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Experience

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Everything posted by Experience

  1. I am the father of good jokes
  2. I'm tired of quoting each line separately Oh... haha :P. I guess...
  3. And you seem to be Frustrating... frustration. Oh, do they go over that in one of the episodes? I haven't watched any of them yet. Also, maybe we need to make a thread for talking in strikethrough...
  4. But now then Who is You?
  5. Nameless seems to be recently browsing as well
  6. Well, not sure if I've posted my role-madness ruleset in here yet, but thought I would do so just to see what ya'll's thoughts on it are. I know that there is virtually no way to perfectly balance this ruleset because there are so many roles, but if there is something that is especially powerful or weak let me know. https://docs.google.com/document/d/1g5YwfCzOXRG20s4gRqjF9tEd6VChy-4cReGX0DrjXpU/edit
  7. who says I was the one who did that?
  8. But you must experience losing at some point. So here's a reminder about something that you totally didn't think about in the last 30 seconds.
  9. You're lucky I'm also not frustration. :P.
  10. What if I take that first. bet it would make your frustrated
  11. Yes, this is very annoying. I took a break from a pretty complicated piece over the summer and now when I am practicing it I only seem to know it by muscle memory. One second it sounds good and then I totally forget what's next and I have to start at a previous part because the only way I know it is through muscle memory.
  12. @xinoehp512, do you want it to be a single frame, or is something like a gif ok?
  13. Doesn't have to be drawn though, right?
  14. Hmm, no topic restraints. Interesting. *scheming*
  15. Are we talking writing art or picture art?
  16. Only a month away from being promoted (or would it be demoted?) to an adult.
  17. I forgot I was following this lol.
  18. @Hoiditthroughthegrapevine this all looks amazing! I've been a bit busy with school over the past two days but I think I'll make the hooks for the tile boards and the pegs for the tiles sometime in the next couple of days.
  19. ATLAS. My brains not working today
  20. I'll do it
  21. Random things that bring this back to life yet again. 1,175
  22. Ok, so i think the idea for just making the river the right size is probably the best idea, so I'll adjust the sizes so that they would fit. I might also work on some bridge ideas as well as making a third river tile that is a sharper turn and goes from one side to the adjacent side. So have a base board that characters can move around on and is actually used, then you can use pegs to add stuff on? I think that's what your saying, and that sounds good. If that's the case I have some ideas for possibly tile pieces that have some more open tile spots so that you can get stacks that are higher than just one. Also, I think the pegs will work quite well in that case where the bases are larger. I use blender, which is completely free. I also found out that one of my brothers has had some experience working with 3d printing so I'll see if I can get his help with printing the tiles.
  23. Ok, so the linking system is kind of complicated because we are using hexagons. Having the hooks on only the sides and not the corners is the easiest, at least for single tiles, as we can just have the hooks alternate on each side. Now we have to look at larger tiles. Here is an example with a four-tile piece and two single tiles. If we continue to use the alternating edges with this, then the hooks will line up just fine. For the extra tile on the right, there won't be any problem connecting them. For the one on the bottom left though, it seems like there would be a problem trying to hook from both sides, so that's not very viable. I'm not sure if there's a good way to fix this by putting the hooks on the corners instead of the edges, but at the moment I can't think of a way that that would fix the problem. Another thing to think about is if you are trying to connect two larger tiles together, you would probably have some trouble with doing the hooks all at the same time. The only thing I can think that would help is maybe have make it so that each tile is only all 'ins' or 'outs', but that would limit the pieces that can go together and would likely cause more pieces to be made. Maybe there is something that I'm overlooking, but I'm leaning towards maybe doing something like the peg or stacking thing from before?
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