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Trusk'our

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Everything posted by Trusk'our

  1. While a Connector Ferring would have a lot of versatility in what they can affect with their power, they certainly wouldn't be as versatile as a true Bondsmith. Or would they? (Insert Vsauce music) Ishar was able to Connect Windrunners to the ground in RoW, causing their Spiritwebs to view the ground as a part of their bodies, which then drained their Stormlight. If a double duralumin Twinborn Compounded Connection to someone else, perhaps they could count that person's Spiritweb as their own, and siphon off their Connection. The Twinborn could then Compound the new Connection as much as they pleased. Honestly, if this works, they could theoretically bond the Spiritwebs of other Feruchemists or Allomancers together, possibly sharing powers and attributes. Another weird phenomenon to think about- Navani was able to forge a Connection to a SR corpse through perception alone (which we see can even form mini-bonds with Spren to sustain their cognizance in the PR, as occurred with Notum). Couldn't a double duralumin Twinborn- or even just a regular Connector Ferring- store weak Connections from something they think about, later enhancing it as much as they choose? So okay, they probably still don't have the full abilities of a Radiant Bondsmith, but they might have a lot more potential than I previously assumed.
  2. Hey there, welcome to the Shard! Your topic's title is visible from outside the Forum and contains spoilery content. Editing it to be more vague (especially removing Retribution's name) would be ideal.
  3. Rosharans should have a bit of Honor, Cultivation, and Odium innately. We know that being born on a Shardworld brings extra, innate Investiture associated with the Shard(s) in residence. Though Roshar is not confirmed to grant some of all three of its resident Shards' Investiture to its people, I find this most likely as it is confirmed that they do possess innate Investiture.
  4. Welcome to the Shard! What do you think of each of the Metallic Arts and what aspect of each is most interesting to you?
  5. There is a WoB here that states Feruchemical gold works by storing Connection between your physical and spiritual aspects. This idea is further backed by Regrowth being capable of Reconnecting your spirit to your body, as we see with Szeth. Also, Hemalurgic spikes potentially keeping you alive makes more sense when they're capable of stapling a Cognitive Shadow to a body. I think that there are some very interesting implications for this. Yumi and Painter swapped bodies because of Connection. Could this be a form of "health", Connecting their Spiritwebs (or just the Cognitive Aspect?) to another's physical form while dampening the Connection to their own? If storing health separates the Spiritweb's influence on the body, would a Bloodmaker be able to temporarily prevent Hemalurgic warping by storing health? Then just tap health after removing the spikes- this whole idea is kinda dependent on the spikes still granting their effects without that Realmatic crossing though, so it's iffy. Would a Twinborn storing too much health be incapable of burning metals because of a disruption between their body and Spiritweb potentially? I guess general Investiture like Breath adding extra health would also make sense, since more Investiture closes the distance between Realms. Actually, if closing Realmatic distance heals you, shouldn't sitting in a full Shardpool regenerate an injured person?
  6. Ah, I see you're a fan of Scadrian Investiture. Why is Allomancy your favorite magic? What do you think of Feruchemy and Hemalurgy?
  7. Marsh received guidance from Ruin when implanting a spike in Penrod in HoA, so I think it's most likely the Thug who spiked Spook was also receiving subconscious guidance. I don't think that was as necessary with Paalm, as they just needed to punch a hole in her Spiritweb with Wax's earring-bullet. Anywhere would probably have worked, assuming it drove deep enough. It appears that both the placement in the donor and the recipient matter (at least if you want properly functioning powers), as Atium Hemalurgy can be screwed up if you aren't precise in stabbing your kidnapped Mistborn. They probably can't directly affect the aluminum, as Investiture thus far seems incapable of it. But they could probably guide the hand of a person trying to make use of it, which would be largely the same, I think. I would assume it would be harder than has been proposed simply for balancing issues, but I don't know for certain. Aluminum on its own is honestly a pretty dangerous weapon.
  8. It is pretty cool, isn't it? Personally, I still think aluminum Hemalurgy is comparable to Feruchemy's nicrosil. We don't really know what it does exactly or how it would look in use, but it's probably very powerful.
  9. Pretty cool hypothesis! One thing I've also wondered about in regards to remote Hemalurgy- if a metal is already embedded in a body, can someone else activate it to function as a spike? Basically, a Feruchemist has a Metalmind implant or a Hemalurgist has a spike. Those metals are Hemalurgically viable and touching blood. Can you just, will an Inquisitor to die by having the Intent of their spikes ripping off more Spiritweb? Probably not, as I'm assuming Identity/Investiture interference will kick in, but still it makes you wonder. In regards to your original idea Dux. . . RoW spoilers.
