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Walin

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Everything posted by Walin

  1. Hello and welcome to the Shard! Your information from me was right. The cookies are Hemalurgically charged. Spikes are bad, usually, and they're not the way to go. Have a medallion instead, and don't eat it.
  2. Welcome to the Shard! Avoid the cookies, they're Hemalurgically charged.
  3. Welcome to the Shard! Avoid the cookies, they're Ruined with spikes. Which is your favorite Cosmere book?
  4. Part 6 Wilsoon checked all other, non-quarters doors, and they were locked. The locks weren't the type that Wilsoon had learned to break, but it was one he had been taught. He decided to wait for a crewmember to show up, and then ask them what was contained behind the doors. He leaned back against a door that didn't even have a handle, and kept track of the time. It took him half a day, just loitering. He drew some suspicious looks, both metaphorically and literally. He saw multiple passengers pass by more than once, and they seemed more confused every time they looked at him. A couple of people leaned against the wall and stared at him. They did this individually, and only once each. That was the most strange thing that had happened so far, but at least it was useful. Wilsoon could sketch some faces for impersonations, and the expressions were kept steady while he drew. The last person to watch him finished, and a couple of minutes later, a crewmember came by, wearing a uniform. Near the shoulder, there was a patch with a strange logo. Wilsoon remembered the captain wearing a similar patch, and even a couple passengers, but none of the other crewmembers had shown the logo on their person before right now. "Hey, you're that one guy who talked to all us sailors. Dunno what you're doing, but the other passengers said they were getting weirded out. Mind telling what you're up to? By the way, my name is Marshen." Wilsoon replied, "Ah, I was just wondering what's behind all of these locked doors. I'm a little confused as to how you're feeding this entire ship, and I want to know how much of this is food and how much is cargo." Marshen said, "You could have just asked us. It's kind of spooky to just sit there and look at people. And now you're staring at my patch." "I would rather not have to search this entire ship and talk to two people in the wrong uniform to find someone who knows what's behind this door. I'm more proficient at waiting, and I can get things done while waiting." "...Like sketching some peoples' faces? Days--Rusts, man, if you act up like this again I'll have to bring you to the captain. Just...can you stop loitering, and acting insubordinate (even though you're not technically in a command structure)?" "I see you've avoided answering my question." "I heard you phrase it as a statement. I won't answer a question if it's phrased like an answer. And secondly, I don't know what's behind that door. Talk to the captain, and try not to weird anyone out again." Well, there went any sense of anonymity. I better practice those other faces soon.
  5. It would be pretty OP to use Gravitation in archery. Per unit of Stormlight, it's efficient. However, I think that the best OP use is to fly in front of your own army, have them shoot towards you, and use a Reverse Lashing to pull the cloud of arrows much farther than they could have gone otherwise. This gives the same distance advantage, but to an entire army. It would be much harder to aim, and with more arrows it would be hard to prevent collisions. A large fraction of arrows would be wasted with this technique, but it would vastly improve range. So the real determiner of OP-ness is what enemies you're fighting and what strategy you're going for--power, or range.
  6. Ok, pretty sure I can commit to this, at least as much as I've put in the other two games I've played so far. Merb walked the city. His mission he had of the doing, but not knowing. He listened of lesser, to the uppers. It would scare, doing the wrong and having another of the failing. He would having to be of the guessing. Guessing would help Merb. He looked at an alleyway in the city streets and walked in, hoping to find his objective there. It isn't of the helping, Merb, to think in Inquisitor. Try at the thinking of Street during the often. At the time of the walking, Merb wasing the attacked. It almost did the losing of life. However, Merb wasing now of the knowing. Of the knowing of his doing in the city. The mission was in the clear. Think in Street, darn you! You'll alert enemies without that dialect.
