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Straw

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Everything posted by Straw

  1. Signups are closed. Role PMs will be sent out, and the thread should be up soon.
  2. Keeping the same characters has been very common for many people, so yeah. In fact, Orlok's character in this game, Locke, dates all the way back to MR6.
  3. I mean, that makes sense with the books, but I'm not sure why you'd mechanically have Pewter and Duralumin with how you have things set up ATM, unless you basically want to give Duralumin an extra effect.
  4. It just seems simplest to not allow it. So, if it's passive, you can't burn it, right? So why would someone be able to have Pewter and Duralumin?
  5. I don't see why you'd include Malatium. It just seems like unnecessary complexity. Vin seems strong enough already. Aren't you not able to use Atium and Duralumin at the same time? I had assumed that a Mistborn had two action slots (one for the basic eight, and one for Atium/Duralumin). So wait, how exactly are you making Pewter work? Do you have to burn it to get the extra life, or is it a passive? If it's the first, just make it so your extra Pewter life isn't used up if you're attacked once that cycle.
  6. Isn't that true for all scan abilities? It looks fine to me.
  7. Can I get a spec doc link? @Araris Valerian when this game was put in game creation, you asked to be pinged when it was run.
  8. Mm, it's fine either way. Maybe just have Soother cancel their vote instead of moving it to make it a bit more in line with the power level of the Rioter. So, the Mistborn always have Pewter? I thought that they only had their extra life when they burned Pewter during a certain cycle. In that case, ignore the avoid all actions bit, yeah. Preventing one attack does seem fine. I'd strongly suggest against making abilities time based if at all possible, considering how people have very different time zones and the GM can't be around all the time. There's also the fact that live action updates like you're talking about would allow people to narrow action takers down based on time zones. At the very least, let them queue their actions so they don't actually have to be around at that time, or set certain points where you'll take their action. If PMs were open, and I was an elim, here's the strategy I'd use: Immediately PM the person whose name I know, tell them to PM the person ahead of them with a list of my name and their name with instructions to add their name to it and pass it on. This means that if I'm legitimate, the list will eventually loop back to me, and I'll just PM the finished list ahead, and they can confirm the validity of the list by checking to make sure that their partner is the person after them. This should allow the elim team to quickly and easily figure out who all of their members are. The second idea sounds more interesting, since it's more of a parallel to Vin/Zane. I feel like once they have a certain majority, they'll just all post in the thread with the name of the person ahead of them. It's probably fine. Given the number of kills flying around, it'd probably extend the game by around one cycle. For the role scan, you'd probably want to make it so it could only return the basic allomantic roles, and couldn't tell if someone was Zane, Vin, or a Terrisman. I'd also suggest making the Terrisman a neutral role instead of confirmed village, since there isn't really much of a mechanical reason for it to be village only. Hmm, wouldn't it make more sense to have it kill a random person outside the faction in that instance? I think the best way to resolve the votes would be to cancel all votes on people from the killing faction, which would mean that it would be a tie between all people who weren't in the faction. That sounds fine. That would be LG34: It's probably fine to let them see that they were burning both metals. Since factions don't know who their Mistborn is, they probably wouldn't go after that person right away due to the risk. It'd also make a nice counterbalance, since if a faction's Mistborn dies, they know to attack any Mistborn they find. Yeah, for the Stone Shamans, you could give them the ability to scan a player and see what blades they have, or maybe the ability to track each blade once and see who owns it. With Nightblood, probably just have it always stay within the eliminator faction. That way, while Szeth or Kaladin are alive, they can use it.
  9. Thank you for running this, and I hope to see more games like this in the future. I'm probably going to be running a game fairly similar to this as a QF. One thing I was thinking was that future roleless games might want to set a player cap, since it's harder to balance for any number of players when alignment is the only thing you can change.
  10. Funnily enough, both LG34 and LG35 had vial mechanics. The Mistborn in LG3 worked that way. The role/alignment change for both of them sounds good for Illumination. I don't think the roleblock one matters all that much, but it'd probably make more sense to just tell them that it failed. Makes sense with Tension. Maybe make it so everyone can only use actions from one blade each turn? That way they can still use actions, they just can't use division+progression or something like that. The Stone Shamans seem like a decent way to counterbalance that. So, as of now, I think the Stone Shamans can see who has a blade (but not which one) and can confiscate blades from a player?
