices they broke them. A lot of Radiant power is limited by amount of Stormlight they have, not necessarily their Oath level. -
If Ranette Made Radiant Hazekiller Rounds
therunner replied to Duxredux's topic in Cosmere Discussion
Yeah fair point. Though I will point out that at least Radiants are fully suffused when they breathe Investiture in, and at that point they are hard to separate from the Investiture. Conversely, blow of a limb of Bloodmaker, and they have quite a bit less healing available, if they had metalminds in that hand. Radiant could breathe in Stormlight from that hand, so theoretically the don't lose as much. And swallowing gems is on one hand smart (especially considering how small they are), on the other hand very dumb because of how indigestible they are If the bullet passes through, they would heal that, possibly within seconds if of 3rd Oath at least (see what Kaladin healed at the start of RoW, severed spine fully healed in the time between two stabs, so probably under a second). Lower Oaths would take longer to heal. Of course this assumes they are holding Stormlight when it happens. If the bullet lodged, it would heal everything but the exact site where bullet is stuck, and they would be hindered somewhat (due to brain damage in that location) but alive and functional otherwise. Well, yeah that is the thing with protagonists, they win. On the other hand, Wax literally got killed and was saved by Bands ex Machina, so it is not like he is unstoppable. Any Radiant is like someone with F-gold, and A-pewter dexterity and tirelessness (and quite likely some strength enhancements, based on Radiants matching strength with Warform Parshendi and Regals). Add Surges and they are even more powerful (Gravitation is basically mobility of A-Iron, A-Steel, F-Iron and more). In ambush sure, he can win, but in ambush nearly anyone can beat nearly anyone else. -
If they are running as large group, or trying to reorganize, Windrunners can match speed from air, surround them in air, and then drop down at once and trap them. It does not matter if they see 3 second into future (which is probably Elend level sight, and Seers would see less far), they cannot move more than ~20-30 meters in those 3 seconds, so you can herd them as needed. Windrunners in front drop down and put down Full Lashing, Seers started to steer 2-3 seconds beforehand, to which Windrunner tracking them from sides react and drop down and put down Full Lashing. If they are at least 30 meters away from the Seer group, Seers are now trapped. To clarify the order of events is, Seers start to dodge because Windrunners in front of them are about to drop down (but have not yet started), as a reaction to that change in direction, Windrunners in that direction drop down and put down Full Lashing, blocking Seers from escaping. As this is happening ,the first group of Windrunners (the one that triggered Seers) is now descending and blocking of that path. Repeat for any other direction of escape. Edit: I'll note that per TFE, when Vin burns Atium, she sees about a single second into the future. Flare could probably push that to 1,5 seconds or so. So Seers most likely cannot see more than 1,5 seconds into future, since Vin is unusually strong Allomancer (which translates into seeing further). Hence, Windrunners have to stay merely 15 meters away to be able to herd and stop Seers from running away. And since in this scenario Windrunners on the sides (and behind the group) are waiting for Seers to make a move, it is possible the shadow would split (though who know how exactly that works). They were primarily defending cave entrances, that alone gives them advantage. They first ran in to get in quick strike before the Koloss become frenzied, which they did, and then they fight in the entrances (as your own quotes show). Even in your quotes Elend notes that they killed 'thousands' which while a lot, is not that much for hours of fighting. If they killed 100 000, than a single seer killed less then 400 Koloss in several hours. That means it took them a minute or so to kill a single Koloss. And the reality is probably far worse because a) Elend is killing far more then most others. b ) They did not kill 100 000. So even with defensive advantage, when they don't have to move large distances at speed (like you propose), and facing an enemy that cannot heal they still take tens of seconds to kill a single one. If that was army of Squires, they would fare worse, simply because they would have to hurt them a lot more to kill them, due to healing. Ok, instead of 12 second sprint, let them sprint for a 10 or 15 minutes. They will be tired, they are still just humans. But Windrunners will be just as fresh as at the start. But Kaladin knows that he is lynchpin, so he would fight defensively or stay out of range (he could easily fly ~50 meters in air, and Elend could not touch him). Elend cannot afford to get in air, as there he is at mercy of Reverse Lashing, and there Atium won't help him. Additionally, with Sylblade Kaladin has range advantage, so there is very little Seer (or Elend) can do to kill him, if he primarily fights defensively. Hell, a Seer cannot take down a Squire, simply because they cannot approach Squire. All Squire has to do is put down Full Lashing around himself and use Reverse Lashing to disarm Seers.
