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The Unknown Character

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  1. Sorry I took so long, I implemented the changes, but did have time to respond. Changed that, thanks. Switched those. This is an action. It only works on yourself. I missed this one, I know how I should change it. Changed this. Did this. This now has steel's power. You can use it every cycle, but it's not as broken as you think. Let's do an example. I'm a bendalloy misting and use my power the day you, a malatium misting, and Connie, a tineye, both target me, neither of your actions will take effect until the next turn. Let's say I also use my power the next turn, and Gears, the Returned using his alignment scan, and TJ, an Elantrian making my vote double, target me as well. You and Connie's actions will then take effect, you will learn my role is malatium misting and Connie will learn you targeted me. Gears and TJ's actions will only take effect the next day. So not over powered, it just delays stuff, make sense? Did this. They choose, with the modification of tin this should be fine, the type of action would be effect, like kill, roleblock, etc. You would post in thread, likely in yellow that you are extending the cycle. This would also be in thread, you can't be roleblocked with these because they essentially during the cycle rather than during rollover. I think I'll change this to learn who and what. I changed this a little. I specified that there are no other limitations. The former, but you could skip an even cycle and make it on odd instead. Feel free to do that, it sounds fun, and feel free to use these ideas. They're not exactly unique either. I know, it's interesting, essentially a action redirecter could change who's action is changed unto themselves. Yes, I'll specify this. Since you can't vote for a dead person, no. You can target the same person as much as you want, but if they get attacked you can no longer protect. Then a lot of people are going to die, fun! Yes. I'm using TJ's terminology, I clarified. I think I removed this. Oh yes, completely and utterly murdering a person is fine. One use. As it's one use I don't think it matters, it just protects them that turn. You can give someone the zinc role and get an extra 24 hours every third round. You have to be creative but this can be powerful. They couldn't change the neutrals, but they could give others the abilities of the neutrals. That's what I meant, I clarified. Changed that. My opinion is different because I've played a game where the alignment scanner is considered the weakest and easiest to fake role. And I made they show as neutrals. It's also delayed because Straw also thought it was overpowered. You didn't need to do it all until your head hurt, but thanks. I know what you mean, I'm just not very good at fitting thoughts into words.
  2. Could also have a LG spot? I'll keep the MR because I'm working on a new game for that.
  3. When the guard came in Vurin was only slightly surprised, who's got one her nerves this time? Well, might as well try out the new truth serum. Vurin started walking down the hall and through the passages that riddled this castle. Finally, he arrived. "Well well well, the Mistress Raveness needs you prepped and I need to try the serum, so let's begin shall we?" @Lecky Twig
  4. Vurin looked about his supplies, should I make a new poison? Or try a new combination? Perhaps I could keep working on the truth serum. He started mixing the old variety of the serum, it had made the participant drowsy and more open to suggestion. Just to make it make them tell the truth, torture was distasteful, even if the Mistress Raveness enjoyed it. Perhaps he could sneak the truth serum into her drink when he as done? No, too risky. I think I'll mix in some [insert truth serumy thing here], perhaps that would be the breakthrough he neaded.
  5. Ok, here it goes. Yes, combined. Good point. No, it's there purely for flavor reasons, you're right I should probably get rid of it. It counts as surviving to the end of the game for the Monk, same for the Returned's target, the Hemalurgist wins no matter what for some reason. Yes they would neutralized just means if they are somehow unable to submit the night kill, as I feel it would get boring at that point. They have a faction kill, like I said, it means combined, believe it or not, this was once a QF. Actually, I originally had no killing, so I'll remove the no Dakhor kill roles and make this not killing. I don't want to remove this from the game after it completes it's win condition because a role stealer would be fun, if it no longer kills the Hemalurgist will likely be more villagey, which I already wanted, definitely using this fix. Only once, if it doesn't kill, it would steal, which is fine. If the person already used their charge the Hemalurgist can still use the ability, but only once. The neutrals wouldn't be effected I think. I see what you mean, and I still want this to be a survival as well, so it would be, get 3 kills and survive, the first kill makes you immune to non-kill actions, the second makes you immune to night kill, except elimination, and the fourth makes you immune to the exe. The last one is if the Monk goes above and beyond, they literally can't lose. After four kill they can't kill anymore I think. I might remove the Returned and replace it with a different role. I might also make it gave to survive to the end and remove that aspect of the Monk, ya, I'll do that. I'll make it learn the identity of a village and an elim, but not know which is which maybe.
  6. I would like to keep the current multiple roles, I understand what you're saying about running a game for the first time and agree, I'll come up with a separate MR for my current spot and run this later on. The multiple kill roles don't matter much as there are only two on the role list and one is iffy. I'll start working on a MR and get a LG spot. Thanks for the advice although more would be welcome.
  7. They are ones I definitely want in the game because they're interesting. The rest of the ruleset is what I picked it out of. The reason the AG gets 30 players is because there are thirty anonymous accounts, right? Thirty is good, I like how it is at this point, most of the abilities only appear once in the list of ones I want, so I have essentially done what you're saying. I will upgrade it to a long game, as that seems to be the general consensus.
  8. That's the problem, it wasn't designed to have a day-night cycle, it was designed to be day only. I will do that if i have to. It's not an AG, and the point isn't to have them all, I have a list of 22ish roles I want to include, that would likely be 30ish if i make it a long game.
  9. The number of roles is meant to be that way, I am willing to make it a long game if that's the general consensus. I will look into changing the roleblocks into vote manips as those are lacking. I actually count 43 because Awakener, Elantrian, and Aviar are only one role each. I think it would be a bigger long game as it is and it wasn't made to accommodate a day-night cycle. Can a long game have only day cycles? I changed it a little, I dont think it's too bad any more. Ok, I limited it. Anyone else reading this, should I make it a long game?
  10. I have updated my game, I mostly just clarified roles, but some major additions are, New copper ability, now knows who takes an action, but not what it does or who it effects. New zinc and brass roles, add a vote and take a vote away respectively. New Awakener ability, make a players action effect a second player of your choice. And a new neutral, the neutral is called the Dakhor Monk and was originally a normal role, now they are a neutral with a mostly survival win-con. Edit: I have also made the Returned a neutral role with the goal of keeping a random player alive. https://docs.google.com/document/d/1R7D2IG2_L9LXaQ6bajQQwt4y_TYU8GNWC9Wsogpwvw4/edit?usp=drivesdk Opinions on the changes/additions?
  11. Call it a linch just for fun.
  12. Thank, your idea is cool and makes more sense with a binary star system.
  13. That's cool, it does remove the Eclipse aspect, but it still looks interesting.
  14. He tosses another white ball up the stairs.
  15. That's much what I meant the same sides always faces each other and the inner planet always eclipses the outer planet.
  16. Pruss tosses a white ball into the hallway that disappears after it rolls a few times.
  17. The Shadowblaze would be returned to the camp pile. This would mean it would be during the day, therefore meaning we would know who got it.
  18. Assume they already know always. Better in all hands than elim hands.
  19. The Elims would actually have to add two defense to be cleared, one to make it equal one to make it higher.
  20. Meens rode away as the sun set, he paused for a moment to look at the setting sun. It was pretty, but looking at it reminded him, "Oryone, when Jonah is done, suicide him." Oryone paused for a moment, but in the end he nodded and rode away. Meens pursed his lips, he would be one to watch.
  21. Feel free to smell smoke, I don't know what I'd post. Wait, I have an idea.
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