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Devotary of Spontaneity

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  1. Night 2: War on the Horizon Alson addressed the four members of the Cavalry Courier Service under the supervision of Mayor Eldao and Linaan II. “The New Empire’s demand that the Kaltyr Alliance submit to subjugation means we are at war. We have only nine days before the Imperial Army arrives, so you’ll have to travel quickly. Take two horses each and deliver this message with the Tresting Ferry Service. When you arrive in Valtroux, have them disseminate our request across the entire Alliance for immediate reinforcements. We will attempt to stall the New Empire for as long as we can, but we can’t hold out against the forces that assail us. Do you understand your mission?” The four affirmed their orders. “The New Empire’s army is coming from the Southeast,” Linaan II warned. “Don’t get caught by them. Further, we cannot guarantee that none of you serve Ruin or the New Empire. We’ve checked you, your horses, and your supplies for poison, but we can’t be too careful. Stay within visual range for communication, but stay out of each other’s crossbow range until you’ve confirmed Tresting has received our message.” None of the CCS looked pleased to be accused of treachery, but they were even less willing to risk being betrayed. The four took their horses and Tyrian Falls’ only hope with them, leaving at five minute intervals. “I still think you should’ve gone with them,” Alson accused Linaan II. “You can match a horse for speed and never tire or rest, no treachery could befall you, and you’ll be a liability if the Ventures come here personally.” “Now, now,” Eldao chided, “we agreed that Linaan can still be useful here. Plus, the courier service is her purview.” “I know,” Alson grumbled. “I just hate relying on so few people. They better not fail.” Across town, Oleinda was recruiting her insurance policy. She knocked on a door with four handles arrayed 90 degrees from each other. A voice came from inside. “I’m afraid my uncle is not accepting visitors.” “This is for an official council mission,” Oleinda replied. “As an instrumental part in defeating the last Spiked invasion, my patient cannot be compelled into further military service.” “We don’t want him to fight, we want him to evacuate.” Silence from inside the dwelling. “Just let me talk to him,” Oleinda huffed in exasperation, sliding the long, pointed key into the lock and rotating the door handles. Inside, an irate Antania scowled at Oleinda, hands on her hips. “Since I can’t stop you from doing whatever you want, fine. You can talk to him, but if you get him killed, you won’t have to worry about the New Empire or the Spiked ever again.” “That won’t be necessary,” Oleinda ground out, before turning to address Donn Keihote. The man was sitting in a chair facing away from the door, wearing concealing clothing to cover what Oleinda knew to be burn scars from a devastating alcohol explosion, only visible on his arms where he’d rolled up his sleeves. He had his hands on a scraped together pile of charred bones and blackened viscera soaked through with Horneater White, the only remnants of the Kandra WitLees. “I’m almost done,” he muttered, sticking pieces together with delicate care as if they were still recognizable. “Any minute now, and I’ll be able to put him back together again and thank him for saving me. Kandra are supposed to be invincible, you know.” “You’ve been working on this for a year,” Oleinda pointed out. “You can’t fix him if you’re dead, and he’ll still be here after we drive out the Spiked a third time. Just for the time being, until we’re safe, we’d like you to evacuate to Tresting.” She handed him a box containing a bag of clips, vials of steel, and a steel tablet. “I know you can’t walk unaided, but you can still steelpush your way there, right? If you deliver this tablet to Tresting’s council, they’ll be able to help you, and maybe even him.” “Let me see that,” Antania demanded, grabbing the tablet and glancing over its contents. She looked up at Oleinda and nodded, scowling for a moment before turning to her uncle. “It’s a good deal. Let’s get you to safety, like she says. I’ll stay here and look after WitLees for you, okay?” Donn Keihot looked up for the first time. “Very well,” he accepted. “I shall complete this quest with all due haste. Don’t let anyone touch him while I’m gone.” And so, the gallant Donn Keihote flew forth to deliver news of war. Sidor watched as one after another, votes piled up on Char. Even after the excitement of the previous day, people were willing to give Murph a break. His armaments were being fast-tracked towards mass production after all, even though