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Everything posted by Ecthelion III
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Mid-Range Game 15: The Dula Revolution
Ecthelion III replied to Mckeedee123's topic in Sanderson Elimination
If Aman is village, Bard is village. If Elbereth is village, Cloud is village. Straw is village unless both Cloud and Eolhondras are not village and belong to his same faction. @Straw, who are you adding to your doc tonight?- 727 replies
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Mid-Range Game 15: The Dula Revolution
Ecthelion III replied to Mckeedee123's topic in Sanderson Elimination
"Practically confirmed good" and "not implicated in the WGG" are two completely different things.- 727 replies
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Hurt'n Heal Cosmere Characters
Ecthelion III replied to Toaster Retribution's topic in Forum Games & Random Stuff
Heal Kaladin, R.I.P Elend 1.Kelsier 19 HP 2. Kaladin 29 HP 3. Vin 11 HP 5. Shallan 20 HP 20. Marsh 22 HP 25. Jasnah 24 HP- 802 replies
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A few minor changes: - Rules clarification: the exact cause of death will always be in the write-up. For example: “Ecthelion III was an Alethi Pickpocket! He was killed by an Iron Sword while trying to rob someone of an item!” - Highprince of Food starts the game with an extra Chocolate Chip Cookie. - Highprince of Information’s Private Investigation changed to a Night action. - Highprince of Research’s Field Research changed to a Night action. - Shardblades can be blocked, except by Guardian, Iron Sword, and Dueling Sword - Clarification: Highprince of Finance does not leave his/her house.
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If you have the time, I'd actually highly recommend starting with the Stormlight Archive books. They're nothing short of amazing.
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Mid-Range Game 15: The Dula Revolution
Ecthelion III replied to Mckeedee123's topic in Sanderson Elimination
Nice! R.I.P Derethi. Now hopefully the Jeskeri don't have control over the Senate. (Also, what do you mean by "Derethi Regular". Does not everyone have a role?)- 727 replies
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Could I be added to the LG GM PM?
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Hurt'n Heal Cosmere Characters
Ecthelion III replied to Toaster Retribution's topic in Forum Games & Random Stuff
Heal Syl, hurt Jasnah. 1. Kelsier 16 HP 2. Kaladin 15 HP 3. Vin 10 HP 4. Elend 11 HP 5. Shallan 11 HP 16. Syphrena 22 HP 17. Lightsong 13 HP 20. Marsh 19 HP 25. Jasnah 8 HP- 802 replies
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Hurt'n Heal Cosmere Characters
Ecthelion III replied to Toaster Retribution's topic in Forum Games & Random Stuff
Heal Syl, hurt Marsh 1. Kelsier 11 HP 2. Kaladin 15 HP 3. Vin 11 HP 4. Elend 12 HP 5. Shallan 12 HP 6. Dalinar 3 HP 16. Sylphrena 22 HP 17. Lightsong 13 HP 20. Marsh 15 HP 25. Jasnah 11 HP- 802 replies
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Just tried reading LG17's eliminator doc. Was filled with discussions about the effects of alcohol (as well as drunk posts) O.o
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The write-up does not contain that there was an attack. For example, if no kills period occurred, it would say "No one died today!" When scanned, the scanner does not learn what Highprince they're imitating. However, when they die, they will appear as "Parshendi Highprince of Food", for example. The "Disguiser" is just for scans. It's unblockable because some guy with an iron sword can't stop a Shardbearer. I do like the cycle cooldown ability, I think I'll implement that next version. Wow, you must have a good memory! You cannot self target. I also forgot to add the text that the item is used up once you fend an attacker off. I was going to make it public, but what you said makes sense. This will require a rework. It's the former, "Wilson used Iron Sword protecting Elbereth" or "The Young Bard stayed home and equipped his Half-Shard Shield". Okay, 2 sounds good. Definitely not 1 though. He can always make something up about a teammate if he sees someone using an item one turn. But this shouldn't be as much of a problem seeing as mayoring would result from a quick death at the hand of the Assassin. Speaking of the Assassin, he's one way to make the game less village-balanced, so if he dies right at the beginning it would be more difficult for the eliminators to win. He's really hard to kill, though. Your logic is definitely sound. I'll rework this.
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I wanted to leave the door open for myself if I wanted to make a kill item, but it looks like at this point it'll just be used for the eliminator kill. Highprince of War definitely needs to be Alethi, since he's the one reliable way to kill the Assassin other than a lynch. As for Highprince of Information, I just added a Parshendi role that learns actions, if you scroll up to the previous post. Also, remember that the Assassin will kill any defense roles blocking their target as well as the target, so mayoring would be a really bad idea for the Alethi, unless they want the InfoPrince to turn up dead the next day along with 2 Guardians and 4 other villagers defending him with their swords. I'm thinking an item award at the beginning of each day cycle, awarded at the GM's discretion. (The same player won't get it more than once unless everyone else who has been roleplaying has already received an item award.)