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If Ranette Made Radiant Hazekiller Rounds
therunner replied to Duxredux's topic in Cosmere Discussion
True, squire probably could not heal decapatation, but even 1st Oath Radiant with enough Stormlight could. And same goes for Miles, he would have to have enough F-Gold stored and tapping. And no, experience has nothing to do with being a squire, ability to say Oaths does. In principle you could have someone ascend to 5th Ideal basically on the spot (there is WoB), and conversely you could have someone stuck as Squire for years. That would not do much, there is basically no Investiture in Metalborn when using their powers. Soulcasters are used to pushing through interference, so that would not help. Really? Stone lashed with 10g's is manageable? Ordinary pushed coins are not managable, but stone lashed possibly faster would not be? And you could not push on stone, it is not metal -
Reverse Lashing pulls stuff to it, why would it to not be possible to use it to pull on people (outside of being weaker because they are on ground). We literally see it tear a head off Same for weapons. How, please describe. 1-2 meters is enough, and that is within their scope. If Seers try to jump, Reverse Lash them. So you would probably want few Squires to maintain those Reverse Lashings. And jumping even 5 meters would require quite long running start, where Seer could not dodge, not smart. And if they are in armor, they would be lucky to jump even 1-2 meters. How will Elend push them out and not maim them? That is a bit ridiculous suggestion. And even so, they would end up in air, again vulnerable to Reverse Lashing (and without ability to dodge). Depends on how clustered they are, if there is roughly 5 m^2 square per person, than you need only something like 25 Squires to establish circular perimeter of radius 15 meters. (each squire would create a Full Lashing patch a bit larger than 1,5 meter in radious). Edit: And if somehow Seers just start sprinting in straight line, they are relatively easy targets, i.e. they would not be able to just sprint in straight line. And if they somehow escpae like that, now Seers are isolated in small groups that can be destroyed one at a time. Also, Seers don't have superhuman stamina, they would be quite tired after sprinting for 12 seconds. So if they decide to sprint away, just wait 1 minute before they are too tired to move, and encircle them then. So after a minute Either they all ran in the same direction, in which case the scenario can proceed as I outlined. Or they ran in smaller clusters in different direction, in which case they are now separated by at least ~400 meters, so Windrunners can focus on the groups individiually (starting with the ones without Elend) Or all Seers ran in different directions, in which case they are again now separated by 100 meters (or more), and Windrunner can go in groups of 3-4 after individual Seers, using similar tactics to trap them in Full Lashing (encircle, drop Full Lashing). Full Lashing serves as complete area of denial, so other Seers would not be able to help (even if they somehow got close enough fast enough). Windrunner are faster, don't tire and more dexterous, so encircling Seer's won't be a problem. I don't think your counterarguments are as strong as you think.
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If Ranette Made Radiant Hazekiller Rounds
therunner replied to Duxredux's topic in Cosmere Discussion
Well though out! Other than that, I agree with most here, Aluminum/aluminum alloy bullets are the best bet. They inhibit healing to some extent, they cannot be Soulcasted, Reverse Lashed. Though for 4th Oath and above I don't think any bullet would save you. Even if you break section in 1 shot (which most likely requires Wax's powers to pull off, based on WoB that Plate resists bullets well + what we see of Roseite in TLM), Radiant can still run you down and kill you faster then you can run. For Radiant in Plate you should probably stop thinking bullets, and start thinking RPGs How to overcome Illusions is interesting problem though. I don't think so honestly, give them a backpack of spheres and fighting even a Squire is like fighting like Miles-lite with a side dish of additional powers, and we all saw how difficult fighting Miles was for him. He could sometimes pull a win I guess, but it would be extremely difficult and conditional on having element of surprise. What is Wax gonna do against being Soulcasted from distance? Or having stone lashed at his head? -
Relatively simple, all Radiants are only rediscovering their powers and how to properly use them, they literally have no teachers. Until RoW Windrunners clearly focused on Basic Lashing to near exclusion of all else, including Full and Reverse Lashings. When force into using them however, Kaladin discovered bunch of uses quite fast. Not sure why we should assume Squires are not familiar with their powers. Similarly Vin never established steel bubble, simply because she did not discover the technique, nor had teacher that would show it to her. Typo, I meant non-aluminum. So Seers cannot have anything not made out aluminum, which is prohibitavely expansive and/or rare (depending on Era). Conversely, Windrunners can use any non-metal weapon (e.g. staves, or rock tipped spears). And yes, Elend would push the weapons of