he would no longer be in charge of the project. Instead, attention turned towards the hobbyist who’d briefly been listed as equally deserving of execution the previous day. Ruin’s influence, Sidor thought, but had Ruin intervened to save or condemn Char? She wasn’t sure, but the town wasn’t willing to give them the benefit of the doubt. Late and ultimately temporary pushes towards a man who claimed nothing but loyalty to the town and one who talked a lot but never revealed anything personal merely solidified public opinion that Char must be the guilty party. By sundown, the sentence was ready to be carried out, but Char was nowhere to be seen. They’d only been to the town square once that day, only to disappear without accusing anyone. Luckily, Sidor knew where they might be. They’d been spending a lot of boxings on glassblowing recently, not willing to train to do it professionally, but enough to attain amateur status, and perhaps enough to manufacture daggers suitable for killing Tyrian Falls’ allomancers. She led Char’s accusers to the Master glassblower's furnace, and sure enough, there was Char, blowing molten glass into a dagger mold. They looked up to see the crowd approaching. “Oh hey, everybody! Sorry for not showing up today. I figured I’d need a weapon to defend myself, what with all the Spiked around. I hear some of them might be mistings.” The assembled executioners didn’t give Char any further chance to defend themself. Their blowpipe was seized, and molten glass blown into their face. Char tried to scream, only for the glass to burn out their throat, killing them mercifully quickly. Their body and possessions were searched extensively, but nobody found any signs that they had any connection to Ruin. Charcoal Hyena has been executed! They were a Village Smoker! Vote Count: Charcoal Hyena (9) - Amber Vulture, Amethyst Scorpion, Azure Mouse, Chartreuse Penguin, Coral Swan, Fuchsia Ostrich, Pearl Chameleon, Quartz Zebra, Salmon Meerkat Salmon Meerkat (3) - Magenta Albatross, Onyx Flamingo, Saffron Iguana Pearl Chameleon (2) - Oxblood Beagle, Sage Kangaroo Amethyst Scorpion (1) - Sapphire Elephant Azure Mouse (1) - Mauve Crocodile Mint Heron (1) - Opal Lion Saffron Iguana (1) - Mint Heron Night Two has begun! The turn will end on Monday, January 8th at 6:00 PM PT/ Tuesday, January 9th at 2 a.m. GMT / 1 p.m. AEDT. Player List: PMs are open!
  2. Day 2: A Change in Tune Sidor confirmed her inventory of Murph’s arsenal, announcing her findings to Oleinda, and Linaan Prime up on the roof of the guard tower. “Seven crossbows, plus the two we confiscated today. One longbow, unstrung. Three ballistae. 127 steel crossbow bolts, 64 of stone, 23 of glass. 30 ballista spears. Casting molds for bolts, active production of ballistae and crossbows.” “That’s a lot of anti-Misting projectiles,” Oleinda opined. “We’re supposed to be fighting Koloss. “Linaan’s reports indicate the Koloss army is accompanied by mistings, and always at least one Mistborn who appears to be responsible for commanding them,” Sidor replied. “Still, the ratio is skewed.” “We need to get all this to Afandor in defense.” “We need to find out what Cel knew of this first, as Murph’s representative. Tyrian has moved past artisan crafting except for individual use and hobbyists. If Murph intended these weapons to be used by the town, there should have been permits, plans, labor assignments. We’d have far more of everything had this operation been Manufacture-run with a proper workforce instead of just one craftsman and two apprentices.” “Agde wouldn’t have signed off on the raw materials needed for that until very recently. Every agriculture worker is focused on food production, not wood gathering.” Linaan Prime dipped her head down through the window whiskers twitching, interrupting the conversation. “Linaan II’s lost contact with a nearby patrol. Let’s go.” Sidor’ rushed towards the window, allowing herself to be scooped up and deposited on Linaan Prime’s back as her claws dug into the gaps between the stones of the tower exterior. Oleinda hesitated, not wanting to fall 15 meters to her probable death. “Come along, little allomancer,” Linaan Prime purred. “Surely, you’ve fallen from greater heights with a Coinshot before.” Oleinda trusted Afandor’s ability to protect her from a fall more than Linaan Prime’s, but she wasn’t about to get left behind. She took the hand of Sidor’ and closed her eyes as they accelerated down the tower, leaping off halfway down. She braced for impact, but even with her mass split in half, Linaan Prime more than matched Sidor’s 90 kg, and her densely packed layers of muscle and fat combined with feline agility cushioned the landing enough that none sustained injury. As soon as they