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Everything posted by Aeoryi
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Melody looked concerned. "WHAT? How?"
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"We should ask him." Melody added softly. "It's not our discretion to decide this much of an important event."
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"I'll come too." "Why not?"
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"I don't know." At least he isn't addicted to books.
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"Next time, avoid drugs. Even if they're from a knowledgeable source."
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Melody walks over to Ezrium and brings him back
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"I thought you said you weren't going to rely on me."
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Melody drains the drugs out of him
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Elan was dragged to the medical wing by Mel
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"I can try to sing. It's not something I've ever done."
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"Oh, hi Pic." Melody says.
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"For least or most time reading?"
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"Just... Don't blame yourself." Melody sighs, but for the first time, she lets him read.
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@Advanced Overhead Crane - bringer of spam
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I take the sandwich from you
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She passed it to him, still deep in thought.
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Mid-Range Game 66: Knights of Wind and Truth
Aeoryi replied to Fifth Scholar's topic in Sanderson Elimination
I mean, the Elim team had 1 role block the village had: 2 SB 1 WR 2 lightweavers 2 Bondsmiths 1 stoneward So there was 5 RBs flying around, not counting redirects, in which a total interference would end up to be: 3 illumination surges 2 transformation surges 3 gravitation surges 1 4th ideal stubborn stoneward 2 tension users 1 abrasion user And the Elim team had 2 abrasion users 1 transformation surge And so as a result of this, there was a whole lot of uncertainty revolving around actions. I mean the only problem for transportation is that you have 50% chance of dodging a kill compared to 1/2 the time being able to dodge everything with abrasion, and it just seems weaker. Maybe it should be higher. I agree with the last point. Since protected/RB'd kills are not announced or differentiated, it would make sense not to differentiate kills. And yeah 2 SB is a bittt strong. Cohesion for SW actually works, but for WS it feels a bit weak, combined with the 50% passive from transportation, it just puts them behind I feel. Then again, most of the roles are already fairly strong. Overall, that's just my opinion. Take it as you will. -
"The water?" Melody took the jar from him, and then poured a bit into a cup, then drank it. Memories flooded back like the tide. It was all a jumbled mess. Too incomprehensible all at once, but individually, they made sense. After she waited, she realized it did work. Not that she had wanted it to. She purified herself of any negative side effects with violet light, then determined, "It's okay to use. It works."
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... 67?
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"I will volunteer to test it, then. It's clear this isn't going anywhere. Give me the jar."
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"Uh... How do you know it works for ALL causes of memory loss, then?"
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"How do you know that, Jar man?" Melody asked.
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"We don't even know what caused the memory loss." Melody said softly.
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Mid-Range Game 66: Knights of Wind and Truth
Aeoryi replied to Fifth Scholar's topic in Sanderson Elimination
Ironically, tension was actually one of the most important things in the end. Okay. Here's some minor adjustments I might make to the rules/roles of this game 1. It might be worthy to remove the 2 kill limit on division and just outright remove skybreakers from the roles available. This solves the too much RB problem and makes the kills more powerful and less reserved. It should also be noted that Skybreakers having a pseudo scan, RB and kill all in one is a bit powerful. Also, this could be justified as most skybreakers do not serve the side of Dalinar 2. Out of all the abilities, I feel like Abrasion, Adhesion, Tension, Progression and Gravitation are the most balanced. The division limits were well thought out, I feel, but certain surges were... A bit more powerful than others. A) Cohesion is quite weak. It doesn't have a great place in everything. I feel like the 4SW made up for it, but it did not help WS. Perhaps making it able to open another PM or something could be a cool fix/addition to this ability. b) Transportation was quite chance based. We saw at the end, most e!victory relied on 50% chance of Devo living. Instead, I would make it just guaranteed, since it can be role-blocked. c) Transformation is quite Elim coded, being the Swiss army knife. I'm not sure if this one necessarily needs fixing, however. d) Illumination is quite powerful, since it can give you the effects of abrasion without having to have the same 1 cycle cooldown limitations, since you can redirect to the person being Exe'd. Ultimately, it is the most powerful ability on the board. Maybe, instead, make it so you can't redirect from the same person twice in a row. 3. Actually loved the ideal thing. That's one thing I would definitely keep. I think all of our interpersonal arguments being used a distancing tactic is great for not being attached to e!mat. -
Melody murmured something underneath her breath I hope I don't become... My self. Why couldn't she help others? She closed her eyes. Why can't I just help? When she opened her eyes, she was right outside her room.
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