Jump to content

Aon Ati

Members
  • Posts

    157
  • Joined

  • Last visited

Posts posted by Aon Ati

  1. 1. Feruchemy.  Most practical for fighting, traveling, and using other magic systems.

    2. Mistborn.  Arguably the best warrior based magic in the Cosmere.

    3. Awakener.  The magic system with the most versatility.

    4. Knight Radiant.  A super knight whose job it is to help people? Yes please!

    5. Elantrian. An extremely flexible magic that has a lot of unexplored potential.

    If I could pick and choose my magic: Fullborn.

  2. I'm going to say Oathbringer. Hero of Ages is a very close second. But I choose Oathbringer because it was EPIC. The first two books of Stormlight Archive had already established that Roshar was an enormous world with so much to explore and discover. But OB exploded with world building that made Roshar a even bigger planet. The Unmade, Urithiru, the Fused, several new cities, Aimia's implications, worldhoppers everywhere, Shadesmar field trip, and more. The characters have never felt more real to me, and there are several moments that still get my blood pumping when I read them. I love this book and can't wait to find out what happens on Roshar next.

  3. Hello 17th shard. I was recently looking at the Coppermind's listing of the Metallic arts and noticed a pattern about Hemalurgy. All metals that belong on the periodic table( iron, tin, copper, etc.) only steal human traits: strength, senses, mental fortitude. Only alloys seem to steal Allomancy and Feruchemy. However, on the Coppermind's list of what each metal steals it has gold and aluminum, two periodic table elements, stealing Feruchemical and Allomantic powers. Now gold is only listed like this because of the Mistborn Adventure Game, on the actual wiki page of gold it is listed as unknown. But aluminum is listed in the Ars Arcanum of Hero of Ages as stealing Allomantic Enhancement powers. This breaks the apparent pattern of the metals. Is this an intentional divergences or is it like when brass and electrum's Feruchemical powers were mistakenly switched? Thanks.

  4. There are three men in the hospital whose wives are giving birth.

    A nurse comes out and says to the first man, "Congratulations, you have twins."

    The man says, "That's odd, I actually work for the Minnesota Twins."

    A second nurse arrives and says to the next man, "Congratulations, you have triplets."

    The man says, "Fascinating, I happen to work for the 3m company."

    The third man, after hearing the other two, begins to walk out with a look of panic. The nurse calls after him asking, "Sir, where are you going? Don't you want to hear about your wife's delivery?

    He replies, "I work for 7Up."

  5. Hello everyone. I was wondering if anyone knows the meaning of Threnody's planet symbol shown in Arcanum Unbounded.

                                                                                          

    I think it's really cool but I don't know what it means, if it even means anything at all. So I thought I would ask all of you. Thank you.

  6. Rule 87. There are several species of animals to avoid in a fantasy world at all cost.

          1. Wolves. These are the absolute worst animals to run into in a fantasy, especially in the woods. They can be cunning and usually travel in packs. Nine times out of ten these creatures are servants of evil. If one comes across a wolf pack the proper response is to run in the opposite direction as fast as possible or if it is just one, kill it without hesitation.

          2. Snakes. These animals are extremely famous for being the bad guy in fantasy. In fact, anything with scales should be under constant watch by you or your group.

          3. Spiders. There are a few cases where spiders have been helpful to the hero, but most of the time, dealings with these creatures ends up with the protagonist tried up in their webs.

  7. 75. Learn sword play. There's a good chance that you will be attacked by some monster and a sword will probably be the only available weapon in many situations.

    76. Never accept a drink from another person. If it's someone you don't know, the drink has been poisoned. If it's someone you know, there is a good chance that they either are a traitor, are a bad guy under an illusion of a good guy, or they are unknowingly giving you a poisoned drink. Keep a personal water jug and never have someone else fill it for you.

  8. Rule 51.  Make an animal friend.

           Preferably one that can kill your enemies. A hamster is not the best idea for a guard animal, unless that hamster has reality altering powers and looks adorable while laying waste to your enemies. In that case, make that hamster your friends at any cost. A more practical animal is a dog/wolf, big cat, etc. 