landed the trio rushed to the spot where Linaan II had last heard from the missing patrol. Her second body opened her mouth to explain the situation, but the only thing that came out was an image. Oleinda made a face, but this too came out as an image. Unwilling to explain further, Linaan II merely discarded her skeleton and rejoined Linaan to prevent memory loss, leaving the bones where they lay as everyone rushed towards whatever was distorting their speech. Tune was having the time of his life, even as he and the dwindling patrol fought desperately against a Spiked. popped out of him unbidden, illuminating a hooded figure ramming a dagger through the eye of the second to last of four original patrol members. Tune hadn’t thought to bring any weapons, but he grabbed a fallen dueling cane and stood up just in time to see the last of the patrol get cut down. Pointing the cane at the Spiked, projected outwards. The Spiked hesitated, wavered, and ran. Tune only had a few moments to exult in his survival before Linaan came bounding up, Sidor’ and Oleinda close behind her. Before any of them could call out to him and trigger yet more images, a spike came hurtling through the mist, impaling Tune through the throat. “Tune!” Oleinda cried out, her words returning immediately upon Tune’s death. Linaan sniffed the air, searching for the trail of the Spiked, but her olfactory system wasn’t as advanced as an actual cat’s without extensive brain remodelings unsuitable for a human template, and the smell of blood and fresh corpses overpowered her nose. “He’s gone,” Sidor declared. “We must report these deaths to Afandor and demand tighter patrols if one Spiked can kill five people singlehandedly. Linaan, can you handle the corpses?” Linaan was already hard at work, using fangs and claws to strip the dead down to their skeletons, to be stored for future use. Oleinda had to quickly turn away to avoid throwing up. “Yes, we’ll do that,” she managed. “Future patrols will be outfitted with projectile weaponry.” She walked away with Sidor, muttering under her breath. “How do you put up with that thing? It’s a wild animal. It only looks like a woman so it can prey on us, and only fights the Spiked to keep us to itself.” Emerald Falcon has been killed by the Spiked! They were a Villager! Day Two has begun! The turn will end on Sunday, January 7th at 6:00 PM PST/ Monday, January 8th at 2 a.m. GMT / 1 p.m. AEDT. Player List: PMs are open! Tineye Messages:
  3. Note that the current D1 vote count is correct. Vote tally issues have been resolved.
  4. Night One: Endspoken Before the hour was out, Varn and Thur had managed to affix not one but two steel tablets to the weathered noticeboard in the town square of Old Tyrian, still bearing the scars inflicted by Scimon Tlag’s final assault. The first was the one Varn had read out loud in the council room. The other laid out a more detailed version of the New Empire’s annexation plan. As decreed by Emperor Venture, Empress Venture, and General Cett, the people of Tyrian Falls are to be citizens of the New Empire, with status accorded to them by its laws regarding birthright and trade. The local government of Tyrian Falls is to remain in place, with its members elevated to nobility, under the regional command of General Ashweather Cett and overall command of Emperor and Empress Venture. The New Empire is to protect the people of Tyrian Falls from the Deepness and Ruin’s agents to the extent possible given available resources. Tyrian Falls is to serve as a staging ground and supply depot for a march on Fadrex City. Tyrian Falls is to help the New Empire annex the remainder of the Kaltyr Alliance in preparation for a march on Urteau. Any allomancers or those with weapons training are permitted to join the New Imperial Army. Non-essential personnel, as decided by the New Empire, are to evacuate to the Central Dominance to escape the Deepness. Those lacking a useful trade are to be farmers. These terms are to be finalized when the New Imperial Army arrives in Tyrian Falls 10 days from the delivery of these tablets. Few residents were pleased by these messages, with responses primarily expressing fear and anger towards the incoming army. Most vehement among them was the carpenter, Murph, who was hawking his projectile weaponry as the town’s best chance against the New Empire’s Koloss army. To demonstrate the efficacy of his wares, he leveled a crossbow at the apothecary Bartleby and pulled the trigger. The crowd that had been milling around reacted in alarm, but nobody was faster than Bartleby. The steel-tipped bolt, designed for killing Koloss, proved a liability as Bartleby burned steel and deflected the projectile, smashing it to pieces. Undeterred, Murph dropped