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Posts posted by Lord Meeker
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There was a flash of light. Enigma-2 was alive again. He took an gasp of breath, that was unnecessary due to his machine frame. Enigma was a Exo, a machine with a sentient human mind, thus he didn't need to eat, drink, or breath. Enigma-2 rubbed the back of his neck and looked his ghost, Sienna, from which the light had originated.
"Dying sucks." those were his first words.
"You could avoid it by not being shot." the reddish brown shell replied looking at his with her singular eye.
"Insulting but true." Enigma-2 said. "What of Arac and Mya?"
Arac and Mya were apart of his fireteam. Arac was a titan and Mya a warlock respectively.
"I am picking up no traces of nearby life signs." Replied his ghost.
Enigma-2 slung his pulse rifle over his shoulder and drew a hand cannon.
"I can't contact the Vangard or anyone for that matter down here. Lets get out of this cave" His ghost suggested.
Enigma-2 began to make his way over to the exit but three bodies caught his eye. Two of which were Mya and Arac, their ghosts lay broken next to them. It was their final death. The third was husk of the servitor that was supplying ether to the fallen in the area.
"Rest in piece friends." Enigma-2 said in a hushed voice.
He ran up the sloping corridor and out into the forest air.
Sienna his ghost hovered, then called out over the vanguard channel. "Hello? Is there anyone in the vicinity that can respond?"
QuoteTagging potentially interested parties.
@Snipexe, @I think I am here., @Sorana
Information
SpoilerKey information
Ghosts- A Ghost is a sapient robotic drone created by the Traveler shortly after the Collapse with the purpose of locating, resurrecting, and supporting an individual capable of wielding the Light.
Traveler- The Traveler is a mysterious spherical entity floating above Earth. Massive in scale, it hangs motionless in the skies above the Last City built in its shadow. The Traveler is an ancient and immensely powerful machine, and the source of Ghosts and the paracausal powers of the Guardians. It is a source of Light, though not the only source in the universe. Its outer surface is made of Neutronium and "Electroweak matter", both hypothetical materials; the former is believed to make up Neutron Stars, and the latter is based on a fundamental force that hasn't existed since the dawn of time.
Last City- final bastion of humanity
The Golden Age- era in history when the human race had achieved a very prosperous existence, having colonized the entire Solar System.
The Collapse- cataclysm in human history that nearly brought the species to extinction. Following the Golden Age after mankind had colonized the Solar System, the Darkness attacked humanity and pushed it back to its homeworld, Earth.
The Vangard- elite Guardians who coordinate the Last City's defenses, organize assaults on enemy strongholds and assassinations of their leaders, and mentor newly-risen Guardians. Some Guardians work directly for the Vanguard as scouts, investigating potential threats to the City far afield. There is one for each class.
Playable Races
Exo- self-aware war machines
Human- sapient species native to the planet Earth
Awoken- resemble baseline humans, with the notable exception of having pale blue, purple, green, or gray skin. They also have luminescent eyes with glowing irises.
Classes for Guardians
Hunter
Hunters once prowled the wilderness and wastelands, taking big risks for even bigger rewards. You're no outlaw – at least not any more – but making your own luck has always meant bending the rules. Your unique brand of daring and ingenuity is needed now more than ever.
Subclasses in spoiler
SpoilerGunslinger—"A lone wolf who lives for the perfect shot." A medium to long distance Solar class suited for engaging single or sometimes multiple targets with precision shooting and large amounts of damage.
Super—Golden Gun: Summon a flaming pistol which disintegrates enemies with Solar Light
Grenades—Incendiary Grenade, Tripmine Grenade, Swarm Grenade
Melee—Throwing knife: Throw a knife from a distance.
Jump—Double Jump; Triple Jump
Bladedancer—"(Destiny 1) Beautiful lethality, relentless style." An Arc-powered class suited for close-range crowd control.
Super—Arc Blade: Charge your blade with Arc Light and consume your foes with lightning.