  7. I think that Mraize is definitely a major member of the Ghostbloods. He's the only contact that Shallan has met, other than Iyatil and the other people in the place where she first talked with him. He also has a collection of a lot of different Cosmere items, so many that I think Mraize has been around far and wide across the Cosmere, more than should be expected. Perhaps he hasn't actually gotten those items, but they were given to him by higher-ups that are trying to teach him stuff. Mraize could very well be the Deevy(ous) Chosen One--though not evil. The Ghostbloods are still ambiguous on whether they're evil. I mean, they tried to kill Jasnah, but other than that, I don't know what they've done. Why thank you!
  8. Part 5 The morning passed without any major incidents. Wilsoon managed to complete his first optional objective, greeting the major crewmembers of the ship. It took less time than he expected, seeing as how there were a huge number of passengers. That would have indicated a larger crew, but it seemed that despite the number of people milling about on the ship, this was still what seemed to be a merchant's ship. The crew consisted of 10 sailors who sorted the cargo, cooked the food, operated the masts, steered the ship, and sorted out any concerns among passengers. That was strange. Ships should always have a crew of specialized workers. Of course, there were a lot of strange things happening on this ship. Wilsoon decided to do some investigating--he watched the facial tics and patterns of nearly everyone on board for the next two hours. It was hard to compartmentalize the information, so he took some notes in his assignment log detailing specific people. He had nearly filled the "Impersonation" page, and had only gotten through half of the peoples' descriptions. He finished the notes in the "Bribery" page, then set about searching the ship unsuspiciously. Or at least, Wilsoon searched some public places where it shouldn't be suspicious to look around. Surprisingly, none of the personal quarters had locked doors. At the time that he checked them, none of the quarters had their occupants inside. Wilsoon decided not to enter, however, because he would lose all invisibility if he was caught snooping inside a private room. He didn't see anything that indicated an affiliation with Trell, or any criminal organizations, but he didn't look very closely. Sabotage could be happening to the ship, or the crew could be holding its passengers for ransom, but there wasn't any immediately available evidence that indicated so. Why am I so suspicious of this place? Wilsoon thought. It's probably just inability that's keeping me from understanding why this ship and its passengers are perfectly normal.
  9. No; pewter increases strength and durability. However, it doesn't enhance healing very much or at all. That's more the territory of...Regrowth! And Gold Feruchemy! But sadly, not pewter, in either Allomancy or Feruchemy.
  10. I think there should be some calculations done for coefficients in Charges (If we're using Investiture Charges like I think the MAG uses; I haven't played it so I'm just gathering from context) and usage for different uses of Investiture. Investiture should correspond, usually, with 1 Charge = some amount of work (Mass x Distance). Depending on how heavy Innate Investiture is in the character, there will be a constant that either multiplies or adds to the amount of work that can be done with one Charge. Many Investing techniques, like Soothing, Rioting, Tin, and others could be seen to perform an amount of work--but not nearly as much as something like Pewter or Lashings would do with the same amount of Investiture. Thus, I propose a classification of different Investing types: Matter Displacement and Force This includes Gravitation Lashings, Pewter (A) sometimes, Iron and Steel (A and F, but not super clear on Iron), Sand Mastery, Full Lashings, Steel (F), Brass (F), Pewter (F), Abrasion, Lightweaving, etc. These Investiture uses perform a pretty measurable amount of work. Making a coefficient of Investiture Charges per Action (ICpA) should be pretty easy, or at least straightforward. I'm putting Abrasion in here because it would be easier to calculate as having an equal magnitude to the usual friction force on an Abrasive (no better term than that) object. It's obviously not propelling you forward, at the same force as your kinetic friction, but it's close enough. Static friction is negated. Also, Lightweaving produces a measurable amount of light (I think), and seems to use Stormlight slowly, thus possibly matching a real correlation between Investiture and work. Manipulating People or Stuff Without Clearly Doing Work This includes Cohesion, Tension, Tin, Bronze and Zinc, Atium, Progression, Cadmium, Pewter (A) sometimes, Brass (A), Division, Awakening (depends a lot on ability, I may reclassify this as a Matter Displacement and Force), Soulcasting, Heightenings, Bendalloy, Aluminum, Duralumin, Nicrosil, Chromium, etc. These Investiture uses are difficult to measure as producers of work. Most coefficients of ICpA will be arbitrary, or based on the books. A couple Feruchemy Investiture uses can be easily measured, but not as producers of work; rather, as storers of definable units of breath (Cadmium (F)). I'm pretty sure that these categories should be the place to start when defining stats in Investiture uses. What do you think?