his unloaded crossbow and drew one loaded with a stone bolt. He was just about to fire when Linaan II jumped between the combatants. “Enough!” she growled, claws fully extended, as Linaan Prime moved to corral Murph and Afandor confronted Bartleby. “We’ll settle disputes as a town, not by dueling in the streets.” The crowd, riled up by their twin fears of the Spiked and the New Empire, demanded blood. Most, cheered on by Tune and the M pair, spoke in favor of Murph’s death. What kind of person advertised weaponry by killing a bystander? Maihler even accused Murph of showing the same casual disregard for life as the infamous Scimon Tlag did, or at least that’s the interpretation Murph’s detractors took. Other than Murph, only one person championed the cause of killing Bartleby, but since Sasha de Vries was a detective, enough people took her seriously that Bartleby was in serious danger. “Plus, he’s clearly a powerful allomancer,” some whispered. “Bound to get a cushy spot in the New Empire if he defects.” None of that was enough to shift the prevailing opinion that Murph, as the aggressor, should be the one to pay the price. Linaan Prime bared her fangs towards his neck to carry out his sentence, but before she could take the fatal bite, a new figure appeared out of the mists right behind Bartleby, his shredded clothes fluttering like a Mistcloak. “Die,” pronounced the Endsayer, piercing Bartleby through the heart with an obsidian dagger. The witch doctor crumpled to the ground, quickly dying from a wound no salve or poultice could treat. Attention immediately shifted away from Murph, who took the opportunity to slink away back into the mists. Bartleby was found to have drinkable vials of all the common metals on him but no spike, while the Endsayer refused to speak another word even as he was taken into custody. Ivory Dragonfly was executed! They were a Village Mistborn! Vote Count: Chartreuse Penguin (3): Azure Mouse, Emerald Falcon, Onyx Flamingo Ivory Dragonfly (3): Amber Vulture, Chartreuse Penguin, Fuchsia Ostrich Charcoal Hyena (2): Amethyst Scorpion, Oxblood Beagle Coral Swan (2): Sage Kangaroo, Salmon Meerkat Onyx Flamingo (2): Magenta Albatross, Pearl Chameleon Saffron Iguana (2): Cream Tuatara, Melon Dingo Amethyst Scorpion (1): Sapphire Elephant Azure Mouse (1): Opal Lion Cream Tuatara (1): Saffron Iguana Melon Dingo (1): Charcoal Hyena Oxblood Beagle (1): Mint Heron Salmon Meerkat (0): Coral Swan Sapphire Elephant (1): Ivory Dragonfly Night One was begun! The turn will end on Friday, January 5th at 6:00 PM PST/ Saturday, January 6th at 2 a.m. GMT / 1 p.m. AEDT. Player List: PMs are open!
  5. Slightly less than 3 hours left in the cycle! Reminder that if you've given your character a name/cosmetic role, please send it to your GM PM to get those added to the next player list.
  6. “To the people of Tyrian Falls, members of the Kaltyr Alliance” Steward Varn read to the Tyrian Council from a steel tablet, the only loose metal permitted in the council room, “The apocalypse has come, my friends. Ruin has been unleashed unto these lands, and we shall none of us survive save by working together. It is our pleasure to welcome you as citizens of the New Empire, that we may stand together as one against this threat. Signed, Emperor and Empress Venture.” “Hah!” Education Thur laughed. “That’s it? No mention of what ‘citizen’ of their Empire means, no threat to have us put to the sword if we refuse?” “That is it,” Varn confirmed. “Can we afford to refuse them?” Agriculture Agde asked. “Every day, we lose more and more farmland. This season’s harvest is heading towards complete disaster. Even if Urteau joins our Alliance, we may lack the resources to survive a single year.” “You think the Empire would provide us anything?” Manufacture Cel demanded. “They will strip us of our supplies, commandeer our production, and subjugate our people. We will not submit to another Empire so soon after freeing ourselves from the last one.” “The leadership of the New Empire freed us from the Final Empire,” Allomancer Oleinda cut in. “Empress Venture slew The Lord Ruler herself.” “The Tyrant Preservation merely selected new champions to replace His old one,” Intelligence Linaan argued, flicking her ears back in irritation, tail tightening around Sidor’s wrist. “Every investigation into the New Empire agrees that the Imperators and especially the Kings will continue noble rule just as it was during the Final Empire.” “Do you expect to fight back?” inquired Defense Afandor. “Your own reports demonstrate the futility of that. We have 200 soldiers on active duty. If I call in the reserves, I could command a force of perhaps 500, 35 of those Allomancers. We face 5,000 Koloss on the move,that many