  11. Your formatting went wrong. I believe Arraenae means to do this: [color=red]Vote[/color] Outside of the code box, of course. Just replace red with green to unvote.
  12. For the Rioter and Soother roles, I assume the target is told they were Rioted or Soothed? If so, that seems fine, and it an interesting take on the Rioter/Soother. Giving them an extra action to burn Atium/Duralumin seems like a good idea. It'd probably make the most sense to have Zane be able to choose which cycle he burns Duralumin, but his pre-chosen metal is the metal that's boosted. That seems like the best way to go with the spirit of the role. Atium and Duralumin don't seem particularly strong. If anything, BTW, how exactly are you handling Atium? You obviously can't be on 24/7 to update them as to who's attacking them. My suggestion for a possible Atium change would be to have them avoid all actions that targeted them, and learn which actions they would have been targeted with. Mistborn aren't that strong, especially Zane. The current chain system seems fine, but it's completely up to you. I could see either way working. The one disadvantage to pairs is that it means the elim teams have to have even numbers of players. I would advise having their action be canceled. Only have the top vote be revealed. Otherwise, if someone was skipped over, they would know that that person was probably a member of their team. Cett is fine depending on role distribution and numbers, but you could always give them a Mistborn or some other unique role. For the eliminator factions, you could probably change it to having a majority over the other two factions combined. If Cett or Straff manages that, they'd have control of the lynch and would very likely win. How exactly does Pewter work? Is it one kill/lynch for the whole game, or one per cycle? If it's the latter, I'd recommend changing it. What facts can a Terrisman learn?
  13. 1. Reads are the primary way to catch elims. If you're a villager, you don't know who's an elim and who's village at the start of the game. If you're an elim you know exactly who's village and who's elim. Therefore, it's much harder for an elim to come up with a realistic and evolving thought process. Also, you said that you didn't have enough information then. Do you still not have enough information to make reads? 2. Fair, but it's still suspicious that you gave no reasoning. 3. No, you're being attacked because you made one read before Lotus, and that one read was an attempt to cast suspicion on someone who was a fairly obvious villager. 4. Mm, yes, but the core thing about that was that you didn't want to vote earlier, which I found odd. Why not vote before everyone else posts and give them something to discuss? 5. Eh, why want Sparkrunner dead over Gears? You might not have been 100% sure on Gears, but it's still better than a random vote on an inactive, particularly when that inactive is set to die from the filter. 6. Surely you realize that some posts are more likely to come from eliminators, right? We don't just vote randomly, and you can definitely trust/distrust people based on posts. 7. Lotus did have a reason to switch the vote there: they thought that Devotary and them could possibly post in time to tie the vote. Do you have any other reasons for why an elim would want to switch there? I don't think the possible distancing would be worth the additional attention?
  14. With this many people left, it's more about clearing people and lynching out of the remaining pool. I'm lynching out of a pool of Ashbringer, Vapor, you, and Eternum. I'd rather not vote on Eternum, since I feel good about him. That leaves you, Ashbringer, and Vapor as all elims. Looking back, your behavior seems like it could be coming from an elim. There's stuff like you using your new-playerness to avoid giving reads, unexplained wagoning on Pyro, throwing suspicion on Gears, asking when people will vote so you don't have to stand out, voting on Sparkrunner instead of your only elim read, saying you can't analyze since anything could come from an elim, claiming that Lotus was an elim hammering when Devotary was flipped village, continuing to tunnel on Lotus, and pushing the Lotus lynch without explaining why they're actually suspicious. It's because their EoD thing isn't something an eliminator would do in that scenario. Can you think of why an elim would want to do a last second switch there?
