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Wonko the Sane

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Everything posted by Wonko the Sane

  1. I actually think it's genuinely impossible, even with 5 Loops. As best I can tell, the most money you can have going into the Sudden Death round is: Loop 1 (Bunny Hood): 10 - 5 + 30*1.5 = 50 Loop 2 (Postman's Hat): -5 + 30 + 16 = 41 Loop 3 (Bunny Hood): -5 + 30*1.5 = 40 Loop 4 (Postman's Hat): -5 + 30 + 16 = 41 Total: 50 + 41 + 40 + 41 = 172 Rupees So the DF mask is effectively a meaningless part of the game; it will literally never enter play. I'm in agreement with you, I think. If we had the ability to skip exes by not voting, I'd advocate we do that, but as it stands, we really have no way of controlling whether an elim gets exed. I mean, I guess? But it would be wildly stupid of them. It would only work if they deliberately give us Loop 2 by killing themselves, letting them take Loop 3 (because we assume that the three exes from L2 contain two elims), at which point it becomes extremely obvious what happened, and we probably know the exact identities of at least two elims, meaning the game is ours. You're correct that they don't get a choice if we exe one of them, but the point is that Archer and I are confident that the outcome of exing one of them is the outcome they'd choose anyway, so they still get the outcome of their choice. If they want to lose Loop 1, they can, and Archer and I believe they want to lose Loop 1. However, there's a difference between them losing Loop 1 because the Village happened to guess one of them, and them losing because they were forced to take action. The second leaves them substantially more exposed, as they were forced to play cards. As a metaphor, imagine that, in a particular round of a usual game, the elims had the power to use their votes to guarantee that a villager was exed. Now, technically, if the village misexes on their own, that's "removing choices" from the elims, because they don't get to choose whether a villager gets exed. But It's still obviously better to try to exe an elim in that situation, even though it means they now "get to choose" whether an elim or a villager gets exed. because obviously, they'll choose the latter, but by making THEM exert their own influence, they're forced to expose themselves more. HOWEVER, this is all academic, because, as I've been trying to say: We have no proposed strategy. I am confident the dynamic I'm describing exists, but there's no realistic way to proactively take advantage of it. I'm not and haven't been saying, "we should try and exe villagers", because there's no mechanism for actually trying to do that. I'm simply trying to make the village aware that, this Loop, the elims probably WANT to lose, and we should factor that dynamic in our analysis and attempts to solve. Just to be triply clear: I am not proposing a strategy. I am raising awareness of a dynamic. IF we were allowed to skip exes, then there would be a strategy for me to promote, but as things stand, there isn't.
  2. Ah. Fair enough. If I've got one weakness in this game, it's that I share way too easily. There's a small room for error. A team needs to win three Loops to win the game. A second loss for the Village just puts us in sudden death with Loop 5, not an automatic loss. Oh, interesting, I hadn't noticed that. The big difference between this game and Resistance is that the elims don't get a choice between failing and passing the mission; so a mission pass or failure contains more info than I'm used to from Resistance (which is good, because we get a lot LESS info from the exe than you get from team proposals and votes in Resistance). So Elims don't really get a choice to throw a round except on Loop 1; they have to treat every round as make-or-break. The thing is, the Elims DO get to choose the outcome, if they're smart. Unless they're actively trying to win Loop 1 -- which is a bad idea for them -- all they have to do is NK one of their own and the entire exe suddenly loses more than half of its information value. BUT if we managed to FORCE the NK to hit an Elim (by not exeing elims Loop 1), we'd have narrowed the Loop result from 1-in-5 people being an elim, to 1-in-3. The problem, as I mentioned, is that with mandatory exes, we don't actually get to control whether we exe an Elim; we don't have nearly enough info to do it with any confidence. So it's a dynamic that I think we should keep in mind for analysis, but not an actionable strategy that I'm advocating. See, the thing is, I'm totally fine with getting exed, for the reasons I've outlined; it would dramatically improve the info available to me personally and to the Village as a whole. But I'm also confident that e!Wonko would ALSO love to be exed right now, so Archer's eagerness to get exed, while understandable, is very slightly worrying to me. Once again, we're allowed to lose up to two Loops without losing the game, not just one. Obviously losing Loop 1 costs tempo, but I remain confident that the