again along with an equal number of human soldiers within range to join them. A fraction of that army would be enough to wipe us out, especially with all the sabotages that have been happening recently. I was here last time that happened, we all know what that means.” “I’ve dealt with the Spiked twice, more than any of you,” Sidor replied. I know how to root them out, how to trace their supply lines back to the source and uncover their conspiracy. Once they are dealt with, we can face the New Empire in negotiations with the might of the Alliance by our side. We will possess the leverage to make them deal with us with trade, rather than military force. They’ll be willing to pay us in food and boxings for the privilege of marching on Fadrex City unimpeded.” “Do not count on our unconditional support” Alliance Alson cautioned. “Vital town though you may be, you do not possess the authority to make a deal on behalf of the entire Alliance, especially since your negotiations risk warfare.” “Enough,” Mayor Eldao declared. “It is clear that we will not come to an agreement today, and a matter of this import must go before the people as well. Oleinda, Afandor, Sidor, Linaan, you have experience fighting the Spiked. Take care of our saboteur problem and make ready the defenses. Agde, Cel, you two are responsible for repairing every act of sabotage and protecting our resources against further ones. Thur, Varn, you are to share the New Empire’s ultimatum with the populace and gather public sentiment. Alson, help me get us the authorization to negotiate with the New Empire on behalf of the Kaltyr Alliance.” “A proposal has been set forth and seconded,” Steward Varn announced. “All in favor?” Every hand went up, save Eldao’s as she lacked a vote. “The motion passes unanimously. As a final reminder, although everybody here except Intelligence Linaan was today found to lack Spikes, there is no guarantee this will remain the case. Every councilor must be accompanied by at least one individual similarly spike-free at all times. This meeting is hereby adjourned for the day.” Oleinda, Afandor, Sidor, and Linaan walked out together in their respective pairs. “Hah, to think we have to deal with the agents of Ruin and Preservation at the same time,” Sidor’ complained. “Surely it must get easier,” Oleinda offered. “We have experience on our side, while Ruin doesn’t care about the agents He throws at us enough to inform them of His past failures.” “Nothing to say of Preservation’s emissaries, hmm?” Linaan purred, fangs bared over Sidor’s shoulder. “Eager to regain your noble status under the New Empire?” Afandor frowned. “Enough of that. We may have left Tyrian Falls after the last attack, but in our travels we came to agree that the Kaltyr Alliance is the best hope for the future. We cannot -” He was cut off by a scream followed by an incessant howl, and all four broke off their discussion to rush in its direction. Linaan reached the scene first with her enhanced speed even with a bipedal skeleton. By the time the other three arrived, panting and out of breath under the wide-eyed gaze of a gathering group of spectators, she was comforting a forlorn dog mourning the death of her human, the Coinshot Onidsen. An obsidian dagger impaled his heart, a note tied to the hilt read merely “Rache” over and over in barely intelligible handwriting. Even as they watched, the letters blurred, merging together to form a new message. “Welcome, my children, to the end of the world.” Onidsen was killed by the Spiked! He was a Village Coinshot! Anniversary Game 10 has begun! All PMs have been sent. If you can't get into your anon account, please let us know as soon as possible! A few quick reminders, clarifications, and whatnot: On anonymous accounts: do not post with your anon account in any thread but this one. Do not post with your personal account in this thread. You can follow the thread or the forum with your anon account if you so choose. All PMs from past games should be gone already, but if there are any remaining except your logbook please just delete them. You can add your personal account to your GM PM, but we do not recommend it, as it leads to substantially more mistakes. If you want to add a cosmetic role or character name/description (and please do!), DM it to me or Elan (preferably on your anon account) and I’ll add it into the next player list. The answers to all rules questions and clarifications will be put in the doc as well as the thread. VILLAGE: Win when all Spiked are dead. SPIKED: Win when they outnumber the village, or otherwise can no longer lose. The turn will end on Thursday, January 4th at 6:00 PM PST/ Friday, January 5th at 2 a.m. GMT / 1 p.m. AEDT. Clarifications: Player List: PMs are open!