Grenades—Flux Grenade, Skip Grenade, Arcbolt Grenade
Melee—Blink Strike: A powerful melee attack with extended range.
Jump—Double Jump; Blink[9]
Nightstalker—"Draw from the Void. Light the way." A Void-based support class suited for weakening enemies while strengthening Fireteams as well as featuring crowd control, stealth, and tracking.
Super—Shadowshot: Tether foes to a Void Anchor, slowing, weakening and suppressing them for you and your allies.
Grenades—Spike Grenade, Voidwall Grenade, Vortex Grenade
Melee—Smoke: Throw Smoke to slow and disorient those within its cloud. There is an option within that column to alter smoke and make both disorient and damage enemies over time whils they are in your smoke cloud. Using a smoke and grenade at the same time is often referred to as a "wambo combo".
Jump—Double Jump; Triple Jump
Arcstrider—"Flow like lightning. Strike like thunder." An Arc-based subclass suited for close-combat and mobility.
Super—Arc Staff: Charge your staff with Arc Light and consume your foes with lightning.
Grenades—Skip Grenade, Flux Grenade, Arcbolt Grenade
Melee—Pressure-Point Punch: Deliver a precise, Arc-charged punch to enemies.
Jump—High Jump; Strafe Jump; Triple Jump
Warlock
Warlocks have long studied the Traveler, mastering some of its arcane energies. Its true purpose remains a great mystery, but discovering truth has always driven you into the unknown. Now, our enemies are the only thing that stands between you and the lost wonders of our Golden Age
Subclasses in spoiler
SpoilerVoidwalker—"From the smallest atoms bloom the greatest explosions." A heavy-damage Void subclass with an emphasis on recovering health and ability energy.
Super—Nova Bomb: Channel some of the Traveler’s mysterious forces and unleash them in an explosive, large area-of-effect attack. When used, the user jumps and releases a large Void Light blast from one of their hands.
Grenades—Vortex Grenade, Scatter Grenade, Axion Bolt
Melee—Energy Drain: A powerful melee attack which drains energy from enemies and uses it to reduce the cooldown of your grenade.
Jump—Glide; Blink
Sunsinger—"There are flames that even the Darkness cannot extinguish." A support-focused Solar subclass for buffing yourself and your fireteam.
Super—Radiance: Fill yourself with Solar Light, dramatically increasing the effectiveness of all your abilities. This Super ability will create an aura around the player, charging their grenade and melee attacks much faster, and can be upgrade to either share the effect to allies in your aura, reduce incoming damage, or create a phoenix-like effect where it can be used whilst dead, bringing you back to life while shortening the overall usage time.
Grenades—Solar Grenade, Firebolt Grenade, Fusion Grenade
Melee—Scorch: A powerful melee that ignites enemies, causing damage over time.
Jump—Glide
Stormcaller—"Harmony within, hurricane without." A crowd-control subclass fueled by Arc Light.
Super—Stormtrance: Chain Arc Lightning from your hands.
Grenades—Pulse Grenade, Storm Grenade, Arcbolt Grenade
Melee—Thunderstrike: Deliver an electrocuting Arc melee strike at extended range.
Jump—Glide
Dawnblade—"Spread your wings and set the sky ablaze." A Solar-powered aerial offensive subclass with an emphasis on mobility and damage-dealing.
Super—Daybreak: Charge a sword with Solar Light and fly into the air using wings of pure fire. The sword can be used to project blasts of flame at enemies.
Grenades—Solar Grenade, Firebolt Grenade, Fusion Grenade
Melee—Energy Palm: Deliver a scorching Solar strike to opponents.
Jump—Glide
Titan
The first Titans built the Wall, and gave their lives to defend it. Now, you stand in the same high place, steadfast and sure, protecting all who shelter in your shadow. You hail from a long line of heroes, forged from strength and sacrifice. Our enemies may be deadly and merciless, but so are you.