information we gain from it would still outweigh that loss. But again, it's kind of a moot point, because we don't really get to choose whether we exe an elim or villager. My original thought was that we would choose not to submit exes at all, but that isn't allowed, so now it's just something to be aware of. But the key is that forcing the NK to hit an elim is more informative than simply exeing an elim. And again, we can lose two masks. The victory condition is that one team has to earn 3 masks. If the game ends 2v2 we get a sudden death round for a fifth boss mask. But, still, as I've been saying, we really don't get to choose whether we exe an elim or not. So I'm saying all this to make us more aware of the dynamic -- that it's in the Elims' interests to lose Loop 1 -- than to propose a plan of action. This line of thinking isn't banking on the elims making a mistake, it's pointing out what's in their best interests. If they choose to win Loop 1 then they are handing an enormous advantage to us. So, obviously, they won't. I am fairly confident that there WILL be a dead elim at the end of this Loop. (If not, and they choose to take Loop 1, hats off to you elims; it's a gutsy play. I know I've certainly done it in Resistance. It makes for a very thrilling game, and it's a very difficult position to maneuver your way through.)
  3. Ah, okay. That's a shame. So, for the group, I was going to advocate the Village deliberately throw this first Loop, based on my experience with The Resistance. If the Elims win this loop, we have 3-5 people hard-cleared; and if the elims kill one of their own to prevent that, we still get more information than we usually will from the exe this game. This is the only loop that can happen in, because it's the only loop that requires just one Elim death for the Village to win. This is a lot harder to control if we don't have the option of skipping exes, though. Despite that, I still think it's worth considering the dynamics that result from only needing to exe a single elim to let the Village score the point. It's in the Elims' interest to lose this first Loop, to reduce information. For them, it's far better that we know at least one of five dead players is an elim, than that we know that all 5 dead players are Village. This isn't 100% -- In Resistance, you do gain a lot of tempo by taking the first Mission as a Spy. But it's a MUCH riskier game to drop all that information in the first round, and on balance, all other things held equal, Spies will typically want to pass on Mission 1. Obviously, we don't have nearly as much control here, as we can't just choose not to kill any elims. But it's worth being aware of that dynamic.
  4. Is there a minimum number of votes required to exe a player? Do posts with both RP and discussion that are clearly separated count as two posts for the purposes of Rupees? Much as I hate advocating for Villager silence, I think I agree. The Village doesn't gain much from knowing who has the low-tier masks, and having that information out there makes them less powerful. It does mean that this first cycle is effectively empty of information, though, with no exe and no role discussion, which I don't love. As I like to say, the Village thrives on commmunication. I disagree with your assessment. First of all, I've run the numbers, and I'm pretty sure it's literally impossible for any player to ever buy the Fierce Deity mask in this game; it's just a joke being kept deliberately out of reach. But more importantly, what exactly about the masks or Post messages do you think will make it HARDER to identify elims? The Post hardly allows for intricate conspiracy or manipulation; it's both too slow and too constrained for that. It's most usable for disseminating critical information without revealing it to the whole thread. That explicitly benefits the Village far more than the elims. And the majority of masks benefit the Village more than the elims as well. The more of this game's mechanics come into play, the more info the village has to play with. Just because the elims might be able to lie about that information doesn't mean it benefits them. If that were the case, then all village roles would always benefit the elims, which is silly. I'd very much like to see your calculations, as I've tried every Rupee boosting ability I can think of, and can't ever come close even if the game runs to 5 Loops. FINALLY! After around a century of chores, it was time to go out and experience the Carnival. Sights, sounds, foods, fun, and, most importantly, the possibility of information about the Hero of Time and how Zymni might make her way home. She burst into the air with a twirl and zipped over to the door -- then, remembering the sunlight outside, she zipped back and tugged incessantly at Thistle's sleeve. "Come on!" she urged as Thistle *far too slowly* made their way over to the door. Then, as Thistle finally opened the door to step outside, she swirled in a loop around their face and dove into the florist's shadow, her form melting into the darkness.