  7. The inhabitants of Tyrian Falls moved quickly to take advantage of their second victory against the Spiked. No longer just a refuge, Tyrian Falls has spent the past year forming coalitions with nearby populations in the former Western and Northern Dominances, all intent on forming a government free from the tyranny of the Final Empire with its Steel Ministry and Noble Houses. Tyrian Falls itself had thrived, grown to become a town and a critical production center. Yet, the curse of Tyrian Falls could not be so easily defeated. Recently,the Mists have begun to linger even during the day. Ashmount Tyrian spew more and more ash into the air. Devastating earthquakes rip the ground open. Plantations rapidly restructured into prioritizing food production struggled to feed everyone as these disasters rendered more and more farmland unusable. Squeezed between the armies of Fadrex City to the west and the New Empire to the South, a desperate attempt to form an alliance with Urteau was made. These efforts have yet proved unsuccessful, as Ashmount Kalling laid waste to the intervening land, and neither party was willing to commit to an agreement without a dependable supply line permitting trade and travel. While negotiations were ongoing, Tyrian Falls came under assault once more. The New Empire’s Koloss have been spotted rounding Lake Tyrian in its direction, while the sickeningly familiar signs of sabotage have begun to appear in the fields and the forges, in the wells and the walls. Should Tyrian fall here, Urteau will walk away from an alliance, abandoning its neighbors to the ravages of Empire and Ruin in order to pursue self-sufficiency. Yet again, it falls to Tyrians to root out the saboteurs before the Koloss arrive. Welcome to Anniversary Game 10 and another year of SE! @Elandera and myself will be the GMs, and @Elbereth will be the IM. This is an anonymous game so don’t sign up in the thread. Please sign up by PMing me or Elandera privately. You can message us here, on Discord, or wherever else you like, and you'll be in so long as we respond with a "noted" within a day or two. Do your best not to indicate whether or not you're playing to anyone else. If you want to spectate, PM me and I'll send you a link when the game starts. Check out the rules below and pick a cosmetic role if you wish before signing up. Rules: You can find the rules in a doc at this link, nicely formatted for your convenience, but you can also read them below. (Doc will be edited to fit current game) Alignments: VILLAGE: Win when all Spiked are dead. SPIKED: Win when they outnumber the village, or otherwise can no longer lose. General Rules: 48-hour days, 24-hour nights. Vote minimum is 1. Ties are decided randomly. Final votes will reflect the number changed by manipulation, but not the names. Unsuccessful attacks will be announced as “____ was attacked, but didn’t die!” with no differentiation between Thug and Lurcher protection. Spiked vs. Coinshot attacks will be differentiated in the write-up, including if the attack is unsuccessful. Group PMs are allowed. Spiked are not guaranteed a role. There are no secrets. There is an inactivity filter of two cycles. You must post in the thread, or be replaced/removed. One action per turn (two allowed per cycle). Roles: THUG: They can survive a single attack. If they are killed during a night or day cycle, they survive and this will be revealed in the write up. If they are attacked again, they die… finally. TINEYE: They are messengers and are capable of writing messages to the town while remaining anonymous. Each night, they can send a message to the Game Master. The GM will then post it within the write up at the start of the next Day. As long as a Tineye is alive, players can send Private Messages back and forth. Once no Tineye is alive, they can no longer deliver messages, so no more PMs. SMOKER: The Smoker is undetectable and they can extend this power to one other person each night*. If scanned by a Seeker, the smoker or the person encompassed within their coppercloud will show up as being Smoked. Alternatively, the Smoker can turn their coppercloud off. This would allow them to be scanned accurately as a Smoker. In addition to being undetectable by the Seeker, the Smoker and their target are unaffected by emotional Allomancy. As long as the Smoker is using their coppercloud, a Soother or Rioter cannot change their vote. *Smokers can choose on D1 whether they want their copper cloud on or off, applying only to themselves. SEEKER: The Seeker can sense when someone is burning metals. In fact, they have gotten so good that they can tell whether someone is spiked or not! Once per night, the Seeker can target someone to learn their abilities and alignment. COINSHOT: The Coinshot does what they do best. They push metals around; specifically into other people’s bodies. Once per night, the Coinshot can target a person for death. Unless otherwise disrupted, that person dies. LURCHER: Where the Coinshot pushes, the Lurcher pulls. Once per night the Lurcher can target someone and that person will be saved from death. A Lurcher cannot target the same person two nights in a row. SOOTHER: Their ability to dampen emotions puts