Shadeshadow227
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I would pay to see that.
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Favorite Quotes in AoL *(Will Probably Contain Spoilers)*
Shadeshadow227 replied to PeterAhlstrom's topic in Mistborn
That cloud one...I FELL OUT OF MY CHAIR LAUGHING HYSTERICALLY WHEN I READ THAT...Harmony's copperminds, Wayne is HILARIOUS. -
Concerning Faster-than-Light travel in the third trilogy
Shadeshadow227 replied to Pringles's topic in Mistborn
The Alloy of Law introduced Cadmium and Bendalloy Mistings into the Mistborn universe, known as Pulsers and Sliders respectively, and boy oh boy are they important to this method! A Cadmium-burning Pulser can make time slow down in a bubble around themselves, while a Bendalloy-burning Slider can make time speed up in a bubble around them. Pulsers are incredibly useful in day to day life—who hasn’t wanted more time in the day?—but Sliders may be the ones who hold the key to faster-than-light travel. Time and space are intertwined aspects of each other. The most massive objects in the universe—our Sun, neutron stars, and black holes—warp space and time naturally by exerting massive amounts of gravitational force upon the space around them. Sliders and Pulsers, however, get to do this without having to summon enough power to crush a solar system. This is an extremeenergy cheat on the part of these Mistings! By altering the flow of time around them, Cadmium and Bendalloy Mistings are also altering the flow of space around them. Visualized, it looks like the effects an Alcubierre drive has on the fabric of space. (Pictured above.) According to the Ars Arcanum of the Mistborn series, Bendalloy Sliders contract time around them, speeding it to one-eighth of its normal rate, which means that they’re also contracting the space around them to one-eighth of its size. The occupants in that “space” travel at the same rate, but they have less “space” to cross, so the end result is that they arrive at their destination sooner. This also means that Cadmium Pulsers, by slowing time around themselves, are expanding the space around them, presumably to eight times its size. They are also traveling that “space” at the same rate, but there is now eight times more space to traverse before they arrive at their destination. To an observer outside of these bubbles (in this case, the rest of the universe) a spaceship traveling through a Pulser’s bubble would appear to slow down within the bubble, while a spaceship traveling in a Slider’s bubble would appear to speed up. Like Coinshots, Mistings who generate time-altering bubbles have certain limits. They are stationary and do not move with the Misting that generated them, and they’re small, on average five feet in diameter. To make a Slider’s spacetime-speeding bubble have any real effect, we’d need the bubble to be longer than the ship itself, so let’s figure out how big our ship is. The length of a NASA shuttle orbiter is only 37 meters, but we’d most likely want a bigger ship (and a star to steer her by…) and a nice buffer of space before and after the ship itself, so we’d want a ship 50 meters passing through a bubble 150 meters in diameter. So far, a Slider bubble of this size has not been generated in the Mistborn books, but it’s possible one could be created with assistance from one or more Nicrosil Nicrobursts. As we read above, minimum speed for a spaceship attempting to escape the gravitational pull of its own solar system is essentially 45,000 meters per second, but we’d actually want our spaceship to go slower than that. There are two reasons: One, in case something goes wrong with the Slider on board, the spaceship won’t be at risk of rocketing out of its solar system to certain doom. And two, the spaceship needs to be traveling slowly enough to be successfully captured by the gravity of its destination solar system. As opposed to an Alcubierre drive, where the bubble travels with the spaceship, our ship has to move through a stationary bubble that does not travel with the ship. Our craft needs a precise speed, slow enough to achieve through conventional means but quick enough to take full advantage of the 150 meter bubbles. Let’s set 25,000 meters per second as the speed a Scadrial spaceship would be traveling as it hits the first bubble generated by its onboard Slider/Nicroburst combo. (This is also roughly the speed of Earth’s quickest probes.) From the perspective of those inside the spaceship, their craft would traverse this distance in only .006 seconds. From the perspective of an outside observer (and space itself), the spaceship would travel through the bubble in only .000750 seconds, one-eighth of the time experienced by those inside the bubble. The spaceship would emerge from the bubble 131.25 meters ahead of where it should be. .006 seconds is an instant for those onboard the spaceship, so the Slider/Nicroburst