  5. It was a beautiful summer's day, and the air was alight with wonder and laughter. A hundred hundred people thronged the streets, enjoying the food, fun, and festivities of the Carnival. Gerudo taught traditional dance while Gorons performed feats of strength. Children ran free between the legs of their elders, showing off colorful new masks and waving sparklers excitedly. Musicians played on every corner, as shrewd salespeople displayed their wares for all the travelers to see. It was a spectacle of joy like nothing else in the world. And, meanwhile, Zymni was stuck inside, MISSING IT. "Come ON!!!" She groaned loudly, hovering in front of the door to Thistle's bedroom as she beat her tiny fists against the strong oak. "Everyone's out there having fun and we're just sitting around doing nothing!" She zipped anxiously over to the window to watch the passing crowd impatiently -- careful to dodge around the rays of sunlight passing through from the sunny day outside. A child outside stopped to gawk at her hovering form through the open window. She winked at the boy, then suddenly gasped and pointed behind him. By the time he had turned back around, she was gone, leaving the boy wondering if he'd seen anything at all. Zymni smiled briefly. Then she remembered with a pang that she couldn't go outside herself, and schooled her features back into stubborn petulance. She zipped back over to Thistle's door to resume pounding on it.
  6. Oh, really? Wow, interesting. I always just assumed it was like, a neighboring country or something that Link visited after beating Ganon. Well, the Temple of Time can surely do whatever. And it explains even further why I can't find my way back home by getting all the pieces of the Mirror together. And yeah, not only is illusion not something that a Twili has been seen doing, it also means I'm mostly just playing a Hylian for purposes of RP. I'm going to wrap up heavily in robes and scarves, both to conceal my species and to protect from the sun (something I forgot before). Although, if anyone here is down for a tag-team RP, I'd love to hide inside your shadow!
  7. @Amanuensis Check me if this works with your lore: To cover my utter lack of knowledge about Termina and minimal lack of knowledge about this era, I will take advantage of the setting's core mechanic -- Time Travel -- and run a character from the one game I've actually played all the way through, Twilight Princess. I am Zymni, who was one of the Shadow Beasts defeated by Link in the Sacred Grove. Broken but not destroyed, I crawled my way into the nearby Temple of Time, where I accidentally triggered the mechanism and time traveled back to the Ocarina era. Thrown so far in the timeline, I found myself ripped free of Zant's magic and influence, reverting to my Twili form. Using Twilight Magic, I wove an illusion to appear Hylian to the people around me. I appear as a young Hylian girl in her mid to late teens, with a bright smile and a mischievous sense of humor. I spent a long time seeking a way home to the rest of my people. But without access to the Mirror in this time period, I was completely locked out of the Realm of Twilight. Eventually, I heard stories of the Hero who had saved Hyrule and Termina in this era, and his mastery over the flow of time. Eagerly, I followed the stories back to Termina, where I'm attending the festival in hopes to find out more about my last hope for returning home. EDIT: Actually I think it'll be more fun if I have less of an effective disguise, forcing me to play my species more. So maybe I bundle up in a cloak instead of having an illusion?
  8. Is this deliberately inspired by The Resistance? Because that mechanic -- where we're effectively voting in a small group and testing whether that group contains an elim -- definitely reminds me of it, after a fashion.
  9. I've been thinking of signing up for something or other for around two months now, and earlier in the week I got a Discord notification begging for players on this, so it seemed like good timing.
