Jump to content

Assassin in Burgundy

Members
  • Posts

    936
  • Joined

  • Last visited

  • Days Won

    6

Everything posted by Assassin in Burgundy

  1. Ok, here. Setting: Los Angeles, post-Calamity. Several Reckoner Cells are joining forces to take down the ruling Epic, Darkblade. Unfortunately, his minions have infiltrated the Cells, with the intent of destroying the group from the inside. Roles: Reckoner: Standard villager. Must vote "yes" on missions. (More on that in a bit). Minion (Help with name plz): Standard Elim. Starts game with PM with another Elim, forming a chain. Can vote "yes" or "no." Day cycle: Lasts 24 hours. Village picks a lynch, etc. Proceeds as normal. Planning cycle: 12 hours. One person is randomly selected. They pick four people to go on a mission. This can be themselves. They put people in the mission by writing their name in red. To retract, they write it in green again, like voting. If they do not choose four people by the end of the cycle, they are killed. (Somewhat an inactivity filter). Night cycle: The four players are sent on a mission. They cannot post in the thread. Before the night ends, they must send a "yes" or a "no" to the gm PM. If they are villager, then they must send a "yes." If they are an Elim, they can send in either. If there is just one "no" that is sent, then the mission fails and a random villager in the mission is killed. Along with this, the Elims can send in an order to kill someone. PM's: Anyone can start a new PM with themselves and someone else per day or night cycle. Group PM's are not allowed for villagers. For the Elims, it is allowed and encouraged. Other: No special roles. No special items. Trying to keep it simpleish. How do I balance this?
  2. It could be in a random city post-Calamity. It'd be pretty easy to have the Reckoners be villagers, and then have people working for Epics and trying to bring down the Reckoners from the inside be the Elims. It would also be easy to incorporate missions into that. Sound better?
  3. Yeah! So, rule revisions as follows: Setting: Unknown as of yet. I'm thinking having the villagers being Sons of Honor, while the Ghostbloods are the Elims, but that's awfully close to MR19. Roles: Son of Honor?: Standard villager. Must vote "yes" on missions. (More on that in a bit). Ghostbloods?: Standard Elim. Starts game with PM with another Elim, forming a chain. Can vote "yes" or "no." Day cycle: Lasts 24 hours. Village picks a lynch, etc. Proceeds as normal. Planning cycle: 12 hours. One person is randomly selected. They pick four people to go on a mission. This can be themselves. They put people in the mission by writing their name in red. To retract, they write it in green again, like voting. If they do not choose four people by the end of the cycle, they are killed. (Somewhat an inactivity filter). Night cycle: The four players are sent on a mission. They cannot post in the thread. Before the night ends, they must send a "yes" or a "no" to the gm PM. If they are villager, then they must send a "yes." If they are an Elim, they can send in either. If there is just one "no" that is sent, then the mission fails and a random villager in the mission is killed. Along with this, the Elims can send in an order to kill someone. PM's: Anyone can start a new PM with themselves and someone else per day or night cycle. Group PM's are not allowed for villagers. For the Elims, it is allowed and encouraged. Other: No special roles. No special items. Trying to keep it simpleish.
  4. Wowowow. Great job. I'll post a picture later but that's really accurate.
  5. People, we have just found just found another @alexanderkeeton. As to your complaint about SA, I see where you're coming from. I wish he did write faster, but if you look at Martin or Rothfuss he already writes ridiculously fast. And as for Calamity, I at least thought it was fine, a sentiment many share.
  6. Ok, I kinda have a rough idea for a game. This'll be my first, so I won't make it complicated with roles and items and such. It's based off the Resistance. In each day turn, a leader is randomly selected and revealed in the writeup. They pick four people to go on a mission (can be suggested by others) which happens during the night. If those people are village, then they vote yes on the gm PM. If there is an Elim, then they can vote yes or no. If there's just one no, then the mission fails and everyone dies. I need help on how to let the Elim survive while the villagers die. If the mission passes, the alignment of a random Elim is revealed in the write-up. Also during the night, the Elims can kill someone. And of course, during the day the villagers can lynch someone. Just a rough idea. Thoughts?
  7. *Slowly raises hand* Also play violin though. Polar opposites there but whatever.
  8. Listen to a room full of new violinists. Trying to tune their E string. It's like a knife being forced through your ear. No, make that a semi truck. With zombie spikes at the front. And filled with nitroglycerin.
  9. So, we're fully committed to a Bondsmith victory? As another PSA, please don't betray this. I haven't quite gotten into the murdereous lynchy killy mood and it's kind of nice working together instead of tearing each other apart. And I'm sure that this strategy is part of Terry's Diagram.
  10. Is anyone a surgeon/Edgedancer? Because we really need to keep the Bondsmith alive. If you were telling the truth about being a dancer, @Arinian, someone set up a PM between him and @A Joe in the Bush so we can keep the Bondsmith alive. This is, of course, subject to discussing.
  11. I'm not saying stay out of our way. I'm saying let's kill the Diagrammists and try and protect the Bondsmith. In any win con for the villagers, the Diagrammists have to die. Period. We can join forces and kill the Diagrammists but keep the Bondsmith alive, or you can join the Diagrammists, kill us, and then be killed by the Diagrammists. Statistically, if you join us, you have two ways of winning. We can get a Bondsmith win, or you can stop being attacked due to the alliance and make a comeback. If you ally with the Diagrammists, it's a no win scenario. You kill us, then they kill you. If you want to win, then there's only one option ahead of you. EDIT: Quick PSA I'd like to make. If you start ranting about how to win, make sure you remember that the Diagrammists are included in the Bondsmith victory. I'd like to publicly apologize to @Seonid for not reading the rules carefully enough and for my general incompetence. I'm sorry.
  12. And as a side note, my opinion about a Bondsmith victory is unchanged. I'm fine with both factions winning, as in the end that means the majority of the players are happy. But we can't just ignore the Diagrammists.
×
×
  • Create New...