  10. The second WoB audio says he's specifically talking about the 1980's one. It's from 2016, so he could have changed his plans by now, but I'd still be confident in a lot more being explored.
  11. Trusk'our

    Era 3 Hopes

    I know Ghostbloods is still three-ish years away, but what are people's hopes for it? Personally, I really hope we see more of the Koloss, their culture, and maybe some specific quirks of Koloss-blooded. We got a few tiny tidbits in Era 2, but not much. I'd also love to see Southern Scadrial. I'm sure this one is a guarantee- it's just too big to not visit. We know so little about the culture and infrastructure that it's kind of unnerving, actually. Magically, I want to see a bunch of stuff. Obviously, because I am me. Feruchemy: specifically, I wanna know more about spiritual Feruchemy. We still don't exactly know what to expect from Spinners, Trueselfs, Connectors (kinda. There should still be a lot more), and Soulbearers. What can any of them really do, and what are the disadvantages of them storing attributes? Do Spinners have spidey-sense? Can Connectors do stuff like Connect to Shards or Investitures more? What can we expect from Soulbearing Twinborn? What do Trueselfs even do? Mechanical Investiture: now that Unsealed Metalminds are a thing, and one that's going to be industrialized, I really want to see them used in a broader context. What can they be used for? How are they more limited or more versatile than natural Feruchemy/Allomancy? Does the nicrosil portion actually stick around permanently? And, most importantly, what are the steps to making one? And what of Harmonium? I'm almost certain that its being integrated into a more sophisticated magical device to do what we see, but how are those made and what are the limits they have? How is Harmonium harvested anyway? How much is available? And, speaking of Harmonium. . . Godmetals: we were promised an exploration of Atium's and Lerasium's alloys, and now that they have a plausible method of creation, they can be explored a little. How do Feruchemical powers interact with the alloys? Would each Godmetal alloy be usable by the mundane metal's Ferring/Misting? What's Lerasium's primary effect? What powers does Trellium grant? Twinborn: there are of course plenty of cool combinations, and I'd like to see more synergies between them. Even more importantly, I want to see some Resonances laid out. Then we'd be able to get a feel for how others might pop up and what to expect from them power wise. Hemalurgy: honestly, a bit lower on my list of desired Investiture learning for once, but I'd like it if we could know what burning a Hemalurgic spike really does. It splices sDNA, but doesn't graft on powers. What does that mean? How, specifically, does the Flaw work and what contributes to it? Measurements: finally, I'm glad that the scientific method is planned to be seen more in depth. Getting solid measurements for the Metallic Arts would be awesome. How many BEUs is it possible to shove in Metalminds of certain sizes (they might come up with a different measurement system initially, but still)? How Invested are Metalborn? How much more Invested are they when burning metal? How fast do spikes decay? How much power do spikes initially lose? What's the equation to figure out the drop-off of compressed Feruchemical attributes? How quickly does each metal burn for its mass?
  12. OB was my personal favorite. I loved how WoK let us feel Kaladin's desperation and struggle, and how the bridgemen had to be clever, grow together, and become something awesome after being the lowest of the low. WoR built on this, leading to new and exciting character interactions, particularly with Kaladin and Dalinar working together directly. Shallan really picked up the pace here too, mostly because of the Ghostblood arc. OB built on this momentum in an almost perfect fashion for me- I cared about the world of Roshar, its worldbuilding and people, and then an actual apocalypse happens!? It was very exciting to me. RoW then felt jarring, with a drop off of the momentum. I didn't actually like it at first, but came to enjoy it well enough with time. I feel like WaT has the most trouble, as it tries to ride the waves of the previous installments, but is too rushed and ping-pongy to fully invest a reader like myself.
  13. I don't know much about Dan, but apparently they plan on Isaac Stewart writing a book called "Book of Nails" in Scadrial's 2nd Era with Niki Savage, involving mummies somehow- and with its name alone, it's definitely involving Hemalurgy.