  10. All right, sure; I'll give this a go. I'm a well known lover of weird and experimental rulesets, after all. Heads up, though, I've never actually played Majora's Mask, and I've only played like 5-6 hours of Ocarina of Time. I will do my best to write up a character before the game begins, but I'm working on homework right now, and can't really spare the time to even fully read the rules or thread up to this point.
  11. Okay, that, at least, makes some sense. I haven't gone back to read that game in... basically, since I played it. XP And I was only thinking about my usual response to poke votes, but you're right, there's other kinds of pressure tests. I'll have to go back and spend some time rereading it, to make sure your logic makes sense, but I'm guessing it does; I recall playing fairly badly that game. So this is potentially option two from my list, "Kas is a better player than me and I should not assume I know more about myself than he does". Hang on, I might be misunderstanding the pronouns here; there's a lot of "it"s without ambiguous targets. You're assuming I'm pressure-testing you? Or are you saying you weren't pressure-testing me, and you actually saw something in my mech analysis that prompted suspicion? The thought process was: 1) Nothing about me has been alignment indicative, and Kas is very unlikely to put a vote down for no reason. THEREFORE, this is a strategic vote, not an actual suspicion. 2) Poke voting me doesn't typically yield any information (an assumption I'm going to have to reassess after I reread that LOTR game), THEREFORE the goal wasn't to get info out of me. 3) I can't think of any other strategic purpose a vote on me could serve for a Villager, THEREFORE either I'm missing something, or the vote is serving an Eliminator strategy. 4) If I think about why e!Kas might have put a vote on me, I come up with two reasons: to blend in with his usual patterns, and potentially to outmaneuver me and put me into a less-trusted position. I never said anything approaching "clearly a plot to get me killed", and I find it odd that you would characterize it like that. For one thing, I never suspected that the goal was to get me killed, only to cast suspicion on me, and discredit my voice. Also, where on earth did you pull the word 'clearly' from? At what point did I seem to indicate I was sure about my suspicions? I have couched everything I said about this in extremely tentative language. Your explanation that I actually do have tells in the face of pressure was going to makee reconsider my vote, but this blatant attempt to strawman my position is swinging me back the other way hard. This also has me very confused. Why would a dead v!Kas be evidence for e!Wonko? I understand at least some of the suspicions you've put on me so far, but not how they're somehow strengthened by an elim decision to kill you. Why would e!Wonko pick this fight with you on the same cycle the elims plan to kill you? What could I possibly stand to gain? And by death-flagging yourself like that, you radically increase the chance of you getting killed in a v!Wonko/v!Kas scenario, as a way of getting an easy exe on v!Wonko. That's incredibly careless, which isn't like you -- which says to me that you are very sure we're not living in a v/v Wonko/Kas world. So either you're extremely confident I'm an elim, or else you're an elim. And even with everything you've floated so far, I have absolutely no idea where you'd get that kind of certainty.
  12. My point was that I DON'T believe this is just a pressure test. From someone who hasn't played with me, a pressure test makes a lot of sense; you can often tell a lot about a person by whether and how they defend themselves. But that isn't effective on me, and you should know that. You've played plenty of games with me, you know I shrug off pressure tests regardless of alignment. I'm just not very vulnerable to poking. Given that, one of three things is true: 1) I'm right that poking me would never have yielded useful data, but you just made a mistake, poking me without thinking about what my likely response would be. This is possible; as others have said, pressure like this is a traditional move for you. But I also know that you're a much better player than me, so I'm not betting on you having made a mistake I wouldn't make. 2) I've got some kind of tell that I'm blind to, but you've noticed. I nearly always welcome or ignore poke votes, but maybe you've noticed some subtle differences in how I do it, depending on my alignment? This is a very reasonable possibility; as I've said, you're better at this game than me. I've taken a cursory look at some old games I've played, and haven't found any sort of tell yet, but I admit it's still very believable that you have notes on me that outshine my own self-knowledge. 3) It was not a real pressure vote, but rather just an attempt to LOOK like a typical Kas pressure vote. This is the possibility that most concerns me. As TwinStorm points out, it's a traditional move for you, so it's very unlikely to arouse suspicion -- but since you'll also be aware that it's unlikely to yield any useful information from me, you know that you can safely use it as an excuse to vote for a Villager, and you might even be able to spin my response as suspicious in some way. So, unless one of us is missing something, I think it makes no sense for you to put a poke vote on me. I will note, though, that I took a MUCH more defensive stance than I usually do, and you didn't pounce on that in your response as a tool to cast suspicion on me. That makes me doubt my reasoning a little, but I still think e!Kas is the most likely explanation for your vote. You tend to plan ahead, so I imagine you'd decide that casting more than light suspicions my way is too dangerous this early. If you have another reasonable explanation for why you put a vote on me, I'll retract my vote from you. Otherwise, my vote stands, barring any other sudden suspicious behavior.
