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Steeldancer

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Everything posted by Steeldancer

  1. The turn is over. The night should be up shortly, and PMs will follow soon thereafter.
  2. It's a no lynch if it ends in a tie.
  3. Turrets only have the 10 damage shot ability, no IMPs or Light lances.
  4. @Lumgol has graciously offered to pinch hit for @Cadmium Compounder. I'll be making that switch happen during this rollover. Also, less than an hour left.
  5. There are 1.5 hours left until the day ends, get your votes and ship requests in before then. It has come to my attention that this thursday, rollover will be weird. It's my birthday and I'm having some friends over that evening, so I might just do rollover late, or extend that turn by 24 hours. I'll make an official decision tomorrow or something.
  6. There are less than 5 hours remaining in the turn. Remember to submit your repair actions and ship requests.
  7. Day 2- To Unleash the Light Beyond Steel touched down in his Fresa. That had been a touch and go battle, and he was mildly frustrated with how disorganized it had been. If they had just been a little smarter in who they attacked, they could have destroyed more than just half of the krell, and finished off those that limped away. But the threat was gone, for now anyway. Now to face the backlash for their perceived incompetence. Sure enough, as Steel got out of his cockpit, he saw Ironsides storming into the hangar. She walked right over to a group of pilots who had never even gotten off the ground. "CADCOM! INBRED! STRIKER! WHAT THE HELL IS THIS?!" She screamed. Steel decided it would be a good idea to get over there and intervene. CadCom stammered. "I'm so sorry, commander, if you talk to the doctor I had a medical reason for not flying today-" "YOU THINK I GIVE A DAMNATION ABOUT MEDICAL REASONS? ALL OF YOU ARE STRIPPED OF YOUR RIGHT TO PILOT A PLANE, RIGHT NOW!" She interrupted. Steel slid between Ironsides and the pilots who had failed to take flight. "Commander, I think you should give them a chance. We don't have many pilots right now, and we can't afford to just kick them out willy nilly. We do need to get rid of the rebels, but this isn't the way to do it." Ironsides breathed in, her anger visibly dimming at seeing Steel. She spoke in a more quiet voice to the pilots behind Steel. "You're lucky one of the most respectable pilots under my command spoke in your defense, or I would have your badges right now. As it is, I'll happily see you court-martialed if you do ANYTHING suspicious. If this happens again, I will not be so forgiving." With that, Ironsides walked out of the hangar. The pilots breathed a sigh of relief, and Steel turned to them. "You better not screw up like that again. I know you probably had your reasons, but even I only have so much pull with Ironsides. Don't let it happen again, or I won't be able to help you. And we needed your help up there. There were 3 krell ships that only just scraped away. If we had had you, they each would have gone down. And maybe we wouldn't have lost Yawn to a swarm of Krell and the rebels commanding our own bases turrets." He walked away, leaving them to stew. He really hoped he hadn't just burned through whatever pull he had with Ironsides. He suspected at this point, he wouldn't be able to get his medical leave until the rebels had been purged. Hopefully today they could actually get something done about that. On the bright side, no ships had gone down besides Poco-6. A few were scratched up, but that was nothing they couldn't fix before the next battle with the Krell. Hopefully, next time they could just be a bit better about finishing them off. ____________ Devotary was shot down in Poco-6, and has been kicked out of the military! They were a Pilot. PMs are now closed. The lynch is now open. Remember, shields reset each night turn. Everything not indicating damage taken is at full health and shields were not brought down. Starting lynch count: CadCom (1) StrikerEZ (1) Walin (1) Remember to submit a ship assignment. Priority is given to those who request the same ship they used the previous night. Remember you can also submit actions to repair ships.
  8. The turn is over! PMs will be out shortly, and the day will be up soon after.
  9. 15 minutes to put actions in, 15 minutes until the turn ends.
  10. That won't happen. When one targets a player, you target the player, not the ship. You don't submit an action to target Largo-3 or whatever. However, if one targets a Gunner, the action does go through on their turrets. The health of the turrets will not be visible to anyone but the gunners though. so if you target a player with a light-lance, and that player is a gunner, it will roleblock their Turret. Also there are about 3.5 hours remaining in the turn. Get your actions in sooner than later.