Subclasses in spoiler
SpoilerStriker—"At close quarters a fist is better than any gun." An Arc combat class with a heavy emphasis on armor and crowd control.
Super—Fist of Havoc: One of the powers of the Titans is an Arc Light area-of-effect ground punch.
Grenades—Flashbang Grenade, Pulse Grenade and Lightning Grenade
Melee—Storm Fist: A powerful melee attack which utilizes arc light to annihilate enemies.
Jump—Lift
Defender—"The wall against which the Darkness breaks." A defensive class used for both shielding and strengthening offense.
Super—Ward of Dawn: The Titan casts a small bubble shield of Void Light around itself and allies. Guardians who enter the shield receive a temporary boost to defense or offense when they wander back outside of it.
Grenades—Magnetic Grenade, Spike Grenade and Suppressor Grenade.
Melee—Disintegrate: Another powerful melee attack, which upon killing an enemy, creates a Force Barrier around you, absorbing incoming damage.
Jump—Lift
Sunbreaker—"Forge the fury of undying suns." A Solar artillery class focused on strong offense, recovery, and ability buffs.
Super—Hammer of Sol: Summon a flaming hammer and wreak destruction down upon your enemies, whether up close and personal or at a distance.
Grenades—Thermite Grenade, Fusion Grenade, Incendiary Grenade.
Melee—Sunstrike: Ignite your enemies with a heavy solar strike.
Jump—Lift
Sentinel—"Valiant heart, unwavering resolve." A Void class that can be focused for offense or defense.
Super—Sentinel Shield: Summon a glowing shield and use it to destroy your enemies however you choose.
Grenades—Magnetic Grenade, Voidwall Grenade, Suppressor Grenade.
Melee—Void Fist: Disintegrate enemies with a Void-charged punch.
Jump—Lift
Enemies (Any google image search with the name will yield photos of appearance.)
Cabal- a warmongering race of giant bipedal humanoids with a heavy-set, rhinoceros-like appearance. The Cabal are an extremely tough species, willing to defend their territory until every last one of them is dead. Their architecture is very industrial, with an emphasis on burrowing into mountains for defense. The are a very industrious, militaristic species whose social structure and way of life revolves largely around conquest and expansion,
Fallen- known in their own language as the Eliksni, are an insectoid alien species that fights against the remnants of humanity, as well as the other races vying for control of the Solar System. Notorious scavengers and raiders, the Fallen seek to reclaim their glory by taking control of the Traveler at any cost. The Fallen are a nomadic race of pirates and scavengers descended from a once-great civilization.
Hive- The Hive are an extragalactic race of aliens that worship and serve the Darkness. The Hive are a eusocial species, similar to Earth colonial insects.
Taken- The Taken are beings originating from multiple species that have been corrupted by the Darkness and altered to better serve its purposes.
Vex- The Vex are a race of time-traveling cybernetic war-machines. The Vex have been described as a "hyperintelligent time-spanning thought-mesh", a collective mind composed of countless component intelligences distributed across time and space. The mobile Vex machines encountered by Guardians are merely containers for these intelligences, which carry mind cores filled with milky radiolarian fluid - hypothesized to be the only remnant of their distant biological origin.
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On 3/6/2019 at 4:29 PM, Snipexe said:
“Why do you want to join them?”
"Isnt that obvious? Those criminal scum deserve justice."
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The oath has been sworn. Back out now @Clever Username and complications will... arise.
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"The crimes I so called committed was an application of sorts to an organization called the Bureau of Villainy. A groups with several goal pertaining to domination of the Alleycity and the extinction of Investiture as we know it."
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"Information? Who said there would be information." He clocked his head as if listening to someone whisper in his ear.
"Oh yeah that's right. I did. I am just a bit in shock. Idos Sebastian is dead. I dont know who did it. But they are exceptional with a sniper rifle."
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Myriad walked down the street nearing the World spike. He was a little beat out from the fight at Oasis city, were Sebastian had died.
