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Aeoryi

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Everything posted by Aeoryi

  1. Yeah let's stop playing 游戏 now.
  2. 古代漢語 vs 简体中文 Who would win?
  3. "And do you want to specify what that curse entails? Could I still live after you disintegrated my body"
  4. "If I let you use my body, Can you give it back, after you fix variance?"
  5. "You said you were one of the greatest necros of all time. So aren't necros able to heal people? Would that work?"
  6. 別再說古漢語了,對誰都沒有好處。規則中也規定了這一點 Did I get you @Ancient Elantrian?
  7. I can't read tonetags /nm
  8. "Can you even do anything to help?"
  9. 我認為你輸了比賽 @Edema Ruh @Ancient Elantrian
  10. "Can you necro him or something?"
  11. @everyone you lose
  12. I would not. I am here to win.
  13. I didn't remember asking Nope but without the pe
  14. "Shim? Can you help? You know a lot about variance." @Nameless*
  15. [No. I can garuntee you that Leo will leave once he is done with strohger (so after everything gets fixed) since he is a stellarknight. Stellarknights are expected to lead, and so Leo can't really stay. He is just here to fulfill a favor, and then leave. As for Ayia. He is far more likely to attack strohger than literally anyone else. But even then, even if he was attacked by Beorin or Ayia he would avoid killing. he isn't like strohger in that regard. Why is he here? Because it makes sense, and Leo will leave after. I additionally wanted to experiment with proto-hedra and proto-winter, since Tempest is super well developed becuase of strogher. I would like to reiterate that, while Strohger is an annoying person, he does have some power that gives him a bit of reason to be like that. Stellarknight Leo, is a completely different person. Leo hates Strohger. Strohger knows this, but still calls him a friend, out of mockery (and since it is such a strohger thing to do). How will Leo get back? Hedra. Why didn't he use it to get in already? The stellarknight triangle, once of the points within is respect, which is similar to a skybreaker in terms of how it plays out. Also, strohger gets a little carried away, and nearly every time he gets into an arguement he doesn't want to lose so he refers to violence. Thats part of why he is very similar to moash in a sense. Now, I do have some problems with Ayia. I dislike how open ended and overpowered her powers are. Now, don't get me wrong, but not having caps on powers is a very big no no. We end up with people like gandalf, where we don't know whether to expect him to be able to blow up everything in one tap or whether he will abduct a horse. But we just can't say he follows a limit to his powers without knowing that limit first. Ayia is the same. It seems like, because no one knows what Ayia can do, she can do anything. Now, I am certain that is not the case, but it certainly seems like that. Additionally, while everyone else has defined their powers when asked, Ayia has not (and I have asked), which makes it seem like you are using that to give her an unfair edge in battle. I have a bunch of examples that can help explain this: Example 1: Ayia fights Strohger for the first time. This was in a ship, and Ayia summoned a metal baton at some point. I assume this is the semi realm. It should be noted that Ayia could've used her insane speed or reaction time to defeat him. Example 2: Ayia and strohger fight for 1 minute, Ayia contradicts physics. Strike 2 is basically strohger flings a knife at her, and she dodges it. Without breathing, since strohger is taking her air. Now, this should basically be impossible. Even with hightened reaction speeds, you still need to breathe, especially when doing something physically dificult, like dodging a knife. Try rolling and holding your own breath outside sometime, I garuntee you will not be able to do it. Example 3: Ayia and Strohger fight (the latest one). Now this is where I draw the line. I was willing to be able to allow examples 1 and 2, but this.. is something else. The greatest problem is the very start. You are saying Ayia can hear them breathing, and is listening to them often. She can feel tempest move. (and it was moving real fast) Before it hits her. She can feel when air is moving. So slight problem there. Aiya can't tell if air is moving unaturally or naturally, since air is always moving. Especially on a spaceship, where ventilation and weird stuff does that all the time. Air is not perfectly still all the time. Secondly, Ayia knows that strohger had prepared windblades before hand. This is basically a variation of "seeing the posts" as the character. Big no. She cannot tel which air is sharp, which air he afected, which he did not. Since its the same air, and air is xonstantly moving S H O U L D she be able to detect everytime air moves. And then Ayi does a nervous system impairment and a headlock in 1.3 seconds. Don't you think that's over the top? Besides, if she had punched him at that speed, he would've gone flying by the time she did here spine shennanagins. Like, a blow at that speed is irrationally fast, and strohger is gonna be knocked back very far. Then, after a bit of arguing that Aiya is godly enough to dodge a knife that ignores spacetime, she gets hit by the perception knife. So in other words, its just too much. Either Ayia is significantly stronger overthe course of 45-90 minuted or someone forgot her limits. So I would like a detailed description of her power, its limits, and what it does. An entire description, including all the special moves she used earlier. After all, everyone else did supply you with a detailed description of their power, so its time you do the same as well. And Aiya is by far the most powerful character on the thread. Just because she has to use her brain (which has not been the case so far) does not mean she is not extremely overpowered and doesn't needs to be stopped (or capped). Like without planning or making traps etc Ayia is already the most powerful of all of them. Years upon years of combat practice will never get you a 0.3s reaction time or the ability to dodge a knife that avoids distance. Just FYI. Am I bringing in more powerful characters to purposely challenge Ayia? No. But are they more powerful? Yes. And why? Because they don't fight and have knowledge. So there you go. But to me, it seems like you are exploiting the fact that we know nothing about Ayia's powers to make her unbounded and more powerful than she is supposed to be. (and I did read the aiya content, and she was way way weaker then).] EDIT: this sounds very passive aggresive, but I am just super mad at how, for 50+ Pages, I come up with an amazing move or cool application of tempest for strohger and it gets unfairly shut down after Ayia shuts it down with some power we've never seen. The entire thing is basically a rant, but man it is exactly how I feel. EDIT 2: if you do respond make sure to have the in depth description of what she can and can't do. That's basically all.