  15. It also makes things easier for the GM if you title it something like this: Ex: LG67: Elbereth and Kasimir
  16. How many actions do people get each turn? Given the Bondsmith blade, I'm assuming at least two actions. Hmm, so looking at these blades, here are my thoughts: Dustbringer: Probably best used as a vigilante, rather than using it to dodge kills. This blade is probably the one that is most in need of possible balancing, due to how unbalanced the game would become if an eliminator managed to get it. Edgedancer: This blade is basically just a healer who can self-protect. Not in need of any particular balance changes. Truthwatcher: I don't see the Truthwatcher using Illumination much, since the chance of blocking a kill is a lot better. That basically just makes this blade a weaker Edgedancer. Pretty useful for balance if you feel that an Edgedancer would be too strong. Lightweaver: I can only really see people using the scan on this one. Elsecaller: As with the Lightweaver blade, I can only see people using the scan. Willshaper: Redirecting is best for this one, since you can test for kills. For this blade, can you redirect someone from no action? Bondsmith: Tension seems pretty strong, since you can give someone a total of four extra Stormlight charges. I'm assuming that they can't use it on themselves, since then they could give other people a total of eight extra charges. So, my initial suggestions are: Watch out for the elims getting the Dustbringer blade. Make Transportation better. Maybe make Illumination also return a fake scan result, since really only an elim would have Illumination on them. Watch out for role duplicates. There are two healing blades and two scanning blades. The Bondsmith blade seems very strong with how much it can boost up a role. If I'm reading it, it could produce six kills/heals/scans/redirects depending on which blade it's paired with, which is very strong. I'd advise just making it a straight siphon (one to one instead of one to two).
  17. Strong agreement on a Truthwatcher/Ashbringer lynch. Truthwatcher. Also agreed on Lotus. Their C5 EoD actions wouldn't make sense as an elim, combined with them significantly helping the Mint lynch. House Venture EDIT: Editing as to not double post. So, here's some tinfoil. Frozen Mint listed exactly five people who she'd be willing to lynch: Fifth, Striker, Lotus, Straw, Vapor. These were the missing people: Ashbringer, Eternum, Frozen Mint, The_Truthwatcher. It'd be really funny if she outed the elim team there. Also, that lines up with my own suspicions. Striker is dead and flipped village, Lotus is village for reasons above, I'm village because I know I am, Fifth is probably village for helping with the Mint lynch, I'll have to go look at Vapor.
  18. Huh, sorry I couldn't be around at the end of the cycle. I had to do some family stuff. Fortunately, this death gives us a large amount of information to work with.
  19. As Devotary said, the abilities and Stormlight mechanics for LG13/LG67 aren't necessarily the standard surge abilities and won't fit every game perfectly. If you want surge ideas, here's a list of other games that had some: MR2 (Gravitation (three versions), Division, Progression, Illumination) MR19 (Adhesion, Abrasion, Progression, Illumination, Transformation (two versions), Transportation, Tension) LG30 (Adhesion, Division, Abrasion, Illumination (two versions), Transportation (two versions), Cohesion) QF25 (Illumination, Transportation, Cohesion) You can also come up with your own surge ideas or ask other people here for their ideas. Once you get a more solid list of rules, I'll comment on that, but it looks good so far! As for premise, don't worry about that. We've had Mistborn Era 4 games and other hypotheticals.
  20. Yeah, that'd make sense. Announcing the result of the vote to all the voters would also be good, since that allows them to get a better idea of who might be on their team.
  21. Well first of all, you'd probably want to have it miss or do something else if they target someone in their faction. It might make sense to have it miss, and maybe have the killer gain a channel of communication with the target. As for how the kill would actually be decided, you could have it be a vote (ties decided randomly), you could assign the kill to a random player in the faction, or just have it start with a random person and have it move to the next person in line each cycle.
  22. Yeah, it's Anniversary Game. Anonymous Games are ANs. The passes aren't in the main section of the signup list, they're in the tab labeled "Winners". Nah, I was meaning giving them consistent kills and having them be smaller than the village. If you balance correctly, you can totally do limited information elim teams. Joe was originally planning on doing one for MR42.
  23. One of the passes is from AG3, so I don't think most of them have any particular plan. If you end up making the game, there'd be no harm in asking some of them. Mm, interesting. Since it's three factions, I think you'll probably want to lean into making Straff and Cett elim teams rather than typical faction game factions. It'd probably be best to make the Straff and Cett factions smaller than the village, so there's still a reasonable amount of hunting/analysis going on. With kills, I'd say that it's probably best to just give Straff and Cett kills. Two kills per cycle would be too few, especially since a game like this would probably end later than usual, since factions can team up against the winning faction.
  24. From AG3 onwards, non-Sanderson games require a pass to be run. Each AG (other than AG5), passes have been distributed to some players. If you want to run a non-Sanderson game, you'll have to convince one of the following people to give you their pass: Wyrmhero DeTess _Stick_ Arraenae StrikerEZ Burnt Spaghetti As for the Mistborn game, the first Siege of Luthadel game that comes to mind is LG41, but I can't think of any with that exact setup. How exactly would the factions work? Would it be all against each other, two elim factions, a split village, or something else?
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