He saw ace sitting in a relatively safe spot. He walked over.
"I'm surprised you showed up."
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"Now that is passed. Let's discuss conditions, and all that nitty gritty stuff." Sebastian said.
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Quote
Sorry gents and ladies. I am here. Things came up. A 6 pg fantasy draft all single spaced. Still not done. Just taking a break.
Two shots rang out. Both hit Sebastian in the head and heart respectively. The man fell to the ground dead. The blood pooling around him.
Myriad watched this happen. In that moment he disengaged. Broke through the nearest window and disappeared.
QuoteI'll fix inconsistencies soon.
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The butler handed her a glass of water. Then removed himself to the far side of the room for further instructions.
"As long as you dont just in my way" Sebastian muttered.
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Seb looked to the bulter. "She isnt stoned or drank herself under then table did she?"
The bulter daid nothing but guesture to Lena. So Sebastian waited for what she would do next.
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If you say nat and are a rep vote so!
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The meeker punctured the note in its singular tooth and dashed off but soon Returned with a new note.
Boss man said we, the DA and I, could collaborate in Meeker related projects.
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Quote
Both of you can vote up top
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I'd like to propose a join Hemalurgy experiment of Meekers. Care to join, DA?
Signed,
Meeks
The message was delivered, of course, by a meeker.
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"Shall we go? It will be easier with state of the ark equipment."
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"I say we put it to a vote! All for leagalizing Hemalurgy say aye." Sebastian said.
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Myriad steadied his breathing. Listening to the sounds of the fight. He sheathed his bladed and pulled both cannons from his waist. He knew exactly how many shots he had until reload.
"Remember aim can be thrown off by breathing!" His combat expert called.
He breathed in and sighted on Althea. He fired but not on her head rather her hands and fired. Hoping to cause her shardblade to mist giving him and opening.
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Tbh. One can come close to making a guardian with the Index. But talking over with @Snipexe I figured it be best to put it up to the community. War hammer was approved sonic figured I give it a shot.
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While I do appreciate the help @beantheboy12. @Voidus has a system for epics. Help with scoring the powers and skills is acceptable but please dont score the weakness as that could be different depending on the Mod. The index for the most part is solid. Weakness is score based on mod assigned.
@Voidus this is my personal opinion but this still seems a but too powerful. Time is fickle and likes it's own.
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6 hours ago, Dr. Dapper said:
If we can add in Sci-Fi with the alternate universes, then I am totally in.
Although I really want to know how inter-universal travel would work.
No. Read this specific post.
20 hours ago, Lord Meeker said:A fireteam of Guardians was ripped from their dimension, and into the reckoner’s by one of these dimensionalists. They brought with them a shard of the Traveler, enabling them to fuel both their light and their Ghosts. The same dimensionalist then sent the Guardians to the Alleyverse, instead of returning them to their own dimension
No interdimensional anything required.
5 hours ago, Sorana said:I'd prefer to not add anymore sci-fi elements. We already voted, if we should implement more settings apart from Brandon's books, and decided against it. We can vote on that again, but maybe we should first finish the discussion about the universum first and then start the next topic.
So the only thing I'd consider sci-fi is the exos (human conscience put into a robot) and the Ghosts (created by the Traveler with its dying breath. They are for the most part and unexplained phenomenon.). The light is simply the magic and weapons are pretty modern day. @Snipexe and I weren't going to bring over the spaceship that the guardians have.
3 hours ago, Fatebreaker said:Something we could consider is adding Denizen regulation to inter dimensional or interplanetary travel. A barrier could be created that spans the PR, CR, and SR. A gateway would be manned by a powerful DA representative whose sole focus was inter dimensional/slash planetary travel. While not interfering with those seeking to travel, they would regulate the amount of travel and the time required to reach the destination as parameters for their experiments. They would require the proper forms to be filled out before travel was allowed as well, since the DA prides itself in its integrated science bureaucracy.