combo could generate and collapse bubbles as fast as they could think and jump the ship ahead 131.25 meters every time. It would take 2,285,715 such bubbles to move the ship 1 light year, which is unfathomably exhausting for a Misting, but possible. (It is probably even more possible for a machine Invested with a Slider’s power.) If a bubble was generated once per second, it would only take 26 days and 11 hours to travel one light year, all while only traveling at a speed of 25,000 meters per second! It gets even better, though. If two Slider/Nicroburst combos overlap their bubbles, then their warp effects are, at minimum, doubled. (We don’t know the actual multiplication factor, so let’s go with the minimum.) The ship would jump 140.625 meters in only one-sixteenth the time, more than halving the amount of time needed to move the ship one light year! A team of four Slider/Nicrobursts working in tandem would more than halve that number, making one light year a distance of only a week. If you keep doubling the number of Slider/Nicroburst combos, you keep halving the time. It doesn’t take long to get to an ideal combination of Sliders, Nicrobursts, and travel time, though. All in all, you would only need 32 Slider/Nicroburst combos to bring the distance of one light year down to a journey of a single day. Ideally, you would have twice that, so that you could have two alternating waves of Sliders and Nicrobursts that renew their stored metals while the other wave burned theirs. This isn’t at all an impossible task. In fact, it’s one that the people of Scadrial, as we know them from the current Mistborn Wax & Wayne series, are probably only one century away from achieving! copy-paste FTW! -
http://www.tor.com/2015/07/07/how-can-we-use-mistborns-allomancy-to-travel-faster-than-light/ THERE YOU GO.
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Best Twinborn Combinations (Excluding Compounding)
Shadeshadow227 replied to DeadFencer's topic in Mistborn
...I MEANT...ugh...Electrum reveals your own future, right, like self-Atium...so if you see one of your own Electrum shadows bleed out from a bullet wound, duck before you actually get shot.- 111 replies
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Best Twinborn Combinations (Excluding Compounding)
Shadeshadow227 replied to DeadFencer's topic in Mistborn
...nice table.- 111 replies
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...Okay, would gold shadows relate to the feruchemical property of Health in any way? NO. Feruchemy stores HEALTH using Gold. a Windwhisper Ferring can store individual senses because THAT'S what Tin does Feruchemically, stores senses. Like how a Subsumer stores Nutrition, and can also store up hydration, which involves liquids, because that relates to nutrition. SO, HOW could a Gold Compounder store up something Temporal that is in no way related to it's feruchemical properties?
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...It's magic. To be honest, this speculation is irrelevant because, IT'S MAGIC. magic goes by it's own rules, however nonsensical they may be. So, yeah, problem SOLVED!
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Sorry. I didn't mean to be condescending. I just meant, the "OK, now swallow half empty metalmind. Logically reasoning, only half of the PPG should turn into Feruchemical charge, because metal is only overwritten partially and the other half of the PPG should produce Allomantic effect." part was wrong. As I said, the stored Investiture creates a filter, meaning that all the Investiture Allomantically obtained from Preservation changes into the feruchemical attribute. The math goes more like this: amount of Feruchemical storage in a metalmind * 10 = amount of power Compounder receives via compounding. Of course, the amount stored in a given metalmind varies, but, yeah...you get the gist. Sorry, man.
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...does anyone wonder how terrifying a Nicrosil compounder would be?...just, think about it...
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Blank Investiture. So, TLR could have used any Investiture.
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Bendalloy/Cadmium and Atium Alloys Ideas: Overpowered?
Shadeshadow227 replied to kroen's topic in Mistborn
No bubble, though. The effect is confined to the Syncronizer. -
It is stated, the feruchemical charge creates a kind of filter for Investiture. Thus, Preservation's power, when using Allomancy, notices the charge, like: "hey, health? I can do that!", and the Investiture fully changes to grant a burst of the Feruchemical attribute. It doesn't matter how much you store up, as long as you store up even a second of...let's say...health, you will be able to have a healing ability as good as Miles Hundredlives. Same goes for the other attributes. All that math you did? the end result was wrong. Sorry to burst your bubble.