  13. The Target and Bounty Hunter are effectively playing a little mini game where whichever one survives longer gets a Power as a reward. If the Bounty Hunter outlives the Target, they become harder to kill, getting a -1 to all votes on them and a one-use protection from the elim kill. If the Target outlives the Bounty Hunter, they get told two players' names, one elim and one villager. Obviously, having a more durable villager would be nice, but it's my assessment that the information the Target gets is more valuable. And notably, while the Bounty Hunter's power is useful to both sides, the Target's power is only useful to the village -- the elims already know everyone's alignment. Yeah, I agree on that. I hadn't really considered the dynamic as the player count goes down. Yeah, I'm turning around on this. In my mind, the cost wasn't really that high, so it was almost always worth it. But I'm now realizing that the reward ALSO isn't very high, honestly; PMs in general seem to have limited utility in this game. There's pretty much no information available to the village that isn't fully public, so the only use for PMs is to share suspicions without warning your suspect. The only other things I can think of are to share the information acquired by the Target, if they get it, and maybe to coordinate a surprise Kindle Fire push. That's interesting, because I had read it as actually encouraging overkill, to better neutralize the effect. Every exe is always going to mean putting at least one person at increased risk the following cycle, but the more people who vote for it, the more spread out that risk becomes. If literally every player votes for a single exe candidate, then the effect of blood is completely negated, after all. Voting on a candidate who's already likely to die doesn't increase the odds of a misexe the following cycle, unless every other vote on that player is from an elim. At worst it increases the odds that you in particular are the one who gets misexed. So the only reasons to avoid it are selfish play, or a genuine assessment that you are more valuable to the village than your fellow villagers (for example, if you are the Target). What are you doing here? There's no way you're that confident yet, who are you trying to fool? Off of one post filled with nothing but my typical mech analysis? Heck, I'd already planned most of the post before the game even began, so it seems really unlikely to me that it was influenced by my alignment. If there was some non-obvious rules exploit, e!Wonko might have possibly kept it out of his analysis, but there wasn't; the game is pretty straightforward, if nontraditional. I'm like 90% confident I would have written pretty much the exact same post, regardless of my alignment. Do you have data on me suggesting otherwise or something? Are you trying to spook me? It feels like you should know me better than that. You've played enough games with me to know that I don't sweat under vote pressure, I welcome it, regardless of my alignment. I can't imagine what reaction you'd be aiming to provoke from e!Wonko. The only thing I can think of is that this is an elim plot of some kind, where you plan to spin my usual unbothered response to votes as somehow evidence that I'm an elim because I've responded that way as an elim in the past. That also seems kind of far-fetched to me -- you'd need to be REALLY confident in your ability to out-argue me -- but lacking a better explanation for your choice to poke me, I suppose I'll return fire: Kasimir.