  11. Wow. This is really cool. I assumed the non-phaseshifting was due to the fact that time bubbles can't ever partially affect an object. Hence, the photon traveling in the bubble would have its same momentum relative to "local time" in the bubble. Dimness results from the numbers of photons entering at a time, much like a high-speed camera. Unless those are phaseshifted too...Huh. Time to try and research Realmatic effects on physics.
  12. I choose to avoid Investment that comes from someone else's Innate stash. And is also impossible to remove without consequences. Fine with speculation though. Sign me up to not be in the Dark Alley, but not run afoul of them either.
  13. Maybe sign me up as Merb. Short for Merbe, which is slang for Maybe. I don’t plan to break the fourth wall more than just that once.
  14. That was awesome. Will edit in some more comments, since I'm currently working on homework supposed to be working on homework. EDIT: I didn’t know quite what to do as an Arms Dealer. In the early cycles, most people were doing really well at concealing their alignment. I decided to wait it out, but also use my favorite tactic of attention-hogging, The Stall With Information. I wasn’t super smart, doing that, as it gave me a ticking clock. I decided to do a bit of analysis and found that Darkness_, along with randuir and Alvron (if I’m actually remembering correctly), had the strongest village read and were pretty active. Then I forgot about my analysis and gun-give except for the fact that I now had two in my stash. This was a mistake, as I then didn’t recognize Darkness_’s death as a loss of a gun, until I saw their posts in the spec doc once I got eliminated. Anyways, I continued my bluffing, but did it too late (right before the end of the cycle) to prevent Rennid (my character) from getting elim’ed. Rand said that he would have spared me if I had posted earlier, so that was just pure luck that got us an elim lynch. Right before I died, I tried to send in a gun (but after the countdown ended (because I was still chronically late in posting)) to Roadwalker. Jondesu gave the two remaining guns out by RNG because I didn’t have the good SE skills to stay alive and give them to other people before I died. Then I just watched after that; good game over all and I won’t give any analysis, because other people have already done that and I have nothing real good to add to it.
  15. Part 4 Once the harbor was out of sight, Wilsoon returned to his room. He opened his assignment log, and began writing on the tenth blank page in the back. Surprisingly, there hadn't been a table of contents written when Wilsoon was given the book. There were enough blank pages, however, to write one in and still leave room for additional objectives to be added. Wilsoon wrote the following: Assignment Log Table of Contents Required Objectives --Trade for a medallion with a memory of the Survivor. Page 1. --Return to the Conclave. Page 2. Optional Objectives --Exchange greetings with major crewmembers. Page 3. --Avoid discovery as a kandra. Page 4. --Learn new accents or dialects from sailors or crewmembers. Page 5. --Learn new dialects from passengers. Page 6. --Memorize the layout of the ship(s) used for passage. Page 7. --Obtain disguises in the form of items or clothing. Page 8. --Discover any criminals via spying. Page 9. --Impersonate someone without getting caught. Page 10. --Learn how to bribe. Page 11. --Access rooms that are locked. Page 12. --Find a blueprint of the ship(s) used for passage. Page 13. --Learn habits of crew and passengers. Page 14. --Store food and culture it without getting caught. Page 15. --Fulfill any objectives Harmony may introduce. Page 16. EDIT: I'll come up with more later, I can't think of any more that meet the constraints I set. EDIT 2: I'm busy right now with finals, but in a week or so I should get some content back up; sorry to anyone expecting some new posts with the same regularity as at the beginning of this. EDIT 3: I added three more things to the list, and will add more later. I won't write any more EDIT: remarks to this post. I will be adding Part 5 today.