them and the Rioter in a very special position. During the Day, they can negate one person’s vote. The change will be anonymous, but since I will be posting voting results at the end of each day, those that are observant should be able to tell what votes were changed. RIOTER: The Rioter works in a similar fashion as the Soother, except once during the day round they can change one person’s vote. Using this power does nullify their own vote though. They are still capable of voting, but their vote will not be counted. The change itself will be anonymous, but since I will be posting voting results at the end of each day, those that are observant should be able to tell what votes were changed. MISTBORN: They have the abilities of all of the above, but will only be able to use one per cycle. At the beginning of every day, the Mistborn will be told which ability they have and they can use that ability until the next night. If a previously held power would be received, the die is rerolled, and the new power is granted regardless of whether or not it was previously held. VANILLA: You have no special powers, but you still get a vote every day. Who knows? Perhaps you were meant to be the one to save the town! Not all stories are about the strongest people in a group. Additional notes: Cosmetic Roles: You are highly encouraged (though not required) to take a cosmetic role. Use it however you wish and include it however much you want in your posts. This is simply for fun and for RP creativity. Anonymous Account Rules: Sign-ups will close Tuesday, January 2nd at 6 p.m. PT / Wednesday, January 3rd at 2 a.m. GMT / 1 p.m. AEDT. Quick Links: Current player count: 25/30
  8. Exing me doesn't give any information other than that Archer was hit by pattern or e!Mat or e!JNV N0. Wizard was hit by Mat N0 and/or N1 presumably. If Hael wasn't hit and isn't evil, then neither JNV nor Wizard are the Forsaken. Forsaken Hael with e!Mat could've claimed whatever he wanted whenever and didn't have to be so cautious, but still possible. I don't think there's a mechanical reason Aeoryi can't be forsaken except the thief taker claim, which hasn't been counterclaimed w.r.t pattern degradation. I can't stay to figure this out though so I guess stick on Mat? Don't really like that. I'd like another scan other than mine on JNV but don't know if we can get that. I'll vote Hael if anyone's willing to join, since Mat presumably isn't Forsaken.
  9. Nobody, according to claims. Edit: Archer did but I scanned him as village N0 so I don't think he's lying about using it. I suppose evil Mat could have targeted anyone N0 but get his flip first.
  10. If you were evil. Would require you to bet everything on having an inn/apo teammate as Forsaken, so quite unlikely. JNV would poison you if non-Forsaken Darkfriend, again less likely than Mat being one. That they're one of the Darkfriends, but the alignment, not the role. Mat.
  11. Gleeman learns alignment, not role. And one villager also scans as elim.
  12. So Raven shot didn't do anything. Drunk, poisoned, or lying. Assuming drunk, possible second targets are Wizard, me, Aeoryi, and JNV, in something like that order depending on other alignments. JNV scanned as elim, but that’s untrustworthy with how many things that can go wrong.
  13. 2/3 chance on Aeoryi wasn't comfortable when I thought that was true, and I don't think the odds of Mat being evil are that high. We'll still be able to get all the information by scanning people outside the Mat group. No Exe.
  14. So we have claims from everyone except @JNV and @Haelbarde. Anything useful for you two?
  15. Does that mean it started out by rolling Aeoryi randomly out of all players?
  16. It would be weird if it was the random thing since that would mean the Watchman knows the first person is probably the villager while the latter two are probably evil. Looks like we're relying solely on Raveness to tell us how it works.
  17. Now I'm confused. You can't have chosen three people at the start if drunk can make watchman see two villagers. Do you roll a random person, excluding people from categories watchman has already seen? That would say nothing about Aeoryi’s alignment.
  18. Edit: 2/3 isn't comfortable for an exe D1, but Raveness can only be evil with Mat unless Mat was poisoned I think Specifically, say Raveness was supposed to see a Darkfriend. Is it then 50% chance of seeing the Forsaken, 50% villager, or does it skew village? Raveness could also be lying and I'm not sure how we could tell. Not certain enough to be comfortable exing Aeoryi D1.
  19. So that means if you were due a village slot, Aeoryi is Forsaken or Darkfriend. If you were due a Darkfriend, she's Forsaken or villager. If due Forsaken, villager or Darkfriend. I think that still means there's a 2/3 chance she's evil? Unless villager is weighted higher since there's more of us.
  20. Clearly, it means she's not a villager, darkfriend, or Forsaken : p Wizard. Is that everyone Dragon covered?
  21. Forsaken knows one role not in the game according to the approval PM, but I don’t see that in the rules. What question did you ask? I gleeman scanned you as village.
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