  14. Hello, everyone. I'm overtired and busy today, but have time for some classic Wonko mech analysis™. Bounty Hunter/Target: Notably, this duo don't actually have different win conditions, so I think it's better to treat as just a pair of mutually exclusive Power Roles. Of the two, I think the Target is undeniably stronger for the Village (and, notably is completely useless to the elims). The Bounty Hunter at best buys the Village an extra cycle or two of survival time, while the Target gives us a huge information advantage. So, assuming both the Bounty Hunter and Target are Villagers, we want the Bounty Hunter to die first (in fact, even the Bounty Hunter wants that, because they still have a Village wincon). This is also true if both the Bounty Hunter and Target are Elims; we want the eliminators to get redundant information they already know, not gain a vote resistance. The only case where the Village wants the Bounty Hunter to win is if the Bounty Hunter is Village and the Target is an Elim (and even then, the fail state is just "neither team gets a useful Power Role", so it's not critical). Based on that, I advise the Bounty Hunter to hold back on pursuing the Target for now. Instead, watch them, and try and figure out their alignment. If you're confident that they're an eliminator then you can go for it, but if you suspect that they're a villager, your goal should actually be to keep the Target safe until you die. Blood Shedding: This mechanic turns a lot of what we know about this game on its head. Try and remember that as you're doing analysis and getting reads -- your hard-won instincts about Elim behavior may not be as valid here, as the motives are very different. For one thing, hammers are both easier to pull off (as many players will have random extra votes on them) and much riskier (as the elims have a lot more to lose from extra votes than we do). Notably, it becomes much easier to pick off active players, as the more engaged you are in the exe, the more likely you are to get extra votes on you in the next cycle. This is a major Elim advantage; it encourages us to be nearly as cautious with our votes as they are. HOWEVER, this disadvantage is mitigated the more centralized the exe becomes; if the winning vote has five voters, they're all much safer than if there were only two of them. Now, I'm not entirely sure yet whether that means we should be trying to concentrate the vote; this is a difficult mechanic to wrap my head around. But it is definitely a dynamic we should be aware of. Flame Kindling: This is quietly a huge deal; it's obviously got a cost to use, but literally everyone in this game effectively has vote manip. It is going to be difficult to be certain who will end up exed, and any Elim who isn't facing pressure has the power to really gum up the works. There is going to be a lot of chaos, so be ready for that, and never treat the vote as a sure thing. Also, don't be afraid to use this; I know putting yourself in the line of fire is risky, but like I said above, extra votes are much more dangerous to the Elims than they are to us. Running at Night: Frankly, unless you are a serious candidate for the exe, this is almost always going to be worth it. The Village thrives on information and communication. Now, the Village have less secrets in this game than we might in others, so there's less reason to communicate privately instead of openly, but if you have some information or plan that's better kept secret, using a PM is almost always a good tradeoff in this game. That's what I've got for now. I also have a few rules questions, though, @The Unknown Order: 1) Is the action to Kindle a Fire submitted privately, in the GM PM? I'd assume so, but I want to check to be sure. 2) "Votecounts in writeups will not include number totals, only who voted upon who." I've got a lot of questions about the specifics here. Does this non-numerical vote count include votes from non-player sources? For example, if no one votes for me, but I send a PM, will I show up in this vote tally as having received a vote? Or will my extra votes be hidden, because it wasn't cast by a player? What about Kindling a Fire: if I Kindle a Fire next to someone, will I show up in the tally as having voted for them? Will it simply show that someone Kindled a Fire, but not who? Or will the entire thing be left out of the writeup, because it wasn't caused by player votes? 3) The Elim victory condition is stated in the rules as outnumbering the Village. However, with all the extra votes being thrown around in this game, along with the Bounty Hunter's potential vote resistance, it's entirely possible (albeit very difficult) for a minority Village to still win the game. Is the victory condition in the rules a mistake, or does a Constabulary win ignore any possibility for the Village to turn the game around? 4) Does the Elim Kill shed blood? The rules don't say so, so I'd guess not; but since it is still a kill, I thought I should ask, to be certain.