Squires away, and those Squires could easily collect them (either simply fly to them, or use Reverse Lashing). Afterwards, they could either snap of the metallic head, or use Full Lashing to simply glue spear to hand (though I would not recommend that option). And that is why I repeatedly stress the importance of using Full Lashing to partially immobilize Seer. Not so easy to dodge when your legs are glued to ground. How can Seer grab it when they are out of range? The goal is to use Reverse Lashing when Seer is just outside of range of the spear to forcibly impale them, quicker then they can react (and since there will be no Atium shadow to react to, they are limited to their own reflexes). Fair, So I will describe how i think the fight would go and you can poke holes: The battle opens, Squires use their superior mobility to encircle Seers and Elend, and use Full Lashing to establish perimeter. At the same time, a few of Squires (5-10 should be enough), use Reverse Lashings to strip Seers of weapons, shields. Some of those should also start and maintain Reverse Lashing to draw coins to it, to limit Elend. Sidenote: What would happen if you Reverse Lashed armor someone is wearing? Armor is not touching the ground, so the person should get dragged? At the same time, Elend is stripping Squires of their weapons, some Squires might try to gather them back, after snapping of metallic heads from spears. If successful, Squires have at least staves. Squires that established perimeter begin closing in, bolstered by the rest of the Squires. Seers (now weapon less) cannot afford to close in, since they would get stuck in the Full Lashing. As they are getting closer they reclaim Stormlight from the perimeter behind them (now useless). This proceeds until the first Seer gets trapped. Once Seers start getting trapped, at most 3 squires gang up on him and kill/eliminate him. (Seer is limited to block solely via hands, so 3 squires are enough to break his legs, since Seer simply cannot block more than 2 simultaneous attacks at once). This repeats until Seer's are dead. Squires can use either the wood from their spears, or any rocks they happen to find (or spheres). As this is going on, Kaladin is keeping Elend busy (straffing runs?), supported by 1 squire (who maintains Reverse Lashing pulling on Elend, so that Elend cannot afford to leave ground, lest he be pulled into Full lashing and trapped.) Once enough Seers's are dead, close in to Elend, trap him with Full Lashing (since he cannot jump away that would be as easy as any other Seer), and then kill him since he has no way to block Shardblade, and can no longer dodge (if need be cut him up from ankles up). Wild card for Seer side here is Elend, who could cause issues primarily via Rioting and Soothing, especially paired with Duralumin. However, since most of the tactics on Squire side are to slowly walk towards Seers while setting up Full Lashing on ground, there are limited ways to disrupt them. Please, point out flaws in my reasoning. And i don't think saying Squires don't have enough Stormlight is valid reason, they have enough for 1 hour full stop. And that is entirely my point, usage of Nightblood was not the sole reason for Vasher to kill her, and we don't know how long she used Nightblood for, hence we cannot say how much Breathes she must have held, however it must have been large amount. So large in fact, that Vashed can use those Breaths much more effectively when fighting Marsh then simply by fueling NIghtblood. Seer who is glued to ground with Full Lashing (with weapons/shield taken away via Reverse Lashing) can be taken out by 3 people at most, they have only 2 hands, so they physically cannot block more than 2 attacks at once, and they cannot dodge strikes to their legs (where large veins are located). Once restricted like that, Seer goes down very fast. Yeah, Vin's tactics relies on luck, that is why I would not want to use it unless necessary. However it demonstrates important limitation of Atium, if you base your action on reaction or simply don't take visible action, Atium is basically useless. I would note that primary benefit of Pewter is strength. There is not much to suggest that Elend is noticeably more graceful than Vin is. Regarding agility those two enhancements seem to be on par. Additional question on Atium, would it show shadows for liquids/gasses? For gases I would say no, simply because air does not leave any shadows (that would be very confusing ) . This is probably same reason why Steelsight does not let you see trace amounts of metal/individual atoms. However, liquied are open question. This is important, since Stormlight has properties of both gas and liquid, so there is a possibility that Stormlight would not leave Atium shadows based on this argument.
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Well, are they more robustly built then the most extreme of body builders? Various artworks suggests they are in that ballpark. Kandra spike are made differently, so there could be that.
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Ah, apologies for misunderstanding then I am not sure if small concealed is best bet again Fullborn, I would personally go for large scale effects they cannot easily dodge even with A-Electrum, hence electromagnets to strip them of some metalminds.
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