This would allow a player or even a mod to rp the gatekeeper and provide the in universe reason for the limitations of just popping back and forth. Anyone who wants to hop to another world or universe would have to rp an encounter with the gatekeeper, allowing for easier regulation by either the community as a whole or just the mods if they want to rp that. Since the DA is the most powerful group in the multiverse, they can enforce gate security.
This can be modified and workshopped of course, but it could be an in world explanation for splitting off different threads as needed.
While I am for the idea. I'd rather not have the DA in control of that...
1 hour ago, kenod said:To me the main issue with the multiple universes idea is that it causes trouble with the guild focus the RP currently has. While having a number of different, separate RPs/plot lines going on could work (looking at the Reckoners rp), guilds kind of throw a wrench into the whole thing. The problem is that we've been encouraging guild based plots a lot, with new people encouraged to join existing guilds, and having all kinds of smaller guilds around as well, with most people creating multiple characters to support each of their guilds, and generally participating in any events held by these guilds. If we split up the universes it will cause issues with the guilds interacting, and might cause most people to concentrate their characters on the universe their guild is the most active at. To solve this I propose the following solution.
Going by the idea that completely abandoning the concept of guilds is probably a no go, and that guilds only being a thing in a single universe would cause most people to concentrate there, I suggest that the minor guilds would be spread out among the universes, the universe depending on where they fit the best, with the tech guilds going into one of the mega-corp sci-fi universes for example. This also allows for multiple similar guilds to form, since they'll have to fit a theme, or because said universe doesn't have that one yet. The great guilds would have departments in each universe, though probably with a decreased level of influence, to increase the focus on the smaller guilds. On the other hand they'll have knowledge of the other universes (though most characters probably won't), and have a limited ability to travel between them, and a limited level of coordination, though each local instance will differ from the others, fitting the local theme (taking the DA, in a medieval world they'd be a bunch a alchemists, and a sci-fi world would have them be mad geneticists). This would allow for a guild based RP, but with each guild fitting their setting, and people not creating all their characters in one world because it's where their guild is active.
As for the current universe, we kind of have an issue, especially with the start of the new era just coming under way, and everybody's current characters being there. My suggestion for this would be to cut down on all ongoing plots until we only have a small number remaining, and focus only on politics in there (especially with how the politics thing is currently going that would cause a lot of people to move on different universes). We should also lock down a vision for the current universe and then double down on it. If we continue to add new things it'll turn into a main universe, which would cause everyone to stay there.
As for the new universes, I'd suggest that together with giving them unique settings we might want to add an unique magic system or quirk to existing systems to them, to make them more appealing, and to make them fit better with their themes. This might also include modifications to existing systems, to make them fit better, or perhaps even cutting systems (guess this means an unique Index for each universe, depending on their rules).
On a finishing note, I'm currently designing the setting for a magical girl style universe, if anyone is interested in joining. I might post it later, if anyone is interested, it might help nail down the idea of what these universes would look like.
I like the solution but like I said above. We figured out a way to bring them to this current universe.
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@Snipexe and I wanted to bring in destiny since war hammer 40k was approved. Here is the summary.
Destiny is a Sci-Fi/Fantasy game taking place in a post-apocalyptic Solar System. The basic premise is as follows. In the near future, a large unknown object was spotted entering the solar system, and went to Mars. Humanity launched a mission and made contact. The object was discovered to be a large sentient sphere, called The Traveler and Humanity made an alliance with it. This began the Golden Age for humanity, where many advances were made in technology. The Golden Age was incredible, and soon humanity had colonized most if not all of the planets of the Solar System. However behind the Traveler, many foes came, called the darkness. These enemies were alien foes, who were attracted to the traveler’s light, and wanted to take it for their own. They launched an attack on the Traveler, causing it to go dormant, and damaging it permenantly. The Travelers last act was to release Ghosts, small baseball sized robots that can hover. These ghosts have the ability to reanimate the dead, creating Guardians. These Guardians are warriors, helping to protect humanity and to combat humanity’s foes, whatever they may be. In order to aid in this these Guardians were given special powers, called the Light, to help combat the Darkness.