  11. There are about 11.5 hours left in the turn. Remember to get your actions in, or you will incur a vote on you during the next day.
  12. Mmm, dem bunnies are liable to eat all your items, amiright?
  13. That should be all your ship assignments. If you did not receive a ship assignment, PM me at once and I will rectify that.
  14. Night 1- To Break the Firmament "Skull Flight! You're up! We've got company attempting to attack the base itself. The other flights are engaging the rest of the Krell forces farther away near some debris, but 10 of them peeled off towards this direction. Go go go! Get in your ships NOW!" yelled Hot Stuff, Steel's flight leader. The flight sprinted towards the ships. There was a brief scuffle over who got to be in Largo 1, which Steel didn't understand at all. He had always preferred a Fresa himself. He was best at being high speed, but in combat rather than as a scout. Scouting had never much been his thing. Once one person managed to get themselves in Largo 1, the others trudged over to various other ships, and Skull Flight took off. Indeed, there were 10 Krell incoming. Perhaps they had intended to circumvent Alta Base's defenses. As if it would get by the Turrets... which had been seized by the Rebels. Right. That... could be a problem. Steel scoffed at that thought. Like an AA gun would be able to shoot him down in a Fresa. He whooped, and maneuvered his acclivity ring to get some extra push forward, the way he liked it. Speed past the Krell, faster than they could react, and then hit them from behind. Meanwhile, a small blue and yellow creature began an epic journey. The creature named Doomslug would not, could not be stopped in its singular mission. A mission that would change the balance between life and death on the world of Detritus. __________ CadCom (1)- Sart Elandera (1)- Darkness Stick (1)- Elandera Ark (1)- Fura No one was lynched! The forces of the Krell consist of 10 ships, no Lifebuster. They are labeled 1A-1J. They each have 5 health, of which 3 is their shields. They will do 3 damage if allowed to attack. PMs are now open. If you do not submit an action tonight, you will incur an additional vote on you during the following day. Your ship assignments will arrive in PM shortly. The night will end in 24 hours, at 8:00 PM EDT, 5/27/2019. And remember to include me in your PMs. You ARE allowed to make group PMs if you so desire.
  15. The turn is over! The night will be up shortly, along with your night PMs.
  16. 9 minutes until the Krell arrive...
  17. Uh, what is this color? That's brown. I have no clue what that means.
  18. 40 minutes remain in the turn. Get your votes and ship requests in now folks.
  19. Yes, unless they're the Traitor. If they're the traitor, they then gain the SK win condition.
  20. If only a single poco and gunner fire at the lifebuster, yeah, everyone would die. Instead, if the Poco used its IMP on the Lifebuster, that would drop it to 10, and then the Turret attack would kill it. In your scenario, the lifebuster would be left with 3 health after both of those attacks, and yeah, everyone would die. The shields of the Krell work differently than the shields of Defense ships. Defense ship shields have no health, they just absorb the first attack dealt against them. Krell shields carry health, but regenerate if the specific Krell ship comes back the next turn. Hope that makes more sense @Devotary of Spontaneity Here's the master OoA: M-Bot action, Fresa Light-lance, Fresa IMP/Largo IMP missile, Fresa Destructors, Poco Light-Lance, Poco IMP, Turret attack on Krell, Poco Destructors, Krell attack, Turret attack on Pilot, Largo lightlance, Largo Destructors, Lifebuster drop. There are about 4 hours left in the turn. Get your ship requests in.
  21. Mbot>Fresa>Poco/Gunner>Krell>Elim Kill>Largo.
  22. Ark's current username is @ApatheticTeenager.
  23. Yes, if they have not already been attacked. In the order of actions, the elim kill follows the krell attack. In other words, if you get attacked by even a single krell ship and the elim kill, you're dead. However, who the krell target is entirely random.
  24. what are you talking about? Clearly, there is no Poco-12 and I didn't do my math wrong. Poco-12 is right there. That should be all the role PMs. If you didn't get one, please PM me and I'll amend that.
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