  14. At least in Era 2, Metalborn aren't extremely rare, but still very valuable and a small percentage of the total population. I think it would be fun to think up of characters and stories for the upcoming RPG that involve the PCs needing cash or being raised in impoverished circumstances. In fact, if I ever get to run a Mistborn campaign I'd like to do one where a handful of low-level newbies try to make a quick note by taking on some kind of sketchy job, which drags them into a bunch of future misadventures. Or, a fun idea for a playable character would be a street urchin Lurcher that uses their Allomancy to steal valuable jewelry and climb buildings. But, I find it hard to believe that a person with a useful magic power couldn't just find a lucrative nine to five. A Thug, Slider, or Lurcher wouldn't have to worry about finances so much, because their irreplaceable talents would be guaranteed to get them a number of well compensating jobs. Is this an incorrect train of thought? Are there ways someone with an Allomantic or Feruchemical power might still find themselves in such positions?
  15. I'm curious, why do you believe the aluminum needs to be pre-Invested? If you're trying to use it to remove Investiture from enemies, isn't that fulfilled by the charging aspect?
  16. Been dwelling on the nature of Resonances, and I found an inconsistency with a previous assumption of mine. Before, I thought that having a Resonance gave you a single, concrete effect. But the more I look into it, the less this feels true. Resonances have been described as a sort of "merging of the powers", where they start to act like one. They've also been described and shown as side perks, an additional, separate effect in the Ars. Arcanum. I believe both are true. Following up on my previous hypothesis on how Resonances form as a result of the practitioner's Spiritweb attuning to multiple powers, I think that this is what causes a separate "perk" to manifest itself. Windrunner's Squire Connection, Lightweaver's mnemonic traits, and Wax's preternatural aim fall into this category by tweaking the natural attributes within the Spiritweb. However, if Investiture always attunes other Investiture to its own Pulse, then the powers should affect one another as well, which we see. Windrunners have Reverse Lashing, which feels like Gravitation tweaked by Adhesion's traits. Lightweavers can add mass to their illusions because of their Transformation Surge. Wax's bubble was once going to be cannonized as a Resonance after Savantism didn't pan out (and I think might still be). I don't think that these hybrid power tweaks are completely unavailable to those with only one power though. Just more difficult. Wax fought with a Coinshot that used a Steel bubble in BoM and while ranged Soulcasting is easier for Elsecallers (presumably because of their Transportation Resonance) it can be used by Lightweavers too. As an example, let's consider a Pewterarm/Bloodmaker Twinborn's plausible Resonance effects. If both powers affect one another, burning pewter might focus on healing the Twinborn more than what a typical Pewterarm might receive. Their Feruchemy might conversly begin to broaden what it stores, adding a smidge of extra energy or physical power on top of health. Their perk, a separate modification of their base attributes, might revolve around health as both powers overlap in that regard. Maybe an easier time restoring Spiritweb cracks?
  17. It's not really known yet, but it sounds like at least most Investiture in the Cosmere is associated with a particular Shard, even if indirectly. The two exceptions that might exist, to my own thinking at least, are the Aethers and Dawnshards (though the latter are even more ambiguous due to being an end product of Adonalsium's work). I'd personally say that the Wind, Stone, and Night Spren aren't truly independent of the Shards, but perhaps have less direct influence from them.
  18. You know, I was never intimidated by Szeth. I always envisioned him as a part of "us", the roll usually assigned strictly to protagonists. Kind of like Kelsier, if I'm being honest. He'd probably be scary as an enemy, but I just can't wrap my head around Kel being the bad guy, part of "them".
  19. Ruin and Cultivation are both Shards of change. In fact, they would apparently be quite in line with one another's Intents, more so than Ruin and Odium. But what I find most interesting is that, aside from this harmonious end goal, both Shards differ almost diametrically. Cultivation's presence on Roshar has boosted the evolution of many creatures, encouraging higher forms of intelligence. Conversly, Koloss (especially in Era 1) had a severe mental impediment from their transformations. What's more, MoI that seem to be changed in a Ruinous fashion around the Cosmere show signs of cognitive blockage, preventing it from developing full sapience. Radiants also have very noticeable Resonances, at least compared to Twinborn. This could just be due to higher levels of Investiture, but Cultivation is present in the magic system, and it wouldn't surprise me to find that constructive interference is boosted by her Intent. Again, on the opposite side of the spectrum, powers granted by Hemalurgic spikes do not form Resonances under most circumstances. Probably because Ruin is deconstructive in nature. When looking at the "vibe" of each Shard, Cultivation is very organically based, focusing on all forms of life and natural growth. Ruin, at least in respect to Hemalurgy, is anything but natural. Using forged metals to pick apart and splice together Spiritwebs and bodies in unnatural ways. While it might just be the Kor directing the Shard to act in this way, Cultivation is very indirect, often preferring to manage things from the shadows. Ruin is described as being a forceful Shard, more of a shouter than a listener. This makes me think Ruin would be sort of a forceful type of change compared to a more organic, slow growth associated with Cultivation, relying on subtlety only when necessary. This almost makes me wonder, would Ruin and Cultivation actually work well together for very long? True, it depends largely upon the Vessel(s) perception, and I doubt it would be as difficult as Ruin and Preservation working together. But given how Honor's and Cultivation's Intents grew more distant with time, it makes me think the two would almost inevitably clash. Cultivation wanting things to change, yes, but needing them to change for the better. Ruin wanting change, but in the opposite direction- for civilization to end instead of just evolving. Perhaps they'd be fine and I'm overreaching on their opposite components, but I feel any two Shards trying to work together may become incompatible with time unless there is a fundamental change in one or both's Intent.