  15. Oh, this is neat. I'll join, playing Prof. Ashford Longfellow, an avid anthropologist and field agent for the Abundance. Though originally Scadrian, Ashford has spent over five years in deep cover as a brewer on Threnody, happily documenting the local culture and providing regular updates to his superiors. Recently, he became embroiled in a conflict with some other off-worlders in the town of Crimson, fighting over a powerful artifact (MR64). During this period, he took over the running of the Crimson Tavern from the murdered tavernkeeper, determined not to let the town fall into chaos due to outsider callousness. He's remained in that role since then, serving locals and travelers alike.
  16. I have an alternative for you that bypasses starting items and making Pepper a free action, though Schrodingers Curse can prevent it if you’re willing to fudge the 50% odds. Cycle 1, the March Hare attempts to attend the Tea Party and become uncursed. Based on his position in the attempt order, he would have been successful — except that the Mad Hatter blocks his attempt that same turn. At the same time, the Hare is invited into the Cards doc. Cycle 2, the Hare redirects the Hatter’s action onto another player; due to the curse, this happens Cycle 1, redirecting the block, allowing the Hare to attend the party, curing the time curse, and thus preventing the redirect from working. But like I said, this is solved by a 50% time curse, or really any rule that says “you’re still Cursed by Time, but the action where you try and prevent the original cursing won’t be time traveled”. I have a number of these paradoxes, by the way. You’re lucky I didn’t understand the curse earlier, or I would’ve been tempted to throw my win condition and spend all my social power trying to engineer a paradox.
  17. Listen, I'm constructing a thought experiment here, quit it with your confounding details. Suppose Stick didn't attend the tea party in the first place, but someone else did. My point is, it is possible for situations to arise where a player can use their Time Curse to prevent said curse from existing, so paradoxes ARE possible in the game.
  18. Ah, fair. Then we weren’t actually close, but the situation can be tweaked to create an actual paradox. If, instead of Ash, it was Stick who stopped Sart C1, allowing me to be cursed, and I then used Pepper on Stick in C2 (this again assumes Stick eats some food to trigger the Pepper RB), preventing her from preventing Sart, I think that resolves the issues caused by Ash's Time Curse, and ACTUALLY causes a paradox.
  19. @Fifth Scholar In the spec doc you said you wargamed scenarios and were unable to cause a Paradox, so you thought the game was safe. I believe you're incorrect, and that the game was actually perilously close to such a paradox. If, in cycle 3, I used Pepper on Ash (assume Ash attempted to eat something in cycle 2), then Ash wouldn't have been able to prevent Sart from attending the party c1. This would have meant that I was unable to attend (since I was the seventh attempt) and thus I was never cursed by time. But if I was never cursed by time, my Pepper applies in c3, and doesn't change anything; thus, I am cursed after all. Paradox. We are very lucky I wasn't motivated to try and RB Ash.
  20. There’s a real rules doc hidden on the bottom of the score page of the GM spreadsheet. I’m pretty sure you’d have been able to use that contingency action when moving other pieces, too. Though it seems like your team didn’t realize that you could do that until near the end of the game? I’d wondered why your pawns were moving so much.
  21. Alright, @Fifth Scholar @JNV, I can’t find it anywhere in the rules doc: why on Earth wasn’t Drake also Haigha?
  22. Rules doc: Oh, what the… Fifth, I swear, if this had happened, I would have torn my hair out. XD
  23. Bandersnatch doc: Hah! I knew it would catch people. @_Stick_, see, it wasn’t obvious how to lie through it.
  24. You had at least one; your Bishop, who we assumed was Aman because we thought Aman was Time-Cursed, but it turned out to be Sart.
  25. Wow, seriously? That would have been INCREDIBLY useful if we’d been able to get it. Our only pawn advancement bonus was “Sheep’s Store”, which I’m still fuzzy on the mechanics of. I’m so sorry about that, man.
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