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All right, before we get into the long stuff, here are a few changes in Version 1.2: Clarification on what happens when a Pickpocket attempts to steal an Epic item from someone protected by a Guardian. Autopsy chance further reduced to 12%. Informant’s ability changed to only take effect when you are the one to submit the kill action. The Scribe does not leave his/her house when using the Spanreed Conversation. Highprince of War can't start using his ability until the Assassin has attacked at least once. Any number of Highprinces (excluding the Highprinces of War and Information) may be Parshendi. However, if a Parshendi Highprince is scanned, their role will appear to be “Disguiser” instead of “Highprince of X”. Alignment colors added: Alethi, Parshendi, The Assassin. Item rarity colors added: Common, Rare, Epic. Now the long stuff: ITEMS: NEW PARSHENDI ROLE: AND A LIST OF (SOME OF) THE GENERAL RULES:
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For mine, before you ask, yes, the player who is defended by the Guardian is notified that they were attacked, but their name DOES NOT show up in the write-up.
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Mid-Range Game 15: The Dula Revolution
Ecthelion III replied to Mckeedee123's topic in Sanderson Elimination
Isn't it already 12 hours past rollover? I didn't think we could change anything after.- 727 replies
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Incorrect. Autopsy can be used on anyone who died last turn, except someone killed by the Assassin. Only for the day turn. Maybe I'll do it so you don't have to send one in every night, but if you don't, it'll be the last one you submitted. That way you're not submitting the same one over and over and over again if that happens to be the case. Foreign Affairs was confirmed good because it would be practically worthless for a Parshendi. It's most elemental use is escaping the Parshendi, but if you are a Parshendi, it's not doing you much good. Not in this version of the game, although I've never thought about it before, so maybe. Maybe. Okay. I still think that the Highprince of Information (and Highprince of War) should be Alethi-only roles, but for the sake of gameplay over theme I might have to permit Parshendi spies into the other roles. Overall, it sounds like the game is too village-balanced. Time to come up with some more powerful evil roles! Mwahahahaha... Would it be all right if I added an item bonus for good roleplaying? Thanks so much for the input! It'll be a while until I bog you down again because I have to come up with all the items for next version. @Whoeverdoesthis Please add me to the LG list. Roshar; working title The Vengeance Pact.
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@Elenion--you should let the prisoners know at the beginning of the game who the Jailor is, so that way they can cunningly arrange for him to get lynched (like the Executioner from Town of Salem, kind of). THAT would be great.
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Lazy Ecthelion didn't want to the fix the formatting, so he just used the Snipping Tool...
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Mid-Range Game 15: The Dula Revolution
Ecthelion III replied to Mckeedee123's topic in Sanderson Elimination
@Mckeedee123 hasn't been on for a full day. I suspect a very late write-up.- 727 replies
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First off, thank you so much for taking the time to review this. It’s a lot to read! It’s good to know that the GMing list isn’t actually that long. Speaking of which, what format would you recommend this as: LG or MR? All right, on to the clarifications: · Yep, the Parshendi do indeed have a plotting doc and group kill. · I can’t say much about the Assassin, it being the wild card role. There are some secret shenanigans going on behind the scenes. · I made the images because my role list was looking like a hard-to-read wall of text, but I can transcribe them if that will be an issue. · Thanks! Highprince of Commerce is a passive ability. · “Limit 3 times” does mean “Limit 3 times per game”, similar to how the abilities like Stormform say “Limit once” to mean “Limit once per game”. · This is an action you take (since it’s limit 2 times, it can’t be a passive ability). It’s similar to the Merchant in MR15, but the targeting player will receive the message “You could not kill the target because they were not home” or something like that. · Highprince of Information—thanks for the input, I’ve never designed an investigation role before. I’ll think about alternatives. Also, if a role has 2 actions, you can only perform 1 per cycle. Sorry, I didn’t clarify. I don’t see any reason why not to have actions in the day, but if that’s standard procedure I’ll take that into consideration. · Is Private Investigation fine, or does that need work as well? · Hmmm, that’s an interesting point about Parshendi being Highprinces. I don’t care too much about flavor for this game (it doesn’t really make sense anyway that Parshendi are hiding among Alethi villagers despite being an entire different race). I’ll definitely think about this one. · I got Highprince of Law kind of from Town of Salem’s Jailor. · I was considering lowering the % chance for Autopsy to 15%, maybe 10%. What percentage do you think is balanced? · Correct, Highprince of War only kills the Assassin. Think the Spy from Stratego. · I was wondering if Stormform was balanced. Thanks! · Is Sentinel too powerful? · The PM is not perpetual, it only lasts for the turn. Though if you want you can strike up another PM with the same person next Day turn. · Each player starts with a random item, with maybe 3 or 4 players getting Rare items and only 1 (or possibly rarely 2) getting an Epic. Keep in mind that Epic items are taken by the person who makes the kill. Items cannot be passed with an action. Each player does only get one action per cycle, though, and many items will require an action to use. · I intended for death rattles to be very short so you could only pass the most important information on after you die. Do you think it’s tedious to have to submit every night? · What do you mean by “village-balanced”? And a couple questions for you: What are your thoughts on the Pickpocket? How many Parshendi would you recommend having?
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Mid-Range Game 15: The Dula Revolution
Ecthelion III replied to Mckeedee123's topic in Sanderson Elimination
@Amanuensis @The Young Bard @Elenion @Elbereth @cloudjumper Would you choose a [trustworthy] player for Straw to add to his doc and have them confirm he is the acolyte? @Eolhondras Did Straw add you to his doc?- 727 replies
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As Of Yet Unnamed Game - An Alternate Story of Roshar Introduction: Teams: Roles (and the turn order): Items: Other Mechanics: Thoughts? Does the turn order need clarifications? Are any of the roles too strong?