  20. I've proposed a few ideas before on how Resonances and Savantism might occur, and I have another theory that I think is promising. All Investiture has a frequency, a Rhythm based on the Tone of its associated Shard and the specific purpose its programed with. When a person weilds Investiture, their Spiritweb is exposed to that power's frequency- the same one that Bronze Allomancy picks up on. As Investiture will attempt to pick up and echo Tones, I believe it's not unreasonable to assume that a more refined Rhythm could be echoed as well. So, the Spiritweb of the person using the Investiture then begins to attune to the power, picking up its Rhythm and Intent. Normally this isn't a massive deal, but if another frequency is picked up they can sort of alloy in the Spiritweb, using constructive interference to become something new and useful. And thus a Resonance is born. It is also possible that a stressed Spiritweb can be affected negatively by this process if taken to the extreme. Savantism occurs when the power widens Spiritweb cracks, infusing the soul more. I believe this happens when overuse of a power tires the practitioner spiritually, just as excessive Compounding can lead to an effect similar to pewter dragging. I think this exhaustion makes small Spiritweb cracks, letting the power's Investiture seep in. Just as when a Hemalurgist is controlled by an Allomancer, the Investiture gets fully inside the Spiritweb, allowing for a greater influence on their overall spiritual integrity- slowly overwriting existing Connections, Identity, and Investiture. Basically, the natural attuning force gets out of control, leading to a corruption of the Spiritweb's natural functions, which can lead to debilitating side effects. This is not without a silver lining, however, as by attuning to you even more the power gives you far greater control and efficiency over it. As a side note, this also makes me wonder, if a Resonance is a boost to an attribute (like how Shallan's memory is enhanced or Kaladin can Connect to more Squires), does it have to come with extra Investiture? Hemalurgy requires more Investiture to enhance an attribute- if an iron spike is to graft more strength onto a Koloss, it must bear more Investiture. So, in addition to attuning the Spiritweb to certain frequencies, is there a tiny sliver of extra Investiture attached to the Spiritweb that a Resonance uses to boost attributes?
  21. True, true. That could solve the storage issue. So, pulling a Wayne, essentially? Wouldn't your Pulling range be limited still? You could topple a skyscraper with ease, sure, but if your Allomancy only goes to a range of like a few hundred feet at most I don't know if that is city-collapsing power. Maybe if you were to burn loads of iron at once with the help of a Nicroburst (or Harmonium) it would be more feasible. If your giant Ironmind pierced your body you might be able to Burn the non-Invested portions for extreme Allomancy and the tap the rest for mass.
  22. Well, I mean, you're still limited by Metalmind storage (how much you can realistically carry on you) as well as needing to Push in order to not obliterate yourself with its full power (requiring Hemalurgy or an Unsealed Metalmind). Plus, the range of your Pushing is limited by your Allomantic strength, so even if you could hit with enormous force your range of effect may still be very finite. You could still level a city with it, but it would take a lot of work to accomplish with this powerset.
  23. It seems as long as something is dwelled on enough and there's free Investiture to shape, basically any idea can be formed into a Spren. Spren seem to be the default CR thing to manifest from thoughts shaping Investiture. So, possible, I think with the right cultural perception and Investiture, but by no means guaranteed.
  24. Welcome to the Shard! Awesome! I'm the same way. Scadrial's cultural evolution and magical possibilities are by far the most intriguing to me out of the Cosmere. Speaking of which, which of the three Metallic Arts is your favorite, what's an aspect of each you would like to see explored in Era 3, and which single part of each system is the most intriguing to you above the others?
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