  16. I guess since I've managed to get two actions off, it's time for another call on suspicion. Because I want suspicion. Makes the game interesting. I'm an Arms Dealer, and if the elims don't kill me by tonight I'll reveal the first person that I gave a gun to. It will probably be a lie. If I don't get killed (either by votes or a gun) I'll reveal two names that I have not given guns to. Those could be lies, but I think I'll just tell the truth by that point. RP for further context: Suspicion had been drawn on Rennid once again. Fortunately, others acted more strangely than him, and brought Koralis' wrath upon them instead. The boxes of food didn't seem to have a purpose yet, though they did allow Rennid to avoid the general market. He could just eat from home. A note slipped under the door while he was having lunch, and Rennid remembered. He still had to go out, or else he would draw even more suspicion. The boxes of food would not have any use in being eaten. Rennid decided that he would try and bargain with the others. The suspicion would always be there, and he couldn't keep relying on others to draw it away from him. Rennid got a courier to tell the others that Rennid wanted to meet, and would "tell the truth about his actions." He then went to each of their houses and explained about the hoarding, hoping they would believe him and stop considering him a member of the Black Sands. He forgot that there were more things that could make him suspicious. The explaining itself could cause him to be a target.
  17. I'm not super competent at analysis, but I do like suspicion and accusations of elim statis being thrown all about. Following Alvron's wish for a many-way tie, this goal requires me to vote on someone and accuse them for baseless reasons. Straw seems really elim-like to me, just because the name could be construed as a reference to a debate tactic: the Straw Man Argument. This technique involves poorly summarizing the opponent's words into a counterable argument. However, I'm not using a Straw Man Argument, but rather something akin to the Chewbacca defense. Which is: making a comparison between the debate and something unrelated, and saying that because the analogy doesn't make sense, I win. Rennid walked the streets. Improbably, a day ago, he had avoided death by Koralis, simply because there were more people to choose from. His decision to purchase food hadn't been the thing to save him, as far as he knew. However, he was digging. And he was trying to get back on Koralis' good side. Hopefully his habit of systematically checking his hunches wouldn't make Rennid a target... EDIT: I posted once I saw the notification that @livinglegend posted. It wasn't an uncannily fast response. Here's the real response: @livinglegend I haven't been super active because of Christmas break and being with family. I had the time, but I didn't have anything to say, so I just spent time with them. My playstyle generally consists of bluffing and acting suspicious. I've only played two games, both MR's, and including this one. So only one. And I was lynched sort of early in my first game. But I can say that this should be my playstyle, on average, because I know my personality.
  18. I assumed people wouldn’t be online during the holidays. I guess I was mistaken. Lots o’ posts here. I think I’m going to reveal my role in a couple cycles. I want to take an action before getting killed for my role. Or maybe I won’t get killed. Happy Christmas; Merry Holidays, everyone!
  19. Part 3 Wilsoon finished his journal entry. After that, he walked over to the meal area and got some food. The line still contained half as many people as when he arrived on the ship, which seemed strange. He then went back to his rooms, having eaten after being told that no dishes could leave the meal room. On the way, Wilsoon passed five people walking around in the halls. There sure are a lot of people here. Am I sure this was a trading vessel? ...How can this ship even have enough space to carry all these people and supplies, too? I don't trust what's going on. I'm going to add my own objectives to this mission. After getting back inside his room and locking the door, Wilsoon opened his assignment log. He wrote a few lines in it, and depicted his efforts on a couple of the objectives. There was a full page dedicated to each objective, but it seemed like they would be full by the time this trip was over. Details were going to be important, if Wilsoon's suspicions meant anything. Wilsoon went to sleep uneasily, but woke up in the morning without any changes to his room. He opened the door, and didn't see any evidence of death, either. He heard a bell, and realized that the ship hadn't even left harbor yet. It was just doing so now, and three more bells pealed to indicate the end of the undocking process. I'm probably wrong about anything suspicious happening. Those huge numbers of people were probably just investors and observers, who weren't actually on the ship. I have nothing to worry about. At least, not until we're out of sight of the docks. I'm not sure I'm competent enough to stay on even a lawful vessel. I just wish I had listened harder to those lessons about ship etiquette, or at least watched some examples.