           WARNING: there is a 90% chance that this animal friend will die by the end of your quest, most likely by sacrificing themselves for you. To avoid this, lock it in a concrete room (leaving food and water), place several boulders in front of the door, place guards who own their lives to you in front of the room to keep your pet in, and only after that are you allowed to go on the final part of the quest. This might seem harsh but this will significantly decrease the chances of your pet following you into danger.

  9. I'm sure that I'm not alone when I say that I often imagine about living in a fantasy world. All the cool magic and creatures would make a fantasy land a great place to live. But as I continue to indulge in fantasy media, I have noticed a couple of patterns of behavior that, if acted out, lead to a character ending up in grave danger. This thread is designed to gather knowledge on what and what not to do in a fantasy world. These are my big three rules:

    1. Never summon a demon, spirit, etc.

        No matter the book, movie, or even video game, every time a person tries to summon some supernatural creature to use in some way, it usually ends with the summoner being attacked/killed by the creature and it then being the main source of conflict for the rest of the story. When ever I read or see someone in a fantasy world about to do this, I automatically know what is about to happen.

    2. Never touch treasure that you or someone else happen to find.

        I've noticed that treasure that is just laying on the ground in the middle of nowhere in fantasy has a high percentage of being cursed or belongs to a very scary individual.

    3. Always be kind to strangers in the woods.

        There is a chance that this person is not trustworthy, but better safe then sorry. It could be a kindly old wizard who could grant you a wish. Or turn you into a frog if you annoy him.

    Those are my rules for surviving a fantasy world.

  10. 1 hour ago, Ammanas said:

    Well that's just about every book being published nowadays. Unfortunately their is a very loud minority of Social Justice Warriors that are screaming for more "diversity" in literature. It's all rather silly, but I can't really hold it against authors because this is, unfortunately, the agenda that publishers are wanting to push. I really don't let it bother me, because in many respects we are living in such a great age for Fantasy and Science Fiction lovers with many very high quality series being published at the moment. That being said I respect your opinion, even if I disagree with it. Just wanted to comment on that section of your analysis.

    Thank you for your comment and I do agree with you about the publishing industry standards. I actually don't have any problems with there being more diverse characters in books. I just can't stand it when an author adds in a character like this and their only purpose is to appeal to that demographic for better book sales. In Ready Player One, the character of Aech is where this comes up and it annoyed me so much.

  11. My controversial opinion is that Ready Player One is one of my least favorite books I have ever had the displeasure of reading. I went in expecting a fun, lighthearted romp through 80's and 90's pop-culture with interesting and appealing characters. What I got was a hollow story with a moral literally shoved in at the end and characters that, at best, were people I would not want to be around in real life; and at worst, were people simply created with certain characteristics that would sell more books to diverse people groups instead of developing personality. I found the bleak outlook of the book unwelcoming and how there was no central motivation for the characters throughout the plot except money and power. During the last battle I thought the main character was going to give a rousing speech to all the players to rather them together and fight. But that never happens (but by the look of the trailers, it does happen in the movie). And the only reason the main character wins in the end is not because of skill or outsmarting the bad guys, he just got lucky by finding an item that would save him. I'm pretty sure that is called a Deus ex Machina. To sum up my thoughts into one sentence, this is probably the first time in my life that I am looking forward for the movie to be different then the book. Thank you for letting me rant.

  12. I'm going to have to go with the Three Metallic Arts; Allomancy, Feruchemy, and Hemalurgy. I can't choose just one since they all intertwine with each other. You can go into so much detail with each one but can remain simple when explaining it. And combining them creates even more possibilities that can access the Cosmere and other Investitures.

  13. Just saw it last night. Definitely one of my favorite Marvel movies and overall superhero movies. It was fast paced enough to not lag but gave a number of slower moments to let the audience breath. The different culture that the movie portrayed was really cool and discussed some interesting messages that were interesting to think about after the movie.

×
×
  • Create New...