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StrikerEZ

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Everything posted by StrikerEZ

  1. I'd say the Yiga's goal is to bring in the Calamity at any cost, so yeah, if no one survives, I think we'll call it an elim win.
  2. Uhhhh....yes? And @Alvron wow, I’m honored that you’ve decided to play our game!
  3. It’s definitely really exciting as the GM as well. Especially considering it’s only been a little over a day. And that Bip’s told me that some of her friends from a LoZ discord server might be joining as well, which means even more players! Exciting!
  4. I relate to this. Maybe not the crying, but I’ve watched the trailer many times now. I have that one 3/4 (or 6/4 or however it’s split up) part in the music stuck in my head on loop now. It’s so cool. I KNOOOOOOW. POG
  5. Have you ever played any LoZ games? You could look at examples of names from characters in different Zelda names and just mash some together. Or you could just come up with whatever and use something, regardless of if it actually makes sense in the Zelda universe.
  6. Shhhhh, you can’t just say that in thread, then everyone will know we were gonna give it to you. You got a character?
  7. Oh, I should let everyone know that @Elandera is gonna be our IM for this game!
  8. I'm actually laughing out loud at this. I also am laughing a bunch at this.
  9. @Ashbringer I promise nothing Also, I'm surprised that empty space at the end of your post wasn't white text.
  10. And it’s an excuse I will continue to use, regardless of my alignment.
  11. Ah shoot. I’m sorry Illwei. We didn’t add you to the GM PM for personal reasons, and it just completely slipped my mind to show you the player PMs because those had been closed since after D1, when the Tineye died. I’m sorry. :/
  12. So, just so you guys know, it doesn’t quite make sense to sign up to RP as any of the named character roles in the game, considering everyone’s trying to hide their identity and stuff since the Yiga have infiltrated the castle. Unless you change your characters, Bip and I will be putting your characters in as if you’re pretending to be these characters, unless you get really lucky and actually end up with those roles.
  13. What’s that mean? And yeah, Bard definitely helped a whole bunch. And I’m glad you enjoyed your part in the wrtiteup. I had a lot of fun coming up with that but since you and Ash blackmailed each other into targetin yourselves.
  14. You're welcome for running it! And you never know. You do have a tendency to get neutral roles.
  15. I definitely remember that. But I will also definitely forget the number of that game in like a day or two
  16. I remember the vibes of the games, not the numbers for them at all. Numbers are way too easy to forget. And it's okay, I don't blame you at all for that. I was acting hella sus that game, even though I was a villager.
  17. I'm sure that they'll join eventually. And man I keep forgetting which one was LG73 and which was LG74. Which one did you GM?
  18. I'm glad you had a lot of fun playing this game! For those who haven't read the Kandra doc yet, Araris ended up getting Kandra again 2/6 times, so we just had to give it to him again since it was so funny. And I'm really glad that you liked the game. I'm excited to run the literal next LG, LG78, with @Biplet! It's gonna be a Legend of Zelda game.
  19. Well, in my defense, I didn’t think they’d get exed literally D1. EDIT: Someone say something because I realized I forgot to respond to one of Araris’s posts.
  20. I think what I'm going to do is some sort of ability where you if you have 3 charges stored up, if someone targets you you reflexively tap x3 and Injure that player, which means they get roleblocked the turn they targeted you and the next turn. Or something like this. Oh yeah, this is definitely what I was meaning for the role to be, but I just...didn't really write it that way the first time for some reason? Anyway, I've changed it for the version 3 rules. I don't think I've gone through and thought about the math for each and every RNG interaction, but I've outlined the basics. And most of the specifics won't be in the role description anyway because that would probably be nearly an entire page's worth of rules for one role. ...sorry Hmm...I could make the Investigator have a set number of scans per game? Or maybe make it an every other cycle thing? That interaction between the Sparker and the Investigator isn't something I'd thought about before. The thing with the Sparker is like...that's usually a role where they've got another role to use as well. Like, most people have two roles to mess with, which is why some of the feruchemical roles can take a bit to stock up on charges. I probably gave too many people just one role this time around, honestly. Hmmm. These are some good points. I'll definitely be thinking about this between this run and the next run. Keep in mind, the Kandra rules are changing again before the third run of this game. Can't have a secret of the game revealed before the game even starts. Yeah, this is definitely a good point. I think after you've mentioned this, I'm fine with leaving Hazekillers as they are.
  21. The one thing I worry about with this is like...it would feel weird to me for the elims to not have won if it comes down to only elims and the Kandra left. Like, if there’s no village left at all, the elims should win. Maybe something where village can only win once all non-villagers are dead, and elims only when all villagers are dead? And the Kandra still wants to be the last player alive. This way I think the game could last longer and the Kandra has more incentive to keep some villagers alive while also being threatened by them. This is a good point about the Skimmer role, and wasn’t something I was thinking about before. I think having some sort of other tapping ability besides just a roleblock would work well. I don’t think roleblocking multiple people for the cost of one action makes sense, but I think doing something where it leaves someone unable to take any actions for a certain amount of turns would be interesting. I’ll think about this. As for the Spinner, that’s definitely something I’ve already thought about. About halfway through the game, I already went ahead and started working on a v3 of these rules, and that was one of the first things I changed. I mean, I put in the Investigator because I made the elim team smaller, so the Investigator would have worse odds of finding an elim, and I gave the elims a Thug to basically make up for the fact that there were less of them because of the Investigator. Alignment scanners are dangerous yeah, but I don’t think they’re a huge detriment. Plus there was the Pulser, who could make the Investigator useless if they found out who it was. I think I’m a future run I’d make the Hazekiller a single action roleblock while the Leecher and Skimmer are total roleblocks.
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