  20. I haven't read through the backlog, so I don't know who I'll vote for yet. Probably nobody. Suffice it to say that I think this is definitely going to get exciting, though with lots of inactivity. Roleplay below: Rennid walked over to the food market. He was feeling hungry, and this talk of a challenger to Koralis was making him uneasy. It would be a good idea to stockpile in case assassins started attacking the merchants. Necessities would be first, because of how important they were--and to show how important the assassins' employer was. Whether it be Koralis or the Black Sands, any unrest would start with attacks on the markets. Of course, he could be wrong, and it would just be threats and thievery. Or killing of higher-ups. But Rennid had a hunch, and no matter how often they failed him, he held onto those hunches. Because when they were right, the avoided disaster was always death. So Rennid started buying some crates of food.
  21. Part 2: Wilsoon walked towards his rooms. He attempted the first optional objective, greeting the captain, though there was enough happening that it wasn't possible. Sailors were loading crates, tourists were being given a summary of the journey, recorders were taking memories of the ship for bookkeeping, and it seemed that dinner was being served. The captain was not on the upper decks, and none of the sailors that Wilsoon questioned seemed to know where the captain's quarters were. There are still four months available in which I can complete that objective, and it's an easy one too, Wilsoon thought as he began to open his briefcase and set his room in order. It was as small as could be expected for a trading ship, though it still seemed too large for how much cargo was getting stored. Perhaps the ship was being converted for just passage, and the mentors had lied to Wilsoon about this being a merchant's ship. Well, that seems a bit far to go just to get rid of me. Wilsoon began an entry in his journal that detailed his 'adventures' of the preceding hours. He had bought some rotting food, which tasted delicious. He then went over to the docksmaster's office and asked what exactly a general sailing ticket was, and to what ships it could grant voyage. Apparently, a general sailing ticket could grant access to any ship on the docks for a full trip, or even buy one small boat. After learning this, Wilsoon asked which ships were going all the way to Southern Scadrial. Ten were going, and it took some figuring to find out which one would stay at the continent for a good amount of time. A month would be the best, as it would allow Wilsoon to search around for trading posts and still get back to his homeland within a small enough time window. The touring ships that went to the South all would either stay in harbor for another few weeks, arrive at smaller islands rather than the main continent, or stay for too short of a time. That left two possible voyages on merchant vessels; Wilsoon picked the bigger ship. He had the idea that the greater size would let it cut through the sea more effectively, and that it would make this assignment end faster than on the smaller ship. I mean, since this is a Castaway-like fic, of course it won't end faster. That assumption would actually turn out to be right, though not for the reasons he thought.
  22. Nice to see a new Sharder! What's your favorite book of Brandon's? Also, stay away from the cookies; they're filled with Ruinous Intent.
  23. Awesome! The Stormlight Archive is also my favorite series that Brandon has written. Probably because it's the content-est content there is that he's made; Mistborn has almost as many pages and words, but it's not there yet. Also, I've read the Stormlight Archive most recently. What's your favorite fantasy book? Also, avoid the cookies. They're Invested, and with Ruin's stuff (not Honor's).
  24. Sweet, awesome to see a relation to a popular Sharder! Don't have the cookies, though I'm sure Striker's told you that already. Have fun and try to keep a selection of boards to hang out on. Don't just do one, like I'm doing; you won't have quite as much fun. Also, you'll get more upvotes if you put your posts in different places.
  25. Don't get the cookie, and definitely don't give your Breath. It's a scheme for furthering the Dark Alley. You heard it from me. Also, have an upvote! The ranks are fun to get to.
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