How, you might be asking, do these so called Guardians get into the Alleyverse. We know that there is at least 1 dimensionalist epic in the Reckoners, so it isn’t impossible for there to be more. A fireteam of Guardians was ripped from their dimension, and into the reckoner’s by one of these dimensionalists. They brought with them a shard of the Traveler, enabling them to fuel both their light and their Ghosts. The same dimensionalist then sent the Guardians to the Alleyverse, instead of returning them to their own dimension. These Guardians now view investiture as the Darkness’s manifestation in this realm, and so it’s their goal to eliminate it.
The powers of Guardians is as follows:
1. Resurrection: When Guardians die, they can be resurrected by their Ghost. However if they are left too long without being resurrected they lose their memories.
2. There are 3 classes of Guardians, Hunters (Scouts or Snipers) Titans (Heavy Hitters, or “Tanks” (In videogame terminology)) and Warlocks (Mages or Palidans)
Each class has several different sub classes with special abilities, called supers. These Supers can only be used roughly once per 5 minutes, and make their users harder to kill while active. They last roughly 15-30 seconds.
Hunters have Gunslingers (Who can pull a Golden Gun out of the air that fires several devastating flaming bullets), Nightstalkers (Fires a Void bow that tethers enemies in range of its arrows, weakening and slowing them) and Bladedancer (has an electric staff)
Titans have Hammers of Sol (gains flaming hammers to throw at people), Sentinels (Like Captain America but with a void shield), and Fists of Havoc (Basically Thor at the end of Thor:Ragnarok)
Warlocks have Nova Bomb (Basically just a giant Void bomb that is thrown, exploding in contact), Dawnblade (Gets a giant flaming sword, and the ability to fly), and a Stormcaller (Lightning shoots out of the fingers)
3. Increased Mobility. Guardians have increased strength and jumping abilities.
These powers are negated if their ghosts are damaged
Restrictive qualities to the light agreed upon by us. Being pulled over to this dimension the guardians light is restricted. Not gone. The mentioned light abilities take longer to charge limit to one super ability and a guardian can't be revived unlimited times. Upward of nine max.
There should be a poll above. Tell us what you think. If it is approved then @Snipexe and I will make a Index score sheet.
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Myriad saw Sebastian get hit with a superpowered riot. Idos Sebastian Ainz was his to bring down.
"You know what to do." A voice from the outskirts said. A voice he could only hear.
He did something they would not expect. He blocked the attempt to trip him up. Stopped Devaan from grappling him.
He disengaged from his combat with Hellbent. He shot at Althea three times as he closed the gap between him and Max. Once he reached the rioting man. He delivered a blow to the side of Max's temple. Knocking him out would do.
****
He was hit with a powerful blast of emotion and crumpled. That few seconds would cost him. A new masked form. He took in what was happening. Myriad was dashing towards Max. The message was clear. Switch. He wire himself towards Hellbent.
He kept his distance, firing lines at Devaan as he swung around the man.
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Good thing you have two
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Alleyjoke about assuming gender.
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Destiny: United
in Inactive RPs
Posted
"No response." Sienna looked at him.
"Figures. I need a vantage point." Enigma-2 replied.
"Climb a tree?" His ghost suggested.
Enigma-2 shook his head. "Remember that hill where we killed that fallen captian not to long ago? That'll be good enough."
He started off at a jog headed due north. There weren't any enemies, which concerned him. He kept his hand cannon handy and kept running.
He reached the hill and shot a flare. He turned to his ghost.
"That might have not been the wisest idea."
"You think?" Was the reply.
He check his ammunition in his cannon and his rifle. He could hear the sounds of the fallen approaching.
"Make a final call."
"If anyone can hear this we are a lone hunter guardian. Please respond. Over?"