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Best Twinborn Combinations (Excluding Compounding)
Shadeshadow227 replied to DeadFencer's topic in Mistborn
A-Electrum, F-Zinc. ability to comprehend the Electrum Shadows, and react accordingly: burn Electrum, tap zincminds, see Electrum shadows, fully comprehend Electrum shadows, see one get shot, duck. Nothing could surprise you.- 111 replies
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What happened to Atium Mistings after the Catacendra
Shadeshadow227 replied to Charlie.x.3000's topic in Mistborn
Yeah. Electrum Allomancy + Feruchemical Zinc...Basic precognitor, able to comprehend what will happen to himself/herself, and avoid trouble, i.e., this Precognitor could burn Electrum, and tap the zincminds he/she is wearing, sees an Electrum Shadow get shot, and dodge the bullet. -
Best Twinborn Combinations (Excluding Compounding)
Shadeshadow227 replied to DeadFencer's topic in Mistborn
something scary to think about...Allomantic Brass, Feruchemical Duralumin...imagine if you had an obsessed stalker after you, who was this twinborn combo...*shudder*...- 111 replies
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Possibly, Snapping Allomantically could resemble mistsickness, but with a lower fatality rate, and some sort of sign to determine what metal(s) a person could burn.
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It makes sense. It could be Odium, or some other new shard we haven't seen yet. And, the effect probably depends on the concentration of metals, and which Shard the metal comes from, with the effects possibly matching a fusion of the intents of the specific Shards.
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Atium+Copper= Shade. Shade mistings can burn this alloy to hide all Cognitive effects, like hearing bronzepulses, or rioting and soothing emotions, from having an effect inside the cloud. limited to the Shade at first, this cloud can be extended further than even a Duralumin fueled Coppercloud.
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Bendalloy/Cadmium and Atium Alloys Ideas: Overpowered?
Shadeshadow227 replied to kroen's topic in Mistborn
Cool ideas. Although I think that Apportium would sound better for atium/cadmium alloy names. Rolls off the tongue better, plus, the words apportation and teleportation mean the same thing...so no loss of meaning there...but...wait... Electrum+Atium= Divinium. A Divinium misting is called a Prophet. Prophets can burn Divinium to see visions from the future up to 3 days from now. If flared, this can be extended up to a week ahead. If burned alongside Duralumin, or if contact is established with a Nicroburst, the visions can be extended until the end of the user's lifespan. Gold+Atium= Malatium Anyone got any other ideas for alloys and their effects? -
Timeliness? REALLY?! That'd be awesome...but storing Timeliness...you could easily end up DEAD if a...IDK This post has been reported for attempting to skirt the rules a Ferring of that would be called...stored up enough of it.
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Theory of a 4th "power" in Mistborn *POTENTIAL SPOILERS*
Shadeshadow227 replied to Mattiam's topic in Mistborn
...while I don't think that this is actually plausible, although this actually may be possible, it would be cool. someone who could convert Investiture into metals, then possibly manipulate those created metals. Imagine, there's a rogue twinborn wreaking havoc, and then this Metallist (...I couldn't think of a better name.) walks up, and sees this...pewter compounding giant smashing buildings. "It seems like things are going horribly here. I got this." He creates a steel block, steps on it, rinse and repeat, climbing up to the villain. Then, he creates two blades, and proceeds to take down the offender, wounding him and shackling him to the ground until the police arrive. -
Airsick...?! Rock? Is that you?
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Oudeis...logic. A Recaller works like this Coppermind= memory recall COMPOUNDED Coppermind= greatly enhanced, possibly full 5 senses memory recall.
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I see multiple arguments that don't make sense here. Tinminds and Bendalloyminds store multiple things, so why can't steelminds store steelpushes?! Um...because Tinminds store senses, one for each sense, and Bendalloyminds store nutrition, from solid food, and hydration from liquids. Notice the connection? Tin stores senses, and the powers of Allomantic Tin and Feruchemical Tin...well, you could store the enhanced senses, because both involve senses. BUT BENDALLOY?! Bendalloy has temporal allomantic effects, but stores a Hybrid attribute, known as the second Physical quadrant. NO RELATION BETWEEN EFFECTS. And Reverse–Compounding would, most likely, involve Nicrosil. since Nicrosilminds store Investiture, as in, the MAGIC POWERING EVERY MAGIC SYSTEM BRANDON CREATES.