  16. I just had the insane idea of combining the plot of the three stories. Only Fenrin would have to be reworked, and storms, he needed a rework already. I just worry that the fact that they're, you know, a few contenients apart might make a big deal. Since Nymphis and Piscies will be on opposite sides of the world, the solution is either "1 big omega pangea" or "small planet" both of which are weird, since Lysis has to be seperated from the main contenient, but Vandrisil could just be farther north of the land (where ice demons reside). Ithryl would be southern of the land, and lysis would be way below that... huh... time to draw the new maps. Either way, that would force Fenrin's and Piscies' chapters to be more intertwined. Nymphis will still be a lone wolf, but ideally he escapes before act 3 and gets involved with the mid-end of the book. Piscies' chapters are a little underwhelming though. A lot would be shown in Fenrin chapters, explained in Piscies chapters, and then tested in Nymphis chapters. And that would mean Fenrin and Nymphis steal the spotlight... which is sorta good and bad. Fenrin's first five chapters consist of him flooding the world after a blackmail from Efridit. That will probably be the prologue. The gods, as always, throw a wrentch in my plans but they'll probably be cut anyways. Stellarknights would probably replace them. But then... Yeah so Fenrin will be reworked in terms of chapters. My plans are for him to be held accountable by stellarknights, then go to the ice castle, then to Northernmast, then to Channelpost, and have the incident there, which causes Kanil to join him. Once Kanil is there they'll probably stop the water there as their main goal. Nymphis will be busy trying to get off lysis, but will end up probably going back. (there are many reasons.) Piscies gets to have quality time with Cinder as she learns to become a stellarknight. overall much better to write if its all combined. Man is that my smartest thought in days. I feel like taravanagain on the diagram day now. Good night for now though.
  17. MAGIC SYSTEMS PART 2: We're gonna talk about: Metaluna Chroma And you get to read about it! Metaluna: Metaluna is by far the weakest mutable, but does the most for progress. Metaluna refers to "The metal of darkness". It is limited by: Object must be metal, and must have trace or zhianner. Contact is required Metal may deteriorate prolimations to it. Now, what it does is very simple. It allows for alterations to trace patterns in metals. This means it can resist otherside more, and influences the properties of metals by a small amount. This may not souns like much, but it allows for: Metal to be easily forged then upgraded to be stronger Containing Hyperfluid Othrside Protection against Elsepower Sharper materials. Does that sound powerful? no. Is it useful? yes. It is quite the utility based mutable and doesn't need to be powerful as a tool. Chroma: Chroma is a contemporary, solid, customizable light. It can be udsed anywhere, but has some limitations. Requires conscious thought to be maintained. Requires trace to be used to hold the structure. Requires space occupied by nothing, (but tempest) and light must be present. Trace is taken from the user. This trace will return though. Sounds like winter, eh? Well, since chroma is a lot more flexable in usage, it could be considered better in that regard. The problem is, Chroma requires a lot of concentration, instead of just sight. But chroma can be of any texture or any shape. The sky is the limit with Chroma. Examples would be bigg spoilers though
  18. [Goood luck. but do sleep.] Leo floated down to a nearby balcony, and awaited farther orders. [Imma go post about Metaluna and Chroma on my writing thread. That will help explain some of Leo's powerset.]
  19. "Stellarknight Leo. I do not have a last name.'
  20. Stellarknight Leo floated down almost instantly to the space station called the fortress. Or rather, just above it, where he could probably be seen. "Where may I land?" he asked to thin air, knowing he probably was heard as well.
  21. "Am I better emotionally? Yes. Now I have the satisfaction of saying I beat you." [Stellarknight Leo is pretty nice so he would actually go through Beorin customs. Although he could teleport there, it would be wrong to do so.] Stellarknight Leo entered the Portal, accessing Beorin space. He stood, or rather floated, on a small cloud of tempest, encased in a bubble around him. He waited for the Beorin to respond.
  22. [Leo vs aiya would be an insane battle, but leo would win. He has experience with nearly all mutables, not just tempest, and can use them much better than strohger. Ayia could kill strohger. Leo would not kill Ayia for that. ] "No. What did you do? My head still hurts."
  23. [it would take a bit, but he can use hedra to get anywhere he needs to in that dimension. He would've known that Strohger was in the first universe, and would've looked for his flags there (which he CAN find) and then traced him to here. Stellarknights tend to be very very capable of finding magic, especially when used bluntly like with strohger. Also, if Aiya could last 15 seconds against Goku, Stellarknight leo could last a good 35 seconds or so.] "Happy now?" Strohger said
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